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[Patch 1.0.0.138: Hecarim] General Discussion - Page 50

Forum Index > LoL General
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Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
April 21 2012 02:08 GMT
#981
what a waste of time lol . . . bad stream issues and bad games
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 21 2012 02:08 GMT
#982
Ping is "annoying" but at the highest level of play not being able to do what you want to do at the exact moment makes the difference between winning and losing
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 21 2012 02:09 GMT
#983
On April 21 2012 11:08 MooMooMugi wrote:
Ping is "annoying" but at the highest level of play not being able to do what you want to do at the exact moment makes the difference between winning and losing


Didn't seem like it was about winning or losing though. Just the degree of slaughter? :<
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
April 21 2012 02:09 GMT
#984
I think Jacksparrowww a better ashe

I think CLG was in disadvantage because of the horrid ping but CRS played really well. That mundo just pwned.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2012-04-21 02:13:01
April 21 2012 02:12 GMT
#985
i play with 120ish ping usually and when the game was loading CLG was 200+ ping.

I can't imagine trying to land a skill shot or anything with that. If you fire a morg/lux Q and they don't always walk in a straight line you'll never hit it unless they get unlucky and some skill shots are already pretty easy to dodge. I guess that's why they went with mostly point and click stuff though.

And I'm not a hotshot fanboy but i don't think even his haters can say that he'd miss shen taunts that consistently. The only one i saw him connect with was on the FB and vlad was walking towards a cs.

Edit: And crs was on point that game so it was pretty one sided.
Crispy Bacon craving overload.
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 21 2012 02:20 GMT
#986
It was a good chance for them to try out the Chauster Ashe switch in a "competetive" setting rather than just scrims. Hope they learned what they need to change to make it work.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
April 21 2012 02:26 GMT
#987
I can barely last hit when my ping goes over 200. It's fucking atrocious and massively affects the game.
Remember Violet.
iCanada
Profile Joined August 2010
Canada10660 Posts
April 21 2012 02:30 GMT
#988
Was this series played before or after the hotfix?

Because before the hotfix the game was just flat out wonky...
HeroHenry
Profile Joined November 2010
United States1723 Posts
April 21 2012 02:37 GMT
#989
On April 21 2012 11:30 iCanada wrote:
Was this series played before or after the hotfix?

Because before the hotfix the game was just flat out wonky...

It was played when ranked was still disabled.
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2012-04-21 02:46:32
April 21 2012 02:41 GMT
#990
It was after the hotfix, but I dunno if they restarted to get it.

On April 21 2012 11:20 beefhamburger wrote:
It was a good chance for them to try out the Chauster Ashe switch in a "competetive" setting rather than just scrims. Hope they learned what they need to change to make it work.

Can't learn much when so much of the game is affected by latency. There were a lot of abilities that missed by slight margins that likely would've hit with a better ping which would've changed the game quite a bit. Hotshot likely would've killed vlad and not died in 1 or both of the early exchanges at top with a better ping (where vlad lived with the slightest margin of HP), which would've tilted top in his favor and then let SV pressure the bottom half more often. Even little things like missing/eating free damage can add up given time.

Hopefully they just write the games off due to ping and keep practicing those strats/comps in a more realistic environment.

I found the whole series to be a pretty bad watch given how one-sided things turned out and all the lag issues affecting the players and the streams (finally managed to get it stable at 480p on Rambo's lower quality stream).
twitch.tv/cratonz
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 21 2012 02:45 GMT
#991
is call me veggie vigoss?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Craton
Profile Blog Joined December 2009
United States17281 Posts
April 21 2012 02:46 GMT
#992
It is (or was) nyjacky's smurf.
twitch.tv/cratonz
seRapH
Profile Blog Joined April 2009
United States9798 Posts
April 21 2012 02:49 GMT
#993
It still is isn't it? Last two times I've played with jacky it was on veggie, and they were pretty recent games.
boomer hands
StUfF
Profile Joined September 2010
Australia1437 Posts
April 21 2012 02:50 GMT
#994
All the ping QQ.

