[Patch 1.0.0.136: Lulu] General Discussion - Page 94
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
Shiv.
3534 Posts
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BlackPaladin
United States9316 Posts
On March 28 2012 01:15 pschiu wrote: You have to feed the enemy some kills so that you get more gold when you kill them later. Stronk logic bro. It's how Soniv got to 1800. | ||
gtrsrs
United States9109 Posts
On March 28 2012 00:31 Slayer91 wrote: You walk into melee range, you eat one tick of flamethrower, grats, wave will be pushed for the next forever. Farm at tower. The only way he can harass you is under your tower and even if he wards that's like a free kill for jungler or mid at any time from any direction. You just need enough MR (quints and blues flat at least) that any harass you do take won't kill you. Like you just need to realize that the second he presses Q once you can sit at tower and lose maybe 1-2 cs before it comes to tower. The best he can hope for is that your jungler is always too busy to gank and even then he'll just have a cs advantage. (Although it's hard for rumble to farm under your tower, as soon as his Q is on cd you can do whatever you want and he can't do anything until his CD is up unless you're low enough to ult and chase) I mean, if you die once, I can understand how the lane can snowball. Any time you do anything to him he already has revolver from the kill, and you lose so much hp since you don't have any gold to buy mr or any hp from levels that any time you eat any significant harass he can tower dive you. If the jungler comes and your 20% he double kills because he's fed from kill xp and gold and free farm. However you just need enough mr and sustain to keep dead even until you have enough MR to jump him and then outsustain his revolver or make him low enough for a gank = intsagib. Revolver sustain rumble isn't that high. If you chunk him he can get zoned VERY easily (farming with his E) Theoretically a jungler waiting for counter gank would counter the whole wait for jungler thing, but I've had games where my jungler has sat mid and bot all game getting kills and shit, and I've just sit top even csing with rumble and their jungler at best can push tower 2v1, and other games jungler ganks once fairly early and suddenly rumble is just fucked. 1. rumble impossible to gank because of harpoons and scrap shield. he doesn't need to slow both of you, just one of you; jungler can come from a weird angle but you'll always have to run in a straight line to kill him - he slows you and speeds away zooooooooooooooom 2. once he's level 4, if you go up to get a last hit and the creeps aren't already at your tower, you'll eat an entire flamethrower due to shield + slow 3. flamethrower's insane range means you'll never get to hit a ranged creep under tower. rumble can walk up right behind the ranged creeps, press Q, press S, and stand still and cover an insane area that will zone you completely off ranged creeps and partially off melee creeps, while still being out of tower aggro range 4. if you're anywhere near 60% health or less when your jungler comes to gank, and rumble is already in heating up stage, there's a really good chance he'll get a kill on you when your jungler comes to gank. 5. because of rumble's insane scaling, not dying and just losing in cs to him is simply not an option. all that will happen if you do that is he'll keep you under your tower for 6 waves, back and buy revolver. keep you under your tower for 6 waves, back and buy giant's belt. keep you under your tower, gank your jungler at his buff and pick up a double kill on your jungler and mid. 6. as soon as his Q is on cd you can do whatever you want and he can't do anything until his CD is up unless you're low enough to ult and chase) you make it seem like Q has any sort of significant cooldown, when really it has like 1.2 seconds of downtime from when it ends to when he can hit it again. if he positions himself properly, you won't even be able to get in range to CS in that time.i understand that you have a low opinion of rumble, and everyone understands that i have a high opinion of rumble, but i really, REALLY think you're over simplifying playing against him. you will never outlast or outsustain a rumble as a mana-consuming champ due to the nature of mana v no-mana lanes. | ||
jcarlsoniv
United States27922 Posts
Damn straight. Go 0-4 as Singed top. Once a top tower goes down, run rampant through the map tossing your team on your back. Note: only works if you go 0-4. Anything less or more and you done fucked up | ||
fishinguy
Russian Federation798 Posts
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Cloud
Sexico5880 Posts
I know people will suggest to farm passively and wait for wits end. F that, get boots then phage and out trade him everytime he thinks of being cute with his flames. | ||
Bambipwnsu
Canada698 Posts
