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[LiquidParty] DotA2 Learning Group ^.^ - Page 44

Forum Index > LoL General
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While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together.

Do not compare DotA2 to LoL, you will get banned.

TL LoL veterans know what is expected. Newcomers be warned.

gl hf
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-08-11 22:29:29
August 11 2013 22:28 GMT
#861
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.

Puppey proved he had a better understanding of how to draft this version than Mushi. Na'Vi couldn't execute for most of the game, but Orange couldn't break base before they made the game-losing mistakes.

On August 12 2013 07:26 caelym wrote:
Show nested quote +
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.

That's a lesson that Orange failed to learn after watching multiple Chinese teams fall to Alliance rat dota: if you can't break the base, any teamfight advantage you have is meaningless.
Moderator
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 11 2013 22:28 GMT
#862
kyxy plz
God Bless
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:31 GMT
#863
On August 12 2013 07:26 caelym wrote:
Show nested quote +
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:35 GMT
#864
Merlini is wrong here, Puppy put that ground shit (not the black hole) down just as rosh died, so if he had burrowed in his blink would have been disabled.
Carrilord has arrived.
Don_Julio
Profile Blog Joined June 2010
2220 Posts
August 11 2013 22:35 GMT
#865
What happened at the Roshan actually? Some kind of Saint smite fuckup?
caelym
Profile Blog Joined June 2008
United States6429 Posts
Last Edited: 2013-08-11 22:38:36
August 11 2013 22:37 GMT
#866
On August 12 2013 07:31 Slusher wrote:
Show nested quote +
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:39 GMT
#867
On August 12 2013 07:37 caelym wrote:
Show nested quote +
On August 12 2013 07:31 Slusher wrote:
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly get bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.


Na'vi was underfarmed in the first place because of the OD pick.
Carrilord has arrived.
caelym
Profile Blog Joined June 2008
United States6429 Posts
August 11 2013 22:42 GMT
#868
On August 12 2013 07:39 Slusher wrote:
Show nested quote +
On August 12 2013 07:37 caelym wrote:
On August 12 2013 07:31 Slusher wrote:
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly get bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.


Na'vi was underfarmed in the first place because of the OD pick.

you're missing my point... NaVi played that game incredibly bad. People randomly dying, big ults being completely whiffed, overextending, etc etc. And Orange couldn't punish them in any game-winning way.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 11 2013 22:42 GMT
#869
On August 12 2013 07:35 Don_Julio wrote:
What happened at the Roshan actually? Some kind of Saint smite fuckup?

SO you probably already know that Roshan drops an item that grants a free revive. kyxy accidentally ( we think) attacked the item and destroyed it. Lol doesn't have much of a difference, i guess its like a miss-smite but a bit more embarrassing.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
August 11 2013 22:42 GMT
#870
On August 12 2013 07:28 Roffles wrote:
kyxy plz

denying aegis vs get outsmited, which one is worse lol
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 11 2013 22:43 GMT
#871
It was all on track in the end, lvl3 track with 5 players around is 850 gold across the team, and it's reliable gold
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:44 GMT
#872
sorta old at this point but relevant to that game

[image loading]
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-08-11 22:49:17
August 11 2013 22:48 GMT
#873
On August 12 2013 07:42 caelym wrote:
Show nested quote +
On August 12 2013 07:39 Slusher wrote:
On August 12 2013 07:37 caelym wrote:
On August 12 2013 07:31 Slusher wrote:
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly get bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.


Na'vi was underfarmed in the first place because of the OD pick.

you're missing my point... NaVi played that game incredibly bad. People randomly dying, big ults being completely whiffed, overextending, etc etc. And Orange couldn't punish them in any game-winning way.

I'm confused as to what your point is. Orange picked a team focused on early game abuse which was apparently not very good at siegeing towers. Just seems like a flaw in their draft, not Dota as a game.

Edit: I mean I know high ground defense has the advantage, but I guess Orange didn't pick champs to really mitigate that advantage.
RIP Ryan Davis / TL or Die / @onlywonderboy
caelym
Profile Blog Joined June 2008
United States6429 Posts
August 11 2013 22:54 GMT
#874
On August 12 2013 07:48 onlywonderboy wrote:
Show nested quote +
On August 12 2013 07:42 caelym wrote:
On August 12 2013 07:39 Slusher wrote:
On August 12 2013 07:37 caelym wrote:
On August 12 2013 07:31 Slusher wrote:
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly get bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.


