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[Patch 1.0.0.133: Ziggs] General Discussion - Page 142

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Thanks.
Neo, 31.01.12
Alaric
Profile Joined November 2009
France45622 Posts
February 10 2012 14:39 GMT
#2821
I tried. Apart from the fact that those kinds of disengage are only good in a true team (Sivir/Viktor/Teemo with Mallet/Sona, don't remember the jungler? Never kite, always dive T_T), it gimps his damage a lot, sadly.
Cant take LMS hipsters serious.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 10 2012 15:07 GMT
#2822
What are good mid-lane picks vs cassiopeia and kennen respectively? I always get demolished vs those two.
Dunk first. Ask questions while dunking.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-02-10 15:19:03
February 10 2012 15:10 GMT
#2823
Edit: double post :/
Dunk first. Ask questions while dunking.
Promises
Profile Joined February 2004
Netherlands1821 Posts
February 10 2012 15:19 GMT
#2824
Against Cassio I've found Malzahar to work really well, while against Kennen I rather like Morgana. There's most certainly more (for instance I do well against both with Viktor, provided they don't get more/quicker blue buffs then I do) but those are the ones I think I'd pick myself.
I'm a man of my word, and that word is "unreliable".
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2012-02-10 15:22:45
February 10 2012 15:20 GMT
#2825
On February 10 2012 22:29 FR4CT4L wrote:
Show nested quote +
On February 10 2012 22:12 Rixxe wrote:
On February 10 2012 21:41 Kyo Yuy wrote:
On February 10 2012 21:31 Slayer91 wrote:
Everyone just gave up on trundle. He's still decently strong, but he was already a weak ganker and mostly farmed and did dragon and the new jungle hurt him in that direction. I think in the TL B thread I got into an argument about saying trundles ganks were weak, and like 5 people jumped on me saying they were really good at trundle and his ganks are amazing but like everyone stopped playing him now, huehue.

In teamfights, trundle ult and level 5 pillar is still really strong, though.

I remember some pro player made a comment about how Trundle has had very few nerfs and buffs, yet he's gone from being played almost all the time to rarely being played.

Lately I've seen him picked in more scrims and weekly show matches though. CLG used a poke comp in a scrim the other day that revolved around Nidalee and Saint picked Trundle to jungle with. Not sure how Trundle fits into a poke comp but it shows that there is still a way to make Trundle viable.

Stonewall also still has Trundle high on his tier list.

I really think it's just that he's not FOTM any more. Kinda like how Gragas and Xerath are still really strong AP mid champions but not very many people pick them these days.


Perhaps he is still viable, i just think with the releases of some of the new junglers (and the fact that some champions that are not even stated as junglers do better) really makes it a bit of a daft pick.

It's interesting if he is used in certain team comps, but slightly annoying for people playing at normal ELO who enjoy the champion.

Would be interesting to see those show matches, to have an idea of how good/bad/playable trundle is at high ratings.


http://www.own3d.tv/clgame#/watch/445654

This is a VoD of a recent CLG scrim against Curse were they use a poke comp with a Trundle jungle. Pay particular attention to the use of his pillar to force people into Nidalee spears or to disengage from a full committed team fight so they can go back to slowly whittling curse down and then fighting at a large advantage. Trundle is a very effective jungle pick for this kind of niche comp.

I didn't think their comp was that great. Any engage from a balanced team (no shaco) would have left them at a loss early game. You can call it a poke comp but the only big poke are cait's ult and nidalee spears.

I also don't like HS saying farm is irrelevant. I personally feel the same way about farm in LoL as I do in Starcraft's economy. If it's safe to get more resources, then you should do it. If anything, once Doublelift got 6 items on his Caitlyn from farming those wraiths XD, Hotshot became irrelevant.

Also, I don't understand why people say MBR is a bad item. Very few people ever build more MR than their armor, and it adds a lot of magic damage and dps overall on anyone that isn't going IE, Pdancer
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 10 2012 15:28 GMT
#2826
I've had good success with Galio against Cass, basically becomes instantly clearing waves in 3 seconds then roaming for ganks.
Survival is winning, everything else is bullshit.
TheYango
Profile Joined September 2008
United States47024 Posts
February 10 2012 15:32 GMT
#2827
On February 10 2012 21:27 Rixxe wrote:
Might be just me at my shockingly bad ELO, but i never see anyone jungle with Trundle anymore... It's kind of easy to see why:
GP i can do just fine with boots and 3 pots, try that with Trundle and i just had to go back or i'd die.

