If teemo's shrooms die upon death like Heimer's turrets, teemo's global taunt will be 300% more effective.
[Patch 1.0.0.132: Sejuani] General Discussion - Page 53
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Abenson
Canada4122 Posts
If teemo's shrooms die upon death like Heimer's turrets, teemo's global taunt will be 300% more effective. | ||
FR4CT4L
Australia697 Posts
On January 20 2012 12:46 Psyonic_Reaver wrote: Why did moonbear have to make a new name? I missed that conversation somewhere. It's a good idea though, you don't want to get smacked for breaking the NDA, etc by accident. Smurf name protects you. I mean, as far as I know, when I worked at Riot, nobody even knew what teamliquid.net was. Heck, there weren't even that many people who knew much about SC2. (Besides Zileas) I was under the impression that Moonbear was always very careful about what info got posted. Does Moonbear have access to that much NDA stuff anyways? | ||
Nos-
Canada12016 Posts
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starfries
Canada3508 Posts
On January 20 2012 12:04 Juddas wrote: Guys I love Teemo. He is such a fun champ, but no one ever talks about him, and no one seems to pick him. I have been doing a D-ring opening into malady then Nashors then WotA and then some tanky AP (Scepter) and lastly I get an Evil Tome or a situation dependent item. It is such a great feeling to be able to clear lanes from halfway across the map and then have full HP again, or just shroom killing their entire team after you just destroy them So tell me, why don't people play Teemo more? He is such a dick and I certainly hate playing against him. He can lane anywhere, and can carry, support, or just CC like a boss. I can not tell you how many times I have saved my solo q ally dumbass who was getting raped by their AD carry just by pressing q and getting the hell out of there with my W You can't play AP Teemo without DFG imo. There's nothing better than someone walking into a bush and finding a mushroom, a Teemo, and a DFG to the face. | ||
r.Evo
Germany14080 Posts
On January 20 2012 12:50 Nos- wrote: Is it viable to solo queue ranked game to around 1500~ ELO on the NA servers? So far my record is equal number of wins to losses, as the quality of teammates is ridiculously erratic going from completely incompetent teams who have little idea what they're doing to people that coordinate ganks/dragons/baron/golems/pushes and play like a legitimate team. Has this been a common experience for anyone else on the NA servers? a) You are a 1800 elo level player in a game with 9 1500 players. You will gain elo over time. b) You are a 1100 elo level player in a game with 9 1500 players. You will lose elo over time. c) You are a 1500 elo level player in a game with 9 1500 players. You will keep hovering around 1500 over time. PS: If you wanna be cool like me you can also be a 1500 player who claims he's hovering around 1600. OoV PPS: Ohmy... I'm totally in love with how good I got 1500 to line up in this post. | ||
Nos-
Canada12016 Posts
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Craton
United States17250 Posts
On January 20 2012 12:46 Psyonic_Reaver wrote: I mean, as far as I know, when I worked at Riot, nobody even knew what teamliquid.net was. Heck, there weren't even that many people who knew much about SC2. (Besides Zileas) Zenon posts in this section and I know some other notables read it occasionally. | ||
FR4CT4L
Australia697 Posts
On January 20 2012 12:50 Nos- wrote: Is it viable to solo queue ranked game to around 1500~ ELO on the NA servers? So far my record is equal number of wins to losses, as the quality of teammates is ridiculously erratic going from completely incompetent teams who have little idea what they're doing to people that coordinate ganks/dragons/baron/golems/pushes and play like a legitimate team. Has this been a common experience for anyone else on the NA servers? Viable is such a bizarre choice of word. Is it possible to solo Q to that elo? Well yes just look at any of TL NA who are at or above 1500. Is the quality of the games erratic? Well in my opinion it's hopelessly erratic with people doing some of the stupidest things I have ever seen even up to the highest I've been which is 1600. I do find this very odd since gold and above is supposed to be the top 3% of the ranked player base. On the other hand I think the only reason I see the games in this manner is that I'm not a 2k Elo player who can just put on the carry pants thus making the majority of their teams poor decisions negligible. I recall locodoco saying once that grinding through I think it was 1500-1700~ was horrible and either side was smooth sailing but can't really tell how valid the statement is. | ||
Nos-
Canada12016 Posts
On January 20 2012 13:08 FR4CT4L wrote: + Show Spoiler + On January 20 2012 12:50 Nos- wrote: Is it viable to solo queue ranked game to around 1500~ ELO on the NA servers? So far my record is equal number of wins to losses, as the quality of teammates is ridiculously erratic going from completely incompetent teams who have little idea what they're doing to people that coordinate ganks/dragons/baron/golems/pushes and play like a legitimate team. Has this been a common experience for anyone else on the NA servers? Viable is such a bizarre choice of word. Is it possible to solo Q to that elo? Well yes just look at any of TL NA who are at or above 1500. Is the quality of the games erratic? Well in my opinion it's hopelessly erratic with people doing some of the stupidest things I have ever seen even up to the highest I've been which is 1600. I do find this very odd since gold and above is supposed to be the top 3% of the ranked player base. On the other hand I think the only reason I see the games in this manner is that I'm not a 2k Elo player who can just put on the carry pants thus making the majority of their teams poor decisions negligible. I recall locodoco saying once that grinding through I think it was 1500-1700~ was horrible and either side was smooth sailing but can't really tell how valid the statement is. Problem is I really don't like playing carries. I much prefer playing the support role (ie Janna/soraka/sona) and help the team by placing down wards and calling for coordinated plays. Should I just learn how to carry a team and change up my playstyle? | ||
Blitzkrieg0
United States13132 Posts
