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What if BW pro's switched to LoL? - Page 2

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daemir
Profile Joined September 2010
Finland8662 Posts
March 30 2012 09:20 GMT
#21
I'd be really interested to hear how these solo super stars would change when suddenly put into a team environment where the outcome of the match wouldn't depends solely on their 18 hour practiced solo mechanics.

How many would turn rager you see on every stream? :D
hunall
Profile Joined April 2010
United States11 Posts
March 30 2012 09:20 GMT
#22
If i were a BW pro i would make the switch to LoL, because the game is more popular thus you can make more money from streaming( easy guarenteed money), also the game has more developer support, and i feel in the future they could switch to DOTA 3 or w/e is the new version more easily then counting on a SC3 not being bad when its the only game in its genre.
Skillwise I think they would all hit plat easy but if they could work effectivly in a teeam enviroment, and deal with it being a new game every other tuesday thats less clear.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
March 30 2012 09:25 GMT
#23
I think what BW has to offer to the LoL scene are not players but the hard practice ethics and the general infrastructure for training. So if BW teams switch over, that will make a huge difference, because they will train better players.

The skill sets themselves at a high level are very different in my opinion. The intense micro skills will help, but without knowing all the abilities, their interactions and what damage to expect from whom, it's hard to make a good plan, no matter how well you can execute it.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
IAMFAPMAN
Profile Joined March 2012
60 Posts
Last Edited: 2012-03-30 09:30:59
March 30 2012 09:30 GMT
#24
so they switch from a game that needs 300-400 apm, extreme multitasking, ect. to a casual comic dota clone?

makes perfect sense.

€: all my friends are playing lol .. and i dont hate it at all .. but this wont get into my head
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-03-30 09:38:15
March 30 2012 09:33 GMT
#25
On March 30 2012 18:16 Shikyo wrote:
I don't think that the skillsets are perfectly comparable...

They might have 300-400 APM but they couldn't utilize most of it. They could get every single lasthit but people get close to that anyway. Only a handful of the top BW players are actually strategic masterminds, many of the midtier and even semi-top tier pros are mostly mechanical and the strategy is very basic and nothing special.

This basically means that, in my opinion, if they were to switch and dominate it would mainly be because of their work ethic and knowledge on how to improve. (Not talking about Flash/JD and co. who are geniuses)


You know absolutely nothing about pro brood war if you think the guys with 300-400 APM aren't fucking geniuses at starcraft and the basics in macro in micro. (I'm talking decision making, zerg worker production, t/p factory timing and expansion timing etc)

Saying "I was only D in BW because my apm was low" is like saying "I'm 1200 in LoL because my team is bad". It's just a denial of your actual skill. I think my mechanics in BW were actually quite good when I played a lot in iccup, at least relative to my skill, but I started playing late and mostly just copied build orders without true understanding of the what's behind them. My "strategy" was the broad strokes like unit comps and things more than real strategy which is a lot more subtle and based on timing and lots of small decisions piled together (a lot like LoL).

The bottom tier pros of BW switched to sc2 and dominated with less time to play. The reason is because they understand elements of the game fundementally and learn them very quickly. SC2 doesn't need that much "APM" but they did really well for a reason.

The reason their "strategy" is basic is because they haven't reached the level where they are making all these tiny decisions correctly with basic strategies, and much much harder with complicating and eccentric build orders.

There is a certain learning curve to LoL because of the amount of champions and basic concepts but coming from the average joe 1200 to 2200 is not going to be overly difficult for any progamer. You won't find progamers stuck in "elo hell"
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 30 2012 09:46 GMT
#26
On March 30 2012 18:20 daemir wrote:
I'd be really interested to hear how these solo super stars would change when suddenly put into a team environment where the outcome of the match wouldn't depends solely on their 18 hour practiced solo mechanics.

How many would turn rager you see on every stream? :D

Probably not one since when you rage, you can't improve.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 30 2012 09:48 GMT
#27
Solo queue is a team environment, it's just you aren't expected to follow any decisions you feel bad in solo queue, so arguments don't erupt as often and people stick to what they think is best, which is sometimes a good thing and sometimes a bad thing.
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
March 30 2012 09:50 GMT
#28
On March 30 2012 18:30 IAMFAPMAN wrote:
so they switch from a game that needs 300-400 apm, extreme multitasking, ect. to a casual comic dota clone?

makes perfect sense.

€: all my friends are playing lol .. and i dont hate it at all .. but this wont get into my head

That has nothing to do with it. If they like playing the game and there is money involved why would they not switch over?


