• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:10
CEST 23:10
KST 06:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [BSL22] RO16 Tie-Breaker - Sat & Sun 21:00 CEST [ASL21] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2526 users

[Patch 1.0.0.133: Ziggs] General Discussion - Page 134

Forum Index > LoL General
Post a Reply
Prev 1 132 133 134 135 136 176 Next
Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2012 22:03 GMT
#2661
ive never really noticed the difference between an "aggressive" mid and a "passive" one. I think "theoretically" there are only right and wrong decisions with no style factor attached.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 09 2012 22:08 GMT
#2662
Agressive is taking risks which may or may not pay off. Ganking can be really good or a total waste of time, thus it's an agressive move. Generally you want mids to be somewhat agressive though, because they can influence so much of the map it's easier to pick higher risk versus reward scenarios than top lane who is stuck in a corner and doesn't have blue buff to insta push a lane.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 09 2012 22:09 GMT
#2663
There are 2 factors in mid that can be described as passive/active.

The first is how that laner interacts with his lane opponent. Best example of aggressive: Regi. He constantly goes for harass and kills in 1v1 situations. Jiji and Salce, on the other hand, play a bit more passively- farm focused rather kill focused.

The other factor is how that mid reacts around the map. The extreme example of active is Regi's sion- constantly moving from lane to lane and securing objectives. Salce also does a very good job of moving to assist his team. At the moment, Jiji's weakness IMO is that he tends to be very slow to react and help around the map. Of course, he can mask it by playing champs like TF, but on other champs he needs to work on being more active.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 09 2012 22:10 GMT
#2664
Well, going for 1v1 trades is agressive because you risk jungle ganks mostly, but also if you rely on skillshots to actually make the trade worth it.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 09 2012 22:12 GMT
#2665
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 09 2012 22:15 GMT
#2666
On February 10 2012 07:03 zulu_nation8 wrote:
ive never really noticed the difference between an "aggressive" mid and a "passive" one. I think "theoretically" there are only right and wrong decisions with no style factor attached.


Not really, LOL is an incomplete information game, you never know whats going on 100% or what the 9 other players will do.

a risky/aggressive player will take high danger/high reward plays

a passive/safe player will wait until there is less risk

You can theorycraft and argue over which decision is ultimately a better bet, but the player ingame has much more limited information/time and style definitely comes into play.

I see this everytime I mid with Xerath/Viktor, I get into a situation where I think I can flash in and burst them, or just wait and land one more long range harass and be very confident I can kill. Maybe one is the right answer but there are too many variables to take into account to ever be sure in a given game.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Terranasaur
Profile Joined May 2011
United States2085 Posts
February 09 2012 22:15 GMT
#2667
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.



Good, Better, Best.

Is that what you are trying to say?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 09 2012 22:16 GMT
#2668
Imo Maokai, Ziggs and Kog Maw would make a funny team. Toss shit and bombard all day.
TRUEESPORTS || your days as a respected member of team liquid are over
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 09 2012 22:17 GMT
#2669
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-02-09 22:20:50
February 09 2012 22:17 GMT
#2670
Reginald will actively seek to harass and trade with his opponents in lane. Salce or jiji will actively seek to counter-harass and out trade their opponents while primarily focusing on lane control and farming. Both of these mids will still harass if it's safe or makes sense (jiji on Ryze will throw out Qs, Salce on Ori will QW harass when safe). A more aggressive mid like Reginald will try to zone their opponent and will go out of their way to harass while a more passive mid tries to farm and control the creep wave and treats harassing as a secondary laning objective.

There's also the issue of roaming but I don't think that's really related to how passive or aggressive you are in lane.

edit:
Because of Regi's aggressive harass centric style you'll often see him either get kills in lane or die in lane. Whereas Salce and jiji usually won't get as many kills but also don't feed as often. Caveat on slump jiji who still sometimes fucks up and dies anyway.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2012 22:18 GMT
#2671
i think aggressive/passive laning is purely dependent on champ mu and jungler mu. Reacting around the map is decision making, theres only right and wrong (in hindsight). If you can secure a kill but dont go for it, then it was wrong not to take the risk, if you go for a kill but dont get it, it could be because you missed skillshots but also that it was wrong to leave lane and waste time. Everyone tries to press their advantage as much as possible.
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2012-02-09 22:23:45
February 09 2012 22:22 GMT
#2672
Yeah Jiji does seem to have slow reaction times in scrims and is something SV complians about.

