I guess you really only have 3 options:
1) Lane Stomp Them
2) Anti-AoE Picks/Bans
3) Blitzcrank
Related topic is that the limited mobility of LoL always bothered me compared to dota. Lack of destructible trees, jukespots, fast TPs, etc.
Forum Index > LoL General |
Public Service Announcement Use the Champion threads whenever appropriate. Don't use General Discussion simply out of ease. ===== If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD. | ||
rwrzr
United States1980 Posts
I guess you really only have 3 options: 1) Lane Stomp Them 2) Anti-AoE Picks/Bans 3) Blitzcrank Related topic is that the limited mobility of LoL always bothered me compared to dota. Lack of destructible trees, jukespots, fast TPs, etc. | ||
BigKahunaBurger
Australia334 Posts
On January 21 2012 18:47 rwrzr wrote: If AoE teamcomps were free wins then ideally everyone should pick one, but teamfighting is only one part of the game. Even if you have a great AoE comp opponents could still stomp your lanes by focusing their picks on lane-winning champions. I guess you really only have 3 options: 1) Lane Stomp Them 2) Anti-AoE Picks/Bans 3) Blitzcrank Related topic is that the limited mobility of LoL always bothered me compared to dota. Lack of destructible trees, jukespots, fast TPs, etc. I lol'd. I'm in no way complaining and saying that I'm awesome and I should be winning all these games. I'm merely expressing my frustration and my own inability to deal with these comps. Disregarding the fact that you may not always get the picks you want and that you can never predict what people will do (both on your team and the enemy's) in normals, it narrows down your choices. I was hoping simply to get advice on what things you can do in-game regardless of who you've picked to help counteract a team that is AoE heavy. Of course you can just all buy Zhonya's and synchonize-activate them and become the golden statue squad, but perhaps something more practical is in order. The first suggestion in that you have to absolutely stomp them in lane is the solution that I've basically been working with, but it still puts a timer on your team to perform before the enemy team can power up enough. | ||
Hidden_MotiveS
Canada2562 Posts
In addition, most of the disruptiveness caused by my morgana ult & zhonya's is caused by the 3 seconds that everyone is trying to find another suitable target, or trying to get out of my leash, not the stun itself. Once people spread out, a second AoE ult would be useless. | ||
JackDino
Gabon6219 Posts
| ||
R04R
United States1631 Posts
![]() + Show Spoiler [how it ended] + | ||
wei2coolman
United States60033 Posts
lol, that AD soraka carried pretty hard. | ||
Hidden_MotiveS
Canada2562 Posts
Also <3 jungle lux ![]() And support ap shaco? I guess you have to prevent your enemies from facechecking brush somehow. | ||
RogerX
New Zealand3180 Posts
![]() | ||
![]()
TheYango
United States47024 Posts
On January 21 2012 18:36 Hidden_MotiveS wrote: I hear AoE used to be an old meta until arranged teams learned how to deal with it. If you don't have an arranged team you are at an innate disadvantage since the enemy team has better communication. You just have to figure out what broke that meta. I recall someone said that dyrus said the easiest way to gain rank was to make an AoE team and just rape teamfights. Most of the scary AoE's with exceptions (garen, wukong, etc..) are magic damage. MR goes a long way. AoE teams were the "old meta" until people bitched and whined on the forums about it until the relevant champions all got nerfed--MF, Galio, Vladimir, Morgana, Sona, etc. This is despite the fact that the game was already transitioning into a ranged carry 4-protects-1 metagame, rather than an AoE teamfighting metagame. | ||
daemir
Finland8662 Posts
best way to win huehuehue | ||
![]()
TheYango
United States47024 Posts
On January 21 2012 18:47 rwrzr wrote: If AoE teamcomps were free wins then ideally everyone should pick one, but teamfighting is only one part of the game. Even if you have a great AoE comp opponents could still stomp your lanes by focusing their picks on lane-winning champions. I guess you really only have 3 options: 1) Lane Stomp Them 2) Anti-AoE Picks/Bans 3) Blitzcrank Related topic is that the limited mobility of LoL always bothered me compared to dota. Lack of destructible trees, jukespots, fast TPs, etc. Incidentally, this last point is relevant to one of the major weaknesses of an AoE comp--they have to have their AoE skills off CD, and they have to fight together. A team that's based around abilities that are balanced around hitting 5 targets is inevitably not going to fight at full capacity against a team that can create scenarios where they will only fight small skirmishes. A team based on 2-3 strong 1v1/pushing carries, that avoid fights and favor 1v1s, ganking, or split-pushing until the point when the AoE team (which is going to be primarily AP based and therefore will not scale that well) gets simply out-scaled late-game. Even if you're playing against an AoE comp, there's much more room to counterpick an AoE team than just picking "anti-AoE champs". Champs that are good at split-pushing, ganking, or even just safely farming creep waves at long range can be good against them. AoE teams aren't good against uncoordinated teams--they're just good against players who don't know where to pick their fights. It doesn't matter that none of you are communicating with each other, if you're all smart enough not to fight 5v5s where you know they're stronger, then you can adapt. Trade towers, give up objectives if you need to, just don't feed free kills during the point when all the enemy heroes are strong and their ults are up. | ||
Alaric
France45622 Posts
