• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:11
CET 05:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1293 users

[Patch 1.0.0.142: Jayce] General Discussion - Page 116

Forum Index > LoL General
Post a Reply
Prev 1 114 115 116 117 118 133 Next
1ntrigue
Profile Joined May 2012
Australia948 Posts
July 17 2012 07:44 GMT
#2301
On July 17 2012 16:16 Lmui wrote:
Alright, since it's hard to argue either way with anecdotal evidence I'm doing the math and letting you guys reason the rest out.

Assuming you're level 11, have max level Q, 3 points in W, one point in E and have either double dorans lich or double dorans dcap with sorc shoes. This is assuming you're doing a gank, throwing a gold card with a sheen proc if applicable, wild cards and then another auto with E+sheen if applicable. There might be some other factors like additional autoattacks or something that lich bane might make easier but I'm ignoring that. I'm assuming you have 84 AD.

I'm assuming that you're using AP quints and AP/level glyphs.

With the dcap build, you have 281 AP

With lichbane, you have 156 AP.

dcap you do:
266.4(gold) + 442.65(wildcards) + 251.4(E proc) = ~960 damage

lichbane:
260.4(gold +sheen proc) + 361.4 (wildcards) + 201.4(E + sheen proc) = ~823 damage

There's the numbers, make your own choices. These numbers do not take into account any resists.

I believe firmly in dcap first though.

I generally go Sorc's into Sheen into LB for maximum early laning and ganking pressure. If I lost lane early, then I go Doran's into DCap and farm.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 17 2012 07:59 GMT
#2302
Why is cruzerthebruzer looking at a saintvicious okcupid profile?
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-07-17 10:57:54
July 17 2012 08:11 GMT
#2303
On July 17 2012 16:44 1ntrigue wrote:
Show nested quote +
On July 17 2012 16:16 Lmui wrote:
Alright, since it's hard to argue either way with anecdotal evidence I'm doing the math and letting you guys reason the rest out.

Assuming you're level 11, have max level Q, 3 points in W, one point in E and have either double dorans lich or double dorans dcap with sorc shoes. This is assuming you're doing a gank, throwing a gold card with a sheen proc if applicable, wild cards and then another auto with E+sheen if applicable. There might be some other factors like additional autoattacks or something that lich bane might make easier but I'm ignoring that. I'm assuming you have 84 AD.

I'm assuming that you're using AP quints and AP/level glyphs.

With the dcap build, you have 281 AP

With lichbane, you have 156 AP.

dcap you do:
266.4(gold) + 442.65(wildcards) + 251.4(E proc) = ~960 damage

lichbane:
260.4(gold +sheen proc) + 361.4 (wildcards) + 201.4(E + sheen proc) = ~823 damage

There's the numbers, make your own choices. These numbers do not take into account any resists.

I believe firmly in dcap first though.

I generally go Sorc's into Sheen into LB for maximum early laning and ganking pressure. If I lost lane early, then I go Doran's into DCap and farm.


I messed up the original calculation by a good bit with missing damage on sheen procs, fixed it now. Lichbane was doing much less damage than I originally calculated (I used sheen proc, for the calculation, not lich bane x___X)

+ Show Spoiler +
Fixed it now. Lich bane does do more. I'll doublecheck all the numbers though.


The above is true if you get two lichbane procs. This won't happen in most usage scenarios. Therefore dcap does more by a bit.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-07-17 08:13:31
July 17 2012 08:12 GMT
#2304
lolwhat? Now Lichbane straight up wins against DCap? Fun.
If you have a good reason to disagree with the above, please tell me. Thank you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-17 08:23:41
July 17 2012 08:18 GMT
#2305
On July 17 2012 17:11 Lmui wrote:
Fixed it now. Lich bane does do more. I'll doublecheck all the numbers though.

