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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
could have a move similar to Gragas drunken rage, where you do a line of coke off of janna's ass.
On April 12 2012 23:17 wintergt wrote:Show nested quote +On April 12 2012 22:56 TheYango wrote:On April 12 2012 22:05 nojitosunrise wrote:This doesn't make them money though  I've already theorized how if they waited like 6 months, properly re-evaluated the game, and then dumped like 10 champions on us at once rather than putting them out every 2 weeks will probably make them more money than releasing the champions one by one. I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people.
actually I think adding champions every 2-3 weeks with ~95 champions already in the game makes it look like they stopped caring about their game. If they weren't focused on money(and I don't blame them for this) they would go deeper into the skin market and slow the champions way down, when you get to 100+ champs which we will be at very soon it's no longer good for the game to add champions at this rate.
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On April 12 2012 22:56 TheYango wrote:Show nested quote +On April 12 2012 22:05 nojitosunrise wrote:This doesn't make them money though  I've already theorized how if they waited like 6 months, properly re-evaluated the game, and then dumped like 10 champions on us at once rather than putting them out every 2 weeks will probably make them more money than releasing the champions one by one. I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people.
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The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Also T-D while a support working like that would be utterly OP due to the gold mechanics the idea of it is awesome tho :p
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United States47024 Posts
On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc.
And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced.
On April 12 2012 23:19 Gorsameth wrote: The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Nah, that depends on how you price the bundling options.
If you release champs week by week, lots of people will save IP for a lot of them. If you release a bunch all at once, most people won't be persistent enough to save for like 3-4 champions worth of IP. So long as you make the bundling options attractive, a lot of people will just say "fuck it" and shell out the cash for them instead.
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On April 12 2012 23:30 TheYango wrote:Show nested quote +On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced. Show nested quote +On April 12 2012 23:19 Gorsameth wrote: The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Nah, that depends on how you price the bundling options. If you release champs week by week, lots of people will save IP for a lot of them. If you release a bunch all at once, most people won't be persistent enough to save for like 3-4 champions worth of IP. So long as you make the bundling options attractive, a lot of people will just say "fuck it" and shell out the cash for them instead. You don't milk cows by letting them stand in the barn for half a year. You milk them every day.
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On April 12 2012 23:30 TheYango wrote:Show nested quote +On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced. We're not talking about what is best for the game to stabilize, we're talking about what would make RIOT the most money. Going from releasing a new champion every 2 weeks to not releasing anything for *half a year* will not achieve that.
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saying it looks like they stopped caring was your argument not ours.
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On April 12 2012 23:47 Slusher wrote: saying it looks like they stopped caring was your argument not ours. The point being that it'll hurt their bottom line..
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On April 12 2012 23:05 Two_DoWn wrote: I did have the BEST idea for a support ever though: a mafia boss character. Think about it. Mafia bosses NEVER actually do their own killing and shit. They just make other people do it. They give them the means and the direction. What does that sound like? A support! And who WOULDNT want to play Michael Corleone?
Give him a passive where he gets bonus gold for every kill on the map (cuz mobsters take a cut), an ability where he throws a horse head at someone, causing an aoe fear (cuz whats more mafia than that), Some sort of buff where he increases damage by giving the teammate a better weapon, the ability to make a teammate invis for like .5 seconds with a speed boost (going into hiding) and an ultimate where he puts a bounty on people, increasing the damage dealt to them and the reward you get (like bounty hunter from dota).
Who WOULDNT want to play that champ, especially if you got the sound set right. Im convinced that 99% of the reason no one plays supports is that they dont WANT to be silly unicorn/satyrs or gay jewlers.
I usually hate your posts but I like every single one of these ideas.
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On April 12 2012 23:36 BlueSpace wrote:Show nested quote +On April 12 2012 23:30 TheYango wrote:On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced. On April 12 2012 23:19 Gorsameth wrote: The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Nah, that depends on how you price the bundling options. If you release champs week by week, lots of people will save IP for a lot of them. If you release a bunch all at once, most people won't be persistent enough to save for like 3-4 champions worth of IP. So long as you make the bundling options attractive, a lot of people will just say "fuck it" and shell out the cash for them instead. You don't milk cows by letting them stand in the barn for half a year. You milk them every day. Actually you let cows stand in the barn for a while without milking them.
This period is called the dry period, and it includes the time between halting of milk removal (milk stasis) and the subsequent calving. Generally, 45 to 50 days is recommended. If less than 40 days, then milk yield in the next lactation will be decreased. [see Swanson 1965; Coppock et al. 1974; Dias and Allaire, 1982.]
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On April 12 2012 23:30 TheYango wrote:Show nested quote +On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc.
The problem with that is the vast majority of players aren't plugged into the community the way we are. There are supposedly 32 million+ players worldwide, but Riot's youtube videos rarely surpass 3 million views even for Champion Spotlights or Patch Previews. Riot could communicate themselves to death during a hypothetical champion hiatus, but they'd be lucky if even 1 in every 5 players was paying attention.
