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[Patch 1.0.0.142: Jayce] General Discussion - Page 64

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Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
July 12 2012 02:15 GMT
#1261
What's the deal with Heimerdinger's Grenade? It's god awful for no apparent reason. The projectile speed is like the worst in the whole game and on top of that the stun radius is the size of Teemo's little toe, and then if you ever do actually land it you get a mediocre 1.5s stun.

Why is it so bad? Plenty of other AP casters have similar CC skillshots that do more damage, are a million times easier to hit and have stronger effects. You could make the entire Grenade AoE be a stun and it wouldn't be overpowered, but it might just make Heimerdinger less worthless.
I am the Town Medic.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
July 12 2012 02:19 GMT
#1262
On July 12 2012 11:15 Alzadar wrote:
What's the deal with Heimerdinger's Grenade? It's god awful for no apparent reason. The projectile speed is like the worst in the whole game and on top of that the stun radius is the size of Teemo's little toe, and then if you ever do actually land it you get a mediocre 1.5s stun.

Why is it so bad? Plenty of other AP casters have similar CC skillshots that do more damage, are a million times easier to hit and have stronger effects. You could make the entire Grenade AoE be a stun and it wouldn't be overpowered, but it might just make Heimerdinger less worthless.


Soniv will likely be here in a moment, and he knows more about Heimer than everyone,
But the grenade is a useful poke tool and is very very good at zoning people.
FOR GREAT JUSTICE! Bans for the ban gods!
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 12 2012 02:20 GMT
#1263
holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back.
i play ... hearthstone =\^.^/= Winterfox
IMoperator
Profile Joined October 2011
4476 Posts
July 12 2012 02:22 GMT
#1264
On July 12 2012 11:15 Alzadar wrote:
What's the deal with Heimerdinger's Grenade? It's god awful for no apparent reason. The projectile speed is like the worst in the whole game and on top of that the stun radius is the size of Teemo's little toe, and then if you ever do actually land it you get a mediocre 1.5s stun.

Why is it so bad? Plenty of other AP casters have similar CC skillshots that do more damage, are a million times easier to hit and have stronger effects. You could make the entire Grenade AoE be a stun and it wouldn't be overpowered, but it might just make Heimerdinger less worthless.

I agree, heimer's nade needs a lot more speed.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 12 2012 02:24 GMT
#1265
On July 12 2012 11:14 NeoIllusions wrote:
Show nested quote +
On July 12 2012 10:51 Sufficiency wrote:
On July 12 2012 10:39 TheYango wrote:
On July 12 2012 10:01 Perplex wrote:
the full info for Eve's remake is out.. looks pretty cool.

http://na.leagueoflegends.com/news/ability-remake-evelynn-widowmaker

No CC except ult, which is only a weak CC. She's going to need REALLY good numbers to be anything but trash at teamfighting.


Yea, how viable she will be will depend on her range and her AP ratio. I think her W will be pretty broken though, since a Rioter said it actually refreshes on kill/assist and STACKABLE.


It's not stackable. Simply refreshes. Stacking MS would get out of hand.

Edit: also, the shield from ulti felt more effective than any instance of heal on kill with the current Eve.

If you were referring to my post, Neo, then I was referring to her ult's presence pre-nerf. The current heal on kill is barely even noticeable.

Now I've been thinking about her jungling...
WARNING! BASELESS THEORYCRAFTING AHEAD
+ Show Spoiler +
It seems likely that it'll be one point in Hate Spike to start at level 1, and then either Ravage or Dark Frenzy next, depending on mana costs. If Ravage still rapes Eve's mana then maybe Dark Frenzy at level 2 to improve travelling speed? Most self MS or AS buffs don't eat up that much mana. Maybe if you're going to go for aggressive level 2 gank start Ravage and Frenzy instead....though Frenzy's synergy is with Hate Spike so I'm honestly not sure. That will all be really numbers dependant. She will in all likelihood need at leat a point in all 3 spells for her ganking to be really good unless the numbers on Ravage are HUGE or something. Another interesting thing to note is that counterjungling on Evelynn will NOT be safe, as it just as dangerous for her to enter an enemy brush without warding it first than any other champion.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 12 2012 02:24 GMT
#1266
On July 12 2012 11:20 gtrsrs wrote:
holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back.


So mad...

They were nerfed into oblivion when they were abusive (Heimer with Missles that targeted champs only + # of turrets, Jungle Eve from last year, etc). But why shouldn't Riot try to redesign them so they're more viable? Point is that they aren't retarded perma-ban status because of broken kits but champions that have a place in competitive level, even if it is a small niche role.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 12 2012 02:28 GMT
#1267
On July 12 2012 11:24 WaveofShadow wrote:
Show nested quote +
On July 12 2012 11:14 NeoIllusions wrote:
On July 12 2012 10:51 Sufficiency wrote:
On July 12 2012 10:39 TheYango wrote:
On July 12 2012 10:01 Perplex wrote:
the full info for Eve's remake is out.. looks pretty cool.

http://na.leagueoflegends.com/news/ability-remake-evelynn-widowmaker

No CC except ult, which is only a weak CC. She's going to need REALLY good numbers to be anything but trash at teamfighting.


