• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:25
CEST 08:25
KST 15:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion1BSL Season 22 Full Overview & Conclusion1Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6418 users

[Patch 1.0.0.141: Draven] General Discussion - Page 174

Forum Index > LoL General
Post a Reply
Prev 1 172 173 174 175 176 288 Next
Ghost-z
Profile Joined September 2010
United States1291 Posts
June 25 2012 23:40 GMT
#3461
So what's up with the insane log in times anymore???? Is LoL gaining so many new users faster than Riot can buy more servers? Seriously wtf....

"Your position in queue: Over 20,000
Approximante wait time: 46 min 40sec"
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 23:41 GMT
#3462
On June 26 2012 08:27 TheLink wrote:
For the love of god do not learn from Nhat's stream. He and Aphro do so many suicidal things in lane just to find out if they can. No, Nunu/Ezreal can not double kill Janna/Graves at level 2, thats just Nhat and Aphro vs a solo-queue lane. That and he never buys many wards in solo-queue.

Watching Xpecial on support is cool but he only plays AP mid in solo-queue so its hard to catch him at it. Krepo is similar and also rages way too hard for my liking. Chauster and GosuPepper troll every game. I remember Curse's support was great to watch but I can't remember his name now.


Which Curse?

Elementz is Curse NA's Support player, Xinec is Curse.EU's Support Carry.
Lmui
Profile Joined November 2010
Canada6223 Posts
June 25 2012 23:48 GMT
#3463
NA LoL bugged out bigtime with the latest patch and riot lowered the logins/second rate to a really low number to "maintain server stability" so now, login Q's are ridiculously long. Log in early in the day and stay logged in throughout is the best way to handle it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2012 23:49 GMT
#3464
On June 26 2012 08:48 Lmui wrote:
NA LoL bugged out bigtime with the latest patch and riot lowered the logins/second rate to a really low number to "maintain server stability" so now, login Q's are ridiculously long. Log in early in the day and stay logged in throughout is the best way to handle it.

yeaaahhh, also server stability is bs considering all the dcing and everyone on earth having serious issues getting real games in on NA
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 23:54 GMT
#3465
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-26 00:05:34
June 26 2012 00:00 GMT
#3466
On June 26 2012 08:54 iCanada wrote:
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.

yeah seriously the worst part is you can't bluff your way into a dodge anymore on NA.

team full on non english speakers pick tryn top "AP taric bot" "Kat bot" Morde mid... so i naturally pick Eve surge + promote and call mid (as 5th pick) to bait a dodge, end up having to dodge to avoid the ELO loss. waiting an hour for it sucks.

I guess i should have played it out, since Eve can weirdly mid if you start null magic mantle + 2. Taking 0 damage from minions means you can just right click them in lane and they have to throw everything at you to get you to back off. but besides that lol it's awful.

Oh well just goin to play dota 2 instead.
Sermokala
Profile Blog Joined November 2010
United States14155 Posts
June 26 2012 00:07 GMT
#3467
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.

A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 26 2012 00:23 GMT
#3468
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).
Creator of LoLTool.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-06-26 00:35:55
June 26 2012 00:35 GMT
#3469
On June 26 2012 09:00 PrinceXizor wrote:
Show nested quote +
On June 26 2012 08:54 iCanada wrote:
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.

yeah seriously the worst part is you can't bluff your way into a dodge anymore on NA.

team full on non english speakers pick tryn top "AP taric bot" "Kat bot" Morde mid... so i naturally pick Eve surge + promote and call mid (as 5th pick) to bait a dodge, end up having to dodge to avoid the ELO loss. waiting an hour for it sucks.

I guess i should have played it out, since Eve can weirdly mid if you start null magic mantle + 2. Taking 0 damage from minions means you can just right click them in lane and they have to throw everything at you to get you to back off. but besides that lol it's awful.

Oh well just goin to play dota 2 instead.

1 hour queue and 10 elo loss versus a 20min surrender and ~60 ip and 13 elo loss

Silly to dodge imo

Oh nevermind I guess over there you already dont lose elo for dodging, not sure about here... Lost the last time I dodged
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-06-26 01:18:25
June 26 2012 01:17 GMT
#3470
On June 26 2012 08:22 PrinceXizor wrote:
I'm gonna go ahead and say if Draven is fighting a bruiser 1v1, without red buff, and if the bruiser has any sort of gap closer that draven loses bad, that guy goes all in every time he chooses to auto attack. now ezreal.... that poor poor bruiser. corki? same. ashe? same.

Draven in his currently state may actually win. His Q gives him a 85% (!!) AD steriod along with up to 60% MS and 40% AS boost. His passive also boots his Q damage by a further 50% or so. That's... disgusting. In fact, the Koreans have been experimenting with him top lane. Probably even better than release Vayne in terms of raw numbers.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
iCanada
Profile Joined August 2010
Canada10660 Posts
June 26 2012 01:20 GMT
#3471
On June 26 2012 10:17 Chiharu Harukaze wrote:
Show nested quote +
On June 26 2012 08:22 PrinceXizor wrote:
I'm gonna go ahead and say if Draven is fighting a bruiser 1v1, without red buff, and if the bruiser has any sort of gap closer that draven loses bad, that guy goes all in every time he chooses to auto attack. now ezreal.... that poor poor bruiser. corki? same. ashe? same.

