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On July 18 2012 06:41 arb wrote:Show nested quote +On July 18 2012 06:39 Alaric wrote: By the way, if you root somebody during a teleportation (Shen, TF, anybody with the TP summoner), do they still move or are they stopped? they're stopped and the spell is wasted it hink? i know it works that way with stuns Yep, but the stuns stop any channeled spell, and I know once you're rooted you can't flash/arcane shift/etc. but I wasn't sure about if you cast during their spell.
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United States47024 Posts
On July 18 2012 04:12 wei2coolman wrote:Show nested quote +On July 17 2012 18:12 Lmui wrote: Alright new TF discussion topic since I think we've exhausted lichbane/dcap at least in my eyes. Essentially, get AP before getting lichbane. Dorans + kages -> dcap -> dfg? I've seen froggen do this a few times on his stream and found it rather interesting. It gives 2 big nukes in dfg+wild cards and two smaller ones in his pick a card and E proc. It also happens to give cdr which is so nice to have on TF. The main thing I see from it is that the accumulated gold from the kages means that dfg+sheen is pretty much the same price as a lichbane. I haven't gotten a chance to try it yet in anything but dominion/ARAM but froggen made it seem stupidly broken. Regi's TF is way better, Gp10 items boots->philo->hog->kage's->dcap->lich-> etc etc. I like going the 3 gp10, into sheen+dcap, then dfg, then lichbane. If we're just copying pro TF build's, there's pretty much no point in copying TF builds from non-Chinese AP players. Seeing as, you know, Chinese teams actually play the hero.
On July 18 2012 04:39 wei2coolman wrote:Show nested quote +On July 18 2012 04:37 Sufficiency wrote:On July 18 2012 04:35 wei2coolman wrote:On July 18 2012 04:22 JackDino wrote: While regi gets a hog+philo, the enemy gets a NLR. I'd rather have the rod for a faster dcap. Incorrect analysis imo. Regi would have boots+philo+hog+kages+ability tomb~3175 gold by the time enemy AP would have boots+dring+dring+needlessly large rod~2900 (don't forget about gp10, ergo regi would have those items by the time enemy gets nlr) Lets compare stats. Enemy would have: 160hp(2drings) 30ap(2dring) 10mp5(2dring) 80ap(nlr) 110ap (sum). Regi would have: 20(amp tomb) 25(kage's pick) 250hp(hog) 18hp5(philo) 8mp5(philo). Remember, TF plays differently than most AP's, he's not to worried about 1v1ing the person in mid, his main concern is turning 1v1 on top into a 2v1, possibly 3v1 w/ jungler, and same applies to bot, 3v2, or 4v2 bot. The stats given from gp10 items are fairly comparable, in terms of what TF NEEDS, for ganks, not necessarily for TF in midlane. But TF needs wave-clearing abilities via high AP. not really, TF with 60 AP clears just as fast as TF with 140 AP, at the same point in time. Red card + Q, should clear everything (except cannon minion) lol no the difference between 60 AP and 140 AP is very noticeable. Specifically, if you don't hit AP breakpoints at certain times, ranged creeps live with like 5-10 health after a Wild Cards.
Your AP growth has to match/exceed minion defensive stat growth. Buying 1700 gold worth of AP-less items (HoG+Philo) will put you behind where your AP needs to be, particularly in the levels of 6-10 where your ganks are most critical.
EDIT: Some brief math to show you why that extra 80 AP is important: Wild Cards rank 5 has 260 base damage and 0.65 AP ratio. With 60 AP, that's 299 damage. With 140 AP, that's 351 damage.
Ranged minions start with 280 HP and gain 15 HP every 3 minutes. At 10-11 minutes (reasonable time-frame for this comparison), that's 325 HP. The NLR build can insta-clear ranged creeps in a single Wild Cards, while the gp10 build with 60 AP can't. In fact, the gp10 build wouldn't even be able to instaclear ranged creeps at 8-9 minutes, because 299 damage Wild Cards still aren't enough to instaclear 310 damage minions. This is a very noticeable difference.
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On July 18 2012 06:57 TheYango wrote: lol no the difference between 60 AP and 140 AP is very noticeable. Specifically, if you don't hit AP breakpoints at certain times, ranged creeps live with like 5-10 health after a Wild Cards.
