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[Patch 1.0.0.141: Draven] General Discussion - Page 174

Forum Index > LoL General
Post a Reply
Prev 1 172 173 174 175 176 288 Next
Ghost-z
Profile Joined September 2010
United States1291 Posts
June 25 2012 23:40 GMT
#3461
So what's up with the insane log in times anymore???? Is LoL gaining so many new users faster than Riot can buy more servers? Seriously wtf....

"Your position in queue: Over 20,000
Approximante wait time: 46 min 40sec"
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 23:41 GMT
#3462
On June 26 2012 08:27 TheLink wrote:
For the love of god do not learn from Nhat's stream. He and Aphro do so many suicidal things in lane just to find out if they can. No, Nunu/Ezreal can not double kill Janna/Graves at level 2, thats just Nhat and Aphro vs a solo-queue lane. That and he never buys many wards in solo-queue.

Watching Xpecial on support is cool but he only plays AP mid in solo-queue so its hard to catch him at it. Krepo is similar and also rages way too hard for my liking. Chauster and GosuPepper troll every game. I remember Curse's support was great to watch but I can't remember his name now.


Which Curse?

Elementz is Curse NA's Support player, Xinec is Curse.EU's Support Carry.
Lmui
Profile Joined November 2010
Canada6220 Posts
June 25 2012 23:48 GMT
#3463
NA LoL bugged out bigtime with the latest patch and riot lowered the logins/second rate to a really low number to "maintain server stability" so now, login Q's are ridiculously long. Log in early in the day and stay logged in throughout is the best way to handle it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2012 23:49 GMT
#3464
On June 26 2012 08:48 Lmui wrote:
NA LoL bugged out bigtime with the latest patch and riot lowered the logins/second rate to a really low number to "maintain server stability" so now, login Q's are ridiculously long. Log in early in the day and stay logged in throughout is the best way to handle it.

yeaaahhh, also server stability is bs considering all the dcing and everyone on earth having serious issues getting real games in on NA
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 23:54 GMT
#3465
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-26 00:05:34
June 26 2012 00:00 GMT
#3466
On June 26 2012 08:54 iCanada wrote:
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.

yeah seriously the worst part is you can't bluff your way into a dodge anymore on NA.

team full on non english speakers pick tryn top "AP taric bot" "Kat bot" Morde mid... so i naturally pick Eve surge + promote and call mid (as 5th pick) to bait a dodge, end up having to dodge to avoid the ELO loss. waiting an hour for it sucks.

I guess i should have played it out, since Eve can weirdly mid if you start null magic mantle + 2. Taking 0 damage from minions means you can just right click them in lane and they have to throw everything at you to get you to back off. but besides that lol it's awful.

Oh well just goin to play dota 2 instead.
Sermokala
Profile Blog Joined November 2010
United States14076 Posts
June 26 2012 00:07 GMT
#3467
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.

A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 26 2012 00:23 GMT
#3468
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).
Creator of LoLTool.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-06-26 00:35:55
June 26 2012 00:35 GMT
#3469
On June 26 2012 09:00 PrinceXizor wrote:
Show nested quote +
On June 26 2012 08:54 iCanada wrote:
Zzz...

My antivirus just updated, had to restart computer.

So much for playing LoL.

55 minute queues OP.

yeah seriously the worst part is you can't bluff your way into a dodge anymore on NA.

team full on non english speakers pick tryn top "AP taric bot" "Kat bot" Morde mid... so i naturally pick Eve surge + promote and call mid (as 5th pick) to bait a dodge, end up having to dodge to avoid the ELO loss. waiting an hour for it sucks.

I guess i should have played it out, since Eve can weirdly mid if you start null magic mantle + 2. Taking 0 damage from minions means you can just right click them in lane and they have to throw everything at you to get you to back off. but besides that lol it's awful.

Oh well just goin to play dota 2 instead.

1 hour queue and 10 elo loss versus a 20min surrender and ~60 ip and 13 elo loss

Silly to dodge imo

Oh nevermind I guess over there you already dont lose elo for dodging, not sure about here... Lost the last time I dodged
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-06-26 01:18:25
June 26 2012 01:17 GMT
#3470
On June 26 2012 08:22 PrinceXizor wrote:
I'm gonna go ahead and say if Draven is fighting a bruiser 1v1, without red buff, and if the bruiser has any sort of gap closer that draven loses bad, that guy goes all in every time he chooses to auto attack. now ezreal.... that poor poor bruiser. corki? same. ashe? same.

Draven in his currently state may actually win. His Q gives him a 85% (!!) AD steriod along with up to 60% MS and 40% AS boost. His passive also boots his Q damage by a further 50% or so. That's... disgusting. In fact, the Koreans have been experimenting with him top lane. Probably even better than release Vayne in terms of raw numbers.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
iCanada
Profile Joined August 2010
Canada10660 Posts
June 26 2012 01:20 GMT
#3471
On June 26 2012 10:17 Chiharu Harukaze wrote:
Show nested quote +
On June 26 2012 08:22 PrinceXizor wrote:
I'm gonna go ahead and say if Draven is fighting a bruiser 1v1, without red buff, and if the bruiser has any sort of gap closer that draven loses bad, that guy goes all in every time he chooses to auto attack. now ezreal.... that poor poor bruiser. corki? same. ashe? same.