Just compare him with Shyvana, its pretty stupid how bad he is compared then.

Just me who thinks hes a bit behind these days?

Trundle starts fine with Boots+3pot, and clears literally at full health the entire time with Vamp. You're doing something wrong.

Compare him to Shyvana? They fill entirely different roles. Shyvana is a midgame semi-carry that has high ability base damages and survivability, but tapers off lategame from mediocre scaling. Trundle is a more lategame-oriented carry due to steroids that scale off of enemy survivability, and strong mobility/utility spells. What is there to compare?

On February 10 2012 22:12 Rixxe wrote:
Perhaps he is still viable, i just think with the releases of some of the new junglers (and the fact that some champions that are not even stated as junglers do better) really makes it a bit of a daft pick.

Trundle's problem is twofold, and neither has to do with the prominence of new strong junglers.

The first is that the changes to the new jungle diminished the strength of his prior advantages. Most obvious is how Baron and Dragon are immune to armor/MR shred, but also the faster timers on small camps reduced the strength of small camp counterjungling, which Trundle was extremely good at, due to his mobility and ability to control space in the jungle.

The second is the shift in the metagame. Junglers are played less now in the higher position carry roles, and more commonly in the more supportive roles. Trundle is absolutely worthless as a lower-position jungler. He needs to get his farm to shine lategame, like Olaf, which means you need supportive solo laners to be able to cede farm and allow you to match/exceed solo lane farm. People stopped doing that for some reason. Despite several US teams being very good at playing to this style, everyone went back to putting their carries into the lanes.

Also related is the fact that more teams retain the ability to play double AP teams. Trundle generally doesn't do well against these, both because the large amount of incidental AoE makes it hard for him to engage, and the lack of a stand-out bruiser or melee carry itemizing heavily for resist-based survivability drastically diminishes the usefulness of his ultimate.
Moderator
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 10 2012 15:37 GMT
#2828
I would say the reason Trundle doesn't get the farm he needs is because unlike similar champs like udyr and shyvana he doesn't farm quickly either, and I would argue he's worse with farm than both of those champions, but trundles far better without farm.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-10 15:45:24
February 10 2012 15:39 GMT
#2829
On February 11 2012 00:20 Hidden_MotiveS wrote:
I didn't think their comp was that great. Any engage from a balanced team (no shaco) would have left them at a loss early game. You can call it a poke comp but the only big poke are cait's ult and nidalee spears.

The whole basis of that team-comp is to punish a team that does not pick a reliable initiate, and abusing the fact that Trundle pillar disrupts most unreliable forms of initiation. Obviously picking a poke comp into a team with hard initiating power is a huge screwup at the ban/pick phase, but I'm fairly certain all the top teams recognize this, particularly since I remember Jatt making note of this about Trundle when he still played.

On February 11 2012 00:20 Hidden_MotiveS wrote:
Also, I don't understand why people say MBR is a bad item. Very few people ever build more MR than their armor, and it adds a lot of magic damage and dps overall on anyone that isn't going IE, Pdancer

That's the problem. All magic damage proc items have to be efficient based on their 1-2 item midgame DPS. At that midgame stage, MBR's %-based damage makes it less cost-efficient than Wit's or Triforce. At the stage in the game where the %-based damage has picked up, it gets surpassed by AD-based item setups. There's no point in the game where it's reliably good compared to other options.

On February 11 2012 00:37 Slayer91 wrote:
I would say the reason Trundle doesn't get the farm he needs is because unlike similar champs like udyr and shyvana he doesn't farm quickly either, and I would argue he's worse with farm than both of those champions, but trundles far better without farm.

That's sort of tied into what I said. Because he can't farm jungle as fast as those two, he has to get it off the lanes, and people aren't playing comps that allow for lanes to give up farm because they're playing carry laners rather than supportive laners.

