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On July 18 2012 04:12 wei2coolman wrote:Show nested quote +On July 17 2012 18:12 Lmui wrote: Alright new TF discussion topic since I think we've exhausted lichbane/dcap at least in my eyes. Essentially, get AP before getting lichbane. Dorans + kages -> dcap -> dfg? I've seen froggen do this a few times on his stream and found it rather interesting. It gives 2 big nukes in dfg+wild cards and two smaller ones in his pick a card and E proc. It also happens to give cdr which is so nice to have on TF. The main thing I see from it is that the accumulated gold from the kages means that dfg+sheen is pretty much the same price as a lichbane. I haven't gotten a chance to try it yet in anything but dominion/ARAM but froggen made it seem stupidly broken. Regi's TF is way better, Gp10 items boots->philo->hog->kage's->dcap->lich-> etc etc. I like going the 3 gp10, into sheen+dcap, then dfg, then lichbane. Can you explain why gp10 is good for TF? I've been thinking of picking him up for mid but wouldn't you rather get AP so you start clearing waves?
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tri gp10 is kind of dumb for tf because combat stats (drings and sheen/dcap etc) aid your ganks and clearing power and you should be doing either and or after 6 either way.
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On July 18 2012 04:02 Perplex wrote:Show nested quote +On July 18 2012 03:57 WaveofShadow wrote:On July 18 2012 03:53 Requizen wrote: Dunno if anyone posted it on here, but the Eve spotlight went up today. Nothing you haven't seen if you're on the PBE, but it's on Reddit. Phreak builds TF out of the jungle and does tons of damage, news at 11. Makes me think patch won't be till Thursday at this rate. Eve Spotlight last night, Twitch Spotlight tonight, patch and Zyra Spotlight Wed. night. I wonder if Zyra isn't coming out in this patch. It would certainly make sense given that this patch preview was called "Mid July patch preview" and not "Zyra patch preview". It would also help them stagger their content release as they have preferred in the past rather than bombarding their player base with what will essentially be 4 new champions in one patch. They probably called it the "Mid July patch" because theres alot more coming out in this patch then a new champ and some minor/balance changes. I highly doubt theyd release everything about Zyra just to not have her come out. Riots gotten alot better with not announcing things too early and it makes sense at least to me to call it a generic name with 2 major remakes in the twitch/eve remakes a minor one with the Xin changes and then a new champion in addition to balance changes
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My guess would be that the gp10's have been gaining popularity. Coupled with his passive ability to get more gold from farm and the fact that his ganks don't need massive damage to be successful, it makes for a good build. But that's just my guess on why he'd do that lol. I think it would be not optimal because he can't clear lane enough for ganks? >_<
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On July 18 2012 04:15 mordek wrote:Show nested quote +On July 18 2012 04:12 wei2coolman wrote:On July 17 2012 18:12 Lmui wrote: Alright new TF discussion topic since I think we've exhausted lichbane/dcap at least in my eyes. Essentially, get AP before getting lichbane. Dorans + kages -> dcap -> dfg? I've seen froggen do this a few times on his stream and found it rather interesting. It gives 2 big nukes in dfg+wild cards and two smaller ones in his pick a card and E proc. It also happens to give cdr which is so nice to have on TF. The main thing I see from it is that the accumulated gold from the kages means that dfg+sheen is pretty much the same price as a lichbane. I haven't gotten a chance to try it yet in anything but dominion/ARAM but froggen made it seem stupidly broken. Regi's TF is way better, Gp10 items boots->philo->hog->kage's->dcap->lich-> etc etc. I like going the 3 gp10, into sheen+dcap, then dfg, then lichbane. Can you explain why gp10 is good for TF? I've been thinking of picking him up for mid but wouldn't you rather get AP so you start clearing waves? All the stats are relevant to TF. I've never really had a problem with his wave clear with this build, the kage's + runes+masteries should be enough to wave clear normally. This build also focuses and super aggressive ganks, so AP isnt' really a massive issue in TF ganks, as since the stun is the most important part.
and lets face it, tf's has very weak 1v1 kill potential in lane, so building early AP isn't miraculously make it so you can global some one, so TF usually forces mid into a farm lane, and TF's ability to farm + gp10, almost garuntees you win your lane in terms of gold count.
