On April 27 2012 07:06 Haemonculus wrote:
ur the dumbest thing
Show nested quote +
On April 27 2012 06:56 turdburgler wrote:
ap doesnt cap at 1000, ive had more than 1000 before
reported for trolling ;l
ap teemo is the dumbest thing
On April 27 2012 06:16 SnK-Arcbound wrote:
Considering I think that AP actually caps at 1000, it is obviously a "nerf." But no one except veigar builds dfg, so can you nerf an item that no one uses?
On April 27 2012 05:59 Seuss wrote:
This calls for a spreadsheet!
https://docs.google.com/spreadsheet/ccc?key=0Aowpba9laK0vdC0zTlFxWThwSmZWSWhLclBCeEN4N3c
So basically it's a nerf to DFG's active at any reasonable level of AP. But the active isn't all there is to DFG. It seems a lot more straightforward to build, and if you feel like it you can keep delaying completion and building other Blasting Wand items if the opportunity arises.
On April 27 2012 05:41 SnK-Arcbound wrote:
I'm not sure what you're reading, it says it was increased from 3.5% to 4% per 100 ap. That is a .5% buff per 100 ap.
edit: now I see that it was reduced from 30% to 25%. It would take 1000 ap to recoup its changed damage from before. Given the fact that it's actually useful on all the resourceless ap champions, I'd consider it almost a straight buff.
On April 27 2012 05:03 Alaric wrote:
DFG "buff"? Dunno. More AP, no mp5 (less interesting for laning phase/rushing, see: Veigar), and the active was badly nerfed too, you gain 0.5%/100 AP and lose flat 10%, which means 2000 AP needed for the active to be as good as previously.
Edit: tho I can see it on Katarina or Vlad for example now, with her burst and his amplified damage. I liked that mp5 on Swain tho.
DFG "buff"? Dunno. More AP, no mp5 (less interesting for laning phase/rushing, see: Veigar), and the active was badly nerfed too, you gain 0.5%/100 AP and lose flat 10%, which means 2000 AP needed for the active to be as good as previously.
Edit: tho I can see it on Katarina or Vlad for example now, with her burst and his amplified damage. I liked that mp5 on Swain tho.
I'm not sure what you're reading, it says it was increased from 3.5% to 4% per 100 ap. That is a .5% buff per 100 ap.
edit: now I see that it was reduced from 30% to 25%. It would take 1000 ap to recoup its changed damage from before. Given the fact that it's actually useful on all the resourceless ap champions, I'd consider it almost a straight buff.
This calls for a spreadsheet!
https://docs.google.com/spreadsheet/ccc?key=0Aowpba9laK0vdC0zTlFxWThwSmZWSWhLclBCeEN4N3c
So basically it's a nerf to DFG's active at any reasonable level of AP. But the active isn't all there is to DFG. It seems a lot more straightforward to build, and if you feel like it you can keep delaying completion and building other Blasting Wand items if the opportunity arises.
Considering I think that AP actually caps at 1000, it is obviously a "nerf." But no one except veigar builds dfg, so can you nerf an item that no one uses?
ap doesnt cap at 1000, ive had more than 1000 before
On April 27 2012 06:34 Haemonculus wrote:
No AP cap.
Also, DFG #1 item for CAPTAIN TEEMO!
On April 27 2012 06:16 SnK-Arcbound wrote:
Considering I think that AP actually caps at 1000, it is obviously a "nerf." But no one except veigar builds dfg, so can you nerf an item that no one uses?
On April 27 2012 05:59 Seuss wrote:
This calls for a spreadsheet!
https://docs.google.com/spreadsheet/ccc?key=0Aowpba9laK0vdC0zTlFxWThwSmZWSWhLclBCeEN4N3c
So basically it's a nerf to DFG's active at any reasonable level of AP. But the active isn't all there is to DFG. It seems a lot more straightforward to build, and if you feel like it you can keep delaying completion and building other Blasting Wand items if the opportunity arises.
On April 27 2012 05:41 SnK-Arcbound wrote:
I'm not sure what you're reading, it says it was increased from 3.5% to 4% per 100 ap. That is a .5% buff per 100 ap.
edit: now I see that it was reduced from 30% to 25%. It would take 1000 ap to recoup its changed damage from before. Given the fact that it's actually useful on all the resourceless ap champions, I'd consider it almost a straight buff.
On April 27 2012 05:03 Alaric wrote:
DFG "buff"? Dunno. More AP, no mp5 (less interesting for laning phase/rushing, see: Veigar), and the active was badly nerfed too, you gain 0.5%/100 AP and lose flat 10%, which means 2000 AP needed for the active to be as good as previously.
Edit: tho I can see it on Katarina or Vlad for example now, with her burst and his amplified damage. I liked that mp5 on Swain tho.
DFG "buff"? Dunno. More AP, no mp5 (less interesting for laning phase/rushing, see: Veigar), and the active was badly nerfed too, you gain 0.5%/100 AP and lose flat 10%, which means 2000 AP needed for the active to be as good as previously.
Edit: tho I can see it on Katarina or Vlad for example now, with her burst and his amplified damage. I liked that mp5 on Swain tho.
I'm not sure what you're reading, it says it was increased from 3.5% to 4% per 100 ap. That is a .5% buff per 100 ap.
edit: now I see that it was reduced from 30% to 25%. It would take 1000 ap to recoup its changed damage from before. Given the fact that it's actually useful on all the resourceless ap champions, I'd consider it almost a straight buff.
This calls for a spreadsheet!
https://docs.google.com/spreadsheet/ccc?key=0Aowpba9laK0vdC0zTlFxWThwSmZWSWhLclBCeEN4N3c
So basically it's a nerf to DFG's active at any reasonable level of AP. But the active isn't all there is to DFG. It seems a lot more straightforward to build, and if you feel like it you can keep delaying completion and building other Blasting Wand items if the opportunity arises.
Considering I think that AP actually caps at 1000, it is obviously a "nerf." But no one except veigar builds dfg, so can you nerf an item that no one uses?
No AP cap.
Also, DFG #1 item for CAPTAIN TEEMO!
reported for trolling ;l
ap teemo is the dumbest thing
ur the dumbest thing
Best reply, Haemo lol