^ made my life hell when I tried him on free week T_T
And I just played a Talon game where the same thing happened with Rake. Need to put an AD quint in there.
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United States47024 Posts
Basically, wei2coolman, you're entire argument is based on the premise that TF doesn't lose clearing power by having Philo+HoG instead of NLR, when anyone who's actually played the hero knows how tight your AP growth is compared to what's needed to instaclear.
You need 100 AP at 9 minutes to instaclear, and 124 at 12 minutes. 60-70 as you purport, is provably not capable of insta-clearing.
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Ezreal free this week. No way to tell if ez is good anymore.
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On July 17 2012 17:36 Lmui wrote: I'll figure out how the stupid proc works against bots and get back with results once i'm done. Beyond that, I'm also going to math out sheen + needlessly large with the proc results I get as well. You do lose the wave clearing capability if you rush straight lichbane that a needlessly large grants you but it might be worth it.
Edit: alright, lichbane's proc cd is when you use it, not on activation, lich bane does slightly less than dcap in a gank. Lichbane actually is supposed to have an internal timer based on game time and not on what you do. Therefore it's possible to get two procs off even if you spam skills and autos in rapid succession eg. gold card, wild cards. This was something discovered in one of the GD's.
I dislike GP10s. Feel weak. Die a lot in my low level games where people get 15 kills for 200 farm.
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United States47024 Posts
On July 18 2012 07:40 obesechicken13 wrote: Lichbane actually is supposed to have an internal timer based on game time and not on what you do. Therefore it's possible to get two procs off even if you spam skills and autos in rapid succession eg. gold card, wild cards. This was something discovered in one of the GD's.
I seem to remember that discussion being on Tear charges. Was it later shown to apply to Sheen/Lich/Tri's ICDs as well?
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On July 18 2012 07:41 TheYango wrote:Show nested quote +On July 18 2012 07:40 obesechicken13 wrote: Lichbane actually is supposed to have an internal timer based on game time and not on what you do. Therefore it's possible to get two procs off even if you spam skills and autos in rapid succession eg. gold card, wild cards. This was something discovered in one of the GD's.
I seem to remember that discussion being on Tear charges. Was it later shown to apply to Sheen/Lich/Tri's ICDs as well? it should apply to both tf definitely can't proc 2 lich banes within a 3 second period
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On July 18 2012 08:08 Frolossus wrote:Show nested quote +On July 18 2012 07:41 TheYango wrote:On July 18 2012 07:40 obesechicken13 wrote: Lichbane actually is supposed to have an internal timer based on game time and not on what you do. Therefore it's possible to get two procs off even if you spam skills and autos in rapid succession eg. gold card, wild cards. This was something discovered in one of the GD's.
I seem to remember that discussion being on Tear charges. Was it later shown to apply to Sheen/Lich/Tri's ICDs as well? it should apply to both tf definitely can't proc 2 lich banes within a 3 second period
why shouldnt he be able to? it has a 2 second cd
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I tried proccing lich bane in a variety of ways. Summon gold-> port, use proc, wild cards to see if a second proc appears. It doesn't. Gate, attack, pull card, attack, wild cards. If you do it slow, you get two procs but that isn't a viable usage scenario really. Pretty much, in most normal usage scenarios, you're a proc with every gold card you throw, no more than that.
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I think the discussion happened back around the time of the Lulu discussion but I hope I don't send anyone off on a wild goose chase on that. If Lmui can't proc lich twice in a row then I'm probably wrong.
On July 18 2012 05:25 iGrok wrote: Actually he's trading 65 AP for 90 HP and 18HP/5 18HP/5 over 10 Minutes (~ time from philo to deathcap) is 2160 healing. Sure, some of that will be wasted, but thats quite a bit of sustain, especially combined with blue card. The hp regen happens so slowly though so that most of it is wasted. If you're sitting at 50% HP you can't just wait by your tower to regen off your philo, you need to b otherwise you miss gold and exp. If you go in at 50% to farm you get bursted down by most mids. It sounds good, but I like health pots midgame to deal with residual damage more.
