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[Patch 1.0.0.134: Nautilus] General Discussion - Page 116

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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 23 2012 00:02 GMT
#2301
Fun champ = (tanky) Alistar or Orianna. They are really funny to play :D
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 23 2012 00:03 GMT
#2302
On February 23 2012 08:15 wei2coolman wrote:
Show nested quote +
On February 23 2012 07:58 Requizen wrote:
On February 23 2012 07:51 Juicyfruit wrote:
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.


I just don't think you're going to find 2 champs with kits that are that close, period. Yes, they're not exactly the same, but they both fill a similar/the same role (CC oriented tank that can jungle), and have kits that do pretty much the same thing, with the only huge difference being the effective use of ultimates. That's pretty close, close enough to compare.

They're both strong and distinct, but if someone was like "Hey Req, what champion is a lot like Sejuani?", I'd be like, "Well Nautilus is pretty similar".

Really? I would compare sej more to amumu, her kit anyways.

Nautalus is more or less similar to malphite imo.

The main problem with sej and naut, is that they're tanks with so-so damage, but no one wants to build pure tank, so everyone builds AP bruiser, and then they wonder why they suck balls with champs like naut and sej.

I love playing ap amumu as much as the next guy, but lets face it, pure tank amumu is simply just more effective in a teamcomp, than ap amumu. Same applies to naut and sej.
.
Hmm tanks with ap ratios, both like amumu. But amumu has amazing cd scaling with his abilities compared to other champions. W scales against the enemy hp. Focusing mummy gets his E off cd faster. When your abilities deal more damage based on the enemy doing things you have damn good abilities.

I think in comparing them you can more easily see the reasons why naut and sejuani are bad compared to amumu instead of seeing why they could be played similarly.

Also I love amumu. Yordles are short and cute, and he's the saddest little mummy ever.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
February 23 2012 00:04 GMT
#2303
What a silly discussion. Everyone feels different about how fun champs are. I for one LOVE playing Vlad but I know many people that find him super boring.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-02-23 00:06:28
February 23 2012 00:05 GMT
#2304
Amumu's AP ratios are also stupidly good. If you get fed for any reason you can just grab a NLR and/or build an Abyssal and suddenly the enemy team melts when you Q->Ult->E. Nautilus and Sejuani's AP ratios are fairly meh.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Agnosthar
Profile Joined August 2010
631 Posts
February 23 2012 00:06 GMT
#2305
On February 23 2012 08:36 TheYango wrote:
Show nested quote +
On February 23 2012 08:16 WirelessWaffle wrote:
Not including supports who do you guys think are the most boring champions?

Hasn't this question been asked like 2-3 times before?

Anyway, my answer still hasn't changed. Sion is still boring as fuck.


Going to agree with Sion being boring as hell.

I also find Brand to be one of the most dull champions I've played, he just doesn't do it for me.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
February 23 2012 00:19 GMT
#2306
If they wanted to make a permanent stealth character, why don't they just do something like:

"Once you enter X range of an enemy champion, you gain a Y% speed boost and exit stealth. You will re-enter stealth after Z seconds out of range of an enemy champion."

This makes it so that you can't camp lanes that people are sitting in, people still get something of a chance to react to a gank without dropping a pink in the middle of the lane, and the champion still keeps the flavour of being stealthy and sneaky because they avoid wards and can run around the map mostly unseen. Then, you just have to tweak the range where they come out of stealth and the speed boost, so that it's not a free kill, but they still become visible slightly after coming into the lane, so they're slightly differentiated and more dangerous than just a normal gank.

This is just an idea, but I think it could be interesting, to be able to introduce longer/permanent stealth champs.

As for fun champs, I think Lux, Ahri, Blitz, Shyv, Teemo, Swain, Udyr, Janna, and Skarner are all pretty fun to play. Basically anything where you have a lot of skillshots, or can dive into people and have fun. Teemo I just find hilarious for some reason. :p
you gotta dance
ninjakingcola
Profile Joined March 2011
United States405 Posts
February 23 2012 00:27 GMT
#2307
I'd actually say Naut is like a mix of Blitz, Mumu, and J4. Sej seems more like a mix of Tryn, Mumu, and Leona.
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 23 2012 00:28 GMT
#2308
3 dorans wriggles pd mf is really strong. Even after being behind in farm (had a nautilus support who didnt buy wards and just sat there in lane doing basicly nothing) i was able to trade favorably with their tristana (even killed her once when i got my wriggles). this champ works very well for me. Her ult is also a nice and safe way to start a 5on5 with if you position well and your team initiated. Often you can get the enemy ap carry or some other soft target with it from a safe distance. works well with galio. Her weakness is the lack of a disengagement tool but she often trades favorably against junglers at least. I think mf right now is a good pick for ppl who suck at AD carry like me, or noobies who want to learn their first ad carry as long as you build her early game oriented though.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ryrk
Profile Joined May 2011
United States82 Posts
February 23 2012 00:29 GMT
#2309
For stealth, what if you just removed their icon from the minimap. One could still see them if you happened to glance over in that location, but now one can't just rely on the minimap along with wards to make oneself immune to ganks.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 23 2012 00:32 GMT
#2310
Fastest way to fix stealth would just be to have it be on a 30 second timer that got progressively faster as you got near champions. You can still sneak around the map, you just cant spend all day setting up a gank.