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While regi gets a hog+philo, the enemy gets a NLR. I'd rather have the rod for a faster dcap.
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On July 18 2012 04:21 wussleeQ wrote: My guess would be that the gp10's have been gaining popularity. Coupled with his passive ability to get more gold from farm and the fact that his ganks don't need massive damage to be successful, it makes for a good build. But that's just my guess on why he'd do that lol. I think it would be not optimal because he can't clear lane enough for ganks? >_<
Well instead of a like ~35 second window to gank before starting to lose CS, you'd have around a 25 second window. I think the GP10 makes up for the CS you lose when going to gank though.
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u dont lose cs when you gank if u do it right. you push early, gank, return mid, or plan with ur jungler to hold mid when u do. or you can just kill enemy mid and gank or force them back. tf is not a weak laner by any means.
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On July 18 2012 04:22 JackDino wrote: While regi gets a hog+philo, the enemy gets a NLR. I'd rather have the rod for a faster dcap. Incorrect analysis imo.
Regi would have boots+philo+hog+kages+ability tomb~3175 gold by the time enemy AP would have boots+dring+dring+needlessly large rod~2900
(don't forget about gp10, ergo regi would have those items by the time enemy gets nlr)
Lets compare stats. Enemy would have: 160hp(2drings) 30ap(2dring) 10mp5(2dring) 80ap(nlr) 110ap (sum).
Regi would have: 20(amp tomb) 25(kage's pick) 250hp(hog) 18hp5(philo) 8mp5(philo). 45ap(sum)
Remember, TF plays differently than most AP's, he's not to worried about 1v1ing the person in mid, his main concern is turning 1v1 on top into a 2v1, possibly 3v1 w/ jungler, and same applies to bot, 3v2, or 4v2 bot.
The stats given from gp10 items are fairly comparable, in terms of what TF NEEDS, for ganks, not necessarily for TF in midlane.
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On July 18 2012 04:26 Navi wrote: u dont lose cs when you gank if u do it right. you push early, gank, return mid, or plan with ur jungler to hold mid when u do. or you can just kill enemy mid and gank or force them back. tf is not a weak laner by any means. TF compared to a lot of mids, lose out in 1v1, fairly easily, in terms of a full on fight. He rarely has a chance to straight up kill an AP mid, but with that being said, he does farm very easily against a lot of lanes.
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On July 18 2012 04:35 wei2coolman wrote:Show nested quote +On July 18 2012 04:22 JackDino wrote: While regi gets a hog+philo, the enemy gets a NLR. I'd rather have the rod for a faster dcap. Incorrect analysis imo. Regi would have boots+philo+hog+kages+ability tomb~3175 gold by the time enemy AP would have boots+dring+dring+needlessly large rod~2900 (don't forget about gp10, ergo regi would have those items by the time enemy gets nlr) Lets compare stats. Enemy would have: 160hp(2drings) 30ap(2dring) 10mp5(2dring) 80ap(nlr) 110ap (sum). Regi would have: 20(amp tomb) 25(kage's pick) 250hp(hog) 18hp5(philo) 8mp5(philo). Remember, TF plays differently than most AP's, he's not to worried about 1v1ing the person in mid, his main concern is turning 1v1 on top into a 2v1, possibly 3v1 w/ jungler, and same applies to bot, 3v2, or 4v2 bot. The stats given from gp10 items are fairly comparable, in terms of what TF NEEDS, for ganks, not necessarily for TF in midlane.
But TF needs wave-clearing abilities via high AP.
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On July 18 2012 04:37 Sufficiency wrote:Show nested quote +On July 18 2012 04:35 wei2coolman wrote:On July 18 2012 04:22 JackDino wrote: While regi gets a hog+philo, the enemy gets a NLR. I'd rather have the rod for a faster dcap. Incorrect analysis imo. Regi would have boots+philo+hog+kages+ability tomb~3175 gold by the time enemy AP would have boots+dring+dring+needlessly large rod~2900 (don't forget about gp10, ergo regi would have those items by the time enemy gets nlr) Lets compare stats. Enemy would have: 160hp(2drings) 30ap(2dring) 10mp5(2dring) 80ap(nlr) 110ap (sum). Regi would have: 20(amp tomb) 25(kage's pick) 250hp(hog) 18hp5(philo) 8mp5(philo). Remember, TF plays differently than most AP's, he's not to worried about 1v1ing the person in mid, his main concern is turning 1v1 on top into a 2v1, possibly 3v1 w/ jungler, and same applies to bot, 3v2, or 4v2 bot. The stats given from gp10 items are fairly comparable, in terms of what TF NEEDS, for ganks, not necessarily for TF in midlane. But TF needs wave-clearing abilities via high AP.
