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[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…

Forum Index > LoL General
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Slaughter
Profile Blog Joined November 2003
United States20254 Posts
May 13 2012 01:55 GMT
#2841
Is there some statistics out there that say how many people are at each elo range?
Never Knows Best.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 13 2012 01:58 GMT
#2842
Nothing particularly up to date. No statistics released on low elo players.

Near end of S1:

Aug 24, 2011

12720 people are 1520 or higher with as few as 10 games played. Which means, 4240 people = 1%, thus:

1900+ Platinum = 848 people
1520+ Gold = 12,720 people
1400+ Silver = 42,400 people
1250+ Bronze = 101,760 people

and 4,240,000 people are ranked on NA.

Top 1% would've been ~1668 rating
Top 2% would've been ~1572 rating
Top 2.5% would've been ~1543 rating
twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-05-13 02:03:07
May 13 2012 02:02 GMT
#2843
On May 13 2012 10:26 iCanada wrote:
Show nested quote +
On May 13 2012 10:07 Simberto wrote:
On May 13 2012 09:54 HeroHenry wrote:
On May 13 2012 09:51 turdburgler wrote:
On May 13 2012 09:49 MooMooMugi wrote:
You cant pause in ranked games because people would use it to troll or delay a game for no reason


min duration 1 minute, max 3 pauses per team fixes everything

So it would be fair to use it at the end of the game to delay it because people are a sore loser?


They theoretically could use a system like starcraft where there are only limited pauses, and everyone can continue the game no matter who started the pause. That prevents most larger abuses. But you would probably still get that guy who just pauses 3 times in the middle of a major fight, or right before surrender to annoy the enemy.

Or they could even have a vote button like for the surrender, where at least 75% of all players in both teams have to agree to pause the game, and only 3-4 have to agree to reengage it. That way, you can't do stuff with it without the enemy team agreeing to it, and they can revoke their agreement at any given time. I see few ways to abuse such a system, but i also know that there are people out there who are far more dickish then i am, and who will find some way to annoy people with it.

I doubt it would be used a lot in random online matches, mostly because a lot of people are dicks, and would rather take a free win then play a good game, and because a lot of people disconnect for 15 minutes or longer. But in tournaments disconnects seem to be a major problem, and a pause function would be a wonderful way to deal with that. Of course that might then lead to problems with ghosting due to the spectator delay.unless they freeze spectator time too.

That being said, it obviously takes effort to implement such a thing. I really do hope that riot will put something like that in the game at some point in the future, but at the moment they appear to be busy with spectator mode and replays, which was also something a lot of people wanted to have.

Honeslty, I think getting two pauses each then having a "Vote to resume" shin dig would be perfect. One person could pause because of whatever, and if they being dicks people could resume game.

Prevents most of the big abuses, most people dont wanna sit around in a lost game forever.


I disagree, people refuse to surrender a lot. Even pro players and high Elo players won't surrender when they've 100% lost. I've played tons of 40-50 minute games that were over at the 25 minute mark but the losing team won't surrender for one reason or another. In those examples, it's probably because they know they have a team that can defend towers well, know that our team can't siege well, and then hope that we'll fuck up. But I've probably played more games that took 15 minutes longer than they should have because no one wants to surrender than I've played games where the team that cannot win actually does surrender.

I've even seen teams in a 4v5 situation for the entire game not surrender at all. With all that said though, they should implement a pause feature but make it really easy to unpause. Like, 6 champs vote to unpause should be enough to unpause imo.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-05-13 03:20:38
May 13 2012 02:33 GMT
#2844
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35172 Posts
May 13 2012 02:42 GMT
#2845
On May 13 2012 11:33 Alaric wrote:
"Hey, Graves wailing on our nexus turret, imma try to kill ult-less amumu instead"
"Hey, I'm first pick, time to try that free week Talon in ranked... what do you mean counterpick?"
"Oh snap, they got WW, imma play Vlad top then, can't end badly."

Sigh.

On the plus side, there was a red that said they will be disabling freeweek champs in ranked unless you own them. Hopefully it comes with the "no loss of elo for dodging because you have a troll" change too.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2012-05-13 02:52:35
May 13 2012 02:51 GMT
#2846
On May 13 2012 10:58 Craton wrote:
Nothing particularly up to date. No statistics released on low elo players.

Near end of S1:

Aug 24, 2011

12720 people are 1520 or higher with as few as 10 games played. Which means, 4240 people = 1%, thus:

1900+ Platinum = 848 people
1520+ Gold = 12,720 people
1400+ Silver = 42,400 people
1250+ Bronze = 101,760 people

and 4,240,000 people are ranked on NA.

Top 1% would've been ~1668 rating
Top 2% would've been ~1572 rating
Top 2.5% would've been ~1543 rating


Wow didn't know that few people were 1400+. I think S2 will be skewed higher.

Also thanks
Never Knows Best.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 13 2012 03:02 GMT
#2847
There should be a lot more than that now.
twitch.tv/cratonz
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2012-05-13 03:13:41
May 13 2012 03:12 GMT
#2848
You can always check the ladder on the LoL site. Its just under "competitive". It seems to be down right now but you can flip through the first page and zip ahead by changing the page number in the URL.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 13 2012 03:15 GMT
#2849
I think there are more people playing ranked than ever, just look at season 1, 800 platnium players, now there are thousands
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
May 13 2012 03:20 GMT
#2850
Aw, my bad, I clicked the wrong thread on my previous post.
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17281 Posts
May 13 2012 03:27 GMT
#2851
On May 13 2012 12:12 Treadmill wrote:
You can always check the ladder on the LoL site. Its just under "competitive". It seems to be down right now but you can flip through the first page and zip ahead by changing the page number in the URL.

