• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:56
CEST 09:56
KST 16:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The China Politics Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2493 users

[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 44 45 46 47 48 225 Next
phyvo
Profile Blog Joined April 2009
United States5635 Posts
May 04 2012 18:11 GMT
#901
On May 05 2012 03:02 Juicyfruit wrote:
Graves being a bullshit champion does not preclude Urgot from also being a bullshit champion.

Actually, fuck all AD carries. I propose we remove all of them from the game entirely.


LoL need a mode like Dota except instead of restricting people to all agi/int/str heroes it forces everybody to stack Cleavers/Mogs/deathcaps.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 04 2012 18:13 GMT
#902
The problem is damage is really really binary.

AD carries are either useless or deadly. There is no phase where they deal decent damage. They either kill everything they look at or they dont. Its just the way defensive and offensive items scale.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 04 2012 18:21 GMT
#903
On May 05 2012 03:13 Two_DoWn wrote:
The problem is damage is really really binary.

AD carries are either useless or deadly. There is no phase where they deal decent damage. They either kill everything they look at or they dont. Its just the way defensive and offensive items scale.

That's nonsense. There are plenty of AD carries with decent midgame spells. They don't really kill tanks with those, but they put some serious hurt on squishies. Their spells then usually fall off and their pure autoattack damage kicks in. Of course if all you look at is their autoattacks, you only see an exponential curve, but that's nonsense, as I mentioned before.
If you have a good reason to disagree with the above, please tell me. Thank you.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 04 2012 18:22 GMT
#904
I'd disagree. It feels binary, but it really isn't. The thing is, is AD carries do sustain damage, that means during mid game when AD carries do medium amounts of damage, they won't usually be getting the kills because the last 100-200 health of low health enemy champs are usually cleared out by some form of spell/ability of a teammate which does some burst. So usually it simply doesn't "feel" like they do any damage.
liftlift > tsm
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-05-04 18:31:01
May 04 2012 18:28 GMT
#905
I was looking at just auto damage actually.

And ya, their midgame spells do help a bit. But I would still argue that the ramping of damage is still VERY significant even including those spells. Most of the time they arent enough to fully get through "tanky" characters, which in the early game is just about everyone who isnt the support. Dorans items and whatever early items jungle and top get are often more than enough to keep them alive against a cait, corki, or graves q.

And I mean if you think about it, it really isnt until the enemy gets a completed first bf item that you are REALLY worried about them ripping through you.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
nojitosunrise
Profile Joined August 2011
United States6188 Posts
May 04 2012 19:29 GMT
#906
Good Guy Riot

http://na.leagueoflegends.com/news/support-fellow-summoner-and-make-wish-®
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-05-04 19:53:16
May 04 2012 19:38 GMT
#907
On May 05 2012 03:00 wei2coolman wrote:
Show nested quote +
On May 05 2012 02:56 Mogwai wrote:
On May 05 2012 02:47 chalice wrote:
i think i've seen some pros start building a triforce (zeal first) late game on urgot for dps, the proc definitely synergizes with your q spam more than most items

or just wait for the new caster dps item coming soon

it also synergizes well with having essentially no other DPS items. Fucking Bruta -> FH -> GA build is such bullshit. No one has any right to be doing damage with a build like that.

That was something that always fucking perplex'd me. the reason team comps scale into lategame is usually due to AD carries, but going FH GA w/ urgot does no damage(edit: lategame). It's fine if he was meant to be bruiser for team, but he's usually the AD carry.


put corki top with urgot bot solves every problem

On May 05 2012 04:29 nojitosunrise wrote:
Good Guy Riot

http://na.leagueoflegends.com/news/support-fellow-summoner-and-make-wish-®


if they believe halving the cost would more than double the sales they should halve the cost of everything ;p so maybe scumbag riot by donating less money because the item is cheaper D:

/tinfoil hat

but really its very nice thing to do

On May 05 2012 03:01 Mogwai wrote:
Meh, Graves just a bruiser with 550 auto attack range.


i said this months ago about graves having a bruiser kit and everyone said i was wrong

smash says it, doesnt get questioned

ITS AS BAD AS REDDIT HERE SOMETIMES


now to open a can of shit. does anyone else notice that players on NA server are worse than EU? maybe i am imagining things but from watching shakes stream it seems like half the people he plays at 1800-2000k elo are idiots. maybe im biased and just looking for a repeat from sc2 ladder differences but...
Alaric
Profile Joined November 2009
France45622 Posts
May 04 2012 19:52 GMT
#908
There are baddies at 1800 here too. I facepalmed a lot more than I'd have thought while spectating 1800-2000 games hoping to learn shit, and that's coming from a 1300 player (granted, thanks to TL my general knowledge is probably higher than that but certainly not 1800).
Cant take LMS hipsters serious.
JackDino
Profile Joined July 2010
Gabon6219 Posts
May 04 2012 20:14 GMT
#909
EU is full of high elo shits too, like ocelote for example.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
overt
Profile Blog Joined June 2010
United States9006 Posts
May 04 2012 20:27 GMT
#910
I think Riot should remove Infinity Edge from the PBE server and then see what happens. I feel like a large culprit to AD carries being able to facemelt everything late game is due to just that one item because it's so fucking good. It gives you everything you need, and a lot of it, except for attack speed. Second most AD from that item and it's by far the best source of crit because of the passive.

