[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…
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Slaughter
United States20254 Posts
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Craton
United States17250 Posts
Near end of S1: Aug 24, 2011 12720 people are 1520 or higher with as few as 10 games played. Which means, 4240 people = 1%, thus: 1900+ Platinum = 848 people 1520+ Gold = 12,720 people 1400+ Silver = 42,400 people 1250+ Bronze = 101,760 people and 4,240,000 people are ranked on NA. Top 1% would've been ~1668 rating Top 2% would've been ~1572 rating Top 2.5% would've been ~1543 rating | ||
overt
United States9006 Posts
On May 13 2012 10:26 iCanada wrote: Honeslty, I think getting two pauses each then having a "Vote to resume" shin dig would be perfect. One person could pause because of whatever, and if they being dicks people could resume game. Prevents most of the big abuses, most people dont wanna sit around in a lost game forever. I disagree, people refuse to surrender a lot. Even pro players and high Elo players won't surrender when they've 100% lost. I've played tons of 40-50 minute games that were over at the 25 minute mark but the losing team won't surrender for one reason or another. In those examples, it's probably because they know they have a team that can defend towers well, know that our team can't siege well, and then hope that we'll fuck up. But I've probably played more games that took 15 minutes longer than they should have because no one wants to surrender than I've played games where the team that cannot win actually does surrender. I've even seen teams in a 4v5 situation for the entire game not surrender at all. With all that said though, they should implement a pause feature but make it really easy to unpause. Like, 6 champs vote to unpause should be enough to unpause imo. | ||
Alaric
France45622 Posts
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Gahlo
United States35143 Posts
On May 13 2012 11:33 Alaric wrote: "Hey, Graves wailing on our nexus turret, imma try to kill ult-less amumu instead" "Hey, I'm first pick, time to try that free week Talon in ranked... what do you mean counterpick?" "Oh snap, they got WW, imma play Vlad top then, can't end badly." Sigh. On the plus side, there was a red that said they will be disabling freeweek champs in ranked unless you own them. Hopefully it comes with the "no loss of elo for dodging because you have a troll" change too. | ||
Slaughter
United States20254 Posts
On May 13 2012 10:58 Craton wrote: Nothing particularly up to date. No statistics released on low elo players. Near end of S1: Aug 24, 2011 12720 people are 1520 or higher with as few as 10 games played. Which means, 4240 people = 1%, thus: 1900+ Platinum = 848 people 1520+ Gold = 12,720 people 1400+ Silver = 42,400 people 1250+ Bronze = 101,760 people and 4,240,000 people are ranked on NA. Top 1% would've been ~1668 rating Top 2% would've been ~1572 rating Top 2.5% would've been ~1543 rating Wow didn't know that few people were 1400+. I think S2 will be skewed higher. Also thanks ![]() | ||
Craton
United States17250 Posts
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Treadmill
Canada2833 Posts
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MooMooMugi
United States10531 Posts
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Alaric
France45622 Posts
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Craton
United States17250 Posts
On May 13 2012 12:12 Treadmill wrote: You can always check the ladder on the LoL site. Its just under "competitive". It seems to be down right now but you can flip through the first page and zip ahead by changing the page number in the URL. You can only see how many people are above 1200, though. You have no way of telling what percentage of the ranked population a particular Elo corresponds to since they haven't released pertinent information any time recently. | ||
overt
United States9006 Posts
On May 13 2012 12:15 MooMooMugi wrote: I think there are more people playing ranked than ever, just look at season 1, 800 platnium players, now there are thousands And presumably a few million more people who are in triple digit 'elo hell.' I wouldn't be surprised to see more high elo players in S2 but I would be surprised if the percentages changed very much. More good people playing also probably means that there are a lot more bad people playing too. | ||
Nos-
Canada12016 Posts
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overt
United States9006 Posts
On May 13 2012 12:55 Nos- wrote: How does one win against a blitz support lane? Should I just push to his tower so I have a minion wave buffer against hooks? If you don't get hooked Blitz is like the worst support ever. Can't protect his AD for shit, has no sustain, and if you do dive him or his carry all he has is the one knock-up but if your support CCs him you can prevent him from even doing that. Literally Blitz is only good if the Blitz can land hooks. Which is a combination of his skill and of you not putting yourself into a position to be hooked. Blitz misses a hook? Harass or trade with his carry. Blitz lands a hook? Congrats, you may have just lost the lane because you let him hook you. edit: I dunno if I'd try and push to his tower too often unless you know their jungler isn't going to gank. If a jungler comes to gank Blitz will catch up to you with W and then try to hook you or your support. Resulting in a definite kill if he lands the hook. Try to freeze lane in the middle, position well, trade with the enemy AD when safely possible and you should win the lane really easily. | ||
Alaric
France45622 Posts
Also, 3 losses in a row when I try to be nice, help people, do my best and jungle as I can, or trash the Renekton top... Crushing win when I pick Alistar to support, with good atmosphere, and battlecow resulting from a double kill on my carry's assassins early game, ending 8-1-17, the death being to save our jungler. There's no justice. ![]() | ||
Simberto
Germany11507 Posts
So maybe you actually have more positive influence onto the game when you are support and not jungle. | ||
Nos-
Canada12016 Posts
Frustrating sometimes when your lane partner does some stupid stuff and you can't really do anything about it. | ||
overt
United States9006 Posts
On May 13 2012 13:32 Nos- wrote: Ah well, I didn't get hooked once but my support got hooked haha, can't do much about that :/, I just remember hearing that if I push to his turret alot, he has a really hard time doing anything cause of the minion waves, and blitz without hook is really worthless. Yes and no. If the jungler comes and you're pushed to his turret either you or the support is pretty fucked. If you somehow manage to get hooked while in tower range you're also gonna be fucked. Blitz support is a lot like LB mid imo. You're either gonna win the lane hard for your AD or you're going to be worthless. Although Blitz does have the advantage of his hook+powerfist combo being strong all game whereas if LB loses lane she's just bad for the rest of the game lol. But yeah, if your support positions poorly and gets hooked there's not much you can do. | ||
unichan
United States4223 Posts
On May 13 2012 13:32 Simberto wrote: I think being support has the enormous advantage that there are actually wards on the map. Forced supports are usually bad and/or unmotivated, so they either lose their lane hard, don't ward ever, don't build support items, feed because they think they can 1v1 people, or other retarded stuff. Usually at least one of those. And wards win games, especially when you have people who fail at staying grouped for more then 10 seconds because they see something shiny on the wayside all the time. So maybe you actually have more positive influence onto the game when you are support and not jungle. thats why they should take steps to phase this forced role situation out of the game. more games have people who don't want to play support than those who do. rarely you get a team where everyone gets even their top 3 role choice. i wish there was an easy way to keep support in the game for those who do want to play it, but also make it so that you don't have to have a support -_- | ||
silencefc
United States875 Posts
A lot harder for teams to get caught or throw when there are enough wards on the map. First pick often seems very willing to play AD when someone else volunteers to play a support lol. | ||
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