Draven in his currently state may actually win. His Q gives him a 85% (!!) AD steriod along with up to 60% MS and 40% AS boost. His passive also boots his Q damage by a further 50% or so. That's... disgusting. In fact, the Koreans have been experimenting with him top lane. Probably even better than release Vayne in terms of raw numbers.


Does that mean that Draven is getting nerfed next patch?

Ironically i dont even think his Q is the best part of his kit, it is the stupidly high attack speed steroid that you can have up the whole teamfight.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 26 2012 01:24 GMT
#3472
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 26 2012 01:27 GMT
#3473
On June 26 2012 10:24 zulu_nation8 wrote:
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol

they really don't. they only lose lategame when a bruiser gets the jump on them and most are more than capable of freefarming vs. if not bodying your standard bruiser in lane.
mogwaismusings.wordpress.com
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 26 2012 01:28 GMT
#3474
i meant in a straight up 1v1, not in lane
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
June 26 2012 01:47 GMT
#3475
On June 26 2012 10:27 Mogwai wrote:
Show nested quote +
On June 26 2012 10:24 zulu_nation8 wrote:
every AD loses to equally powered bruiser with or without gap closer at most stages of the game lol

they really don't. they only lose lategame when a bruiser gets the jump on them and most are more than capable of freefarming vs. if not bodying your standard bruiser in lane.

In lane... perhaps. In 1v1 though the ranged AD loses just about always unless they can kite for an extended period of time. However even in lane if they get caught without the escape they are usually dead if forced into a 1v1 situation. I actually can't even think of a bruiser who loses 1v1 vs any ranged carry unless they can kite 75% of their hp away without the bruiser getting a hit in... Can you?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 26 2012 01:47 GMT
#3476
On June 26 2012 09:23 Goragoth wrote:
Show nested quote +
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

Also there is the baron bug. I don't even know how they managed to break that.
https://twitter.com/SufficientStats
iCanada
Profile Joined August 2010
Canada10660 Posts
June 26 2012 01:53 GMT
#3477
On June 26 2012 10:47 Sufficiency wrote:
Show nested quote +
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

Also there is the baron bug. I don't even know how they managed to break that.


Yeah, baron is scary as hell right now.

Taking him is like instathrows now. Dont really matter how ahead you are, that guy just shreds things... scary part is it is seemingly random. You can do like half his HP like normal then suddenly he goes man mode and like instagibs you.

One time he just flat out made our whole team too low to finish him off when we were literally uuncontested and went in all above 80%. Was such a "dafuq?" moment.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 26 2012 01:58 GMT
#3478
On June 26 2012 10:47 Sufficiency wrote:
Show nested quote +
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 26 2012 02:01 GMT
#3479
On June 26 2012 10:58 obesechicken13 wrote:
Show nested quote +
On June 26 2012 10:47 Sufficiency wrote:
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?


I hypothesize that all the "processes" are running fine, but they don't run as efficiently as they used to because of the recent changes. This also makes it difficult for them to buy new hardware, because the hardware is fine and sufficient but the software has issues.
https://twitter.com/SufficientStats
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
June 26 2012 02:06 GMT
#3480
On June 26 2012 10:58 obesechicken13 wrote:
Show nested quote +
On June 26 2012 10:47 Sufficiency wrote:
On June 26 2012 09:23 Goragoth wrote:
On June 26 2012 09:07 Sermokala wrote:
if you look at the client when you login they have a new stamp for it from the 15th that's around when the problem started. There are new fonts for everything which suggests a major change to the client probably server side.

Its pretty funny beacuse all the patch was is a bunch of quality of life changes to some champs and other small business that could have waited until the next champ came out but instead they introduced it now and everything went to shit.


They changed a lot of backend/under-the-hood stuff with this patch, hence the breakage. Patch notes only ever contain stuff relevant to players and never things to do with the internals. That's why it's been wreaking havoc (specifically the main problem, or one of the main problems, was that they introduced a new bottleneck on the database side of things which didn't show up in testing but destroyed the servers when it went live).


Here's the problem.

Riot has almost certainly modified certain services on the server during the 15th patch. Afterwards the server ran into problems which basically is still happening now. The issue, as far as I can see, is a stress-load issue; we have a long login-queue right now because the server can no longer handle the same amount of players as it could before. In the end I think it's still caused by bugs in their code which is causing higher server load.

If there are any bugs in their code. Any threads or processes that run for longer than they should, then they will continue to run and mess with how much load the machines are experiencing. I don't see why Riot hasn't just restarted their servers if it were a hanging process issue. And since they're so heavily loaded, I'd expect them to have someone to monitor cpu usage by process type.

They could also theoretically revert their changes since they probably use version control.

Does anyone have any idea of what's going on with the riot servers? Could it be hardware related?

My guess as to why they haven't reverted back to Draven again (they already did once so clearly they could do it again) is that they had a hard time identifying the bug(s) that were causing the problems without having the system running at full capacity. By keeping the new code live and restricting log ons they are no doubt trying to pinpoint the problem(s) and fix them as they go. I'd do the same, rather than revert the patch again and stab in the dark hoping to fix the issue. Despite what people might think testing a system to be stable with millions of users without actually exposing it to millions of users is kinda hard.
Creator of LoLTool.
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