Like I don't really care, just as long as LoL continues to grow. And that BW stays alive as long as possible and if not, then I hope atleast the old BW pros who I loved to watch, get some where.
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 30 2012 09:56 GMT
#29
On March 30 2012 18:33 Slayer91 wrote:
Show nested quote +
On March 30 2012 18:16 Shikyo wrote:
I don't think that the skillsets are perfectly comparable...

They might have 300-400 APM but they couldn't utilize most of it. They could get every single lasthit but people get close to that anyway. Only a handful of the top BW players are actually strategic masterminds, many of the midtier and even semi-top tier pros are mostly mechanical and the strategy is very basic and nothing special.

This basically means that, in my opinion, if they were to switch and dominate it would mainly be because of their work ethic and knowledge on how to improve. (Not talking about Flash/JD and co. who are geniuses)


You know absolutely nothing about pro brood war if you think the guys with 300-400 APM aren't fucking geniuses at starcraft and the basics in macro in micro. (I'm talking decision making, zerg worker production, t/p factory timing and expansion timing etc)

Saying "I was only D in BW because my apm was low" is like saying "I'm 1200 in LoL because my team is bad". It's just a denial of your actual skill. I think my mechanics in BW were actually quite good when I played a lot in iccup, at least relative to my skill, but I started playing late and mostly just copied build orders without true understanding of the what's behind them. My "strategy" was the broad strokes like unit comps and things more than real strategy which is a lot more subtle and based on timing and lots of small decisions piled together (a lot like LoL).

The bottom tier pros of BW switched to sc2 and dominated with less time to play. The reason is because they understand elements of the game fundementally and learn them very quickly. SC2 doesn't need that much "APM" but they did really well for a reason.

The reason their "strategy" is basic is because they haven't reached the level where they are making all these tiny decisions correctly with basic strategies, and much much harder with complicating and eccentric build orders.

There is a certain learning curve to LoL because of the amount of champions and basic concepts but coming from the average joe 1200 to 2200 is not going to be overly difficult for any progamer. You won't find progamers stuck in "elo hell"

Well I was like C+ with 250+ APM but yeah, I think that the skill up to a certain point is mostly mechanical. I've followed pro brood war for years just for the record.

Even A-class players who appear in the proleague often and are considered very good still make poor strategic decisions all the time(Bad engagements, wrong unit compositions despite scouting the opponent, etc.). It's even been said that the korean way to practice brood war is very heavily mechanics-based, where they indeed grind their builds vs the opponent's builds and learn that way. That also is in my opinion clearly the most effective way to learn Brood War.

The ex-SCBW pros who are doing well in SC2 actually are mostly doing it mechanically. Obviously the game "requires" as much APM as you can possibly utilize. There's no cap in that game either, although I'd say that in Brood War it's more essential. APM doesn't equal mechanical skill, though, and they still couldn't utilize most of it in LoL.

For example IM_MVP is mostly a mechanical players. He has some timing attacks at times but those are pretty common builds that your average players could practice and are used just fine. He wins mostly with mechanics and with multitasking. His decisionmaking is decent but it's not spectacular, his selling point is mostly the mechanics. There's numerous players like that in SC2, however less so than in SCBW.

I don't ever recall saying that SCBW pros wouldn't do well in LoL so I really don't get your hostility?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-03-30 10:11:45
March 30 2012 10:09 GMT
#30
Thing is "mechanics" is often thought of as something like playing a piano, where you execute things quickly and in order and suddenly you're a pro. Doesn't work like that, otherwise it would be easier to get pro. Fact is mechanics is also largely knowledge and decision making based.

I followed pro brood war for years also, did I know shit about pro brood war? Fuck no. Jaedong gets lots of units, oov gets lots of units, some people get less units? Why? Fuck knows. This guy is a "macro player" so he gets more units.

If you were C+ with 250 or whatever apm it actually points more to the fact that you don't have a very full understanding of the game. Of course there was this guy ("exalted" I think?) who had liek 400 apm and I beat him with infested terrans and my ZvT wasn't even that good at the time. So he was just spamming but didnt necessarily have "good macro" even if he kept his barracks pumping.

I'm not saying I had a good understanding the game either, all I remember is my brain actually worked out things when I was playing sc2 for the first time and I realized a bunch of shit about how economy works and it would have helped enourmously back in my BW days.
Blurio
Profile Joined March 2011
Germany288 Posts
March 30 2012 10:33 GMT
#31
[image loading]

What do you mean, you only control one of those?
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
March 30 2012 11:19 GMT
#32
On March 30 2012 18:30 IAMFAPMAN wrote:
so they switch from a game that needs 300-400 apm, extreme multitasking, ect. to a casual comic dota clone?

makes perfect sense.