Draven in his currently state may actually win. His Q gives him a 85% (!!) AD steriod along with up to 60% MS and 40% AS boost. His passive also boots his Q damage by a further 50% or so. That's... disgusting. In fact, the Koreans have been experimenting with him top lane. Probably even better than release Vayne in terms of raw numbers.


Does that mean that Draven is getting nerfed next patch?

Ironically i dont even think his Q is the best part of his kit, it is the stupidly high attack speed steroid that you can have up the whole teamfight.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 26 2012 01:24 GMT
#3472
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 26 2012 01:27 GMT
#3473
On June 26 2012 10:24 zulu_nation8 wrote:
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol

they really don't. they only lose lategame when a bruiser gets the jump on them and most are more than capable of freefarming vs. if not bodying your standard bruiser in lane.
mogwaismusings.wordpress.com
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 26 2012 01:28 GMT
#3474
i meant in a straight up 1v1, not in lane
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 26 2012 01:47 GMT
#3475
On June 26 2012 10:27 Mogwai wrote:
Show nested quote +
On June 26 2012 10:24 zulu_nation8 wrote:
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol

they really don't. they only lose lategame when a bruiser gets the jump on them and most are more than capable of freefarming vs. if not bodying your standard bruiser in lane.

In lane... perhaps. In 1v1 though the ranged AD loses just about always unless they can kite for an extended period of time. However even in lane if they get caught without the escape they are usually dead if forced into a 1v1 situation. I actually can't even think of a bruiser who loses 1v1 vs any ranged carry unless they can kite 75% of their hp away without the bruiser getting a hit in... Can you?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 26 2012 01:47 GMT
#3476
On June 26 2012 09:23 Goragoth wrote:
Show nested quote +
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

Also there is the baron bug. I don't even know how they managed to break that.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
June 26 2012 01:53 GMT
#3477
On June 26 2012 10:47 Sufficiency wrote:
Show nested quote +
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

Also there is the baron bug. I don't even know how they managed to break that.


Yeah, baron is scary as hell right now.

Taking him is like instathrows now. Dont really matter how ahead you are, that guy just shreds things... scary part is it is seemingly random. You can do like half his HP like normal then suddenly he goes man mode and like instagibs you.

One time he just flat out made our whole team too low to finish him off when we were literally uuncontested and went in all above 80%. Was such a "dafuq?" moment.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 26 2012 01:58 GMT
#3478
On June 26 2012 10:47 Sufficiency wrote:
Show nested quote +
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 26 2012 02:01 GMT
#3479
On June 26 2012 10:58 obesechicken13 wrote:
Show nested quote +
On June 26 2012 10:47 Sufficiency wrote:
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?


I hypothesize that all the "processes" are running fine, but they don't run as efficiently as they used to because of the recent changes. This also makes it difficult for them to buy new hardware, because the hardware is fine and sufficient but the software has issues.
https://twitter.com/SufficientStats
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 26 2012 02:06 GMT
#3480
On June 26 2012 10:58 obesechicken13 wrote:
Show nested quote +
On June 26 2012 10:47 Sufficiency wrote:
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?

My guess as to why they haven't reverted back to Draven again (they already did once so clearly they could do it again) is that they had a hard time identifying the bug(s) that were causing the problems without having the system running at full capacity. By keeping the new code live and restricting log ons they are no doubt trying to pinpoint the problem(s) and fix them as they go. I'd do the same, rather than revert the patch again and stab in the dark hoping to fix the issue. Despite what people might think testing a system to be stable with millions of users without actually exposing it to millions of users is kinda hard.
Creator of LoLTool.
Prev 1 172 173 174 175 176 288 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL Team League S11 POG vs ASH
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft627
PiGStarcraft602
Nina 100
StarCraft: Brood War
Sea 3636
Soma 175
ZergMaN 71
NaDa 31
ajuk12(nOOB) 6
Noble 5
League of Legends
JimRising 843
Counter-Strike
summit1g8805
Other Games
C9.Mang0317
Mew2King24
Organizations
Other Games
gamesdonequick30869
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 116
• practicex 33
• StrangeGG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos717
• Stunt450
Upcoming Events
RSL Revival
2h 35m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3h 35m
Afreeca Starleague
3h 35m
Snow vs Jaedong
YSC vs hero
SC Evo League
5h 35m
ByuN vs Classic
Cure vs Solar
IPSL
9h 35m
Dragon vs Ret
Patches Events
9h 35m
RSL Revival
1d 2h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 3h
IPSL
1d 9h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.