[Patch 1.0.0.142: Jayce] General Discussion - Page 11
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anmolsinghmzn2009
India1783 Posts
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obesechicken13
United States10467 Posts
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AsnSensation
Germany24009 Posts
On July 08 2012 01:29 anmolsinghmzn2009 wrote: So any kennen players feel his auto range nerf is noticeable? Also, patch-notes said his autos were made more responsive. You guys feel any difference? I havent played kennen yet today but I felt that kennen was one of the more viable laners against darius especially the trending ad kennen into standard AP build, but does the AA range not equal the hook range from darius now? if yes then Kennen is fucked^^. | ||
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TheYango
United States47024 Posts
On July 08 2012 01:37 AsnSensation wrote: I havent played kennen yet today but I felt that kennen was one of the more viable laners against darius especially the trending ad kennen into standard AP build, but does the AA range not equal the hook range from darius now? if yes then Kennen is fucked^^. Spell ranges are measured from the center of the champion hitbox, while autoattack ranges are measured from the edge. So even though the number is 550 for both, Kennen's AA range is still ~100ish range longer. | ||
barbsq
United States5348 Posts
What if supports took smite? A) Support grabs a minion with smite on cd, decent cash flow without being particularly intrusive on the AD's cs B) Better drag control C) Supports can toddle off and steal enemy jungle minions every once in awhile Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite? | ||
-Zoda-
France3578 Posts
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TheYango
United States47024 Posts
On July 08 2012 01:44 barbsq wrote: Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite? If your support doesn't need a second offensive summoner, I have a hard time believing that Smite would be better than CV or Heal still. | ||
sylverfyre
United States8298 Posts
On July 08 2012 01:44 barbsq wrote: so, just bouncing a vague idea off the wall, What if supports took smite? A) Support grabs a minion with smite on cd, decent cash flow without being particularly intrusive on the AD's cs B) Better drag control C) Supports can toddle off and steal enemy jungle minions every once in awhile Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite? I like the idea, especially because supports are going to want to roam those same areas to drop wards down anyway. Ward enemy wraiths, take big wraith and thank him for paying for your ward. You'd want to keep it to supports that can afford to play more passively like janna/soraka/sona and not so much alistar leona etc. | ||
barbsq
United States5348 Posts
On July 08 2012 01:48 -Zoda- wrote: Jungle + support would steal any buff at lvl1. Looks interesting but is it worth losing an other summoner ? that's kinda the thing. If the lane hinges on that second summoner, then it wouldn't work. But like, a graves + soraka lane can sit pretty comfortably on just about anything, for example. There are some situations where i wouldn't necessarily miss that second summoner. | ||
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TheYango
United States47024 Posts
On July 08 2012 01:48 -Zoda- wrote: Jungle + support would steal any buff at lvl1. Looks interesting but is it worth losing an other summoner ? CV and Heal are both vastly more useful for level 1 invades than a 2nd smite. The majority of the time, your ability to get the buff level 1 comes down to how the level 1 actually plays out, and and only actually comes down to a smite-off between the two junglers ~1% of the time. | ||
Requizen
United States33802 Posts
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barbsq
United States5348 Posts
On July 08 2012 01:49 TheYango wrote: If your support doesn't need a second offensive summoner, I have a hard time believing that Smite would be better than CV or Heal still. another point to mention, is that this is almost a strictly solo queue strategy. If I can coordinate cs with my AD, then I don't need smite, and the other 2 advantages of smite for support aren't enough to justify it over cv especially. Thing is, cv is very limited in solo queue, and heal has questionable utility, esp since i've been seeing a lot of AD's pack ignite in bot lane nowadays. | ||
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TheYango
United States47024 Posts
On July 08 2012 01:52 Requizen wrote: It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though. If you're ganking other lanes, then Exhaust getting you kills boosts your income way more quickly than Smiting random jungle minions will. | ||
barbsq
United States5348 Posts
On July 08 2012 01:52 Requizen wrote: It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though. actually, I think it works perfectly with the current 'support sits bot for 15+ mins' strategy. That's kinda what stemmed the thought. I agree with yango in that I'd want an offensive summoner if I were a roaming support, almost certainly. Packing smite pretty much guarantees a more passive strategy. | ||
Requizen
United States33802 Posts
On July 08 2012 01:59 barbsq wrote: actually, I think it works perfectly with the current 'support sits bot for 15+ mins' strategy. That's kinda what stemmed the thought. I agree with yango in that I'd want an offensive summoner if I were a roaming support, almost certainly. Packing smite pretty much guarantees a more passive strategy. If you're playing more passive, Smite helps when? Baron attempts, sure, Dragon fights, but other than that it's like, maybe if you all decide to contest their blue. Otherwise, I don't see it ever being as slot-effective (so to speak) as CV, Heal or Exhaust (as useful for peeling and saving as it is for killing). It might be on par with like, Promote. | ||
Chiharu Harukaze
12112 Posts
Bot lane is a lot more aggressive now-a-days since sustain got nerfed so hard so it's not quite so much sit-and-farm-15-min anymore. There's enough trading and fighting where I'm not sure the upsides of Smite are enough. Probably needs testing, but I can't see it working out too well. | ||
Gorsameth
Netherlands21579 Posts
The rest is just a bonus. | ||
NovaTheFeared
United States7222 Posts
On July 08 2012 02:11 Gorsameth wrote: The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull. The rest is just a bonus. Don't need smite for that though, just attack dem creeps. And be ready to ignore the AD screaming that you took 2 cs. | ||
sylverfyre
United States8298 Posts
On July 08 2012 02:11 Gorsameth wrote: The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull. The rest is just a bonus. Not take a cs, take an enemy jungle minion. There's a pretty big difference. It happens to also give some nice dragon/baron control later on. | ||
Requizen
United States33802 Posts
On July 08 2012 02:11 Gorsameth wrote: The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull. The rest is just a bonus. Ok, well, then that seems even less useful. With the mastery, it's equivalent to 1.4 gold per 10 if you hit it on cooldown. I'm not counting the gold of the minion because if they're willing to let you smite a minion every 70 seconds, you can kill one without smite every 70 seconds as well. Is that really worth not having an AoE heal, global vision, or an offensive ability like Exhaust or Ignite? On July 08 2012 02:15 sylverfyre wrote: Not take a cs, take an enemy jungle minion. There's a pretty big difference. It happens to also give some nice dragon/baron control later on. But is it really feasible to run all the way to enemy Wraiths or Wolves (Smite stops being able to 1 shot big double golem after a while) just for 10 gold plus possible counter jungling? Seems like a long shot just to justify Smite. | ||
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