On March 28 2012 02:06 Cloud wrote: I always do really well with irelia vs rumble. Don't play passive. As soon as he activates his flamethrower and you're 10 hp below him, you stun him and auto with hiten on and while he's running you hit the creeps to equalize the wave and heal. Honestly I think irelia is a good counter to rumble. I know people will suggest to farm passively and wait for wits end. F that, get boots then phage and out trade him everytime he thinks of being cute with his flames. its a soft counter I think | ||
Slayer91
Ireland23335 Posts
Anyway, Rumble isn't that hard to gank, a jungler with red buff coming from behind (since he's pushing hard to try to deny you, should be able to kill him fine even if you get slowed. You also should be able to survive with above 60% if you have enough MR, but you have to be smart (reactive flash if he ignites and ults you and doesn't run) Like, renekton is much harder to gank and even he's gankable if he tries to push like that, but double dash is one of the hardest things to get around. I guess the argument comes down to your jungler being able to kill him if he's playing agressive as he'd like to. Also keep in mind the "danger zone" is a danger zone for a reason - if he keeps up his heat above 50, it means if he gets ganked and blows everything he's going to overheat and be fucked. It also adds a rhythm to his Q's meaning you can farm inbetween them or jump on him in between them. If harasses under 50 heat isn't a lot weaker. The point of jumping a rumble isn't that you are trying to outlast him over a long period, we're talking in a span of 10 seconds you jump him back off heal a bit and then jump him again when you will win that 1v1. Rumbles tend to not buy potions either so it means you sustain faster even without base sustain skills. | ||
ManyCookies
1164 Posts
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JackDino
Gabon6219 Posts
On March 28 2012 03:06 ManyCookies wrote: Swain free week is so fun. Always OOM, never last hit. And... rushing Hextech/WOTA. I haven't even read a MOBAfire guide that tells you to do that. Your ult heals, so what you want is MORE HEAL! | ||
ManyCookies
1164 Posts
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Shiv.
3534 Posts
Good lord, I really want that thing. | ||
Slayer91
Ireland23335 Posts
On March 28 2012 03:32 ManyCookies wrote: Which to be fair, is the logic on Vlad. Who has health costs, an ability that amplifies healing, a built-in Hourglass, and average AP ratios. Not quite the same, swain heals for damage done by the ult, getting 20% more isn't that much, and his cds are long. Getting more damage increases healing by more than it would on say vlad. | ||
vertigo1
Scotland174 Posts
ult heals him at expense of mana, and the more he kills the more mana he gets. stand in creeps, infinite health and mana. have a dot on your head. umad bro? | ||
mr_tolkien
France8631 Posts
Bans : Aniv Kog Kennen Shaco Olaf Viktor Picks : SK : Ahri, Shen, Janna, Shyv, Morgana (no AD) CLG.eu : Mundo Nunu Trist Renekt Lee (no AP) Wickd (CLG EU) : http://www.own3d.tv/live/18755/CLG_Wickd Ocelote (SK) : http://www.own3d.tv/live/2721/SK_ocelote | ||
Mondeezy
United States1938 Posts
![]() http://www.twitch.tv/mondorocksu# | ||
barbsq
United States5348 Posts
On March 28 2012 04:06 vertigo1 wrote: swain is the ultimate in troll physics. ult heals him at expense of mana, and the more he kills the more mana he gets. stand in creeps, infinite health and mana. have a dot on your head. umad bro? except it's not because you guzzle mana a hell of a lot faster than u regain it from creeps | ||
Node
United States2159 Posts
On March 28 2012 04:17 Mondeezy wrote: Streaming, just tweaked some settings -- if someone could tell me how the quality looks I'd really appreciate it ![]() http://www.twitch.tv/mondorocksu# Can't watch right now, but twitch.tv should automatically record your broadcasts, so you can dick around in a custom game for a few minutes, check the video, and adjust your settings accordingly. | ||
Mogwai
United States13274 Posts
On March 28 2012 04:18 barbsq wrote: except it's not because you guzzle mana a hell of a lot faster than u regain it from creeps speaking of this, do you guys remember that one patch where Chalice stacked with itself and you'd just see like, Kassadin with blue + 5 chalices just blinking around with 20+ stacks of riftwalk 1 shotting people? | ||
Niton
United States2395 Posts
On March 28 2012 04:43 Mogwai wrote: speaking of this, do you guys remember that one patch where Chalice stacked with itself and you'd just see like, Kassadin with blue + 5 chalices just blinking around with 20+ stacks of riftwalk 1 shotting people? I still don't know how they managed to break that, but it was funny as hell. e: Another great (but still broken) thing is that, a long time ago, Evelynn, Twitch and Shaco all used to have a bug where they would destealth when their autoattack animation started, rather than when they dealt damage, making cancelling impossible and allowing twitch reflexes. Eventually, they fixed the bug, but it came back - but only for Shaco. Don't know how you fix a bug the same for 3 champs then unfix it for just one of them. | ||
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