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On April 13 2012 00:01 spinesheath wrote:Show nested quote +On April 12 2012 23:36 BlueSpace wrote:On April 12 2012 23:30 TheYango wrote:On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced. On April 12 2012 23:19 Gorsameth wrote: The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Nah, that depends on how you price the bundling options. If you release champs week by week, lots of people will save IP for a lot of them. If you release a bunch all at once, most people won't be persistent enough to save for like 3-4 champions worth of IP. So long as you make the bundling options attractive, a lot of people will just say "fuck it" and shell out the cash for them instead. You don't milk cows by letting them stand in the barn for half a year. You milk them every day. Actually you let cows stand in the barn for a while without milking them. Show nested quote +This period is called the dry period, and it includes the time between halting of milk removal (milk stasis) and the subsequent calving. Generally, 45 to 50 days is recommended. If less than 40 days, then milk yield in the next lactation will be decreased. [see Swanson 1965; Coppock et al. 1974; Dias and Allaire, 1982.]
Actually! Farmers usually don't keep cows in the barn but on the land during the dry period. Totally relevant and on topic cus alistair.
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On April 12 2012 23:05 Two_DoWn wrote: I did have the BEST idea for a support ever though: a mafia boss character. Think about it. Mafia bosses NEVER actually do their own killing and shit. They just make other people do it. They give them the means and the direction. What does that sound like? A support! And who WOULDNT want to play Michael Corleone?
Give him a passive where he gets bonus gold for every kill on the map (cuz mobsters take a cut), an ability where he throws a horse head at someone, causing an aoe fear (cuz whats more mafia than that), Some sort of buff where he increases damage by giving the teammate a better weapon, the ability to make a teammate invis for like .5 seconds with a speed boost (going into hiding) and an ultimate where he puts a bounty on people, increasing the damage dealt to them and the reward you get (like bounty hunter from dota).
Who WOULDNT want to play that champ, especially if you got the sound set right. Im convinced that 99% of the reason no one plays supports is that they dont WANT to be silly unicorn/satyrs or gay jewlers. The fear should make away from them if they have %50< hp and towards him if %50> hp because then they are desperate.
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On April 13 2012 00:20 Schwopzi wrote:Show nested quote +On April 13 2012 00:01 spinesheath wrote:On April 12 2012 23:36 BlueSpace wrote:On April 12 2012 23:30 TheYango wrote:On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. And I think having a persistent development cycle that's this short is detrimental to the competitive game (we've had this discussion quite a few times on TL). It would be MUCH better for them to transition into a longer release cycle that allows aspects of the game to stabilize between patches, especially since the game is generally pretty balanced. On April 12 2012 23:19 Gorsameth wrote: The problem with giving people 10 champions at once is that they buy 1-2 of those and play them. While if you give them a champion every 2 weeks they will buy all of them.
Nah, that depends on how you price the bundling options. If you release champs week by week, lots of people will save IP for a lot of them. If you release a bunch all at once, most people won't be persistent enough to save for like 3-4 champions worth of IP. So long as you make the bundling options attractive, a lot of people will just say "fuck it" and shell out the cash for them instead. You don't milk cows by letting them stand in the barn for half a year. You milk them every day. Actually you let cows stand in the barn for a while without milking them. This period is called the dry period, and it includes the time between halting of milk removal (milk stasis) and the subsequent calving. Generally, 45 to 50 days is recommended. If less than 40 days, then milk yield in the next lactation will be decreased. [see Swanson 1965; Coppock et al. 1974; Dias and Allaire, 1982.] Actually! Farmers usually don't keep cows in the barn but on the land during the dry period. Totally relevant and on topic cus alistair.
You can't dry off a cow on land the grass provides too much moisture.. It's usually in winter as well so it's too cold and wet.
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On April 13 2012 00:01 Seuss wrote:Show nested quote +On April 12 2012 23:30 TheYango wrote:On April 12 2012 23:17 wintergt wrote: I disagree, I think it's best how they are doing it, hype one champion, then move on to the next and so on. If they do nothing for half a year it'll look like they stopped caring about their game, and then dumping tons of new champions will just confuse people. I don't believe that for a second. It's all about communication during the development process. Getting player input, releasing development blogs, keeping things rotating on the PBE, etc. The problem with that is the vast majority of players aren't plugged into the community the way we are. There are supposedly 32 million+ players worldwide, but Riot's youtube videos rarely surpass 3 million views even for Champion Spotlights or Patch Previews. Riot could communicate themselves to death during a hypothetical champion hiatus, but they'd be lucky if even 1 in every 5 players was paying attention. I think only about 2/3 of total accounts are actually players, maybe less. So many smurfs out there
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accounts total, the majority are probably smurfs, level 30 accounts is mostly 'real' people i think
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I am playing lol mostly because there are amazing cosplay :p anyone else with me?
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On April 12 2012 23:49 wintergt wrote:Show nested quote +On April 12 2012 23:47 Slusher wrote: saying it looks like they stopped caring was your argument not ours. The point being that it'll hurt their bottom line..
However slowing down character introduction would show that they do care about game.
caring about the income =/= caring about the game. (not that I wouldn't do the same thing in their position)
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Unfortunately riot only cares about the esport side of LoL as a marketing strategy... they don't actually care about people mastering the game and all the best teams playing each other.
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On April 13 2012 01:09 robertdinh wrote: Unfortunately riot only cares about the esport side of LoL as a marketing strategy... they don't actually care about people mastering the game and all the best teams playing each other. Great point. Now I want sources and proof.
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