+ Show Spoiler +
No I don't actually think that will happen, but with morello you never know.
Forum Index > LoL General |
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content. Thanks. Happy Gaming. | ||
HazMat
United States17077 Posts
March 15 2012 14:01 GMT
#3221
+ Show Spoiler + No I don't actually think that will happen, but with morello you never know. | ||
warscythes
365 Posts
March 15 2012 14:02 GMT
#3222
On March 15 2012 23:01 TheYango wrote: They could revert the creep aggro mechanics to the way they were before we could leash jungle camps. Wouldn't that be annoying instead of actually helpful? EDIT: Wait I lied, I just woke up so brain is not working right yet. I think what I meant is that wouldn't this change create more annoying situations than "fixing" the problem? | ||
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TheYango
United States47024 Posts
March 15 2012 14:04 GMT
#3223
On March 15 2012 23:02 warscythes wrote: Show nested quote + On March 15 2012 23:01 TheYango wrote: They could revert the creep aggro mechanics to the way they were before we could leash jungle camps. Wouldn't that be annoying instead of actually helpful? It means junglers finish their first buff with lower HP, so ganking is riskier. Any buff to the camp's defense/damage dealing ability doesn't actually accomplish this because with any team that has half a brain, the jungler should get enough help that he can smite it and leave, taking at most 2-3 hits from the buff. If you want to buff the camp's baseline stats in a meaningful way, you have to take leashing out of the game first. | ||
red_
United States8474 Posts
March 15 2012 14:06 GMT
#3224
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Two_DoWn
United States13684 Posts
March 15 2012 14:07 GMT
#3225
Exp change doesnt matter because you would need to cut exp from EVERY camp so that you couldnt do wraiths and then red and still get level 2. You cant actually change EXP values for hitting level 2 without completely destroying the ability to level in the jungle. | ||
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TheYango
United States47024 Posts
March 15 2012 14:08 GMT
#3226
On March 15 2012 23:07 Two_DoWn wrote: I doubt very much they would remove leashes. It makes a lot of junglers way worse, and makes it much harder to jungle, especially without full runes (the whole point of the jungle remake in the first place). They could buff the healing sigils to compensate. The idea would be to make it riskier to gank immediately with your first buff, but that the damage you take on buffs gets evened out once you've done several small camps. | ||
Gondlem
Australia642 Posts
March 15 2012 14:21 GMT
#3227
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Two_DoWn
United States13684 Posts
March 15 2012 14:25 GMT
#3228
On March 15 2012 23:08 TheYango wrote: Show nested quote + On March 15 2012 23:07 Two_DoWn wrote: I doubt very much they would remove leashes. It makes a lot of junglers way worse, and makes it much harder to jungle, especially without full runes (the whole point of the jungle remake in the first place). They could buff the healing sigils to compensate. The idea would be to make it riskier to gank immediately with your first buff, but that the damage you take on buffs gets evened out once you've done several small camps. I dont think this would help. You are already talking about quite a few junglers hitting 50% health with a bad pull (ls, for example, gets pretty damn low on red without a large ammount of help). You cant make that worse and still expect a jungle to function. | ||
ihasaKAROT
Netherlands4730 Posts
March 15 2012 14:34 GMT
#3229
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TheYango
United States47024 Posts
March 15 2012 14:35 GMT
#3230
On March 15 2012 23:25 Two_DoWn wrote: Show nested quote + On March 15 2012 23:08 TheYango wrote: On March 15 2012 23:07 Two_DoWn wrote: I doubt very much they would remove leashes. It makes a lot of junglers way worse, and makes it much harder to jungle, especially without full runes (the whole point of the jungle remake in the first place). They could buff the healing sigils to compensate. The idea would be to make it riskier to gank immediately with your first buff, but that the damage you take on buffs gets evened out once you've done several small camps. I dont think this would help. You are already talking about quite a few junglers hitting 50% health with a bad pull (ls, for example, gets pretty damn low on red without a large ammount of help). You cant make that worse and still expect a jungle to function. I mean, the laners can help with the buff still, it's just that you don't get like a free 3-4 seconds where the buff isn't hitting anybody. | ||
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Kipsate
Netherlands45349 Posts
March 15 2012 14:39 GMT
#3231
playing Sona jungle lol. | ||
Diks
Belgium1880 Posts
March 15 2012 14:39 GMT
#3232
On March 15 2012 23:34 ihasaKAROT wrote: What you guys think will happen to Fiora in the next patch? Nerf, buff, stay same? I'm pretty she'll stay the same. She's not picked in competitive games so it's too tough to balance right now imo. | ||
Two_DoWn
United States13684 Posts
March 15 2012 14:42 GMT
#3233
But if you dont want to get level 2 ganked, just buy a damn ward when you go top lane. Or get your support to ward for you. Its not like every jungle can level 2 gank effectivly anyway. | ||