You can only see how many people are above 1200, though. You have no way of telling what percentage of the ranked population a particular Elo corresponds to since they haven't released pertinent information any time recently.
twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-05-13 03:36:16
May 13 2012 03:34 GMT
#2852
On May 13 2012 12:15 MooMooMugi wrote:
I think there are more people playing ranked than ever, just look at season 1, 800 platnium players, now there are thousands


And presumably a few million more people who are in triple digit 'elo hell.' I wouldn't be surprised to see more high elo players in S2 but I would be surprised if the percentages changed very much. More good people playing also probably means that there are a lot more bad people playing too.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 13 2012 03:55 GMT
#2853
How does one win against a blitz support lane? Should I just push to his tower so I have a minion wave buffer against hooks?
Bronze player stuck in platinum
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-05-13 04:08:43
May 13 2012 04:07 GMT
#2854
On May 13 2012 12:55 Nos- wrote:
How does one win against a blitz support lane? Should I just push to his tower so I have a minion wave buffer against hooks?


If you don't get hooked Blitz is like the worst support ever. Can't protect his AD for shit, has no sustain, and if you do dive him or his carry all he has is the one knock-up but if your support CCs him you can prevent him from even doing that. Literally Blitz is only good if the Blitz can land hooks. Which is a combination of his skill and of you not putting yourself into a position to be hooked.

Blitz misses a hook? Harass or trade with his carry. Blitz lands a hook? Congrats, you may have just lost the lane because you let him hook you.

edit:
I dunno if I'd try and push to his tower too often unless you know their jungler isn't going to gank. If a jungler comes to gank Blitz will catch up to you with W and then try to hook you or your support. Resulting in a definite kill if he lands the hook. Try to freeze lane in the middle, position well, trade with the enemy AD when safely possible and you should win the lane really easily.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-05-13 04:14:45
May 13 2012 04:12 GMT
#2855
Never let him get control of your bush or he'll zone you too easily, or stop your warding so his jungler can gank/dive. Ward bushes as needed, work on positioning so you can stop him from hooking you, also, he's got no sustain.

Also, 3 losses in a row when I try to be nice, help people, do my best and jungle as I can, or trash the Renekton top...
Crushing win when I pick Alistar to support, with good atmosphere, and battlecow resulting from a double kill on my carry's assassins early game, ending 8-1-17, the death being to save our jungler. There's no justice.
Cant take LMS hipsters serious.
Simberto
Profile Blog Joined July 2010
Germany11813 Posts
May 13 2012 04:32 GMT
#2856
I think being support has the enormous advantage that there are actually wards on the map. Forced supports are usually bad and/or unmotivated, so they either lose their lane hard, don't ward ever, don't build support items, feed because they think they can 1v1 people, or other retarded stuff. Usually at least one of those. And wards win games, especially when you have people who fail at staying grouped for more then 10 seconds because they see something shiny on the wayside all the time.

So maybe you actually have more positive influence onto the game when you are support and not jungle.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2012-05-13 04:35:18
May 13 2012 04:32 GMT
#2857
Ah well, I didn't get hooked once but my support got hooked haha, can't do much about that :/, I just remember hearing that if I push to his turret alot, he has a really hard time doing anything cause of the minion waves, and blitz without hook is really worthless.

Frustrating sometimes when your lane partner does some stupid stuff and you can't really do anything about it.
Bronze player stuck in platinum
overt
Profile Blog Joined June 2010
United States9006 Posts
May 13 2012 04:35 GMT
#2858
On May 13 2012 13:32 Nos- wrote:
Ah well, I didn't get hooked once but my support got hooked haha, can't do much about that :/, I just remember hearing that if I push to his turret alot, he has a really hard time doing anything cause of the minion waves, and blitz without hook is really worthless.


Yes and no. If the jungler comes and you're pushed to his turret either you or the support is pretty fucked. If you somehow manage to get hooked while in tower range you're also gonna be fucked.

Blitz support is a lot like LB mid imo. You're either gonna win the lane hard for your AD or you're going to be worthless. Although Blitz does have the advantage of his hook+powerfist combo being strong all game whereas if LB loses lane she's just bad for the rest of the game lol.

But yeah, if your support positions poorly and gets hooked there's not much you can do.
unichan
Profile Blog Joined March 2011
United States4223 Posts
Last Edited: 2012-05-13 04:38:48
May 13 2012 04:37 GMT
#2859
^ diff from lb because blitz lands one decent hook and you've pretty much won the lane :|

On May 13 2012 13:32 Simberto wrote:
I think being support has the enormous advantage that there are actually wards on the map. Forced supports are usually bad and/or unmotivated, so they either lose their lane hard, don't ward ever, don't build support items, feed because they think they can 1v1 people, or other retarded stuff. Usually at least one of those. And wards win games, especially when you have people who fail at staying grouped for more then 10 seconds because they see something shiny on the wayside all the time.

So maybe you actually have more positive influence onto the game when you are support and not jungle.

thats why they should take steps to phase this forced role situation out of the game. more games have people who don't want to play support than those who do. rarely you get a team where everyone gets even their top 3 role choice. i wish there was an easy way to keep support in the game for those who do want to play it, but also make it so that you don't have to have a support -_-
:)
silencefc
Profile Blog Joined October 2008
United States875 Posts
May 13 2012 04:39 GMT
#2860
I'm on a 7 game ranked winstreak playing as support!

A lot harder for teams to get caught or throw when there are enough wards on the map. First pick often seems very willing to play AD when someone else volunteers to play a support lol.
Slice like a goddamn hammer.
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