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[Patch 1.0.0.134: Nautilus] General Discussion - Page 114

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 22 2012 22:28 GMT
#2261
I think it's more fair to compare Sejuani to Amumu than Nautilus. Nautilus is strong, of course, but he has his weaknesses. I wouldn't call his ultimate "reliable" because it's so damn slow that unless your whole team lines up for it, it's just going to end up in a counterinitation while whoever you stun cleanses out of it.
Treadmill
Profile Joined July 2010
Canada2833 Posts
February 22 2012 22:33 GMT
#2262
On February 23 2012 07:11 Zdrastochye wrote:
Show nested quote +
On February 23 2012 07:09 Requizen wrote:
Naut's ult just feels better to me compared to Sej's. The stun isn't teamwide, sure, but you can focus someone with it and knock up the entire team along the way, and since it's targeted, it's much more reliable. He also feels much naturally tankier than she does with his shield being what it is.

It's kind of sad, Sejuani sounded interesting, but she feels like she's just somewhere between Shy and Naut with no real strengths to separate her from either.


If you miss her ult I'm sorry but you fucking suck. And she does have something that separates her, an aoe stun on a range, that's significantly better than Leona's.

Sejuani's ult also has a cooldown twice as long as Leona's. Its all well and good to talk about how great her ult is but its cooldown is really long.
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2012-02-22 22:36:37
February 22 2012 22:35 GMT
#2263
The ult is a knockup and used as a setup for your hook and slow, so let them waste their cleanse on it. Much like other tank abilities, you can screw your team by using it to initiate poorly. That doesn't make the ability itself bad, but it certainly doesn't make it unreliable. It will always hit, whether or not you should follow up on it is an independent factor.

Considering how low is damage is and how much constant CC + free tankiness he has, the Sejuani comparison is much more appropriate than Amumu.
twitch.tv/cratonz
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 22 2012 22:35 GMT
#2264
On February 23 2012 07:28 Juicyfruit wrote:
I think it's more fair to compare Sejuani to Amumu than Nautilus. Nautilus is strong, of course, but he has his weaknesses. I wouldn't call his ultimate "reliable" because it's so damn slow that unless your whole team lines up for it, it's just going to end up in a counterinitation while whoever you stun cleanses out of it.

Does cleanse remove the ult, or just the stun afterward?

Either way, that's kind of a stretch, imo. Not everyone has a cleanse or will build a QSS simply to counter your one ability. Furthermore, I don't really use it as an initiate anyway. I save it for once the fight starts, relying on my QE to initiate, grab someone out of position, and slow, then save my Ult for when we're ready to demolish the carry. By that point, many people are clumped up and not focusing on your ult. The CC is much better as a team disruption than an introduction ability.

Plus, I wouldn't call it slow. Didn't you see the video of the speed test Yi trying to outrun it? With highlander, mob boots, PD, and Dom speed shrine, he couldn't get away for more than a couple seconds. I doubt a carry is going to see it and immediately reposition their entire team to dodge that.
It's your boy Guzma!
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 22 2012 22:36 GMT
#2265
The biggest problem with Sej's kit is that her laning's not that good and her jungling takes far too long to kit in. Her W scales really hard, but it's just so awful at early levels that it gimps her too much. While her overall kit may not be worse than Naut's, the problem is that Naut can actually make stuff happen early on while Sej is struggling to just get exp from clearing camps. And even after that Sej's damage output is horrendous until she gets a lot of items/hp.
Craton
Profile Blog Joined December 2009
United States17274 Posts
February 22 2012 22:39 GMT
#2266
Displacement affects have two parts: the knock you up/away part and the CC afterwards. Cleanse/Tenacity only work on the latter.
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 22 2012 22:40 GMT
#2267
Nautilus basically has everything Sejuani has, and then some. They have similar clear speeds, but Nautilus uses less mana and incurs less damage. They have similar amounts of CC, but hard CC is usually better for ganks and that's Nautilus' forte. Nautilus' mobility is at least equivalent to Sejuani, and arguably better (with Philo he can easily afford to Q everywhere). Nautilus also has a much better level 1 fight presence thanks to his imba passive.

The one thing Sejuani has that Nautilus doesn't is damage scaling built in with her tankiness. Nautilus gets extra tankiness for building tankiness instead. Sejuani's ult is overall better than Nautilus', but not by enough to make her competitive.

I really like Sejuani in concept, but she needs some tuning to be a competitive alternative.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 22 2012 22:40 GMT
#2268
So, I just had a thought - would it change competitive balance at all if the character portraits on the side of your screen were replaced with the Spectator version? The information they provide is way better / more concise and it's all things that you can ask your team (or tell them). It's always been annoying to guess on your allies' large cooldowns, but now that there's a good alternative to the ancient portraits, it'd be nice to get them for regular games.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 22 2012 22:40 GMT
#2269
On February 23 2012 07:39 Craton wrote:
Displacement affects have two parts: the knock you up/away part and the CC afterwards. Cleanse/Tenacity only work on the latter.