Mogwai
United States13274 Posts
March 15 2012 14:44 GMT
#3234
On March 15 2012 23:42 Two_DoWn wrote: Meh. I just dont think there is a good way to fix it without making the jungling significantly worse (or harder (which Riot definitly doesnt want)). But then again, they did push through the jungle remake, so anything is possible. But if you dont want to get level 2 ganked, just buy a damn ward when you go top lane. Or get your support to ward for you. Its not like every jungle can level 2 gank effectivly anyway. opening a ward in top lane is frequently enough to cost you the lane anyway, lol. top lane is the fucking worst, god I hate it so much. | ||
Two_DoWn
United States13684 Posts
March 15 2012 14:47 GMT
#3235
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turdburgler
England6749 Posts
March 15 2012 14:50 GMT
#3236
On March 15 2012 23:44 Mogwai wrote: Show nested quote + On March 15 2012 23:42 Two_DoWn wrote: Meh. I just dont think there is a good way to fix it without making the jungling significantly worse (or harder (which Riot definitly doesnt want)). But then again, they did push through the jungle remake, so anything is possible. But if you dont want to get level 2 ganked, just buy a damn ward when you go top lane. Or get your support to ward for you. Its not like every jungle can level 2 gank effectivly anyway. opening a ward in top lane is frequently enough to cost you the lane anyway, lol. top lane is the fucking worst, god I hate it so much. says this, first picks wukong constantly lololool :D On March 15 2012 23:35 TheYango wrote: Show nested quote + On March 15 2012 23:25 Two_DoWn wrote: On March 15 2012 23:08 TheYango wrote: On March 15 2012 23:07 Two_DoWn wrote: I doubt very much they would remove leashes. It makes a lot of junglers way worse, and makes it much harder to jungle, especially without full runes (the whole point of the jungle remake in the first place). They could buff the healing sigils to compensate. The idea would be to make it riskier to gank immediately with your first buff, but that the damage you take on buffs gets evened out once you've done several small camps. I dont think this would help. You are already talking about quite a few junglers hitting 50% health with a bad pull (ls, for example, gets pretty damn low on red without a large ammount of help). You cant make that worse and still expect a jungle to function. I mean, the laners can help with the buff still, it's just that you don't get like a free 3-4 seconds where the buff isn't hitting anybody. they could make the base stats of the buff monsters much higher, but delay their scaling. making it 'impossible' to deal with at level 1. the 'ridiculous' part, imo, about low level ganks is that someone can kill their blue/red buff and be level 2 instantly bot lane wont be level 3 for at least a whole minute, they can afford to camp that lane for a long time without becoming too weak to be likely to kill stuff. if people had to start with smaller camps, maybe burn their first smite on big wraith and be unable to take on blue until next smite, it would stop that ridiculous xp boost the jungler sees in the first 4 minutes of the game, delaying it a bit. or, they could reduce the xp from big monsters, and redistribute through the jungle. | ||
spinesheath
Germany8679 Posts
March 15 2012 14:50 GMT
#3237
On March 15 2012 23:47 Two_DoWn wrote: Anyone know of an own3d stream that has the late night carry show? Apparently ustream doesnt work at my work. The stream seems to have died. It worked for a while, but then suddenly it froze and I can't seem to get it working again. | ||
Alaric
France45622 Posts
March 15 2012 14:53 GMT
#3238
On March 15 2012 23:50 turdburgler wrote: Show nested quote + On March 15 2012 23:44 Mogwai wrote: On March 15 2012 23:42 Two_DoWn wrote: Meh. I just dont think there is a good way to fix it without making the jungling significantly worse (or harder (which Riot definitly doesnt want)). But then again, they did push through the jungle remake, so anything is possible. But if you dont want to get level 2 ganked, just buy a damn ward when you go top lane. Or get your support to ward for you. Its not like every jungle can level 2 gank effectivly anyway. opening a ward in top lane is frequently enough to cost you the lane anyway, lol. top lane is the fucking worst, god I hate it so much. says this, first picks wukong constantly lololool :D It's called love/hate. | ||
koreasilver
9109 Posts
March 15 2012 14:53 GMT
#3239
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yazu
United States255 Posts
March 15 2012 14:53 GMT
#3240
On March 15 2012 23:44 Mogwai wrote: Show nested quote + On March 15 2012 23:42 Two_DoWn wrote: Meh. I just dont think there is a good way to fix it without making the jungling significantly worse (or harder (which Riot definitly doesnt want)). But then again, they did push through the jungle remake, so anything is possible. But if you dont want to get level 2 ganked, just buy a damn ward when you go top lane. Or get your support to ward for you. Its not like every jungle can level 2 gank effectivly anyway. opening a ward in top lane is frequently enough to cost you the lane anyway, lol. top lane is the fucking worst, god I hate it so much. To win top lane every time and have fun play RNG critplank. Never lose heuhehuehuehu. Not even joking. | ||
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