not really, TF with 60 AP clears just as fast as TF with 140 AP, at the same point in time. Red card + Q, should clear everything (except cannon minion)
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Yeah, I know, spelling nazi... but this irks me: Amplifying Tome. Not Tomb. It's a book, not a grave.
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skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are.
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On July 18 2012 04:51 De4ngus wrote: skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are. I'm guessing you didn't even bother reading what I typed out? Yes, I agree, gp10 is not as good for most mids, but considering how TF plays out. "actual AP items" on TF work out to the same efficiency as "gp10" items on TF. And if this is the case, then gp10 is just naturally better, because of gp10.
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On July 18 2012 04:55 wei2coolman wrote:Show nested quote +On July 18 2012 04:51 De4ngus wrote: skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are. I'm guessing you didn't even bother reading what I typed out? Yes, I agree, gp10 is not as good for most mids, but considering how TF plays out. "actual AP items" on TF work out to the same efficiency as "gp10" items on TF. And if this is the case, then gp10 is just naturally better, because of gp10. Except for the point where you would want to have a Deathcap or Lichbane but don't because your money is tied up in gold/10 items.
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On July 18 2012 04:55 wei2coolman wrote:Show nested quote +On July 18 2012 04:51 De4ngus wrote: skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are. I'm guessing you didn't even bother reading what I typed out? Yes, I agree, gp10 is not as good for most mids, but considering how TF plays out. "actual AP items" on TF work out to the same efficiency as "gp10" items on TF. And if this is the case, then gp10 is just naturally better, because of gp10. lol i read your post. maybe you should read everyone elses
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On July 18 2012 05:01 spinesheath wrote:Show nested quote +On July 18 2012 04:55 wei2coolman wrote:On July 18 2012 04:51 De4ngus wrote: skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are. I'm guessing you didn't even bother reading what I typed out? Yes, I agree, gp10 is not as good for most mids, but considering how TF plays out. "actual AP items" on TF work out to the same efficiency as "gp10" items on TF. And if this is the case, then gp10 is just naturally better, because of gp10. Except for the point where you would want to have a Deathcap or Lichbane but don't because your money is tied up in gold/10 items. Except this is not the case... With the typical build, 2dring+nlr, you're still 2000 away from DC.
With gp10, you would have 3gp10 item, and you'd be 3200~ away from DC.
1200 gold difference, is around 13minutes~ of 15gp10(3-5gp10 items)
So, yes your DC will be delayed, but actually not by too much, probably around 2-5min at most, and not to mention you'll still have gp10 after your DC, you don't start selling them till after DC~.
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On July 18 2012 04:37 wei2coolman wrote:Show nested quote +On July 18 2012 04:26 Navi wrote: u dont lose cs when you gank if u do it right. you push early, gank, return mid, or plan with ur jungler to hold mid when u do. or you can just kill enemy mid and gank or force them back. tf is not a weak laner by any means. TF compared to a lot of mids, lose out in 1v1, fairly easily, in terms of a full on fight. He rarely has a chance to straight up kill an AP mid, but with that being said, he does farm very easily against a lot of lanes. he has great gank setup and fairly high potential to outplay skillshot champions if you know what you're doing. gp/10 is okay, but look at your stat lists. all the tf without gp10 is losing out is on hp regen and a little bit of hp, which is easily offsetable with potions. and if you think you would rather have some hp regen than 80 ap for a gank, i'm sorry that is kind of false.
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On July 18 2012 04:51 De4ngus wrote: skumbag gp10 meta. dw it will go away when people realize how much more useful the stats you get from actual items are.
gp10 meta is here because the stats you get from actual items are trivial in comparison to base damage on skills until you obtain deathcap.
basically unless the other midlaner also gets gp10, it requires effort on their part to punish you, and if nothing happens you "win by doing absolutely nothing" as idra would say ;P.
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