On July 18 2012 03:33 spinesheath wrote: As long as you have a ranged AD, the whole plan for lategame is to raise the ADs stats as much as possible because of multiplicative scaling. Add some CDR and defense on your utility champs to protect the AD (and have a burst caster to burst the enemy burst caster or ranged AD lol). Zeke's does all that pretty damn nicely. I've been getting zekes on kayle out of the jungle/top recently when I have a few autoattackers on my team. Like if I see a jayce top and an AD bot, then I'll be sure to get zekes to help all three of us out, but I don't get nearly as many kills since the item doesn't provide much dps for myself.
Just as multiplicative scaling can make an AD carry into a cannon of doom though, it doesn't really help them become any less of a glass cannon. If your AD carry goes down and you have zeke's then you won't be doing much damage. But if you go IE instead, then you'll be doing more damage but not improving your team's damage overall by as much. I just like the idea of not putting all my eggs in one basket (hoping my AD carry is an amazing late gamer) so I don't like zeke's on supports because none of the good ones autoattack.
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On July 18 2012 07:39 ticklishmusic wrote: Ezreal free this week. No way to tell if ez is good anymore. I have to deal with people instalocking ezreal in blind pick now
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When I use AS, and could help some HP, I sometimes get Zeke's if the flow goes with it. Mostly on Mundo, sometimes on Irelia, but I don't think I'd consider it on Jax the way I play him. Could try on Olaf as part of a cdr build I guess.
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On July 18 2012 06:43 koreasilver wrote: The real kink I find in that logic is that doing the dring(s) -> rabadon on TF allows you to clear a wave in literally one second which gives you a lot of lane control against the opponent mid player and consequently allows you to start walking up or down to the other lanes much earlier while also making the movements of the opposing mid player a bit more torturous. There are very few champions that can clear minion waves as fast as a TF with rabadon. On top of this, you have so much more presence in teamfights with rabadon. The whole logic of gank opportunity with lich bane or gp5 doesn't really make much sense to me at all when you can just simply clear the wave in one second, walk down earlier and ult, then do a lot more damage in the ensuing fight. Instaclearing wave also denies so much vision that they have to be paranoid all the time when ult is up even if you're just standing there. Also lots easier to take wraiths (yours or theirs) making the gold difference less noticable.
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On July 18 2012 09:08 Alaric wrote: When I use AS, and could help some HP, I sometimes get Zeke's if the flow goes with it. Mostly on Mundo, sometimes on Irelia, but I don't think I'd consider it on Jax the way I play him. Could try on Olaf as part of a cdr build I guess. Think it'd be okay on Olaf, I get it on mundo as a later item sometimes(gives alot of stats he needs)
I'll build it after Shurelias on support if we have 3 people that can benefit from it, otherwise ill get FH or something
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I almost wouldn't want a CDR build on Olaf, I feel like I'm low on mana all the time as it is.
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Q doesn't need CDR, so you itemize it for your E, from what I gathered. Koreans (and some people since HSGG adopted it and brought it back to the US) build him with a mixture of Shurelya's/FH/Zeke's. I don't really like it, but I guess cdr has merits on Olaf.
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On July 18 2012 08:33 IMoperator wrote:Show nested quote +On July 18 2012 07:39 ticklishmusic wrote: Ezreal free this week. No way to tell if ez is good anymore. I have to deal with people instalocking ezreal in blind pick now  /hue thats me... lock ez, build manamune, feed 6 kills in lane, get two triple kills
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On July 18 2012 08:33 IMoperator wrote:Show nested quote +On July 18 2012 07:39 ticklishmusic wrote: Ezreal free this week. No way to tell if ez is good anymore. I have to deal with people instalocking ezreal in blind pick now  It's not like it was already the most played champion by a very large margin...
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On July 18 2012 07:16 Alaric wrote:Show nested quote +On July 18 2012 06:57 TheYango wrote: lol no the difference between 60 AP and 140 AP is very noticeable. Specifically, if you don't hit AP breakpoints at certain times, ranged creeps live with like 5-10 health after a Wild Cards. ^ made my life hell when I tried him on free week T_T And I just played a Talon game where the same thing happened with Rake. Need to put an AD quint in there.
This is the most frustrating thing ever when playing Xerath. Unless you get a bunch of kills and get NLR really early, until you get deathcap, the ranged creeps will survive with like barely any HP regardless of what runes you get. Just increasing his Q scaling by .1 to fix that would honestly make him a lot more viable, just because of that..
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