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[Patch 1.0.0.142: Jayce] General Discussion - Page 12

Forum Index > LoL General
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greggy
Profile Joined October 2010
United Kingdom1483 Posts
July 07 2012 17:20 GMT
#221
if you want to get extra gold, just last hit the minion? I think even promote would be more cost-effective in that case since you can promote a minion from a different lane that noone's farming and get even more cash that way.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-07 17:27:47
July 07 2012 17:24 GMT
#222
On July 08 2012 02:15 sylverfyre wrote:
Show nested quote +
On July 08 2012 02:11 Gorsameth wrote:
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.

Not take a cs, take an enemy jungle minion. There's a pretty big difference. It happens to also give some nice dragon/baron control later on.


it's both actually, lol

TBH, the more I think about it, the less appealing it is. The simple fact is that being down a summoner can be a huge difference in terms of lane engagements. Perhaps I might consider something like exhaust + smite and forgoing flash on.... well just on janna actually.

edit: thing is, that just last hitting a creep is very intrusive on the AD's cs'ing pattern. If they don't see it coming, it can seriously throw them off, and can result in needlessly lost cs. Smite has the benefit of allowing you to take cs, and (although I havn't tested it), may have a good cooldown timer just in terms of how the cs should be divided between support and AD in the first place. You're giving up a good portion of lane control, however, by taking smite instead of exhaust or ignite or heal.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
samthesaluki
Profile Joined November 2010
914 Posts
July 07 2012 17:24 GMT
#223
On July 08 2012 01:37 AsnSensation wrote:
Show nested quote +
On July 08 2012 01:29 anmolsinghmzn2009 wrote:
So any kennen players feel his auto range nerf is noticeable? Also, patch-notes said his autos were made more responsive. You guys feel any difference?


I havent played kennen yet today but I felt that kennen was one of the more viable laners against darius especially the trending ad kennen into standard AP build, but does the AA range not equal the hook range from darius now? if yes then Kennen is fucked^^.

I always play kennen vs darius higher elo people told me darius would stomp kennen but kennen did counter darius now though like i said before patch if darius hooks you your screwed, i plsyed the matchup last night easy lane win but even ahead at 1 point he had half health i had full and i got cocky and caught and he slmost killed me from full health while he had half ill prolly play the matchup later and get owned
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 07 2012 17:43 GMT
#224
Wow, just tried jayce and his hammer E must get nerfed soon. Like Jax there is no way to escape him due to his hammer jump and mode switch and gun speed boost and he can dish out lots of physical damage but then does %-based magic damage, so you need to get armor and MR to play against him.

Did i mention that his hammer E also kicks the target away so it can't retaliate in a trade?

Give him a triforce and he should be unstoppable.

Well, maybe it's just my first impression and he's weaker than he seems.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 07 2012 17:48 GMT
#225
I think BC will be nice on Jayce, does enough AD to like the armor shred (and scales with the AD on BC), and cannon W basically gives max stacks by itself, plus already gets an armor shred from R effect.

Items I like on him so far: BT, BC, TF, Randuin's, maybe Wit's. However, I am iffy of Wit's and BC because of the AS on them, don't really need it with how much cannon W is up.

Must test more.
It's your boy Guzma!
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
July 07 2012 17:57 GMT
#226
I think it's time to bust out Solo Top Nunu again. It's been a while though.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
July 07 2012 17:58 GMT
#227
Just tried out the new Nunu in jungle, went gp5 into wits/ionic(cheaper now!), his clear time is actually decent now and the passive makes it harder to run oom

Overall I like him a lot better
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 07 2012 18:01 GMT
#228
On July 08 2012 02:43 Morfildur wrote:
Wow, just tried jayce and his hammer E must get nerfed soon. Like Jax there is no way to escape him due to his hammer jump and mode switch and gun speed boost and he can dish out lots of physical damage but then does %-based magic damage, so you need to get armor and MR to play against him.

Did i mention that his hammer E also kicks the target away so it can't retaliate in a trade?

Give him a triforce and he should be unstoppable.

Well, maybe it's just my first impression and he's weaker than he seems.

i feel like the stun on his hammer E is a bit unnecessary, but it's a bit early to say if he's op
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 07 2012 18:03 GMT
#229
I think he'll be strong similar to the way Lee is. Super good, but difficult to play, and if you mess up his play it's easy to get wrecked. His numbers might need a bit of tweaking (Hammer E, Cannon W), but overall I think he feels fine.
It's your boy Guzma!
icemanzdoinwork
Profile Joined August 2010
447 Posts
July 07 2012 18:12 GMT
#230
On July 08 2012 02:58 MooMooMugi wrote:
Just tried out the new Nunu in jungle, went gp5 into wits/ionic(cheaper now!), his clear time is actually decent now and the passive makes it harder to run oom

Overall I like him a lot better


I was thinking of going wits for the extra clear during mid. I'm a try it next. 1st game I just went philo>cata and countered naut like no tommorow. As someone who played a ton of nunu in season one. This buff is great. The ulti tweak is amazing and like moo said. Even without blue I never ran out of mana except during a huge jungle fight over their 3rd red.
Qualm
Profile Joined December 2009
721 Posts
July 07 2012 18:34 GMT
#231
On July 08 2012 01:44 barbsq wrote:
so, just bouncing a vague idea off the wall,

What if supports took smite?