And I disagree that he's worse with farm than Udyr/Shyvana. Both have high base damage abilities that don't scale amazingly well with items. Neither of them also have a defensive steroid that scales as amazingly as Trundle ultimate. They also have higher baseline survivability, which means they have an easier time engaging midgame fights, even with mediocre farm--whereas if Trundle is behind on gold or levels, engaging midgame fights properly is a nightmare, and always has been.
Moderator
starfries
Profile Blog Joined July 2009
Canada3508 Posts
Last Edited: 2012-02-10 15:58:49
February 10 2012 15:43 GMT
#2830
On February 11 2012 00:20 Hidden_MotiveS wrote:
Show nested quote +
On February 10 2012 22:29 FR4CT4L wrote:
On February 10 2012 22:12 Rixxe wrote:
On February 10 2012 21:41 Kyo Yuy wrote:
On February 10 2012 21:31 Slayer91 wrote:
Everyone just gave up on trundle. He's still decently strong, but he was already a weak ganker and mostly farmed and did dragon and the new jungle hurt him in that direction. I think in the TL B thread I got into an argument about saying trundles ganks were weak, and like 5 people jumped on me saying they were really good at trundle and his ganks are amazing but like everyone stopped playing him now, huehue.

In teamfights, trundle ult and level 5 pillar is still really strong, though.

I remember some pro player made a comment about how Trundle has had very few nerfs and buffs, yet he's gone from being played almost all the time to rarely being played.

Lately I've seen him picked in more scrims and weekly show matches though. CLG used a poke comp in a scrim the other day that revolved around Nidalee and Saint picked Trundle to jungle with. Not sure how Trundle fits into a poke comp but it shows that there is still a way to make Trundle viable.

Stonewall also still has Trundle high on his tier list.

I really think it's just that he's not FOTM any more. Kinda like how Gragas and Xerath are still really strong AP mid champions but not very many people pick them these days.


Perhaps he is still viable, i just think with the releases of some of the new junglers (and the fact that some champions that are not even stated as junglers do better) really makes it a bit of a daft pick.

It's interesting if he is used in certain team comps, but slightly annoying for people playing at normal ELO who enjoy the champion.

Would be interesting to see those show matches, to have an idea of how good/bad/playable trundle is at high ratings.


http://www.own3d.tv/clgame#/watch/445654

This is a VoD of a recent CLG scrim against Curse were they use a poke comp with a Trundle jungle. Pay particular attention to the use of his pillar to force people into Nidalee spears or to disengage from a full committed team fight so they can go back to slowly whittling curse down and then fighting at a large advantage. Trundle is a very effective jungle pick for this kind of niche comp.

I didn't think their comp was that great. Any engage from a balanced team (no shaco) would have left them at a loss early game. You can call it a poke comp but the only big poke are cait's ult and nidalee spears.

I also don't like HS saying farm is irrelevant. I personally feel the same way about farm in LoL as I do in Starcraft's economy. If it's safe to get more resources, then you should do it. If anything, once Doublelift got 6 items on his Caitlyn from farming those wraiths XD, Hotshot became irrelevant.

Also, I don't understand why people say MBR is a bad item. Very few people ever build more MR than their armor, and it adds a lot of magic damage and dps overall on anyone that isn't going IE, Pdancer

No, their team comp was fine but they didn't play it perfectly which is probably why you got the impression that it wasn't great. I don't think anyone except Hotshot actually knew how to play it properly, since they got overeager and tried to go for kills.

HS is right that farm is largely irrelevant because the fight is between Hotshot's spears and the enemy's MR and as long as he does significant damage they will win eventually. It doesn't matter whether you siege 2 tanks or 4 tanks on the enemy's cliff, because you stop them from mining either way.

6 item Caitlyn isn't a factor because they would still lose in a straight up fight against 6 item Kog'maw unless the enemy gets caught out of position.

edit: Also Doublelift's farming habits were far from safe, he would have given up huge positional advantages several times if his team didn't yell at him. It's hardly the same as in Starcraft because you risk much less using workers to gather resources. Sending Doublelift to farm is like sending your Colossus to mine.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Rixxe
Profile Joined July 2011
United Kingdom136 Posts
February 10 2012 15:46 GMT
#2831
On February 11 2012 00:32 TheYango wrote:
Show nested quote +
On February 10 2012 21:27 Rixxe wrote:
Might be just me at my shockingly bad ELO, but i never see anyone jungle with Trundle anymore... It's kind of easy to see why:
GP i can do just fine with boots and 3 pots, try that with Trundle and i just had to go back or i'd die.

