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On July 07 2012 21:56 Celial wrote:You are aware that switching stances do not change ANY stats? Actually, none of his skills do except W in gun form. Switching stances just adds a one time autoattack modifier.
"Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist. The next attack in Hammer Stance deals additional magic damage."
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Hammer mode gives you more defensive stats in the form of armor and mr.
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What did froggen say? I didn't have stream on then.
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So what beats nunu top anyway? I love how they buff the most bullshit hero in the game to make people want to play him.
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On July 07 2012 22:17 Nos- wrote: Hammer mode gives you more defensive stats in the form of armor and mr.
Brb learning to read.
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Hammer mode gives 35 armor. And yeah, Orianna not fun. Maxing a 9s non-targeted spell over a 6 -> 4 (now 3) positioning spell takes away all of her feel, it's so different in how you don't act at all.
Tried Nunu jungle, steals buffs like a pro, ganks well from level 2, but I didn't get kills so I farmed very slowly a wriggles. ;(
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On July 07 2012 22:33 Alaric wrote: Hammer mode gives 35 armor. And yeah, Orianna not fun. Maxing a 9s non-targeted spell over a 6 -> 4 (now 3) positioning spell takes away all of her feel, it's so different in how you don't act at all.
Tried Nunu jungle, steals buffs like a pro, ganks well from level 2, but I didn't get kills so I farmed very slowly a wriggles. ;( Um you still max Q first, why would you max W first now?
The AP ratio buff actually makes it so that lower ranks are relatively better now.
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You don't get wriggles on nunu imo. he jungles just fine with his Q lol.
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Because if I max Q I don't do any damage, 0.2 AP ratio less, 20 base damage less from level 1 onwards... :/
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I'm gonna try out Xerath once I get online again, one of the big things that was bugging me was casting E and then Q and having the Q hit before the E. Hopefully the increase on the E missile speed will fix that. Otherwise, I never really had a problem with the delay on his ultimate.
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Where's my Glacial Malphite????!?!?
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On July 07 2012 22:33 Alaric wrote: Hammer mode gives 35 armor. And yeah, Orianna not fun. Maxing a 9s non-targeted spell over a 6 -> 4 (now 3) positioning spell takes away all of her feel, it's so different in how you don't act at all.
Tried Nunu jungle, steals buffs like a pro, ganks well from level 2, but I didn't get kills so I farmed very slowly a wriggles. ;(
Dude, Ori SO fun now. Her passive is so op in lane after this buff.
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Dunno, I was against a Kennen. You don't want to trade aas with the lil' fucker, and if he doesn't want you won't anyway. :[
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On July 08 2012 00:09 Alaric wrote: Dunno, I was against a Kennen. You don't want to trade aas with the lil' fucker, and if he doesn't want you won't anyway. :[ wut? You definitely want to trade AAs with him. Orianna doesn't lose any AA trades.
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With Oris E and passive you can outtrade Kennen in auto attacks, as long as he doesn't get a stun off.
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If he gets a W aa all he has to do is press W then E and he'll get said stun. Then again, Kennen and Annie are my banes because I can't lane against them for shit.
I've gotten a lot of freezes (~2s) since this patch, does anybody else have the same problem?
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On July 08 2012 00:12 h3r1n6 wrote: With Oris E and passive you can outtrade Kennen in auto attacks, as long as he doesn't get a stun off.
not that hard to get a stun off with kennen. he outrades anyone.
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On July 08 2012 00:30 Alaric wrote: If he gets a W aa all he has to do is press W then E and he'll get said stun. Then again, Kennen and Annie are my banes because I can't lane against them for shit.
I've gotten a lot of freezes (~2s) since this patch, does anybody else have the same problem?
if kennen can E you for a mark, then he's well within the danger zone of you fucking him up.
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After playing Orianna... I don't think you can max W first without severely gimping yourself. I don't even really see the point, because quite frankly by the time you start getting significant amounts of AP, you're already close to max q and w. You can get 3 rounds of q off in 9 seconds vs 1 w. Which is one more q than before... costs a bit more mana, but damage is comparable.
To me it seems like a wholesale nerf (except her passive... which is also arguable) while making the champion significantly easier to play. Q's are much weaker than before, but now you can reposition your ball constantly to get w's off. But that's addressing a nonexistent issue if you could play Ori decently before.
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