[Patch 1.0.0.141: Draven] General Discussion - Page 220
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MooMooMugi
United States10531 Posts
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Lmui
Canada6213 Posts
http://www.reignofgaming.net/blogs/a-different-view/diff-the-ender/20729-ezreal-trinity-force-vs-infinity-edge Single shot with the sheen proc, trinity can do more, however, IE will do much more sustained damage. Having watched doublelift play, I truly believe that with enough practice, you will essentially not miss autos in order to catch axes. I've seen him catch 8+ axes in a row while autoattacking whenever possible and chasing people down in lane for double kills including double axes for a few seconds. He also makes an effort to catch the first few axes in a teamfight and win it because his W can be up continuously for the entire duration of a teamfight. I'm nowhere near doublelift in terms of mechanics but if you manage you catch him when he's playing draven, you'll see what I'm talking about. Orianna is underplayed because she's inherently very difficult to play+nerfs. Maxing W first which allows for better AoE burst combo'd with R, your Q is on a very long cooldown (6 seconds). If you miss your Q in a fight, either the enemy team walks into your ball, someone on your team is in position to E to or you're useless until Q comes back up. Her R is also one of the most difficult things for someone to learn. Unlike most AoE targeted ultimates/skills such as tibbers, you have to Q->R or E->R. It's exceedingly difficult to pick up and the clunky nature of her R is also pretty detrimental to learning ori. | ||
wei2coolman
United States60033 Posts
On July 01 2012 04:29 Lmui wrote: I'm not going to math out trinity force vs IE. IE wins. http://www.reignofgaming.net/blogs/a-different-view/diff-the-ender/20729-ezreal-trinity-force-vs-infinity-edge Single shot with the sheen proc, trinity can do more, however, IE will do much more sustained damage. Having watched doublelift play, I truly believe that with enough practice, you will essentially not miss autos in order to catch axes. I've seen him catch 8+ axes in a row while autoattacking whenever possible and chasing people down in lane for double kills including double axes for a few seconds. He also makes an effort to catch the first few axes in a teamfight and win it because his W can be up continuously for the entire duration of a teamfight. I'm nowhere near doublelift in terms of mechanics but if you manage you catch him when he's playing draven, you'll see what I'm talking about. Orianna is underplayed because she's inherently very difficult to play+nerfs. Maxing W first which allows for better AoE burst combo'd with R, your Q is on a very long cooldown (6 seconds). If you miss your Q in a fight, either the enemy team walks into your ball, someone on your team is in position to E to or you're useless until Q comes back up. Her R is also one of the most difficult things for someone to learn. Unlike most AoE targeted ultimates/skills such as tibbers, you have to Q->R or E->R. It's exceedingly difficult to pick up and the clunky nature of her R is also pretty detrimental to learning ori. How many people have the same mechanics as doublelift? doublelift is probably the only player that can play draven at that level. | ||
IMoperator
4476 Posts
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Sermokala
United States13935 Posts
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Simberto
Germany11514 Posts
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Lmui
Canada6213 Posts
On July 01 2012 04:39 wei2coolman wrote: How many people have the same mechanics as doublelift? doublelift is probably the only player that can play draven at that level. If I did the math assuming you were actually worse at catching axes than doublelift, IE+PD gets better and better than IE+BT. If you're doing purely auto-attacks, IE+PD is hands down superior and even if you do catch all the axes and throw them again, the Q damage once you have items is just a fraction of your damage output. If you can't keep the W proc up due to dropping axes, you're doing 20% less damage with IE+BT vs IE+PD. I actually see no reason to go BT before PD except in the rare case you have a nunu support (maybe, I haven't mathed it out). | ||
De4ngus
United States6533 Posts
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Shikyo
Finland33997 Posts
On July 01 2012 04:54 Lmui wrote: If I did the math assuming you were actually worse at catching axes than doublelift, IE+PD gets better and better than IE+BT. If you're doing purely auto-attacks, IE+PD is hands down superior and even if you do catch all the axes and throw them again, the Q damage once you have items is just a fraction of your damage output. If you can't keep the W proc up due to dropping axes, you're doing 20% less damage with IE+BT vs IE+PD. I actually see no reason to go BT before PD except in the rare case you have a nunu support (maybe, I haven't mathed it out). How is IE + Trinity vs IE + PD (+ pickaxe I guess) | ||
PrinceXizor
United States17713 Posts
