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A few questions I had about hecarims e: Does his knockback have the same duration as the movespeed increase. Or can you still use the knockback if you havent used it during your movespeed boost? And if so for how long? Also does his movespeed boost last for the full 4 seconds if you use his knockback within 4 seconds?
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Whoa they have the next champ (I presume) Varus the arrow of retribution already on the champions list in your profile.
Kinda just seems like a male ashe who is corruption instead of ice themed.
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Male ashe? Mashe? Mustashe?
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His kit does look fun though with that ulti will be interesting to see how that works and what it looks like.
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On April 21 2012 04:41 nyxnyxnyx wrote: DontMasheM
DontMasheMeBro
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On April 21 2012 04:19 Slayer91 wrote:Show nested quote +On April 21 2012 03:53 Haemonculus wrote: So does anyone play Fiora? I bought her for some reason but she doesn't seem very good, and I very very rarely see her played.
Is there a way to make her viable? I played a lot of fiora. I usually ended up getting sent bot but theoretically she's better top against someone who doesn't have insane sustain+armour+base damage. Something like janna fiora is really strong bot. She's good mid too. Jungle fiora is pretty bad, but doable. Basically you build kinda bruisery with either wits end or ghostblade as core and then stuff like hexdrinker and GA and wriggles. She does a lot of damage but she functions a bit like an assassin in teamfights. Her absurd speed from E means she can get away from a lot of shit if you have some resists, lifesteal, and your passive it means you can jump back in even when your ult in on cd. You tend to destroy bot lanes with a decent support because your burst is high and W counters AD's harass when it's off CD. I tend to max E first but you put 1 point in each at first and then you can choose to put extra points in Q and W earlier on when the sustained damage and speed matters less. The point of either a wits end or ghostblade core is that you need a little more attack speed for when your E runs out so you don't do zero damage and also wits procs on the ulti 5 times and ghostblade is good to use either during or after E it lasts a lot longer than E and with 2 jumps you can keep attacking people fairly easy. I think the key is not to be some kind of gimmicky 3 BTs and hope they split up champ and just build decent defensive items and teamfight smartly. Technically you're more of an assassin than a carry but if you chain kills starting from a squishy your E lets you kill everying tanks really well. I would said wriggles is core but after the nerf you can get away with buying with dorans blades. Lifesteal IS good on fiora, though.
How do you manage most top lanes? For me it seems to use her passive or to actually deal with your lane opponent you're opening yourself up to be free jungler food.
Also have you played vs jax? that shit's hilarious.
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scarra's stream has mashme and lapaka also going against LovelyChris on TF chris is an absolute beast, he's not a real known player but you guys should watch and marvel at his godliness
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On April 21 2012 03:30 Two_DoWn wrote: T_D Jungle theory:
The main stat for any jungle is speed. How fast they clear the jungle. That is the starting point for everything that comes afterwards.
The question for individal jungle is what, if anything, they trade speed for.
Mundo, Udyr, and Noct dont trade speed for anything.
WW trades speed for safety. GP trades it for late game power. Shaco and rammus trade speed for absurd ganks.
So the real question for Hec jungle is wether or not that trade off is out of whack.
I disagree slightly. Before speed comes the basic ability to survive in the jungle, a fast clear is pointless if you can't survive to finish it. But then I have a personal grudge against CA+5p.
On April 21 2012 03:40 Seiuchi wrote:Show nested quote +On April 21 2012 03:24 Seuss wrote:On April 21 2012 02:15 turdburgler wrote:On April 20 2012 23:26 Haemonculus wrote: When I tried Hecarim out I did pretty bad, but Montgomery was wrecking faces with him yesterday. It was ridiculous. Made him look OP his tower dives are redonculous but apart from that idk, still undecided. I need to play a game where I don't get 3+ kills in the first 10 minutes before I can give a decisive verdict. That said, I think as a community we severely underestimated how ridiculous his kit is for ganking, and by proxy his usefulness as a jungler. Every ability he has is strong in a ganking situation. Put succinctly: - Q allows Hecarim to pick up kills in those extremely annoying situations where the enemy is just out of auto-attack range.
- W is just stupid amounts of survivability in skirmish/teamfight scenarios.
- E is Powerball on steroids, without minion collision.
- R is a longer range Malphite ultimate. The range is practically vision range.
Basically it's nigh impossible to stop Hecarim from catching you, even if he can't slow or auto-attack you he can still kill you, and it's hard as hell to kill him. I fully expect him to get nerfed if he catches on, whether or not he's actually strong. His ganks are Shaco/Rammus level in terms of how annoying/difficult they are to avoid. Those are some really favorable comparisons for Hecarim's abilities, Powerball lasts for three seconds longer than W and has 12 seconds less CD at level one, and Hecarim's E has no followup CC once it hits. Comparing Hecarim's ult which might be the weakest CC ult to Malphite's knockup, even though it does have better range, makes me cringe. I agree that his teamfight potential is really good because of the Q+W combination, but I think his ganks aren't strong enough with his horrible clear ability to actually get there. At this point I feel like people aren't used to them, but they don't have Rammus strength.