TSM ran top lane Maokai? In their current scrim vs SK they're winning, behind on kills but up on all objectives inhibs and got Baron so I assume it was a comeback. Didn't see most of the game though so have no idea how Maokai worked in lane. I suppose it can work, but I've never seen anyone try it only heard about it AP Mao being tried a long time ago. TRM went tank Maokai, (not in buy order) hourglass, spirit, visage, warmogs, chalice, boots and something else.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2012-02-09 22:24:15
February 09 2012 22:23 GMT
#2673
On February 10 2012 07:17 Two_DoWn wrote:
Show nested quote +
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.


given a specific situation, two different item builds can never be equal, just because the reasoning behind the build and its impact on the game are too complicated and/or implict to analyze does not mean the difference should be attributed to a matter of "style."
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-02-09 22:29:32
February 09 2012 22:25 GMT
#2674
On February 10 2012 07:23 zulu_nation8 wrote:
Show nested quote +
On February 10 2012 07:17 Two_DoWn wrote:
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.


given a specific situation, two different item builds can never be equal, just because the reasoning behind the build and its impact on the game are too complicated and/or implict to analyze does not mean the difference should be attributed to a matter of "style."


If that is not style, what is style?

Edit: What works for one person may not work for another, because different people play differently and have different strengths, weaknesses, and preferences. Whether a perfect AI can play either person's build better is not relevant, the only thing that matters is what actually works for the people playing.

Also, your interpretation of risk is wrong. You do not know whether you can get the kill. If you already know you can get the kill, there is no risk of failing.
Hindsight is only relevant for learning, it doesn't mean you made the wrong decision based on what you knew. Think of Poker: Yeah, a 2-7 hand might have been the strongest at the table in hindsight, but that doesn't mean you should've played it.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-09 22:31:38
February 09 2012 22:26 GMT
#2675
On February 10 2012 07:18 zulu_nation8 wrote:
i think aggressive/passive laning is purely dependent on champ mu and jungler mu. Reacting around the map is decision making, theres only right and wrong (in hindsight). If you can secure a kill but dont go for it, then it was wrong not to take the risk, if you go for a kill but dont get it, it could be because you missed skillshots but also that it was wrong to leave lane and waste time. Everyone tries to press their advantage as much as possible.

Again, this doesnt work, even for jungling.

There are WAY to many factors to say that any given minute action you take is right or wrong. For example, if I chose not to gank mid because I feel there is only, say, a 15% chance of getting a kill, who is to say that that is a bad decision if instead I go through my jungle once and get an extra level and 200 gold?

Or say I camp top for a full 3 minutes and GET a kill, but the trade off is that the enemy jungle took my buff. I'm behind, but my teammate is ahead. Was it the right decision?


On February 10 2012 07:23 zulu_nation8 wrote:
Show nested quote +
On February 10 2012 07:17 Two_DoWn wrote:
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.


given a specific situation, two different item builds can never be equal, just because the reasoning behind the build and its impact on the game are too complicated and/or implict to analyze does not mean the difference should be attributed to a matter of "style."

But it IS style. How you play off the build, how you position, how you ACT, the targets that you go for. That is all actions that are controllable by the player through the build that you chose. And given that TOO and SV are both competitive players who play the same champ very differently, but with the same level of success, how do you explain that difference besides their personal style? They are both right, but right in different ways.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2012 22:28 GMT
#2676
On February 10 2012 07:25 bmn wrote:
Show nested quote +
On February 10 2012 07:23 zulu_nation8 wrote:
On February 10 2012 07:17 Two_DoWn wrote:
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.


given a specific situation, two different item builds can never be equal, just because the reasoning behind the build and its impact on the game are too complicated and/or implict to analyze does not mean the difference should be attributed to a matter of "style."


If that is not style, what is style?


it is style, i should probably retract my first point and admit style does exist, but that i don't think it implies different styles can't be compared and can't be judged objectively on their reasoning and effect
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 09 2012 22:28 GMT
#2677
On February 10 2012 07:18 zulu_nation8 wrote:
i think aggressive/passive laning is purely dependent on champ mu and jungler mu. Reacting around the map is decision making, theres only right and wrong (in hindsight). If you can secure a kill but dont go for it, then it was wrong not to take the risk, if you go for a kill but dont get it, it could be because you missed skillshots but also that it was wrong to leave lane and waste time. Everyone tries to press their advantage as much as possible.


Yeah, but you never know if you can secure a kill. Maokai might be sitting right there in the bush waiting to jump your ass. Maybe you can secure it but it will lead to a lost dragon fight with you unable to use a gamechanging ult. Maybe its just a risky kill where you need to land all Xeraths ults but they have a dash. Maybe their fed ass pantheon will then immediately counterkill you with ult. Do you chase for an almost guaranteed kill if they are pushing top and will get a turret if you dont tele in? Do you dive when you will only succeed if someone else catches on and follows you in?