Not to mention if they removed it I'd be interested in seeing if ADs just started building BT/PD/LW or if builds diverged a little more with ADs getting Trinity more often or building things like Wit's or Atmas to give them a bit of tankyness. I dunno, but as someone who mains AD carry I feel like IE is probably the most op item in the game right now yet it gets zero attention from Riot.
TheYango
Profile Joined September 2008
United States47024 Posts
May 04 2012 20:32 GMT
#911
Honestly I don't see why the game needs crit as a stable mechanic in the first place. Maybe as a one-off unique passive on an item like IE, but I don't see what positive gameplay it creates from having a whole line of items, along with runes and masteries, devoted to it.
Moderator
Silidons
Profile Blog Joined September 2010
United States2813 Posts
May 04 2012 20:33 GMT
#912
man i just got jew'd out of my first ever penta kill. i had quadra and the enemy shen had like 1 hit left and brand stole it "because he was about to die" (meaning brand was about to die). the few times i could have had a penta i get ninja'd on the 5th one >_<. 1k games played none yet...

mundo jungle is #1 man

User was temp banned for this post.
"God fights on the side with the best artillery." - Napoleon Bonaparte
overt
Profile Blog Joined June 2010
United States9006 Posts
May 04 2012 20:37 GMT
#913
On May 05 2012 05:32 TheYango wrote:
Honestly I don't see why the game needs crit as a stable mechanic in the first place. Maybe as a one-off unique passive on an item like IE, but I don't see what positive gameplay it creates from having a whole line of items, along with runes and masteries, devoted to it.


Well, I like playing AD carries. They're the role I'm best at. I feel like yeah, they probably do become too powerful in late game, and I think a good way to address that would be looking at IE. But a full removal of crit would make AD carry basically pointless to run in a team imo.

Like literally without crit your only role is going to be sieging towers. If the enemy engages at all there is no way you're going to kill them. It could make AD carry an optional role, which might not be so bad. But more than likely without crit I feel like AD carry would become an irrelevant role, to a point where they'd probably just be niche champions because their late game would fucking suck without crit.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-05-04 20:38:39
May 04 2012 20:38 GMT
#914
I missed the point where "ranged ADs outscale everyone else" became an issue.
If they wouldn't, they would be trash. They already are overshadowed by everyone else for the majority of the game.
Or do you really want everyone to have the same power curve?
If you have a good reason to disagree with the above, please tell me. Thank you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-05-04 20:46:02
May 04 2012 20:44 GMT
#915
On May 05 2012 05:37 overt wrote:
Show nested quote +
On May 05 2012 05:32 TheYango wrote:
Honestly I don't see why the game needs crit as a stable mechanic in the first place. Maybe as a one-off unique passive on an item like IE, but I don't see what positive gameplay it creates from having a whole line of items, along with runes and masteries, devoted to it.


Well, I like playing AD carries. They're the role I'm best at. I feel like yeah, they probably do become too powerful in late game, and I think a good way to address that would be looking at IE. But a full removal of crit would make AD carry basically pointless to run in a team imo.

Like literally without crit your only role is going to be sieging towers. If the enemy engages at all there is no way you're going to kill them. It could make AD carry an optional role, which might not be so bad. But more than likely without crit I feel like AD carry would become an irrelevant role, to a point where they'd probably just be niche champions because their late game would fucking suck without crit.

Obviously you could compensate by adjusting the DPS/gold value of the other DPS items, to create a similar power curve. Practically speaking, you cap out at 4 items (need 1 slot for boots, and at least 1 slot for a survivability item in 90% of cases), so the multiplicative scaling isn't so out of control that you couldn't readjust the coefficients on every other term and end up with similar development.

I just don't see why crit specifically needs to be a regular mechanic in the game. It creates enough problems on its own, and it doesn't really add anything that couldn't be compensated for by tweaking the stats/gold value on other items.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 04 2012 20:44 GMT
#916
On May 05 2012 05:33 Silidons wrote:
man i just got jew'd out of my first ever penta kill. i had quadra and the enemy shen had like 1 hit left and brand stole it "because he was about to die" (meaning brand was about to die). the few times i could have had a penta i get ninja'd on the 5th one >_<. 1k games played none yet...

mundo jungle is #1 man


I know someone who played 2.5k+ games and has never penta'ed.

I think to penta you need to probably play a champion that has some easy penta mechanics (Karthus comes to mind) and play him a lot.
https://twitter.com/SufficientStats
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-05-04 20:46:42
May 04 2012 20:45 GMT
#917
On May 05 2012 05:38 spinesheath wrote:
I missed the point where "ranged ADs outscale everyone else" became an issue.
If they wouldn't, they would be trash. They already are overshadowed by everyone else for the majority of the game.
Or do you really want everyone to have the same power curve?