Just compare him with Shyvana, its pretty stupid how bad he is compared then.

Just me who thinks hes a bit behind these days?

Trundle starts fine with Boots+3pot, and clears literally at full health the entire time with Vamp. You're doing something wrong.

Compare him to Shyvana? They fill entirely different roles. Shyvana is a midgame semi-carry that has high ability base damages and survivability, but tapers off lategame from mediocre scaling. Trundle is a more lategame-oriented carry due to steroids that scale off of enemy survivability, and strong mobility/utility spells. What is there to compare?

Show nested quote +
On February 10 2012 22:12 Rixxe wrote:
Perhaps he is still viable, i just think with the releases of some of the new junglers (and the fact that some champions that are not even stated as junglers do better) really makes it a bit of a daft pick.

Trundle's problem is twofold, and neither has to do with the prominence of new strong junglers.

The first is that the changes to the new jungle diminished the strength of his prior advantages. Most obvious is how Baron and Dragon are immune to armor/MR shred, but also the faster timers on small camps reduced the strength of small camp counterjungling, which Trundle was extremely good at, due to his mobility and ability to control space in the jungle.

The second is the shift in the metagame. Junglers are played less now in the higher position carry roles, and more commonly in the more supportive roles. Trundle is absolutely worthless as a lower-position jungler. He needs to get his farm to shine lategame, like Olaf, which means you need supportive solo laners to be able to cede farm and allow you to match/exceed solo lane farm. People stopped doing that for some reason. Despite several US teams being very good at playing to this style, everyone went back to putting their carries into the lanes.

Also related is the fact that more teams retain the ability to play double AP teams. Trundle generally doesn't do well against these, both because the large amount of incidental AoE makes it hard for him to engage, and the lack of a stand-out bruiser or melee carry itemizing heavily for resist-based survivability drastically diminishes the usefulness of his ultimate.



Thanks for the insight. Perhaps i need to give him another try.

It's interesting how not so long ago he was used (as others have said) constantly, and now hardly at all.
*bleep* you up in a gangsta style!
yenta
Profile Blog Joined April 2006
Poland1142 Posts
February 10 2012 15:52 GMT
#2832
HS saying farm is irrelevant had an entirely different point behind it. Farm is not irrelevant in the laning phase of the game. However, at the point where they start sieging / poking Doublelift needs to be with the team as opposed to wandering off clearing jungle camps and clearing waves (hence farm is irrelevant to what the team is trying to achieve at that point in the game).
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Gorsameth
Profile Joined April 2010
Netherlands21961 Posts
February 10 2012 15:58 GMT
#2833
The enemy team is all at there tower defending or they get dove and die and lose the tower. Therefor the enemy isnt farming. Hence your team doesnt need to farm since your relative strenght to eachother isnt changing.
It ignores such insignificant forces as time, entropy, and death
yenta
Profile Blog Joined April 2006
Poland1142 Posts
Last Edited: 2012-02-10 16:13:45
February 10 2012 16:08 GMT
#2834
Also, that particular game has a really good lesson on the importance of engaging and disengaging. Saint was being very vocal about the cooldown on his pillar - if it was down they disengaged - if it was up they turned. Having that patience is incredibly important to that particular comp - but really to any late game team fights. Take for example the latest AL vs TSM Go4LoL final - TSM threw that game despite being very far ahead because of their inability to disengage after blowing all of their ultimates in a chase. No one on TSM's side was being vocal about their cooldowns, and they were left completely befuddled when AL wiped them after Ahri caught Regi with a heart. (Although I think that error came because TSM was too cocky as opposed to them not knowing how to engage/disengage). CSLeu is very good at engaging and disengaging and they showed it multiple times in the King of EU tournament.

Edit: Actually, if I think about it more, they kept repeating that same mistake later in the same match. At one point they were chasing one or two of the AL team through their top jungle - and stubbornly walked into a full on flank.
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 10 2012 16:30 GMT
#2835
Trundle ultimate lasts for 6 seconds though. Shyvana and udyr have it all the time, so yeah while your ultimate is up in a short initiate situation trundle does better, but in terms of outlasting and cleaning up a teamfight udyr and shyv do it much better.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 10 2012 17:12 GMT
#2836
Trundle isnt very good simply because the ONLY thing that he brings to a team is his pillar. Thats it. And even then other characters have better peel/disengage abilities than pillar (for example, alistar is MUCH better in a poke comp than trundle can ever hope to be).