Yea, how viable she will be will depend on her range and her AP ratio. I think her W will be pretty broken though, since a Rioter said it actually refreshes on kill/assist and STACKABLE.


It's not stackable. Simply refreshes. Stacking MS would get out of hand.

Edit: also, the shield from ulti felt more effective than any instance of heal on kill with the current Eve.

If you were referring to my post, Neo, then I was referring to her ult's presence pre-nerf. The current heal on kill is barely even noticeable.

Now I've been thinking about her jungling...
WARNING! BASELESS THEORYCRAFTING AHEAD
+ Show Spoiler +
It seems likely that it'll be one point in Hate Spike to start at level 1, and then either Ravage or Dark Frenzy next, depending on mana costs. If Ravage still rapes Eve's mana then maybe Dark Frenzy at level 2 to improve travelling speed? Most self MS or AS buffs don't eat up that much mana. Maybe if you're going to go for aggressive level 2 gank start Ravage and Frenzy instead....though Frenzy's synergy is with Hate Spike so I'm honestly not sure. That will all be really numbers dependant. She will in all likelihood need at leat a point in all 3 spells for her ganking to be really good unless the numbers on Ravage are HUGE or something. Another interesting thing to note is that counterjungling on Evelynn will NOT be safe, as it just as dangerous for her to enter an enemy brush without warding it first than any other champion.


If you're talking about old Eve heal, then yeah. That was her "best" ulti iteration but that's way too snowball. No surprise Riot didn't like it at all after Jungle Eve became mainstream.

+ Show Spoiler +
In response to your jungle theorycraft, Hate Spike was maxxed often, esp if you ran AP Jungle Eve.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 12 2012 02:30 GMT
#1268
On July 12 2012 11:20 gtrsrs wrote:
holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back.

heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta.


Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 12 2012 02:33 GMT
#1269
On July 12 2012 11:15 Alzadar wrote:
What's the deal with Heimerdinger's Grenade? It's god awful for no apparent reason. The projectile speed is like the worst in the whole game and on top of that the stun radius is the size of Teemo's little toe, and then if you ever do actually land it you get a mediocre 1.5s stun.

Why is it so bad? Plenty of other AP casters have similar CC skillshots that do more damage, are a million times easier to hit and have stronger effects. You could make the entire Grenade AoE be a stun and it wouldn't be overpowered, but it might just make Heimerdinger less worthless.

Well, if it hits it's pretty darn powerful. A 3 second blind that can potentially also be a 1.5 second stun is pretty darn strong. The projectile is too damn slow tho I'll give you that.

@Neo: I'm pretty sure rework Eve's movespeed buff stacks when you casts spells.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
July 12 2012 02:33 GMT
#1270
Still interested in how my favourite rat is going to work. I like him so much that if they ever made one of those creepy "Rat Lover" skins, I'd buy it simply for the extra psychological warfare edge.

When it was remarked before that the fear with Eve was "passive" gameplay, and with her new descriptions and passive stealth, she still is kinda a ganking machine. I don't see the "Fear of Invis" disappearing unless the visible to hero range is tower vision length or something. I do like that she appears to be a threatening, highly mobile and melee caster. Kassadin has an invisible friend now. And a possibility of being AD isn't too terrible either with both steroids being available.

I'm From Canada, so they think I'm slow, eh?
Jaso
Profile Blog Joined April 2010
United States2147 Posts
July 12 2012 02:34 GMT
#1271
On July 12 2012 10:01 Sufficiency wrote:
Show nested quote +
On July 12 2012 09:59 obesechicken13 wrote:
Is there a way to change the way you see your enemy's skins? I hate playing against pax sivir or whatever it is because I can't tell when she's throwing a boomerang.


Buyable power ftw.

*cough* Frostfire Annie, Pulsefire Ezreal, Monarch Kog'Maw, Mad Scientist Ziggs, *cough*


wait, what benefits do those have? I only know of Frostfire Annie's stun being hard to see.
derp
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 12 2012 02:42 GMT
#1272
On July 12 2012 11:34 Jaso wrote:
Show nested quote +
On July 12 2012 10:01 Sufficiency wrote:
On July 12 2012 09:59 obesechicken13 wrote:
Is there a way to change the way you see your enemy's skins? I hate playing against pax sivir or whatever it is because I can't tell when she's throwing a boomerang.


Buyable power ftw.

*cough* Frostfire Annie, Pulsefire Ezreal, Monarch Kog'Maw, Mad Scientist Ziggs, *cough*


wait, what benefits do those have? I only know of Frostfire Annie's stun being hard to see.

Pulsefire's Ult is so fucking big and bright that it blinds half the screen when you fire it off. I think it also has snappier animations, but that's just me.

