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On July 01 2012 07:08 Shikyo wrote: Poppy botlane (as the carry) is going to be a new meta, for sure!
Freefarm -> in lategame she pwns enemy AD carry so you are 5v4, easy. Might need ranged AD top but. Freefarm? How are you going to snowball on the minions when a decent enemy botlane can just deny you.
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On July 01 2012 07:31 JackDino wrote:Show nested quote +On July 01 2012 07:08 Shikyo wrote: Poppy botlane (as the carry) is going to be a new meta, for sure!
Freefarm -> in lategame she pwns enemy AD carry so you are 5v4, easy. Might need ranged AD top but. Freefarm? How are you going to snowball on the minions when a decent enemy botlane can just deny you. Hmm I don't think that they can, poppy is very very durable and resilient. If you pair her with alistar they just might snowball the lane in their favor with some successful wall kills
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Just wondering, has Shikyo ever been right with his crazy opinions? poppy works better 1v1 ;P Edit: And you could do the same thing top lane. Free farm -> pwn enemy carry late game. you don't even need AD carry top =D
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link running gp10 seals/quints, and 9/0/21 on karth while getting 3 gp10 items.
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On July 01 2012 07:13 Requizen wrote: Oh boy, more picking Ez in ranked just to play the new skin -.-
Will say first PFE I played with in ranked went 10/0 after I said in lobby 'please don't suck, I think I was lucky there though.
When I get captain I still ban ez every game though :D .
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If anything I think Poppy as support botlane can kinda work. You come to lane with a bunch of armor and you just tank shots like a champ and if they get too silly you just wall smash and start pounding away. Once you hit level 6 your dives just become disgusting with a little jungle assistance too.
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in a game that needs a 4th ban desperately I don't think banning Ez is worth it, even this week.
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I just thought of something I'd really like to see...
I really want to see top teams all go into a tournament. Then everybody is broken up and randomly assigned teams. It could be pure random, or they could keep their normal lanes... I think I'd prefer pure random so you could maybe see some people in lanes you're not used to seeing them. I think it'd be really interesting to watch how certain people end up working together. Make it so you can't have any normal teamates on their team.
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On July 01 2012 08:20 I_Love_Bacon wrote: I just thought of something I'd really like to see...
I really want to see top teams all go into a tournament. Then everybody is broken up and randomly assigned teams. It could be pure random, or they could keep their normal lanes... I think I'd prefer pure random so you could maybe see some people in lanes you're not used to seeing them. I think it'd be really interesting to watch how certain people end up working together. Make it so you can't have any normal teamates on their team. So how's that different from super high elo solo queue anyway?
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Ban ez to prevent your own team from picking it maybe
That said I've been smurfing and I've only had one person pick PFE ez in like 10 games.
On July 01 2012 07:57 tobi9999 wrote: Just wondering, has Shikyo ever been right with his crazy opinions? Extremely unlikely, though if you say enough crap enough times eventually one of them will ring true. Think of the old "if you give an infinite number of chimpanzees an infinite number of typewriters and time they'll eventually write Shakespeare." It's just a matter of time.
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On July 01 2012 08:24 Shikyo wrote:Show nested quote +On July 01 2012 08:20 I_Love_Bacon wrote: I just thought of something I'd really like to see...
I really want to see top teams all go into a tournament. Then everybody is broken up and randomly assigned teams. It could be pure random, or they could keep their normal lanes... I think I'd prefer pure random so you could maybe see some people in lanes you're not used to seeing them. I think it'd be really interesting to watch how certain people end up working together. Make it so you can't have any normal teamates on their team. So how's that different from super high elo solo queue anyway?
Effort.
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On July 01 2012 07:10 Lmui wrote:Show nested quote +On July 01 2012 05:36 PrinceXizor wrote: If you have over 30% IAS from items/masteries/runes you automatically lose attacks by catching every axe just by default. whether it's a full attack or not depend on your IAS. but every point of IAS over 30% total leads to waste.
it's just impossible due to the nature of movement and the requirements of safely leading your axes. you can't math that in without playing draven more than the three times you say you have.
Trust me IE PD is always inferior to IE BT when it comes to actual fights. IE PD means you cannot juggle 2 axes without losing out on auto attacks.
