• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:20
CEST 21:20
KST 04:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon95Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?175Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Diablo IV [Maplestory Hardcore] Let's Play~!!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5318 users

[Patch 1.0.0.142: Jayce] General Discussion - Page 11

Forum Index > LoL General
Post a Reply
Prev 1 9 10 11 12 13 133 Next
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 07 2012 16:29 GMT
#201
So any kennen players feel his auto range nerf is noticeable? Also, patch-notes said his autos were made more responsive. You guys feel any difference?
Dunk first. Ask questions while dunking.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 07 2012 16:33 GMT
#202
I'm guessing the reason Nunu vs baron works is nunu can dodge the damage taken debuff.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 07 2012 16:37 GMT
#203
On July 08 2012 01:29 anmolsinghmzn2009 wrote:
So any kennen players feel his auto range nerf is noticeable? Also, patch-notes said his autos were made more responsive. You guys feel any difference?


I havent played kennen yet today but I felt that kennen was one of the more viable laners against darius especially the trending ad kennen into standard AP build, but does the AA range not equal the hook range from darius now? if yes then Kennen is fucked^^.
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 16:44 GMT
#204
On July 08 2012 01:37 AsnSensation wrote:
Show nested quote +
On July 08 2012 01:29 anmolsinghmzn2009 wrote:
So any kennen players feel his auto range nerf is noticeable? Also, patch-notes said his autos were made more responsive. You guys feel any difference?


I havent played kennen yet today but I felt that kennen was one of the more viable laners against darius especially the trending ad kennen into standard AP build, but does the AA range not equal the hook range from darius now? if yes then Kennen is fucked^^.

Spell ranges are measured from the center of the champion hitbox, while autoattack ranges are measured from the edge. So even though the number is 550 for both, Kennen's AA range is still ~100ish range longer.
Moderator
barbsq
Profile Joined November 2009
United States5348 Posts
July 07 2012 16:44 GMT
#205
so, just bouncing a vague idea off the wall,

What if supports took smite?

A) Support grabs a minion with smite on cd, decent cash flow without being particularly intrusive on the AD's cs

B) Better drag control

C) Supports can toddle off and steal enemy jungle minions every once in awhile

Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite?
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
July 07 2012 16:48 GMT
#206
Jungle + support would steal any buff at lvl1. Looks interesting but is it worth losing an other summoner ?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 16:49 GMT
#207
On July 08 2012 01:44 barbsq wrote:
Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite?

If your support doesn't need a second offensive summoner, I have a hard time believing that Smite would be better than CV or Heal still.
Moderator
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-07-07 16:50:50
July 07 2012 16:50 GMT
#208
On July 08 2012 01:44 barbsq wrote:
so, just bouncing a vague idea off the wall,

What if supports took smite?

A) Support grabs a minion with smite on cd, decent cash flow without being particularly intrusive on the AD's cs

B) Better drag control

C) Supports can toddle off and steal enemy jungle minions every once in awhile

Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite?

I like the idea, especially because supports are going to want to roam those same areas to drop wards down anyway. Ward enemy wraiths, take big wraith and thank him for paying for your ward. You'd want to keep it to supports that can afford to play more passively like janna/soraka/sona and not so much alistar leona etc.
barbsq
Profile Joined November 2009
United States5348 Posts
July 07 2012 16:51 GMT
#209
On July 08 2012 01:48 -Zoda- wrote:
Jungle + support would steal any buff at lvl1. Looks interesting but is it worth losing an other summoner ?


that's kinda the thing. If the lane hinges on that second summoner, then it wouldn't work. But like, a graves + soraka lane can sit pretty comfortably on just about anything, for example. There are some situations where i wouldn't necessarily miss that second summoner.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 16:52 GMT
#210
On July 08 2012 01:48 -Zoda- wrote:
Jungle + support would steal any buff at lvl1. Looks interesting but is it worth losing an other summoner ?

CV and Heal are both vastly more useful for level 1 invades than a 2nd smite. The majority of the time, your ability to get the buff level 1 comes down to how the level 1 actually plays out, and and only actually comes down to a smite-off between the two junglers ~1% of the time.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 07 2012 16:52 GMT
#211
It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though.
It's your boy Guzma!
barbsq
Profile Joined November 2009
United States5348 Posts
July 07 2012 16:54 GMT
#212
On July 08 2012 01:49 TheYango wrote:
Show nested quote +
On July 08 2012 01:44 barbsq wrote:
Now that supports aren't pidgeonholed into cv + flash or heal + flash, then if your lane doesn't necessarily need a second offensive summoner (some lanes will need it obviously), then that might free up space for a smite?

If your support doesn't need a second offensive summoner, I have a hard time believing that Smite would be better than CV or Heal still.


another point to mention, is that this is almost a strictly solo queue strategy. If I can coordinate cs with my AD, then I don't need smite, and the other 2 advantages of smite for support aren't enough to justify it over cv especially. Thing is, cv is very limited in solo queue, and heal has questionable utility, esp since i've been seeing a lot of AD's pack ignite in bot lane nowadays.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
July 07 2012 16:54 GMT
#213
On July 08 2012 01:52 Requizen wrote:
It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though.