You're assuming 2 Lichbane procs, which never happens in practice, because nobody combos with Gold->wait 2 seconds for Lichbane ICD->Wild Cards. W stun is 2 seconds or less, and you're going to throw Wild Cards while they're still stunned, so you're not going to get a second Lich proc in your combo.
Moderator
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-07-17 08:47:52
July 17 2012 08:26 GMT
#2306
Alright Try 2:

TF AD: 84
TF AP: 281 with dcap, 156 with lich bane

Assuming TF has either double dorans + lichbane or deathcap
Hypothetical scenario where you pick a gold card, tele in, attack with the gold, hit them with a wild cards, hit them with an autoattack that happens to proc your E.

dcap:
168 damage (2x autoattacks)
260+182.65 damage (wild cards)
30+112.4 damage (gold card)
55+112.4 damage (E proc)
=920 damage

lichbane

156 damage (1 lichbane procs)
168 damage (2x autoattacks)
260+101.4 (wild cards)
30 +62.4 (gold card)
55+62.4 (E proc)
=895 damage

lichbane does slightly less.

Final results on this.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
July 17 2012 08:30 GMT
#2307
This is off-topic, but has anyone fiddled around with the rune combiner?
I just recycled ~20 runes I didn't need anymore, got a buncha garbage runes in return
Anyone have luck with this thing?
You can type "StarCraft" with just your left hand.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-07-17 08:41:02
July 17 2012 08:32 GMT
#2308
Well, in any case the damage difference isn't huge, and since Lichbane also has 30 MR and 7% MSpd you definitely can't say DCap is always better. Or that upgrading Sheen early isn't worth it.

On July 17 2012 17:30 JerKy wrote:
This is off-topic, but has anyone fiddled around with the rune combiner?
I just recycled ~20 runes I didn't need anymore, got a buncha garbage runes in return
Anyone have luck with this thing?

On average, if you want a big collection of runes, you can make profit by combining cheap T1 runes to T3. You'd do that by recombining all the 205 IP T3 runes, as well as the T3 runes you don't want to keep. But you still need to keep a good deal of the more expensive T3 runes to make it profitable.

But even if it was profitable for you, I would advise against combining loads of runes. You don't get a single proper runepage until you spent a ton of money because you only have a few runes of each type. It takes a bunch of time to buy and combine. Not worth it.

I did try buying and combining small runes for a while. The results weren't too shabby, but having proper runesets is just a lot nicer.
Combining leftover runes from your early levels is of course a good thing, and if you don't have enough T1/T2 runes to make a T3, I'd still buy T1s to make it a T3 just to get rid of the lower ones and because you have a decent chance at something worthwile.
If you have a good reason to disagree with the above, please tell me. Thank you.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 17 2012 08:33 GMT
#2309
Lol I'm real popular lately. Milo spectating my normal game giving me advice on why to build Eve AD instead of AP as I'm fucking around for fun with friends going 4/10. Next I'm walking into 950 AP Veigar for shits and we have an attack speed Nautlius on our team (try that shit out, the animation is hella funny) and FLaeyr tells me that our team should build Merc treads.

Guess all the good intentions and advice from LiquidPractice are spilling over.
<3 you guys.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-07-17 08:47:08
July 17 2012 08:36 GMT
#2310
I'll figure out how the stupid proc works against bots and get back with results once i'm done. Beyond that, I'm also going to math out sheen + needlessly large with the proc results I get as well. You do lose the wave clearing capability if you rush straight lichbane that a needlessly large grants you but it might be worth it.

Edit: alright, lichbane's proc cd is when you use it, not on activation, lich bane does slightly less than dcap in a gank.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-17 08:45:59
July 17 2012 08:45 GMT
#2311
I mean, looking at pure combo damage in general still isn't quite right because I'm betting that in an average game, most of the time TF is throwing vastly more Wild Cards than he is PACs against champions (obv he does a lot of blue carding minions for mana, but that's not quite relevant here).

There's the off-case that you can engage safely at 525 range for a prolonged period of time in fights and be able to reliably use non-Gold Card Lichbane procs, but that's not exactly that common of an off-case.
Moderator
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-07-17 09:02:39
July 17 2012 09:00 GMT
#2312
On July 17 2012 17:45 TheYango wrote:
I mean, looking at pure combo damage in general still isn't quite right because I'm betting that in an average game, most of the time TF is throwing vastly more Wild Cards than he is PACs against champions (obv he does a lot of blue carding minions for mana, but that's not quite relevant here).

There's the off-case that you can engage safely at 525 range for a prolonged period of time in fights and be able to reliably use non-Gold Card Lichbane procs, but that's not exactly that common of an off-case.