A) Support grabs a minion with smite on cd, decent cash flow without being particularly intrusive on the AD's cs

B) Better drag control

C) Supports can toddle off and steal enemy jungle minions every once in awhile

Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite?

CV would still be better if you can afford skipping exhuast.
The best case for smite on a laner would probably be smite morgana, because she just farms anyway and can use it to heal with her spellvamp.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 07 2012 18:45 GMT
#232
Whelp, I'm jumping on the Viktor bandwagon... bought him, fed Fizz two kills in mid when Shen ganked, proceeded to get a triple kill and just generally dominate team fights. I could get used to this.
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 18:47 GMT
#233
So, for a while now, I've been growing more and more skeptical of primary damage items on junglers (e.g. Ghostblade or Wit's). As it stands, I've been feeling that:

1) A team does not need more than 3 major DPS points to teamfight effectively (usually 2 is enough, but some teamcomps are more effective with 3)--and mid, top, and bot AD generally are more well equipped/funded to itemize for that
2) DPS items can't beat supportive items on raw cost-effectiveness--they have to benefit from scaling with other stats in order to really match up, and junglers don't have the income to really benefit from that scaling (melee requires a minimum investment toward survivability stats, and unlike top laners, the lower jungle gold doesn't allow for significant DPS itemization on top of that).

There are some exceptions based on team-comps or on specific champions (e.g. the timing of Brutalizer makes it a very efficient small investment for Lee Sin or Nocturne early game, though not necessarily upgrading to Ghostblade), and DPS items still obviously make sense in solo queue since you cannot always rely on your DPS carries to actually be capable of doing the damage they're supposed to.

Thoughts?
Moderator
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2012-07-07 18:59:25
July 07 2012 18:52 GMT
#234
OK Jayce is amazing. He feels like Poppy + Teemo mashed into one character, that you get to build like Irelia.

E: For top lane I'm going R>E>W>Q. Boots, dblade(s), wits, then phage. 21/9/0 masteries and AD reds, MS quints, armor seals, MR glyphs. I've comically smashed my first two games doing this.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
July 07 2012 18:57 GMT
#235
i REALLY DONT LIKE HOW JAYCE LOOKS. he's looks like every cartoon's dude who thinks he's swashbuckling but is actually arrogant and stupid
Remember, no matter where you go, there you are.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2012-07-07 19:08:22
July 07 2012 18:58 GMT
#236
On July 08 2012 03:45 zer0das wrote:
Whelp, I'm jumping on the Viktor bandwagon... bought him, fed Fizz two kills in mid when Shen ganked, proceeded to get a triple kill and just generally dominate team fights. I could get used to this.




i liked viktor, but his huge laser bugs make him unplayable.
Its like another passive: "Vitkor uses the newest laser technology to make his laser sometimes invisible, but often times this device fails and the laser will stop working and do no damage".




oh and the jace hammer looked to me like a warhammer warrior prist, i got excited when i saw the artwork, but the rest of jayce is nothing like warhammer
actually, the full metal skin looks a bit like a tau from warhammer 40k, too.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
July 07 2012 18:59 GMT
#237
what runes are best for jungling nunu now?
can he counterjungle like a boss like he use to?
Nada's body is South Korea's greatest weapon.
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 19:17 GMT
#238
On July 08 2012 03:59 Kenpachi wrote:
can he counterjungle like a boss like he use to?

He never really got worse at counterjungling like a boss. The only thing that changed was that counterjungling that well became less useful.
Moderator
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-07-07 19:26:09
July 07 2012 19:25 GMT
#239
I still think counterjungling is still effective, denying buffs + wraiths constantly will easily put you 2-3 levels above the enemy jungler, giving you greater map presence, stronger ganks, and dragon control.

Runes I use are standard AS reds, armor yels, MR blues, MS quints, same ones I use for Udyr, Malph, Skarner, etc.
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-07 19:31:10
July 07 2012 19:29 GMT
#240
On July 08 2012 04:25 MooMooMugi wrote:
I still think counterjungling is still effective, denying buffs + wraiths constantly will easily put you 2-3 levels above the enemy jungler, giving you greater map presence, stronger ganks, and dragon control.

Runes I use are standard AS reds, armor yels, MR blues, MS quints, same ones I use for Udyr, Malph, Skarner, etc.

The problem is that "constantly" is pretty unreliable when it comes to small camps. Either you take the whole camp, and you're obligated to come back in 60 seconds if you want to reliably get it again (you pretty much just get to do 2 camps and then have to come back right away to make it in time), or you leave 1 small wraith up and then you're pretty much guessing at the timer.

With buffs, it's largely reliant on how the laners respond and how the ensuing scuffle plays out more than the counterjungling strength of the jungler. Honestly speaking, when it comes to buffs, the most reliable counterjunglers aren't the ones with counterjungling skills, but those with reliable teamfighting kits for winning 3v3s and 4v4s.
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