The other problem he has is that his ultimate is terrible. It really doesnt DO anything for him. Optimally you need to run through the enemy team to the tank, then run through the team to the carry. All the while getting beat to shit. And his ult just isnt even that good. You barely leech life, and in terms of abilities that give stat bonuses id MUCH rather have shy's ult than trundles.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 10 2012 17:28 GMT
#2837
On February 11 2012 02:12 Two_DoWn wrote:
Trundle isnt very good simply because the ONLY thing that he brings to a team is his pillar. Thats it. And even then other characters have better peel/disengage abilities than pillar (for example, alistar is MUCH better in a poke comp than trundle can ever hope to be).

The other problem he has is that his ultimate is terrible. It really doesnt DO anything for him. Optimally you need to run through the enemy team to the tank, then run through the team to the carry. All the while getting beat to shit. And his ult just isnt even that good. You barely leech life, and in terms of abilities that give stat bonuses id MUCH rather have shy's ult than trundles.

Such an egocentric thought process, lol.

Trundle's ult isn't amazing for himself. It's amazing AGAINST the target. How do you take down a fed bruiser? You throw trundle ult at him, focus him, and watch as he dies faster than your average squishy.
If you have a good reason to disagree with the above, please tell me. Thank you.
Shanba
Profile Joined October 2010
Scotland144 Posts
February 10 2012 17:39 GMT
#2838
I'm no 2k elo or anything, but I used to play a lot of jungle trundle but then they remade the jungle and now I find him almost unplayable :/ Trundle needs levels in all his abilities, at the very least in q, e and r, and since he's gone from relatively fast to relatively slow compared to the other junglers and also since the jungle has less experience overall it feels really hard to get those levels you need - especially if you want to have any ganking presence whatsoever.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 10 2012 17:39 GMT
#2839
On February 11 2012 02:28 spinesheath wrote:
Show nested quote +
On February 11 2012 02:12 Two_DoWn wrote:
Trundle isnt very good simply because the ONLY thing that he brings to a team is his pillar. Thats it. And even then other characters have better peel/disengage abilities than pillar (for example, alistar is MUCH better in a poke comp than trundle can ever hope to be).

The other problem he has is that his ultimate is terrible. It really doesnt DO anything for him. Optimally you need to run through the enemy team to the tank, then run through the team to the carry. All the while getting beat to shit. And his ult just isnt even that good. You barely leech life, and in terms of abilities that give stat bonuses id MUCH rather have shy's ult than trundles.

Such an egocentric thought process, lol.

Trundle's ult isn't amazing for himself. It's amazing AGAINST the target. How do you take down a fed bruiser? You throw trundle ult at him, focus him, and watch as he dies faster than your average squishy.

Then why not play trundle as a support and take him for the ult. Cuz he CERTAINLY isnt worth wasting your jungle slot on ATM. He just doesnt bring enough to the table. His map presence is low, his ganking is pretty bad (lack of damage compared to others, still has to run at you, no hard cc) and his late game is pretty terrible because there are no real good build options for him.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-02-10 17:47:32
February 10 2012 17:42 GMT
#2840
Whenever I play Trundle from the very moment I begin jungle I feel as though I'm already behind. This is because Trundle has a number of disadvantages that, when taken together, combine to form a perfect storm. These disadvantages are:
  1. Low base damage.
  2. A long cooldown defensive steroid.
  3. Below-average jungle clear speeds.
Points #1 and #2 create a large need for farm on a given champion, otherwise they won't do damage and/or won't live long once their steroid is over. However, junglers are inherently disadvantaged when it comes to farm, and having a below-average clear speed (#3) compounds that. Any champion with all three of these disadvantage must have successful early ganks to acquire the farm they desperately need. If unsuccessful they'll essentially be non-factors for the rest of the game.

In Trundle's case he becomes nothing more than a Pillar bot and a defense-stripping Ult. That's not the worst fallback one could have, but you'd almost always be better off picking a champion who had a reasonable chance of avoiding their fallback.

Trundle has other disadvantages as well, but it's those three that are the primary causes of Trundle's fall from grace. Minor tweaks to each or a complete fix to one would greatly help him in terms of viability.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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