I don't know about anyone else, but I was just making a tongue-in-cheek joke.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 04 2012 20:50 GMT
#918
On May 05 2012 05:44 TheYango wrote:
Show nested quote +
On May 05 2012 05:37 overt wrote:
On May 05 2012 05:32 TheYango wrote:
Honestly I don't see why the game needs crit as a stable mechanic in the first place. Maybe as a one-off unique passive on an item like IE, but I don't see what positive gameplay it creates from having a whole line of items, along with runes and masteries, devoted to it.


Well, I like playing AD carries. They're the role I'm best at. I feel like yeah, they probably do become too powerful in late game, and I think a good way to address that would be looking at IE. But a full removal of crit would make AD carry basically pointless to run in a team imo.

Like literally without crit your only role is going to be sieging towers. If the enemy engages at all there is no way you're going to kill them. It could make AD carry an optional role, which might not be so bad. But more than likely without crit I feel like AD carry would become an irrelevant role, to a point where they'd probably just be niche champions because their late game would fucking suck without crit.

Obviously you could compensate by adjusting the DPS/gold value of the other DPS item.

I just don't see why crit specifically needs to be a regular mechanic in the game. It creates enough problems on its own, and it doesn't really add anything that couldn't be compensated for by tweaking the stats/gold value on other items.

I adds another multiplicative scaling element. The only reason why ranged ADs outscale everyone is precisely because there are AD, ASpd and Crit all scaling multiplicatively off each other. If you remove that and adjust the gold values, you drastically shift the power curve of ranged ADs towards the midgame (or you completely butcher their lategame while keeping their midgame the same).
If you have a good reason to disagree with the above, please tell me. Thank you.
StrigHT
Profile Joined August 2011
United States49 Posts
May 04 2012 20:51 GMT
#919
On May 05 2012 05:33 Silidons wrote:
man i just got jew'd out of my first ever penta kill. i had quadra and the enemy shen had like 1 hit left and brand stole it "because he was about to die" (meaning brand was about to die). the few times i could have had a penta i get ninja'd on the 5th one >_<. 1k games played none yet...

mundo jungle is #1 man



GUYS, why are you all missing the point!!!

Brand is JEWISH?!?! I was unaware that Rune Terra even had Judaism.
overt
Profile Blog Joined June 2010
United States9006 Posts
May 04 2012 20:55 GMT
#920
On May 05 2012 05:50 spinesheath wrote:
Show nested quote +
On May 05 2012 05:44 TheYango wrote:
On May 05 2012 05:37 overt wrote:
On May 05 2012 05:32 TheYango wrote:
Honestly I don't see why the game needs crit as a stable mechanic in the first place. Maybe as a one-off unique passive on an item like IE, but I don't see what positive gameplay it creates from having a whole line of items, along with runes and masteries, devoted to it.


Well, I like playing AD carries. They're the role I'm best at. I feel like yeah, they probably do become too powerful in late game, and I think a good way to address that would be looking at IE. But a full removal of crit would make AD carry basically pointless to run in a team imo.

Like literally without crit your only role is going to be sieging towers. If the enemy engages at all there is no way you're going to kill them. It could make AD carry an optional role, which might not be so bad. But more than likely without crit I feel like AD carry would become an irrelevant role, to a point where they'd probably just be niche champions because their late game would fucking suck without crit.

Obviously you could compensate by adjusting the DPS/gold value of the other DPS item.

I just don't see why crit specifically needs to be a regular mechanic in the game. It creates enough problems on its own, and it doesn't really add anything that couldn't be compensated for by tweaking the stats/gold value on other items.

I adds another multiplicative scaling element. The only reason why ranged ADs outscale everyone is precisely because there are AD, ASpd and Crit all scaling multiplicatively off each other. If you remove that and adjust the gold values, you drastically shift the power curve of ranged ADs towards the midgame (or you completely butcher their lategame while keeping their midgame the same).


Yeah, not to mention if you did a change with crit and then changed up the gold/efficiency of DPS items AD carries would still be doing very very little damage late game. It would also likely be a bigger buff to bruisers. They don't have to worry about ever dying to an AD carry late game and could probably sneak in some big AD items to do more damage themselves.
Prev 1 44 45 46 47 48 225 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft658
Nina 139
StarCraft: Brood War
Hyuk 803
Larva 216
Hm[arnc] 82
Dewaltoss 74
sSak 70
scan(afreeca) 59
Shine 59
NotJumperer 19
HiyA 7
Dota 2
XaKoH 214
NeuroSwarm126
League of Legends
JimRising 599
Counter-Strike
Stewie2K1017
allub139
Super Smash Bros
Westballz37
Other Games
summit1g13342
C9.Mang0521
Happy309
Hui .203
Mew2King37
Organizations
Other Games
gamesdonequick830
BasetradeTV160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos434
Upcoming Events
CranKy Ducklings
2h 5m
WardiTV Team League
3h 5m
uThermal 2v2 Circuit
7h 5m
IPSL
8h 5m
Hawk vs TBD
StRyKeR vs TBD
BSL
11h 5m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 2h
WardiTV Team League
1d 3h
OSC
1d 5h
BSL
1d 11h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 11h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Escore
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.