I'm just looking at the near-end of laning phase/end where you go in and combo a single person who's out of position. Dcap does more in any fight where you cannot utilize the proc on cooldown which is pretty easy to see but I was just looking to see the numbers behind the discussion of dcap or lichbane on the previous pages. The math/testing means that dcap does a little bit more for a straight up combo, much more if you can't utilize the procs.

Also, Sheen vs needlessly large (mid-end of laning phase item) and usefulness in a gank.
Assuming:

TF level 9, max wild cards, 2 points in W, one in E. Double dorans.

AD: 77
AP: 96 with sheen, 151 with needlessly large

Same deal, assuming you port in, gold with a sheen proc, wildcards and then auto with an E proc.

Sheen
154 (2x autoattacks)
77 (Sheen proc)
22.5+38.4 (gold)
260+62.4 (wild cards)
55+38.4 (E proc)
= 707.7 damage

Needlessly large
154 (2x autoattacks)
22.5+60.4 (gold)
260+98.15 (wild cards)
55+60.4 (E proc)
=710.45

Essentially the same but sheen is cheaper (doesn't let you instaclear waves though).

That's all the calculations I'm doing for tonight. It's not going to change the way I play TF since after testing, numbers are in dcap's favour and in real application, dcap should do more.

The biggest reason I see to go needlessly large over sheen is that with a red+wild cards, you instaclear the wave which gives you 30s to make something happen. Also, wildcards can hit more than one person.
IMoperator
Profile Joined October 2011
4476 Posts
July 17 2012 09:00 GMT
#2313
Oh god, this week's champ select is gonna be so annoying. Kassadin, Morde, Singed, Soraka, Graves, Wukong... and right now I'm maining ezreal so I'm gonna probably have to fight for him in the champ select. T_T
Lmui
Profile Joined November 2010
Canada6219 Posts
Last Edited: 2012-07-17 09:23:28
July 17 2012 09:12 GMT
#2314
Alright new TF discussion topic since I think we've exhausted lichbane/dcap at least in my eyes. Essentially, get AP before getting lichbane. Dorans + kages -> dcap -> dfg? I've seen froggen do this a few times on his stream and found it rather interesting. It gives 2 big nukes in dfg+wild cards and two smaller ones in his pick a card and E proc. It also happens to give cdr which is so nice to have on TF. The main thing I see from it is that the accumulated gold from the kages means that dfg+sheen is pretty much the same price as a lichbane. I haven't gotten a chance to try it yet in anything but dominion/ARAM but froggen made it seem stupidly broken.
1ntrigue
Profile Joined May 2012
Australia948 Posts
July 17 2012 09:48 GMT
#2315
DFG on TF is good. I haven't played enough TF to find out when the best time to get it is. With DFG, TF has the option to ult a stray opponent and 100-0 with Ignite. DFG allows TF to stay dangerous in 1v1 situations where he is usually weaker.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 17 2012 10:16 GMT
#2316
I wont fall your tricks this time Riot, I bought midnight ahri 1 week before Foxfire was finally released u wont seduce me this tme with cassio bitches!!! Cannot wait for the greek cassio skin.
Alaric
Profile Joined November 2009
France45622 Posts
July 17 2012 12:20 GMT
#2317
Siren Cass best Cass. I don't have Cass tho.
Cant take LMS hipsters serious.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-07-17 12:39:43
July 17 2012 12:38 GMT
#2318
On July 17 2012 16:31 Leporello wrote:
So are the HoG and Philo nerfs coming this week?

Really wish there was more of a trade-off to these support-friendly items. Like they'd lower the cost by a small margin, maybe 50g. The item stats will still be nerfed so the laners will still be dissuaded from buying them, but it'll help supports who need the income to justify buying them (and maybe allow them the gold to buy another nifty ward at the same time).


People have said it time and time again, but the gp10 component is much smaller than you'd believe it is. I always sat in the camp of "durp, passive income? Awesome, give!" but what really blew my mind was comparing it to the only "passive gold income" in DotA, Hand of Midas. The DotA version is similar to a smite with 100s cd which gives 190gold if you use it on a creep (and gives you extra experience). Basically you're paying around 1400gold for a 19gp10 item.

This is arguably more cost-effective than the gp10 items available in League but the numbers are way bigger (higher cost but also higher cost-effectiveness). However, since the numbers are more extreme the purpose of this item is way clearer: It's a great item when you're even or ahead and want to / can only translate that into a gold advantage instead of more kills/more farm.