On January 21 2012 16:19 iCanada wrote: Show nested quote + On January 21 2012 16:09 Two_DoWn wrote: Meh, Im probably the only person on tl who doesnt love playing Jarman. Probably gonna just have to go back to playing phoenix udyr when I want at tank jungle, unless I can figure out how to get damage onto sejuani. Damage on Sejuani don't exist unless you are stupidly fed. I don't understand why no one builds Lich Bane on Galio... it is like everything he needs: Mana, AP, huge damage bonuses. It really makes his kit come together it you run at them with W on, hit em, E and hit em then Q them. If you get it relatively early it just wrecks everything, especially since it is only like 600 gold more than RoA (which almost everyone grabs on him) and it makes you such a monster during the mid game it isn't even funny. Speaking of Galio, why the hell does no one play him in the first place? If I were to place him in the relative scale of power I'd put on the higher side. He shits on any AP caster so hard it almost isn't even funny... best part is half the people in solo queue have no idea about this until their AP carry is ridiculously under-farmed and usually feeding galio a kill everytime his ult is up. Shush! Don't spread the word. Good thing is, his burst is good early game, but less so late, and he doesn't 100-0 people, plus his shiny ult is on a long cd, so he isn't too attractive to people. I still like to show up in lane with 70 MR against an early game AP and go "sup, I'll farm, brush off your harass, and take 20% of your HP every time I Q you. Also, once I'm level 6 you can't escape ganks". Regarding AoE comps, if they rely on stacking their stuff you can use AoE cc (Galio, Viktor, Shen, Malphite... ) to buy your team the time to snipe one, and/or reposition. If they rely on getting in melee stuff like Alistar/Tristana/Lee are good too. I personnaly like to pick Maokai if I'm jungling against such a comp, since he's damn tanky and cast fests charge up his passive, giving him survivability while his ult is damn good on the "if they burst don't kill you they've got nothing" scale. | ||
phyvo
United States5635 Posts
On January 21 2012 16:09 Two_DoWn wrote: Meh, Im probably the only person on tl who doesnt love playing Jarman. Probably gonna just have to go back to playing phoenix udyr when I want at tank jungle, unless I can figure out how to get damage onto sejuani. Jarman and Shyv are 2 different types of jungle anyway. Jarman would work instead of lee sin, to make the same overplayed comparison. As I said earlier, Atmogsmogsmogsmogsmogs. Seriously though if you keep your targets frozen W does 15% of your max HP in an AoE as magic damage. If you want to deal damage your best bets are either HP+magic pen/funfire, Atmogs/BT, or perhaps ionic spark or wit's end. Whatever you do though Sej is not going to do a million damage. | ||
Haemonculus
United States6980 Posts
So I bought her and OHMYGOD HER JUNGLE BLOWS. You clear waves SO SLOWLY, and you have nooo sustain, even with philo rush. Wriggles rush leaves you with shit for mana and then you end up fizzling out on ganks when you don't quite have enough mana to cast that last permafrost. Enemy jungle clears 20x faster than you and outlevels you and blahhh it sucks! If you can make it to the late game when you have all your tank items, you are a walking CC machine of terror. Running from her is like running from trynd with 5 frozen mallets. Not gonna happen. But getting to late game and still having any sort of impact on the game feels so hard. All my other jungle champs can gank well, sustain themselves, clear waves super fast in between ganks, and then gank some more. Sejuani is just.... slow, and always low on health/mana. Blahhhh anyone found a good way to make her viable? Again I feel her endgame utility is crazy but until then you just feel so useless to the team T_T | ||
phyvo
United States5635 Posts
| ||
sob3k
United States7572 Posts
On January 22 2012 00:55 phyvo wrote: I feel like if anything she will be most viable solo top, but there just seem to be so many ridiculous champions I don't know if she can realistically be picked vs popular top picks. What? She has no sustain or damage, shes gonna be really weak top | ||
Haasts
New Zealand4445 Posts
| ||
Blitzkrieg0
United States13132 Posts
On January 22 2012 01:22 Haasts wrote: How is she with just her basic kit and no farm? Any chance she could work like Leona as a non-sustain support? Except she just has a bunch of slows instead of a bunch of stuns. Why would you pick her over leona? | ||
Haemonculus
United States6980 Posts
| ||
phyvo
United States5635 Posts
On January 22 2012 01:15 sob3k wrote: Show nested quote + On January 22 2012 00:55 phyvo wrote: I feel like if anything she will be most viable solo top, but there just seem to be so many ridiculous champions I don't know if she can realistically be picked vs popular top picks. What? She has no sustain or damage, shes gonna be really weak top W does about as much DPS as shyvanna W, pushes less, but passive guarantees more damage. I see as being more or less the same as Volibear. People don't like him jungle because he's simply too slow. Sej's jungle is also pretty slow. So the only place to put them is top if you happen to have a good matchup. That might be the same as saying they're terrible and bad but it's the same as saying they're terrible and bad in general. It's not like their strong jungle covers up for their poor laning. | ||
| ||
![]() StarCraft: Brood War Horang2 Dota 2![]() Bisu ![]() ggaemo ![]() hero ![]() yabsab ![]() firebathero ![]() Pusan ![]() Hyuk ![]() Soma ![]() Flash ![]() [ Show more ] League of Legends Counter-Strike Other Games singsing1373 ceh9570 Pyrionflax223 RotterdaM191 rGuardiaN169 Fuzer ![]() SortOf125 ArmadaUGS95 PartinGtheBigBoy44 ZerO(Twitch)10 Organizations Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War |
WardiTV Summer Champion…
WardiTV Summer Champion…
PiGosaur Monday
WardiTV Summer Champion…
Stormgate Nexus
uThermal 2v2 Circuit
The PondCast
WardiTV Summer Champion…
Replay Cast
LiuLi Cup
[ Show More ] uThermal 2v2 Circuit
RSL Revival
RSL Revival
uThermal 2v2 Circuit
CSO Cup
Sparkling Tuna Cup
uThermal 2v2 Circuit
Wardi Open
RotterdaM Event
|
|