Its often impossible to figure out what optimal play is when it is so dependant on so many other people.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2012 22:31 GMT
#2678
On February 10 2012 07:26 Two_DoWn wrote:
Show nested quote +
On February 10 2012 07:18 zulu_nation8 wrote:
i think aggressive/passive laning is purely dependent on champ mu and jungler mu. Reacting around the map is decision making, theres only right and wrong (in hindsight). If you can secure a kill but dont go for it, then it was wrong not to take the risk, if you go for a kill but dont get it, it could be because you missed skillshots but also that it was wrong to leave lane and waste time. Everyone tries to press their advantage as much as possible.

Again, this doesnt work, even for jungling.

There are WAY to many factors to say that any given minute action you take is right or wrong. For example, if I chose not to gank mid because I feel there is only, say, a 15% chance of getting a kill, who is to say that that is a bad decision if instead I go through my jungle once and get an extra level and 200 gold?

Or say I camp top for a full 3 minutes and GET a kill, but the trade off is that the enemy jungle took my buff. I'm behind, but my teammate is ahead. Was it the right decision?


in hindsight, first decision was the right one and second was wrong, i agree that different types of players will make different choices regarding those two situations but they can always be judged objectively based on their results
bmn
Profile Joined August 2010
886 Posts
February 09 2012 22:32 GMT
#2679
On February 10 2012 07:28 zulu_nation8 wrote:
Show nested quote +
On February 10 2012 07:25 bmn wrote:
On February 10 2012 07:23 zulu_nation8 wrote:
On February 10 2012 07:17 Two_DoWn wrote:
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.


given a specific situation, two different item builds can never be equal, just because the reasoning behind the build and its impact on the game are too complicated and/or implict to analyze does not mean the difference should be attributed to a matter of "style."


If that is not style, what is style?


it is style, i should probably retract my first point and admit style does exist, but that i don't think it implies different styles can't be compared and can't be judged objectively on their reasoning and effect


The styles can be compared, but your comparison has no practical relevance if its value relies entirely on the assumption that different people can vary their styles at will and execute different playstyles with equal proficiency.

It's clear that buying two boots is not better for anyone, but picking a tankier vs a more glass cannon build may work better for some players, but not for others, due to personal traits such as reaction time, skill at judging situations, aversity to risk, etc.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-02-09 22:39:23
February 09 2012 22:33 GMT
#2680
On February 10 2012 07:17 Two_DoWn wrote:
Show nested quote +
On February 10 2012 07:12 Seuss wrote:
Describing LoL's decision making as "right and wrong" is misleading. There are many different ways to measure the merit of any individual or team decision. While some decisions clearly work out or fail, most fall into the many shades of grey between black and white.

Indeed. I hate when people try to wash out personal style with "they are either playing the champion right or wrong."

I mean, look at the way Saint and TOO play skarner. Saint almost always rushes triforce and gets shit like wits end regularly. TOO grabs pure tank items. Neither is any more right than the other.

In the most general sense, neither is more right than the other, but the advantages of each shine in certain situations and team-compositions, over which they do not have complete overlap. While it is unavoidable that a player will feel more naturally comfortable with one style more than another, it is at the same time the responsibility of a player to acknowledge the advantages and disadvantages of his particular style. In a competitive setting, this means either employing whichever style is suited to the game you are playing, or, if you are not comfortable playing the champion in both ways, it means picking in such a way that you don't force yourself into a situation where you can't play the style suited to the team compositions in question.

It's not wrong to play Skarner one way or the other. It IS wrong to knowingly pick Skarner into a situation where one style is inappropriate and then not adapt. The two styles may be equally good OVERALL, but they are not equally good in every situation, and different team-comps magnify and cover up the strengths/weaknesses of each style differently.
Moderator
Prev 1 132 133 134 135 136 176 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft406
ProTech135
StarCraft: Brood War
Britney 5644
Dewaltoss 172
firebathero 109
Hyun 48
scan(afreeca) 41
Dota 2
capcasts79
League of Legends
Doublelift664
Super Smash Bros
Mew2King60
Heroes of the Storm
Liquid`Hasu448
Other Games
Gorgc6831
gofns6245
summit1g5582
tarik_tv5256
Grubby4276
FrodaN1200
fl0m614
RotterdaM392
C9.Mang0302
mouzStarbuck227
KnowMe200
420jenkins111
ToD105
ArmadaUGS99
UpATreeSC71
PPMD21
ViBE4
Organizations
StarCraft 2
ComeBackTV 763
Other Games
BasetradeTV513
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile19
• Adnapsc2 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2787
• WagamamaTV623
Other Games
• imaqtpie1092
• Scarra786
• Shiphtur303
Upcoming Events
Replay Cast
2h 50m
WardiTV Map Contest Tou…
13h 50m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
17h 50m
uThermal 2v2 Circuit
17h 50m
BSL
21h 50m
Sparkling Tuna Cup
1d 12h
WardiTV Map Contest Tou…
1d 13h
Ladder Legends
1d 17h
BSL
1d 21h
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.