Na'vi was underfarmed in the first place because of the OD pick.

you're missing my point... NaVi played that game incredibly bad. People randomly dying, big ults being completely whiffed, overextending, etc etc. And Orange couldn't punish them in any game-winning way.

I'm confused as to what your point is. Orange picked a team focused on early game abuse which was apparently not very good at siegeing towers. Just seems like a flaw in their draft, not Dota as a game.

Edit: I mean I know high ground defense has the advantage, but I guess Orange didn't pick champs to really mitigate that advantage.

I think I'm just complaining and bitching lol. I just get really annoyed when teams get away with bad play because of the inherent nature of the game and meta.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 11 2013 22:55 GMT
#875
LOL is no different, the deficits you can come from behind with if someone walks into your trap with an AoE comp, are just as silly.
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 11 2013 23:06 GMT
#876
On August 12 2013 07:54 caelym wrote:
Show nested quote +
On August 12 2013 07:48 onlywonderboy wrote:
On August 12 2013 07:42 caelym wrote:
On August 12 2013 07:39 Slusher wrote:
On August 12 2013 07:37 caelym wrote:
On August 12 2013 07:31 Slusher wrote:
On August 12 2013 07:26 caelym wrote:
On August 12 2013 07:23 Amethyst21 wrote:
On August 12 2013 07:21 caelym wrote:
Dota's siege mechanics are so hard I just feel that Orange deserves to win this game, but their comp can't siege at all.


Eh, people better at this game than me have said that Nav'i have a better lategame team - they simply got to the point where they had enough items and levels to win the teamfights, regardless of the 10k gold lead that Orange had.

I understand that NaVi has the better late game heroes, it's just that Orange couldn't even lay siege before NaVi got their items.


it's a tradeoff for their draft, look at Na'vi vs Alliance game 2 where they did basically the same thing, they dominated the early game but couldn't do anything but let Alliance crawl back in once they got all towers outside of their base.

that's not a tradeoff at all. that's just "let's put on a show until their PL/naix/AM wins the game". There should be more risk for the team that's turtling. Like it just feels wrong if being up 4 towers, 2 core items means nothing. I'm mostly get bothered by this game because NaVi played so sloppy and got away with it like it was nothing. Alliance played their game much crisper and didn't feed 20 kills.


Na'vi was underfarmed in the first place because of the OD pick.

you're missing my point... NaVi played that game incredibly bad. People randomly dying, big ults being completely whiffed, overextending, etc etc. And Orange couldn't punish them in any game-winning way.

I'm confused as to what your point is. Orange picked a team focused on early game abuse which was apparently not very good at siegeing towers. Just seems like a flaw in their draft, not Dota as a game.

Edit: I mean I know high ground defense has the advantage, but I guess Orange didn't pick champs to really mitigate that advantage.

I think I'm just complaining and bitching lol. I just get really annoyed when teams get away with bad play because of the inherent nature of the game and meta.


Don't worry I'm there with you. Super pissed off that they can get away with that win.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-08-11 23:14:02
August 11 2013 23:11 GMT
#877
The complaints about Chen/Pudge combo I can understand, but OD would be complete bullshit if he was any good at sieging.

then they didn't draft any right click damage to speak of, this just isn't a problem I'm sorry Orange's draft was such a one trick pony.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 11 2013 23:29 GMT
#878
lol Dendi
RIP Ryan Davis / TL or Die / @onlywonderboy
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 11 2013 23:30 GMT
#879
On August 12 2013 08:29 onlywonderboy wrote:
lol Dendi

What a great guy
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
canikizu
Profile Joined September 2010
4860 Posts
August 11 2013 23:31 GMT
#880
On August 12 2013 08:11 Slusher wrote:
The complaints about Chen/Pudge combo I can understand, but OD would be complete bullshit if he was any good at sieging.

then they didn't draft any right click damage to speak of, this just isn't a problem I'm sorry Orange's draft was such a one trick pony.

Orange isn't a one trick pony one, they are the team that have the most diverse strat in this TI3. Navi on the other hand instantlock Lifestealer+Puck every single game they can... that combo is just so silly and it doesn't even require that much teamwork.
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