What was your math for Q usage anyway? and how can you assume that you don't lose any attacks from IE PD. thats impossible, and just because it LOOKS like double lift is attacking enough, he's missing some damage because he's moving. When draven came out and i heard he was hard i actually set a metronome and tried to catch every axe and not miss attacks, it's not possible with more than 30% IAS. the more attack speed you have the more attacks you miss. His attack animation is too long for attack speed to be worth it. if they ever buff his attack animation, more and more attackspeed will become ideal. I assumed the best case scenario for BT+IE in which you both catch the axe and throw it immediately. In both cases with PD/IE and IE/BT, the travel time of the spinning axes is the same (I assumed 2.5s to throw/receive it). My method to add dps from Q was to take base AD*0.85/2.5 and add that to the base dps. Add double that if you're juggling double axes. I might have a slightly different interpretation of results than you but the way I see it, IE+PD means you're much less reliant on catching axes. With IE+PD, you gain ~80dps by catching axes, 160 with double off a base dps of 800. With BT+IE, you have a base dps of 675 and gain ~113 dps/axe. Just by purely autoattacking, IE+PD does more damage than IE+BT. If you can juggle one axe with IE+PD, you have almost the same dps as someone with IE+BT juggling two. The relevant calculation tools can be found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=341468¤tpage=3 "reliant on catching axes" isn't relevant to playing a character at the highest possible level. Ezreal can be played without being "reliant on hitting skillshots" but if you aren't hitting your skillshots you are not playing ezreal as best as you could be.
so yeah IE PD is better on draven if you suck with him but if you play him at the best possible level, IE PD is inferiour to IE BT. and i'd rather just get better with the character and mechanically, than do a cop out build to make things easier.
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Ok, my LoL adventure moves forward, had to work last weekend but this one i am free. I figured out my weakness as a jungler, I do not know the matchups in the lanes well enough except for heroes I play personally I don't know when to gank and how to move through the jungle depending on the MUs. It's going to take forever to be able to learn the jungle... vastly more complicated than mid. Not sure i will have the time to learn it as i won't have much free time to grind.
Also catching axes is terrible late game, you sacrifice all mobility on an immobile champ. This is not some dps meter WoW raid you need to be able to move with variation. Catching axes has more things to it than technical skill.
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you can't really count on different matchups going the way they should in solo q. you also can't expect people to know what to do when a gank happens so you actually get a kill and would rather say that your a shitty jungler for having bad ganks. you have to learn to be content with knowing that you're actually doing a good job.
My weakness is my lack of being at the right place at the right time for ganks. I'm going to learn panth now so I can have a larger map presence. I got to learn mumu at some point seeing how popular he is right now on na.
Also being reliant on catching axe's in a teamfight will ruin your usefulness instantly if have to stop auto attacking to go and catch an axe instead of auto attacking again.
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On July 01 2012 08:51 PrinceXizor wrote:Show nested quote +On July 01 2012 07:10 Lmui wrote:On July 01 2012 05:36 PrinceXizor wrote: If you have over 30% IAS from items/masteries/runes you automatically lose attacks by catching every axe just by default. whether it's a full attack or not depend on your IAS. but every point of IAS over 30% total leads to waste.
it's just impossible due to the nature of movement and the requirements of safely leading your axes. you can't math that in without playing draven more than the three times you say you have.
Trust me IE PD is always inferior to IE BT when it comes to actual fights. IE PD means you cannot juggle 2 axes without losing out on auto attacks.
What was your math for Q usage anyway? and how can you assume that you don't lose any attacks from IE PD. thats impossible, and just because it LOOKS like double lift is attacking enough, he's missing some damage because he's moving. When draven came out and i heard he was hard i actually set a metronome and tried to catch every axe and not miss attacks, it's not possible with more than 30% IAS. the more attack speed you have the more attacks you miss. His attack animation is too long for attack speed to be worth it. if they ever buff his attack animation, more and more attackspeed will become ideal. I assumed the best case scenario for BT+IE in which you both catch the axe and throw it immediately. In both cases with PD/IE and IE/BT, the travel time of the spinning axes is the same (I assumed 2.5s to throw/receive it). My method to add dps from Q was to take base AD*0.85/2.5 and add that to the base dps. Add double that if you're juggling double axes. I might have a slightly different interpretation of results than you but the way I see it, IE+PD means you're much less reliant on catching axes. With IE+PD, you gain ~80dps by catching axes, 160 with double off a base dps of 800. With BT+IE, you have a base dps of 675 and gain ~113 dps/axe. Just by purely autoattacking, IE+PD does more damage than IE+BT. If you can juggle one axe with IE+PD, you have almost the same dps as someone with IE+BT juggling two. The relevant calculation tools can be found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=341468¤tpage=3 "reliant on catching axes" isn't relevant to playing a character at the highest possible level. Ezreal can be played without being "reliant on hitting skillshots" but if you aren't hitting your skillshots you are not playing ezreal as best as you could be. so yeah IE PD is better on draven if you suck with him but if you play him at the best possible level, IE PD is inferiour to IE BT. and i'd rather just get better with the character and mechanically, than do a cop out build to make things easier. The problem with this is that Ezreal shoots his skills from quite a safe range and he can re-position himself instantly in the middle of a fight. You don't have to commit yourself to potentially dangerous and useless positions to fully make use of his skills in a team fight.