I think gp10 items in League should be treated the same. It is stupid to get them when behind. It is stupid to get them ahead if there are other ways to benefit from your advantage with a greater gain. A single dragon kill equals 6.3 minutes of holding on to a gp10 item. NOT counting the gold for the rest of your team. How often does it spawn again..?

The first creepwave on the map equals around 4 minutes of a gp10 item and those creeps get more valuable the longer the game goes on.


tl;dr: gp10 items are "worth it" if you a) have an advantage, b) are unable to translate that advantage into dragons/towers/kills and c) are absolutely unable to kill more than about 1.5 creeps per minute.


PS: Yes, it's kinda this time of the month again, but considering how much a dragon/tower/creep is really worth compared to gp10 items kind of blew my mind.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Takkara
Profile Blog Joined April 2010
United States2503 Posts
July 17 2012 13:00 GMT
#2319
On July 17 2012 21:38 r.Evo wrote:
Show nested quote +
On July 17 2012 16:31 Leporello wrote:
So are the HoG and Philo nerfs coming this week?

Really wish there was more of a trade-off to these support-friendly items. Like they'd lower the cost by a small margin, maybe 50g. The item stats will still be nerfed so the laners will still be dissuaded from buying them, but it'll help supports who need the income to justify buying them (and maybe allow them the gold to buy another nifty ward at the same time).


People have said it time and time again, but the gp10 component is much smaller than you'd believe it is. I always sat in the camp of "durp, passive income? Awesome, give!" but what really blew my mind was comparing it to the only "passive gold income" in DotA, Hand of Midas. The DotA version is similar to a smite with 100s cd which gives 190gold if you use it on a creep (and gives you extra experience). Basically you're paying around 1400gold for a 19gp10 item.

This is arguably more cost-effective than the gp10 items available in League but the numbers are way bigger (higher cost but also higher cost-effectiveness). However, since the numbers are more extreme the purpose of this item is way clearer: It's a great item when you're even or ahead and want to / can only translate that into a gold advantage instead of more kills/more farm.


I think gp10 items in League should be treated the same. It is stupid to get them when behind. It is stupid to get them ahead if there are other ways to benefit from your advantage with a greater gain. A single dragon kill equals 6.3 minutes of holding on to a gp10 item. NOT counting the gold for the rest of your team. How often does it spawn again..?

The first creepwave on the map equals around 4 minutes of a gp10 item and those creeps get more valuable the longer the game goes on.


tl;dr: gp10 items are "worth it" if you a) have an advantage, b) are unable to translate that advantage into dragons/towers/kills and c) are absolutely unable to kill more than about 1.5 creeps per minute.


PS: Yes, it's kinda this time of the month again, but considering how much a dragon/tower/creep is really worth compared to gp10 items kind of blew my mind.


I don't see how your post about Dragon supports your premise. Dragon is valuable. Each GP10 item is the equivalent of killing dragon 20s after it spawns over and over and over again. I get that Dragon is a "free" advantage and GP10 costs, but it's weird to say that a GP10 is "only" worth the same as Dragon when Dragon is considered a major objective on the map. I guess I don't mean to start this discussion over again, but I don't understand that point that you make.
Gee gee gee gee baby baby baby
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 17 2012 13:00 GMT
#2320
that BH game last night really tweaked you eh evo?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Prev 1 114 115 116 117 118 133 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft434
RuFF_SC2 233
NeuroSwarm 232
StarCraft: Brood War
Shuttle 170
NaDa 64
GoRush 46
Icarus 4
Zeus 0
eros_byul 0
Dota 2
monkeys_forever465
LuMiX1
League of Legends
JimRising 588
C9.Mang0400
Heroes of the Storm
Khaldor116
Other Games
tarik_tv6274
summit1g5332
XaKoH 117
Mew2King73
minikerr30
Organizations
Other Games
gamesdonequick1499
BasetradeTV93
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki30
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22390
League of Legends
• Rush844
• Stunt433
• Lourlo338
Other Games
• Scarra515
Upcoming Events
Sparkling Tuna Cup
5h 49m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
13h 49m
BSL 21
15h 49m
Cross vs Dewalt
Replay Cast
1d 4h
Wardi Open
1d 7h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.