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[LiquidParty] DotA2 Learning Group ^.^ - Page 43

Forum Index > LoL General
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While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together.

Do not compare DotA2 to LoL, you will get banned.

TL LoL veterans know what is expected. Newcomers be warned.

gl hf
caelym
Profile Blog Joined June 2008
United States6425 Posts
August 11 2013 21:44 GMT
#841
yay... Orange didn't give up 5 free kills within 3 minutes this game. Why did Orange picked Windrunner as 2/3? isn't she usually support because she's very useful without items?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 11 2013 21:50 GMT
#842
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.
RIP Ryan Davis / TL or Die / @onlywonderboy
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 11 2013 21:50 GMT
#843
Windrunner is more often played as a 3 position, although she has become far less common since the offlane is dominated by heroes that can jungle or offlane. Windrunner can play any position because while windrunner does scale without items the positioning advantage of a forcestaff is invaluable and is also a good mek carrier.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
August 11 2013 22:01 GMT
#844
Mushi >>> Nav'i

Also Puppey playing some Elementz level support here (okay that's harsh)
/On the C9 Hype Train/@DatFirefly
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 11 2013 22:04 GMT
#845
On August 12 2013 06:50 onlywonderboy wrote:
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.

Buyback had no cooldown a few years back. Imagine that
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 11 2013 22:08 GMT
#846
On August 12 2013 07:04 Qbek wrote:
Show nested quote +
On August 12 2013 06:50 onlywonderboy wrote:
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.

Buyback had no cooldown a few years back. Imagine that

Oh lord, that sounds not fun lol
RIP Ryan Davis / TL or Die / @onlywonderboy
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
August 11 2013 22:12 GMT
#847
uh how did that happen at Roshan?
/On the C9 Hype Train/@DatFirefly
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
August 11 2013 22:12 GMT
#848
Wtf just happened?
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 11 2013 22:14 GMT
#849
Guys. NEVER A CLICK ROSHAN. NEVER EVER.

It's not the first time that happened even. The message about it being denied was added after the first one, people were really confused
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
canikizu
Profile Joined September 2010
4860 Posts
August 11 2013 22:15 GMT
#850
On August 12 2013 06:50 onlywonderboy wrote:
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.

Technically if you know about game mechanic, you most likely not lose that much money from dying.

In Dota2, gold is divided into 2 kinds: reliable and unreliable gold. When you kill/assist heroes/tower, you get reliable gold, any other source of income is counted as unreliable gold. When you die, it will take out your unreliable gold and leave the reliable gold alone. So if you know you're gonna die, you should buy items to use up your unreliable gold and you'll lose nothing from dying. You can sell back items and get half price back after reviving.

And yeah, before this patch, buyback has the same cd as Flash in LoL, and people whine about Flash.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 11 2013 22:17 GMT
#851
On August 12 2013 07:08 onlywonderboy wrote:
Show nested quote +
On August 12 2013 07:04 Qbek wrote:
On August 12 2013 06:50 onlywonderboy wrote:
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.

Buyback had no cooldown a few years back. Imagine that

Oh lord, that sounds not fun lol

NO fun was had, it was changed after people farmed 6 buybacks before pushing
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
August 11 2013 22:20 GMT
#852
On August 12 2013 07:15 canikizu wrote:
Show nested quote +
On August 12 2013 06:50 onlywonderboy wrote:
The more I watch the less I like buybacks. The extended fights are cool but I feel like teams don't get punished enough for dying sometimes. I realize they lose gold for the death and the buyback, but that seems like an easy trade if it means they can keep a tower up and pick up counter kills.

Technically if you know about game mechanic, you most likely not lose that much money from dying.

In Dota2, gold is divided into 2 kinds: reliable and unreliable gold. When you kill/assist heroes/tower, you get reliable gold, any other source of income is counted as unreliable gold. When you die, it will take out your unreliable gold and leave the reliable gold alone. So if you know you're gonna die, you should buy items to use up your unreliable gold and you'll lose nothing from dying. You can sell back items and get half price back after reviving.

And yeah, before this patch, buyback has the same cd as Flash in LoL, and people whine about Flash.


Most of the gold you lose from dying is actually in the time you spent dead where you aren't farming. The gold you lose when you die is pretty negligible. Buying and reselling after you're dead is likely never favorable. If you have that little amount of gold that you're trying to save you should just spend it on dusts or smokes.
I'll always be your shadow and veil your eyes from states of ain soph aur.
caelym
Profile Blog Joined June 2008
United States6425 Posts
August 11 2013 22:21 GMT
#853
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
August 11 2013 22:22 GMT
#854
Looks like Na'Vi will make it to the finals.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:23 GMT
#855
Not going to say I was confident but I had a feeling when Puppy got his BKB somehting like this would happen, OD seems to crumble when a team gets 2-3 bkbs up and running.
Carrilord has arrived.
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
August 11 2013 22:23 GMT
#856
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.
/On the C9 Hype Train/@DatFirefly
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:24 GMT
#857
going with 4 supports + 1, when that 1 is so completely shut down by magic immunity, is kinda an issue.
Carrilord has arrived.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 11 2013 22:25 GMT
#858
Na. Vi.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
August 11 2013 22:25 GMT
#859
404k people on twitch watching DOTA2. Pretty good numbers for *just* Twitch.
/On the C9 Hype Train/@DatFirefly
caelym
Profile Blog Joined June 2008
United States6425 Posts
August 11 2013 22:26 GMT
#860
On August 12 2013 07:23 Amethyst21 wrote:
Show nested quote +
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.
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