Like if you get close to someone, it ticks down 5 seconds for every 1 actual second.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ninjakingcola
Profile Joined March 2011
United States405 Posts
February 23 2012 00:33 GMT
#2311
So does anyone else think they should have "Baller" skins for champs like Jarman, Ori, Grag, and Ziggs?
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 23 2012 00:44 GMT
#2312
On February 23 2012 09:03 SnK-Arcbound wrote:
Show nested quote +
On February 23 2012 08:15 wei2coolman wrote:
On February 23 2012 07:58 Requizen wrote:
On February 23 2012 07:51 Juicyfruit wrote:
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.


I just don't think you're going to find 2 champs with kits that are that close, period. Yes, they're not exactly the same, but they both fill a similar/the same role (CC oriented tank that can jungle), and have kits that do pretty much the same thing, with the only huge difference being the effective use of ultimates. That's pretty close, close enough to compare.

They're both strong and distinct, but if someone was like "Hey Req, what champion is a lot like Sejuani?", I'd be like, "Well Nautilus is pretty similar".

Really? I would compare sej more to amumu, her kit anyways.

Nautalus is more or less similar to malphite imo.

The main problem with sej and naut, is that they're tanks with so-so damage, but no one wants to build pure tank, so everyone builds AP bruiser, and then they wonder why they suck balls with champs like naut and sej.

I love playing ap amumu as much as the next guy, but lets face it, pure tank amumu is simply just more effective in a teamcomp, than ap amumu. Same applies to naut and sej.
.
Hmm tanks with ap ratios, both like amumu. But amumu has amazing cd scaling with his abilities compared to other champions. W scales against the enemy hp. Focusing mummy gets his E off cd faster. When your abilities deal more damage based on the enemy doing things you have damn good abilities.

I think in comparing them you can more easily see the reasons why naut and sejuani are bad compared to amumu instead of seeing why they could be played similarly.

Also I love amumu. Yordles are short and cute, and he's the saddest little mummy ever.

Sej's scales with her health, which is usually better. because Sej generally has more health than most champions, especially if you build her health heavy. So she ends up doing equivalent W dmg to amumu's tear. I did the math in the sejuani thread.
liftlift > tsm
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-02-23 01:05:45
February 23 2012 01:00 GMT
#2313
didn't there used to be a thread that linked to each champion thread in the subforum? Can't find it now...

do we... do we even have a sejuani thread? I'm so confused.

EDIT: ok found the sej thread. still... we need an index.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
February 23 2012 01:02 GMT
#2314
On February 23 2012 09:44 wei2coolman wrote:
Show nested quote +
On February 23 2012 09:03 SnK-Arcbound wrote:
On February 23 2012 08:15 wei2coolman wrote:
On February 23 2012 07:58 Requizen wrote:
On February 23 2012 07:51 Juicyfruit wrote:
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.


I just don't think you're going to find 2 champs with kits that are that close, period. Yes, they're not exactly the same, but they both fill a similar/the same role (CC oriented tank that can jungle), and have kits that do pretty much the same thing, with the only huge difference being the effective use of ultimates. That's pretty close, close enough to compare.

They're both strong and distinct, but if someone was like "Hey Req, what champion is a lot like Sejuani?", I'd be like, "Well Nautilus is pretty similar".

Really? I would compare sej more to amumu, her kit anyways.

Nautalus is more or less similar to malphite imo.

The main problem with sej and naut, is that they're tanks with so-so damage, but no one wants to build pure tank, so everyone builds AP bruiser, and then they wonder why they suck balls with champs like naut and sej.

I love playing ap amumu as much as the next guy, but lets face it, pure tank amumu is simply just more effective in a teamcomp, than ap amumu. Same applies to naut and sej.
.
Hmm tanks with ap ratios, both like amumu. But amumu has amazing cd scaling with his abilities compared to other champions. W scales against the enemy hp. Focusing mummy gets his E off cd faster. When your abilities deal more damage based on the enemy doing things you have damn good abilities.

I think in comparing them you can more easily see the reasons why naut and sejuani are bad compared to amumu instead of seeing why they could be played similarly.

Also I love amumu. Yordles are short and cute, and he's the saddest little mummy ever.