Honestly I haven't found Hecarim's clear ability to be particularly horrible. Here's a video with my setup:http://www.youtube.com/watch?v=eGnysNboF24
He hits level 4 at 3:51, which is a tad on the slow side but certainly not horrible. With Philo and 9 in Utility I haven't found his mana costs unmanageable without blue, even while spamming Q to clear. He's no Shyvana, but then he's no Fiddle/Shaco either.
Don't read too much into the ability comparisons, I was just being succinct. That said, I think you're underestimating Hecarim's ganks. What he lacks in CC compared to Rammus/Malphite he makes up for in damage and timing.
On April 21 2012 04:22 Schwopzi wrote: A few questions I had about hecarims e: Does his knockback have the same duration as the movespeed increase. Or can you still use the knockback if you havent used it during your movespeed boost? And if so for how long? Also does his movespeed boost last for the full 4 seconds if you use his knockback within 4 seconds?
It's like Powerball, it ends when you jump someone and you can't jump someone after it ends.
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On April 21 2012 04:43 WirelessWaffle wrote:Show nested quote +On April 21 2012 04:19 Slayer91 wrote:On April 21 2012 03:53 Haemonculus wrote: So does anyone play Fiora? I bought her for some reason but she doesn't seem very good, and I very very rarely see her played.
Is there a way to make her viable? I played a lot of fiora. I usually ended up getting sent bot but theoretically she's better top against someone who doesn't have insane sustain+armour+base damage. Something like janna fiora is really strong bot. She's good mid too. Jungle fiora is pretty bad, but doable. Basically you build kinda bruisery with either wits end or ghostblade as core and then stuff like hexdrinker and GA and wriggles. She does a lot of damage but she functions a bit like an assassin in teamfights. Her absurd speed from E means she can get away from a lot of shit if you have some resists, lifesteal, and your passive it means you can jump back in even when your ult in on cd. You tend to destroy bot lanes with a decent support because your burst is high and W counters AD's harass when it's off CD. I tend to max E first but you put 1 point in each at first and then you can choose to put extra points in Q and W earlier on when the sustained damage and speed matters less. The point of either a wits end or ghostblade core is that you need a little more attack speed for when your E runs out so you don't do zero damage and also wits procs on the ulti 5 times and ghostblade is good to use either during or after E it lasts a lot longer than E and with 2 jumps you can keep attacking people fairly easy. I think the key is not to be some kind of gimmicky 3 BTs and hope they split up champ and just build decent defensive items and teamfight smartly. Technically you're more of an assassin than a carry but if you chain kills starting from a squishy your E lets you kill everying tanks really well. I would said wriggles is core but after the nerf you can get away with buying with dorans blades. Lifesteal IS good on fiora, though. How do you manage most top lanes? For me it seems to use her passive or to actually deal with your lane opponent you're opening yourself up to be free jungler food. Also have you played vs jax? that shit's hilarious.
Dodging her ulti as jax is pretty satisfying :D Also, anticipating WW ult and dodging every attack with E is pretty nice too 
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On April 21 2012 04:44 gtrsrs wrote: scarra's stream has mashme and lapaka also going against LovelyChris on TF chris is an absolute beast, he's not a real known player but you guys should watch and marvel at his godliness He's not looking so good atm.
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On April 21 2012 04:51 HeroHenry wrote:Show nested quote +On April 21 2012 04:44 gtrsrs wrote: scarra's stream has mashme and lapaka also going against LovelyChris on TF chris is an absolute beast, he's not a real known player but you guys should watch and marvel at his godliness He's not looking so good atm.
yeah holy cow he is having a bad game, i must have jinxed him I'M SORRY CHRIS he's a super nice dude though so i forgive him
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Scarra misclicks again and buys a red elixir. Clicking is too hard.
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Kinda rought matchup for TF no? Plus it's scarra, if you don't gank him 5 times in the first 7 minion waves, he gonna roll
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On April 21 2012 04:54 daemir wrote: Kinda rought matchup for TF no? Plus it's scarra, if you don't gank him 5 times in the first 7 minion waves, he gonna roll TF rapes kass until 6.
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Kass pretty much rapes every other AP mid at 6, except for a select few like LB, Galio
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Didn't see the early game, tuned in when Scarra just hit 6 and seemed to be raping that lane hard.
Damn that was a good sona ult, didn't save them the fight though.
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JBright requests that remove links until they officially go live.
Sry emu.
Neo
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