Tyty
It's your boy Guzma!
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 22 2012 22:41 GMT
#2270
My point is that if you can't use nautilus ult to initiate in a coordinated teamfight, you can't compare it to sejuanis ult. I'm fairly sure that overall, nautilus is stronger, but their kit to me just don't seem that directly comparable.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 22 2012 22:47 GMT
#2271
On February 23 2012 07:41 Juicyfruit wrote:
My point is that if you can't use nautilus ult to initiate in a coordinated teamfight, you can't compare it to sejuanis ult. I'm fairly sure that overall, nautilus is stronger, but their kit to me just don't seem that directly comparable.

I'd agree, though they're pretty similar outside of the ults. Naut's is more of a peel/focus, Sej's is definitely an initiate.

However, they both have a movement ability that is good in different ways (Sej can get over walls, Naut can stop the enemy/spiderman his way around), an AoE slow, and AoE damage. Sej's slow is (arguably) better, Naut's single target lockdown is (arguably, I suppose) better, Naut scales better tanky, Sej scales better damage.

Overall, they're pretty damn similar, so I think it's as comparable as anything. No two champions are ever going to have completely parallel kits, and Naut/Sej are about as close as you're going to get. Amumu might be similar, as well.
It's your boy Guzma!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 22 2012 22:49 GMT
#2272
Oh please, you think if you're initiating one fight, and ignoring the big downside to Sej's ult (the long CD), that Naut's ult is better? I don't know what to say...

You pretty much called Ashe arrow that's an aoe better than Malphite ulting one person. I've never to this day seen a team get all 5 hit by Naut's ult, 3 at most if you're fighting in tight quarters.
Hey! How you doin'?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
February 22 2012 22:50 GMT
#2273
On February 23 2012 07:04 UniversalSnip wrote:
Show nested quote +
On February 23 2012 06:36 Shikyo wrote:
On February 23 2012 06:04 Two_DoWn wrote:
On February 23 2012 06:03 Slayer91 wrote:
EVERY annie player rushing tears just totally blew my mind when I was a new player because even though I went for RoA for some mana I felt like why the fuck are you building mana on annie with free mana Q like of all the APs she needs it less??

Ive actually seen tear singed in a game before. No joke.

That was my old singed build, go archangels while intenitonally spamming slow and fling every opportunity while running around farming etc.

Maxed tear at 40min after rushing it early! It's in theory really good in singed, he just can't stack it :/ Too bad, his passive = too stronk for AP Singed


mana doesn't even scale well on singed



boots 4 roa's and an aa should be considered core on singed
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 22 2012 22:51 GMT
#2274
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.

Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 22 2012 22:53 GMT
#2275
I can see the logic behind tears on singed though. Technically if you charge it up it's like buying a giants belt except you spend 30 minutes charging it, but you don't need to worry about toggling Q on and off. On annie its just wtf.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 22 2012 22:58 GMT
#2276
On February 23 2012 07:51 Juicyfruit wrote:
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.


I just don't think you're going to find 2 champs with kits that are that close, period. Yes, they're not exactly the same, but they both fill a similar/the same role (CC oriented tank that can jungle), and have kits that do pretty much the same thing, with the only huge difference being the effective use of ultimates. That's pretty close, close enough to compare.

They're both strong and distinct, but if someone was like "Hey Req, what champion is a lot like Sejuani?", I'd be like, "Well Nautilus is pretty similar".
It's your boy Guzma!
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 22 2012 23:06 GMT
#2277
Corki vs ezreal takes the cake for that one IMO.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 22 2012 23:09 GMT
#2278
Nothing beats Corki vs Ezreal.

To be honest I'm not sure we'd be comparing Sejuani and Nautilus if there wasn't such a discrepancy in jungle effectiveness.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-02-22 23:16:27
February 22 2012 23:15 GMT
#2279
On February 23 2012 07:58 Requizen wrote:
Show nested quote +
On February 23 2012 07:51 Juicyfruit wrote:
Imo the differences you mentioned are crucial enough that neither can actively replCe each other optimally in a team, and is therefore, in my mind, fairly distinct even if they have the appearance of being almost the same.


I just don't think you're going to find 2 champs with kits that are that close, period. Yes, they're not exactly the same, but they both fill a similar/the same role (CC oriented tank that can jungle), and have kits that do pretty much the same thing, with the only huge difference being the effective use of ultimates. That's pretty close, close enough to compare.

They're both strong and distinct, but if someone was like "Hey Req, what champion is a lot like Sejuani?", I'd be like, "Well Nautilus is pretty similar".

Really? I would compare sej more to amumu, her kit anyways.

Nautalus is more or less similar to malphite imo.

The main problem with sej and naut, is that they're tanks with so-so damage, but no one wants to build pure tank, so everyone builds AP bruiser, and then they wonder why they suck balls with champs like naut and sej.

I love playing ap amumu as much as the next guy, but lets face it, pure tank amumu is simply just more effective in a teamcomp, than ap amumu. Same applies to naut and sej.
liftlift > tsm
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
February 22 2012 23:16 GMT
#2280
Not including supports who do you guys think are the most boring champions?

I'm thinking about saving up for a top lane champ or a new jungle and pretty much everything top lane doesn't interest me in the slightest.

Udyr/GP are effective but they dont appeal to me at all.
Kennen can go top but he just seems super boring.
Rumble seems situational.

Maybe wukong messing with people? I don't have mantheon. Naut seems fun but i think i need to do some more looking in to him.
Crispy Bacon craving overload.
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