If you're ganking other lanes, then Exhaust getting you kills boosts your income way more quickly than Smiting random jungle minions will.
Moderator
barbsq
Profile Joined November 2009
United States5348 Posts
July 07 2012 16:59 GMT
#214
On July 08 2012 01:52 Requizen wrote:
It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though.


actually, I think it works perfectly with the current 'support sits bot for 15+ mins' strategy. That's kinda what stemmed the thought. I agree with yango in that I'd want an offensive summoner if I were a roaming support, almost certainly. Packing smite pretty much guarantees a more passive strategy.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 07 2012 17:07 GMT
#215
On July 08 2012 01:59 barbsq wrote:
Show nested quote +
On July 08 2012 01:52 Requizen wrote:
It doesn't really work with the whole "support sits bot with AD for 15+ minutes" role that a lot of people play (passive farm meta too stronk). But if you're playing something like roaming Taric/Ali/Blitz support, where you leave a strong solo bot by himself and go to gank/support other lanes, ward aggressively, and pressure, it might be interesting. Good luck getting anyone to let you do it, though.


actually, I think it works perfectly with the current 'support sits bot for 15+ mins' strategy. That's kinda what stemmed the thought. I agree with yango in that I'd want an offensive summoner if I were a roaming support, almost certainly. Packing smite pretty much guarantees a more passive strategy.

If you're playing more passive, Smite helps when? Baron attempts, sure, Dragon fights, but other than that it's like, maybe if you all decide to contest their blue. Otherwise, I don't see it ever being as slot-effective (so to speak) as CV, Heal or Exhaust (as useful for peeling and saving as it is for killing). It might be on par with like, Promote.
It's your boy Guzma!
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-07-07 17:13:02
July 07 2012 17:10 GMT
#216
While I understand why you consider smite, from the perspective of an AD Carry I'd rather my Support take an additional offensive summoner (Heal/Exhaust/Ignite). Being down in lane on an offensive summoner skill is really a big detriment when you want to go all-in on someone or when you get all-in'd. An extra summoner skill can also break a passive lane. Also, if the support uses smite to pick up some extra gold here and there it can mess up your lane control unless you want to be pushing hard. In which case, again, having an offensive summoner to secure or deny kills just seems so much more worth it than a measly creep gold +10 here and there. If you want to contest smite-objectives, I think it'd be much more effective to have better teamfight power from the offensive summoner too. I know I'd rather my support have an exhaust for that Karthus trying to sit on me rather than a smite to maybe steal Dragon.

Bot lane is a lot more aggressive now-a-days since sustain got nerfed so hard so it's not quite so much sit-and-farm-15-min anymore. There's enough trading and fighting where I'm not sure the upsides of Smite are enough. Probably needs testing, but I can't see it working out too well.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Gorsameth
Profile Joined April 2010
Netherlands22570 Posts
July 07 2012 17:11 GMT
#217
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.
It ignores such insignificant forces as time, entropy, and death
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
Last Edited: 2012-07-07 17:15:18
July 07 2012 17:15 GMT
#218
On July 08 2012 02:11 Gorsameth wrote:
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.


Don't need smite for that though, just attack dem creeps. And be ready to ignore the AD screaming that you took 2 cs.
日本語が分かりますか
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 07 2012 17:15 GMT
#219
On July 08 2012 02:11 Gorsameth wrote:
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.

Not take a cs, take an enemy jungle minion. There's a pretty big difference. It happens to also give some nice dragon/baron control later on.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-07-07 17:22:27
July 07 2012 17:17 GMT
#220
On July 08 2012 02:11 Gorsameth wrote:
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.

Ok, well, then that seems even less useful. With the mastery, it's equivalent to 1.4 gold per 10 if you hit it on cooldown. I'm not counting the gold of the minion because if they're willing to let you smite a minion every 70 seconds, you can kill one without smite every 70 seconds as well. Is that really worth not having an AoE heal, global vision, or an offensive ability like Exhaust or Ignite?

On July 08 2012 02:15 sylverfyre wrote:
Show nested quote +
On July 08 2012 02:11 Gorsameth wrote:
The prime reason barbsq wants to take smite isnt to control buffs/barons/dragon but to take a cs from the AD every now and then and get more cash so hes more usefull.

The rest is just a bonus.

Not take a cs, take an enemy jungle minion. There's a pretty big difference. It happens to also give some nice dragon/baron control later on.


But is it really feasible to run all the way to enemy Wraiths or Wolves (Smite stops being able to 1 shot big double golem after a while) just for 10 gold plus possible counter jungling? Seems like a long shot just to justify Smite.
It's your boy Guzma!
Prev 1 9 10 11 12 13 133 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#63
RotterdaM1112
TaKeTV 380
TKL 332
IndyStarCraft 299
SteadfastSC178
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1112
ByuN 352
TKL 332
IndyStarCraft 299
SteadfastSC 178
UpATreeSC 104
MindelVK 23
StarCraft: Brood War
Britney 16559
Calm 3304
Shuttle 653
Horang2 365
Mini 254
Dewaltoss 183
Soulkey 97
HiyA 43
910 43
firebathero 34
[ Show more ]
Trap 29
Aegong 22
soO 18
Counter-Strike
fl0m1512
pashabiceps999
Heroes of the Storm
Liquid`Hasu469
Other Games
Liquid`RaSZi2113
FrodaN1471
Beastyqt787
mouzStarbuck508
ceh9505
ToD238
KnowMe191
ArmadaUGS163
Pyrionflax114
XaKoH 108
QueenE97
Chillindude21
Railgan6
Organizations
Other Games
gamesdonequick2173
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 116
• EnkiAlexander 29
• Reevou 3
• intothetv
• Kozan
• AfreecaTV YouTube
• Migwel
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki19
• 80smullet 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2601
• masondota21034
League of Legends
• TFBlade996
Other Games
• imaqtpie872
• Shiphtur165
Upcoming Events
Afreeca Starleague
14h 40m
Snow vs Shinee
Shine vs EffOrt
GSL
15h 40m
PiGosaur Cup
1d 4h
The PondCast
1d 14h
Kung Fu Cup
1d 15h
Replay Cast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.