Sej's scales with her health, which is usually better. because Sej generally has more health than most champions, especially if you build her health heavy. So she ends up doing equivalent W dmg to amumu's tear. I did the math in the sejuani thread.

Sej has more soft cc than amumu. Also amumu's ult has a bit more usability since it's 360 degress around amumu so you can grab people in front and behind you, compared to the aoe on the target you hit (amumu's ult being almost identical to a stun since it does all the important things, rooting and stopping them from using a teleport). Sej w requires you to build hp, which isn't always the optimal Ehp item, while amumu gets his damage for free when the opponent buys items. Also amumu's free flat 10 ad reduced damage is pretty nice. Also her q is 400 range shorter. I can see the similarities in damage from her ratios, but amumu is just getting free damage or damage reduction while sej gets slows.

I'm just a big fan of amumu though. And comparing a skill that gains damage based on how much gold your opponents have spent is quite different from one that gains damage when you spend gold (similar to veigar except without the crazy yordle attatched).
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
February 23 2012 01:07 GMT
#2315
I find Vayne boring as hell to play, but that's just me.

As for Stealth, the problem they face is this: Being visible to enemies while "invisible" is 100% worthless. It's the Invisible Boy from Mystery men, taking away both the escape and initiate ability of being invisible. That's not a solution, that's a direct nerf. Would also have some weird effects on Vayne, Shaco, Wukong, and Akali.

You can counter Jungle Twitch in 1 easy step: Invade his red.

Alternately, normal ward placement. Because if Twitch/Eve is level 3 and has 2 levels in Stealth, to position best for the gank, they are going to walk PAST the ward and Stealth. They then have another 10 second cooldown before going invisible again, and either no kill move, or no slow. Another hint is to place a pink ward that is not seen by the other team. If a stealth charecters knows where it is, they'll avoid it or only fight when you'd die anyway. If they don't, free initiation on them. They can't fight back until they react.
I'm From Canada, so they think I'm slow, eh?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
February 23 2012 01:10 GMT
#2316
On February 23 2012 09:33 ninjakingcola wrote:
So does anyone else think they should have "Baller" skins for champs like Jarman, Ori, Grag, and Ziggs?


How can you have a basketball theme for skins without making one for Master Yi? Or Malphite?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
bmn
Profile Joined August 2010
886 Posts
February 23 2012 01:24 GMT
#2317
I find Vayne and ranged AD carries in general very boring to play; excluding Ezreal, just because I enjoy spamming his skill shots/blink.
I find Gragas very boring too, not sure why. Probably because you just stand around and Q every now and then.

Most fun: Rumble, because you play very aggressively, but it puts you at risk too, so you need to know when to retreat (unlike, say, Yorick, who just spams from a safe range).
Also Orianna, because it's so damn satisfying to use your ball effectively during laning/combat (and I find it satisfying because it's hard).
Craton
Profile Blog Joined December 2009
United States17281 Posts
February 23 2012 01:34 GMT
#2318
Stealth causes claustrophobia. It prevents you from ever going aggressive in lane unless you already know where they are. Even with a pink ward there's a limit to what you can do because of how easily someone with stealth can get behind you. It's impossible to ward against an incoming gank and thus the only thing you could do was create a "safe" area in front of your tower that you never left. Past the laning phase it prevents you from doing anything unless you're in a large group or have an oracles, but even then only if you're strong enough to deal with said stealthed player.

For all these negative effects on gameplay, what benefits did it offer? Essentially nothing. I suspect that the real reason the stealth rework has been extended for so long is that their idea of stealthed champs ignoring wards and only being visible when near a champion (but at a reduced range) still suffers from basically every problem mentioned above. As a result, they've been forced to keep trying new approaches, but evidently not with much success. Ideally they'll just scrap the idea of permanent stealth altogether. I'd like to see all forms of stealth completely removed, but that's unlikely.
twitch.tv/cratonz
Eiii
Profile Blog Joined April 2009
United States2566 Posts
February 23 2012 01:44 GMT
#2319
Honestly, I'm a pretty big fan of how Shaco uses stealth. Thanks to its short duration and big fat warning smoke, he's not able to sneak around and just kind of secretly camp a lane until the time is right like twitch can, but the ability is still useful as stealth! Being able to disappear for a few seconds and teleport has a lot of awesome uses in-game, and gives shaco a really unique flavor.

I need to start playing that guy, actually. Seems like one of the most fun champs.
:3
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-02-23 01:50:25
February 23 2012 01:49 GMT
#2320
Just have all stealth be similar to shaco, vayne, etc. Short stealth, gives you a bonus effect. zzz Then even can have her stun back, twitch will still have his AS steroid, etcetc. Never saw a huge problem with stealth. -_-
"Your full potential does not matter if you do not use all 100% of it."
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