it's just impossible due to the nature of movement and the requirements of safely leading your axes. you can't math that in without playing draven more than the three times you say you have. Trust me IE PD is always inferior to IE BT when it comes to actual fights. IE PD means you cannot juggle 2 axes without losing out on auto attacks. What was your math for Q usage anyway? and how can you assume that you don't lose any attacks from IE PD. thats impossible, and just because it LOOKS like double lift is attacking enough, he's missing some damage because he's moving. When draven came out and i heard he was hard i actually set a metronome and tried to catch every axe and not miss attacks, it's not possible with more than 30% IAS. the more attack speed you have the more attacks you miss. His attack animation is too long for attack speed to be worth it. if they ever buff his attack animation, more and more attackspeed will become ideal. | ||
cascades
Singapore6122 Posts
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Gahlo
United States35150 Posts
On July 01 2012 05:36 PrinceXizor wrote: If you have over 30% IAS from items/masteries/runes you automatically lose attacks by catching every axe just by default. whether it's a full attack or not depend on your IAS. but every point of IAS over 30% total leads to waste. it's just impossible due to the nature of movement and the requirements of safely leading your axes. you can't math that in without playing draven more than the three times you say you have. Trust me IE PD is always inferior to IE BT when it comes to actual fights. IE PD means you cannot juggle 2 axes without losing out on auto attacks. What was your math for Q usage anyway? and how can you assume that you don't lose any attacks from IE PD. thats impossible, and just because it LOOKS like double lift is attacking enough, he's missing some damage because he's moving. When draven came out and i heard he was hard i actually set a metronome and tried to catch every axe and not miss attacks, it's not possible with more than 30% IAS. the more attack speed you have the more attacks you miss. His attack animation is too long for attack speed to be worth it. if they ever buff his attack animation, more and more attackspeed will become ideal. Does that 30% soft cap include his W aswell? | ||
Shikyo
Finland33997 Posts
Freefarm -> in lategame she pwns enemy AD carry so you are 5v4, easy. Might need ranged AD top but. | ||
Lmui
Canada6213 Posts
On July 01 2012 05:36 PrinceXizor wrote: If you have over 30% IAS from items/masteries/runes you automatically lose attacks by catching every axe just by default. whether it's a full attack or not depend on your IAS. but every point of IAS over 30% total leads to waste. it's just impossible due to the nature of movement and the requirements of safely leading your axes. you can't math that in without playing draven more than the three times you say you have. Trust me IE PD is always inferior to IE BT when it comes to actual fights. IE PD means you cannot juggle 2 axes without losing out on auto attacks. What was your math for Q usage anyway? and how can you assume that you don't lose any attacks from IE PD. thats impossible, and just because it LOOKS like double lift is attacking enough, he's missing some damage because he's moving. When draven came out and i heard he was hard i actually set a metronome and tried to catch every axe and not miss attacks, it's not possible with more than 30% IAS. the more attack speed you have the more attacks you miss. His attack animation is too long for attack speed to be worth it. if they ever buff his attack animation, more and more attackspeed will become ideal. I assumed the best case scenario for BT+IE in which you both catch the axe and throw it immediately. In both cases with PD/IE and IE/BT, the travel time of the spinning axes is the same (I assumed 2.5s to throw/receive it). My method to add dps from Q was to take base AD*0.85/2.5 and add that to the base dps. Add double that if you're juggling double axes. I might have a slightly different interpretation of results than you but the way I see it, IE+PD means you're much less reliant on catching axes. With IE+PD, you gain ~80dps by catching axes, 160 with double off a base dps of 800. With BT+IE, you have a base dps of 675 and gain ~113 dps/axe. Just by purely autoattacking, IE+PD does more damage than IE+BT. If you can juggle one axe with IE+PD, you have almost the same dps as someone with IE+BT juggling two. The relevant calculation tools can be found in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=341468¤tpage=3 | ||
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Requizen
United States33802 Posts
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Parnage
United States7414 Posts
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Bwaaaa
Australia969 Posts
On July 01 2012 07:18 Parnage wrote: Just ban the Ezreal. Think of the fun you can have by seeing how many people dodge because of it. Or pick ezreal and dont use the skin. | ||
Gahlo
United States35150 Posts
On July 01 2012 07:18 Parnage wrote: Just ban the Ezreal. Think of the fun you can have by seeing how many people dodge because of it. I've been giggling all day. | ||
I_Love_Bacon
United States5765 Posts
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Shikyo
Finland33997 Posts
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