€: all my friends are playing lol .. and i dont hate it at all .. but this wont get into my head


Why would they not switch if the money was good and they enjoy it? Regardless of what people say about how easy LoL is, its still damn fun to play. If you can have a ton of fun, and earn money, why wouldn't they?

I agree with most of whats been said so far about the skill set from BW not really translating over to LoL, but as I mentioned we'd never be able to know for sure unless someone did it. I know I'm not a Korean BW pro, but if I was, considering the growth of LoL and the relatively lacklustre reception for SC2 in Korea, I think LoL would look like a pretty attractive option right now.

Thanks for humouring me guys. I just think its a potentially interesting concept.
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 30 2012 11:25 GMT
#33
On March 30 2012 19:33 Blurio wrote:
[image loading]

What do you mean, you only control one of those?


I found one in that thread:

[image loading]

He will singlehandedly beat an entire team!
CJ Entusman #50! #1 클템 fan TL!
Trowa127
Profile Joined January 2011
United Kingdom1230 Posts
March 30 2012 11:41 GMT
#34
Haha - I think the Flash meme could have a huge number of LoL variations...
Bling, MC, Snute, HwangSin, Deranging (<3) fan. 'Full name - ESP ORTS' Vote hotbid. Vote ESPORTS.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-03-30 12:43:58
March 30 2012 12:00 GMT
#35
Totally unreasonable, i guess many BW players already clench their teeth while playing sc2, now imagine what they would do playing LoL its the feeling when you spend 10 years on doing something and you transition into something that has close to 0 correlation, no. They can aswell switch into their Korean CS-clone, would make the same sense in the long run.

Switching to unrelated games doesnt necessirily mean transitioning skills, fatality playing CS was pretty mediocre, and he was helluva talented... Flash would suck at LoL for a long time and become good player after some time compared to Flash would be good SC2 player and become one of the best/best SC2 player in short time. Compare.

Hiya was pretty upset about his performance in SC2 without training, and he dropped the idea of switching after forgg beat him offracing zerg. Considering forgg was weaker at the point of the switch in BW and he beat Hiya WHILE offracing.

ill correct myself here, even if Flash was a perfect, ideal LoL player, his value would be to huge compared to buying 2 or 3 good players. The crux of team play is, no matter how good you are unless other players are top notch aswell.
Stork[gm]
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
March 30 2012 15:42 GMT
#36
LoL is nothing like BW at all. The skill-sets just don't equate. The only thing top BW pros have that is needed is a high work ethic.
BW is mechanical skill and muscle memory 100% - the decision making comes much later.
In LoL the decision making comes during the ban/pick page.
M5 didn't win IEM because they were quicker/faster/more practiced than the other teams; they won because their strategy was dam good. And unlike BW there's not enough mechanical skill in the game to allow a team to come back from a losing strategy.
If you face Jaedong in a game and you fluke the most ridiculous build order win ever... you'll still lose the game. He'll kill you with drone micro. In LoL games can be over before they start.

I would pit a old school team led bySlayers Boxer against ANY combination of recent OSL/MSL top4 players.
I reckon the Boxer team would win because he's a great leader and he has great strategic depth. That is more important in LoL than ridiculous multi-tasking.
Don't hate the player - Hate the game
Craton
Profile Blog Joined December 2009
United States17288 Posts
March 30 2012 15:48 GMT
#37
I really doubt it'd make much difference. Greatly overemphasizing how much the ability of one game translates to another. Work ethic can get you reasonably good, but it doesn't make you competitive tier. It's like trying to go from one sport to another.
twitch.tv/cratonz
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 30 2012 15:49 GMT
#38
Honestly, LoL is more about strategy than mechanics. The mechanical ceiling is relatively low, but the strategic ceiling (encompassing pick orders, laning strategies, when to gank, when to teamfight, where to ward, etc) is pretty much unlimited.

BW guys tended to create a strategy and practice it till it was second nature. You can do that with playing certain champions, but every game is going to require you to iterate more than the average BW game, not to mention the fact that you're working with other people, who can be unpredictable despite how many times you've played with them.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-03-30 16:00:05
March 30 2012 15:59 GMT
#39
Certainly, being able to perform under pressure and experience with the professional gaming scene helps a lot, though only a small fraction of mechanical skills needed for BW is transferable to LoL. However, I feel like the main issue is that if you already spent so much of your energy becoming professional level at BW, you'd at least be somewhat burnt out, so I wouldn't necessarily say they'd have an advantage.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
March 30 2012 16:19 GMT
#40
a lot of silly responses here.

Yes, people like flash, jaedong, and bisu are great players. But a game like LoL is a lot different than RTS. Also RTS is a single player game, where there is no teamwork, and randomly throwing 5 amazing players on a team doesn't make it the best team.
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