The same things can't be said about Draven. One moment or another, you will be put into a situation where you have to let your axes fall in the middle of a fight due to positioning issues.
edit: that being said, I am also curious if building trinity over PD is better on Draven like many other posts have said earlier in this thread (IE+Trinity vs IE+PD).
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On July 01 2012 07:57 tobi9999 wrote: Just wondering, has Shikyo ever been right with his crazy opinions? poppy works better 1v1 ;P Edit: And you could do the same thing top lane. Free farm -> pwn enemy carry late game. you don't even need AD carry top =D Hmmm I just actually tried Soraka / Poppy lane and we won super easily vs Taric / Ezreal. In the early game had a few close calls but due to my passive I baited them a bit. After lvl 4 or so you can just EQ on cooldown because of soraka mana spam and the Ezreal was taking 30% hp per Q and around 50% hp per Q after I finished sheen (Quite fast as I rushed it).
After lvl 6 every time ult was up Ezreal was dead, after 2 deaths they laneswapped ezreal top and galio came bot, however after that I just killed the taric instead whenever he had wasted the stun.
At least that experiment felt strong 14-4 doubling Ezreal's farm
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On July 01 2012 10:46 HazMat wrote: He could have been bad.
99% chance actually.
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On July 01 2012 10:09 Sermokala wrote: you can't really count on different matchups going the way they should in solo q. you also can't expect people to know what to do when a gank happens so you actually get a kill and would rather say that your a shitty jungler for having bad ganks. you have to learn to be content with knowing that you're actually doing a good job.
My weakness is my lack of being at the right place at the right time for ganks. I'm going to learn panth now so I can have a larger map presence. I got to learn mumu at some point seeing how popular he is right now on na.
Also being reliant on catching axe's in a teamfight will ruin your usefulness instantly if have to stop auto attacking to go and catch an axe instead of auto attacking again. my point is. YOU DON'T unless you build a PD.
you can catch axes while shooting 100% of attacks with 30% IAS outside of your bloodrush. every point of IAS after that causes waste when you catch axes.
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On July 01 2012 10:09 Sermokala wrote: you can't really count on different matchups going the way they should in solo q. you also can't expect people to know what to do when a gank happens so you actually get a kill and would rather say that your a shitty jungler for having bad ganks. you have to learn to be content with knowing that you're actually doing a good job.
My weakness is my lack of being at the right place at the right time for ganks. I'm going to learn panth now so I can have a larger map presence. I got to learn mumu at some point seeing how popular he is right now on na.
Also being reliant on catching axe's in a teamfight will ruin your usefulness instantly if have to stop auto attacking to go and catch an axe instead of auto attacking again.
Actually, it is not THAT complicated, especially in soloqueue. Generally speaking, the most important thing you do as a jungler is buy wards and ward for lazy people who don't do it themselves. This alone wins more games then any amount of ganks you could possibly do. Always get every creepcamp you pass unless something very urgent is where you are headed. If the lane is near your tower, go there and gank. If it is near their tower, you might go there and ward/countergank. If a lane is pushed, but an enemy wave is forming, go there and lanegank. Get timers, or at least a relative idea of when buffs spawn.
You don't really need an intimate knowledge of lane matchups to jungle, though i must admit that i am not playing at an incredibly high level either. Still, i think wards are the most important thing a jungler does in solo. I basically always buy 2-3 when i b, and place them at key spots laners dont ward because they like dieing to ganks and then flaming you much more then spending 75 gold on an item that does not help them punch people.
Also, watch at the map not only from your perspective, but from an enemy junglers perspektive too. "If i were the enemy, where would i gank?" Can often let you be there in time and save your lane/produce kills in a countergank.
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