MS Ziggs' bomb field is rather hard to see compared to the other skins.
It's your boy Guzma!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 12 2012 02:43 GMT
#1273
It's interesting to see eve apparently runs really fast now. Makes me wonder how much notice you really get when she shows up.

On July 12 2012 11:30 PrinceXizor wrote:
Show nested quote +
On July 12 2012 11:20 gtrsrs wrote:
holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back.

heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta.


Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit.


shut up.

On July 12 2012 09:24 warscythes wrote:
AFK detection finally implemented

well on PBE at least

http://na.leagueoflegends.com/board/showthread.php?p=26806012#post26806012


That's a really big improvement... it's nice when the client improves, it happens so rarely compared to improvements to the game itself.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-07-12 02:47:47
July 12 2012 02:44 GMT
#1274
On July 12 2012 11:34 Jaso wrote:
Show nested quote +
On July 12 2012 10:01 Sufficiency wrote:
On July 12 2012 09:59 obesechicken13 wrote:
Is there a way to change the way you see your enemy's skins? I hate playing against pax sivir or whatever it is because I can't tell when she's throwing a boomerang.


Buyable power ftw.

*cough* Frostfire Annie, Pulsefire Ezreal, Monarch Kog'Maw, Mad Scientist Ziggs, *cough*


wait, what benefits do those have? I only know of Frostfire Annie's stun being hard to see.


PFE and Monarch Kog have "flying" animations that lift them off the ground, displacing their visual positions from their hitbox. It's kind of like trying to land a skillshot on someone who is knocked up. PFE is especially guilty of this.

Furthermore, PFE's AA and Q are too hard to tell apart due to similar missile art and casting/attacking animation.

Mad Scientist Ziggs' bombs are green; Summoner's Rift's background is primarily green, giving poor contrast to his core skillshot that is otherwise easy to dodge (comparably, the classic skin has RED bomb, giving off very sharp contrast).
https://twitter.com/SufficientStats
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-07-12 02:52:15
July 12 2012 02:48 GMT
#1275
depending on the range of her passive w/ respect to other champs and evelyn's stats, she could possibly work as an initiator. she could run in, damage the entire enemy team with her ulti + burst, and her shield would allow her to survive it pretty well i think. tanky evelyn would be interesting.*

*these are the opinions of a noob and should not really taken seriously

still, her ulti is her only form of cc. while i think it would okay in the above circumstance... yeah. im just not a big fan of champs with low cc.
(╯°□°)╯︵ ┻━┻
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 12 2012 03:05 GMT
#1276
On July 12 2012 11:43 UniversalSnip wrote:
shut up.


agreed, just shut up xizor
malzahar is a good push champ. morgana offers a good push. heimer creates static gameplay which is bad for the game. buffing heimer entrenches the game into turret defense, which stifles aggressive and innovative play
i play ... hearthstone =\^.^/= Winterfox
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 12 2012 03:12 GMT
#1277
On July 12 2012 12:05 gtrsrs wrote:
Show nested quote +
On July 12 2012 11:43 UniversalSnip wrote:
shut up.


agreed, just shut up xizor
malzahar is a good push champ. morgana offers a good push. heimer creates static gameplay which is bad for the game. buffing heimer entrenches the game into turret defense, which stifles aggressive and innovative play

never said to buff heimer, just to have him be viable. buffing promote to make a siege minion have tower range is enough to make heimer viable.

glad people like discussions "shut up" lol you guys are pretty sad. and mass clearing waves =/= a push character when that character has no way to extend the push or speed up tower sieges. in fact mass clearing leads the exact problem. towers are too strong for mass clearing to be the push strategy of choice, so teams can get into situations where both teams just clear waves constantly and NOTHING happens and the game becomes an entrenched passive game.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 12 2012 03:20 GMT
#1278
I'm just waiting for you to get banned. Your posts are contemptibly stupid, and while everyone who has posted here for a while knows to ignore you, new players who are new readers might be mislead and good players who are new readers might think us a pack of idiots by association.

never said to buff heimer, just to have him be viable. buffing promote to make a siege minion have tower range is enough to make heimer viable.


What is this shit? I can't imagine how hard you'd get your anus pushed in if you posted the equivalent of this in the SC portion. I don't have ANY reason to respect thinking on this level.

I'll restrain myself from here on out since I'm aware it does no good to berate you or try to reason with you, but it makes reading this thread substantially less enjoyable to see your drivel on every page.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Cloud9157
Profile Joined December 2010
United States2968 Posts
July 12 2012 03:21 GMT
#1279
On July 12 2012 12:05 gtrsrs wrote:
Show nested quote +
On July 12 2012 11:43 UniversalSnip wrote:
shut up.

buffing heimer entrenches the game into turret defense, which stifles aggressive and innovative play


But Morgana gets to have the retarded kit that she has? Can't gank her, built in sustain, blue buff, and w make her the most boring champion to lane against unless you actively go out out of your way to harass her.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Bladeorade
Profile Joined August 2010
United States1898 Posts
July 12 2012 03:22 GMT
#1280
I wish he would stop posting

Entire thread derails over his stupidity.
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