Play from Australia 200+ minimum, it's noticeable but skill shots are landable and you get less reaction time to dodge stuff but it's no excuse for terrible play and losing under 20 minutes twice.

If CLG are serious about competing on NA and EU events they should really optimise their connection, with the proper ISP and tunneling your connection to increase QoS/reduce hops you can easily get ping to under 200 even in Korea.

The biggest thing is probably not the ping itself but adjusting to play with the ping, going from 20 ping in Korea then to 300 ping on NA would throw massively off. Just spend a couple of hours adjusting to the extra latency and you can minimise the impact.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
April 21 2012 03:00 GMT
#995
On April 21 2012 11:50 StUfF wrote:
All the ping QQ.

Play from Australia 200+ minimum, it's noticeable but skill shots are landable and you get less reaction time to dodge stuff but it's no excuse for terrible play and losing under 20 minutes twice.

If CLG are serious about competing on NA and EU events they should really optimise their connection, with the proper ISP and tunneling your connection to increase QoS/reduce hops you can easily get ping to under 200 even in Korea.

The biggest thing is probably not the ping itself but adjusting to play with the ping, going from 20 ping in Korea then to 300 ping on NA would throw massively off. Just spend a couple of hours adjusting to the extra latency and you can minimise the impact.



Its different at pro level. Having ping that high does make a huge diffence, look at counter strike or starcraft 2. When playing at the highest level if the better players have 150+ ping over the other guys, that makes the advantage for the other team way higher.

You make it sound like you are of pro status and have done this before? Maybe you should contact CLG and tell them how to adjust and play.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-04-21 03:24:36
April 21 2012 03:19 GMT
#996
On April 21 2012 11:45 UniversalSnip wrote:
is call me veggie vigoss?

CallMeVigoss was the account he was using when he duo-ed with Chu a while back.

Also, playing on 200+ ping may only be 0.2s but if you're used to very low ping it becomes incredibly noticeable when playing with/against skillshots and when last hitting. It feels very disjointed at times and frustrating as a result. While it's still not sufficient excuse for CLG's performance, that's not to say it didn't hurt. Same goes for the Mono v M5 game where you could notice where M5's plays were slightly off at times. In particular, trying to shield skillshot or nukes in lane is a nightmare.

Also... Galio Skin.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
barbsq
Profile Joined November 2009
United States5348 Posts
April 21 2012 03:31 GMT
#997
On April 21 2012 12:19 Chiharu Harukaze wrote:
Show nested quote +
On April 21 2012 11:45 UniversalSnip wrote:
is call me veggie vigoss?

CallMeVigoss was the account he was using when he duo-ed with Chu a while back.

Also, playing on 200+ ping may only be 0.2s but if you're used to very low ping it becomes incredibly noticeable when playing with/against skillshots and when last hitting. It feels very disjointed at times and frustrating as a result. While it's still not sufficient excuse for CLG's performance, that's not to say it didn't hurt. Same goes for the Mono v M5 game where you could notice where M5's plays were slightly off at times. In particular, trying to shield skillshot or nukes in lane is a nightmare.

Also... Galio Skin.


that art has a decidedly dota2-esque style to it. certainly different style from what we usually see. wonder if it's a new artist
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
zodde
Profile Joined October 2010
Sweden1908 Posts
April 21 2012 03:33 GMT
#998
Cool skin, would definitely buy it if I ever played galio ^^
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 21 2012 03:33 GMT
#999
Ping doesnt matter if you are used to it. Locodoco played Korea->US and never had less than 200 ping. Yet he still was one of the best players in the world when he played for TSM.

Constant high ping isnt a problem if you are used to it.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 21 2012 03:36 GMT
#1000
Pulsefire.

Fucking.

Ezreal.

Where.

Seriously, a new, different legendary skin after all the waiting for Ez?
It's your boy Guzma!
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