On January 20 2012 12:46 Psyonic_Reaver wrote: Why did moonbear have to make a new name? I missed that conversation somewhere. It's a good idea though, you don't want to get smacked for breaking the NDA, etc by accident. Smurf name protects you. I mean, as far as I know, when I worked at Riot, nobody even knew what teamliquid.net was. Heck, there weren't even that many people who knew much about SC2. (Besides Zileas) He's very close to 5k posts. I bet he has something special planned that needs more time to pan out. With a lot of the league casters starting to post here and some other notables that run the league tournaments I think it's only a matter of time before Riot picks up on us assuming they haven't already. | ||
Magus
Canada450 Posts
On January 20 2012 13:12 Nos- wrote: Problem is I really don't like playing carries. I much prefer playing the support role (ie Janna/soraka/sona) and help the team by placing down wards and calling for coordinated plays. Should I just learn how to carry a team and change up my playstyle? Supporting relies on having a good team, which is no guarantee in solo queue. If you are really worried about influencing the game, then learn a more active role. If you have faith in other people, you can attempt the support role. | ||
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ZeromuS
Canada13389 Posts
On January 20 2012 13:17 Blitzkrieg0 wrote: He's very close to 5k posts. I bet he has something special planned that needs more time to pan out. With a lot of the league casters starting to post here and some other notables that run the league tournaments I think it's only a matter of time before Riot picks up on us assuming they haven't already. TL is the home of eSports after all. I would love for TL standards and style to be applied to really popular online games. It really does make it a lot easier to figure out whats going on in a well run community like TL. | ||
FR4CT4L
Australia697 Posts
On January 20 2012 13:12 Nos- wrote: Problem is I really don't like playing carries. I much prefer playing the support role (ie Janna/soraka/sona) and help the team by placing down wards and calling for coordinated plays. Should I just learn how to carry a team and change up my playstyle? Well naturally the assumption is that you should just pick solo top/mid/jungle crush the other laners and pile-drive through to a win. Which is lovely and all if you are actually THAT much better than the other team and I see it as misguided advice. Honestly I see no reason you couldn't have positive results playing a support. Just take a look at Spinesheath. A good support makes a big difference. Having a more farmed AD carry is very strong. Having more map vision and control is very strong. Having the information to make calls is very strong. Having greater dragon control because your bot lane has control is very strong. Being able to forcibly take the enemy blue/red because your bot lane is stronger and has vision. If you become good enough 1v2 zoning the enemy bot lane even becomes a possibility and has the added bonus of making you feel like a boss. | ||
Hidden_MotiveS
Canada2562 Posts
On January 20 2012 12:41 wei2coolman wrote: Have you even compared costs? Obviously full AD does more damage, but the difference has to do with cost. All AD items are way more expensive than malady, wits end, nashors, and ionic spark. Also, ionic spark, malady, and wits end are terrible choices for kayle. I much prefer, Hextech gunblade/guinsoo/nashors tooth/madreds. You get 393 dps with your build and 354 life stolen over 5 seconds. This is assuming you stacked your guinsoo's before the fight started. You also get 180 ap assuming your rageblade was fully stacked. This means that kayle gets 180 more burst in her Q, heals for 63 more, and deals 36 more splashing magic damage per swing with her E. I don't think that her E was taken into account in the damage calculations. This build costs 13745 gold. http://www.leaguecraft.com/builder/Kayle/?items=108,38,70,44,55&runes=64,64,64,64,64,64,64,64,64&masteries=1302400410013030100000000000000000000000000000000&level=18 Bloodrazor adds an additional 158 dps against targets with 2500 life. You also get gunblade's active and 25% cooldown reduction. The full AD build Kayle has 974 dps. Over five seconds you heal 877 life. It actually costs less gold at 12320 gold. You also get two phantom dancers of movement speed, and a free ward every three minutes. The splash on Kayle's E scales much more quickly with physical damage. http://www.leaguecraft.com/builder/Kayle/?items=89,60,70,89,111&runes=45,45,45,45,45,45,45,45,45&masteries=1302400410013030100000000000000000000000000000000&level=18 Overall I think AD kayle is much stronger. | ||
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ZeromuS
Canada13389 Posts
On January 20 2012 13:29 FR4CT4L wrote: Well naturally the assumption is that you should just pick solo top/mid/jungle crush the other laners and pile-drive through to a win. Which is lovely and all if you are actually THAT much better than the other team and I see it as misguided advice. Honestly I see no reason you couldn't have positive results playing a support. Just take a look at Spinesheath. A good support makes a big difference. Having a more farmed AD carry is very strong. Having more map vision and control is very strong. Having the information to make calls is very strong. Having greater dragon control because your bot lane has control is very strong. Being able to forcibly take the enemy blue/red because your bot lane is stronger and has vision. If you become good enough 1v2 zoning the enemy bot lane even becomes a possibility and has the added bonus of making you feel like a boss. I only play unranked as I just got the game but when someone actually takes a support character and I can see where people are because this person is smart enough to use wards and help where needed it just makes everything easier. Being stuck with multiple carries means no one really gets enough gold and the team with a balanced lineup seems to win way more often. It just seems like a balanced lineup will beat any other lineup of a relatively even skill level. Just because its balanced and everyone can do their job better. Its like trying to play CS with knife only maybe a few pistols on one team and the other team gets real weapons. No matter how good you are, unless you are pro level and can overcome the obvious disadvantage the team that buys weapons is going to actually win the game if both teams are close to the same skill. | ||
stink123
United States241 Posts
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RogerX
New Zealand3180 Posts
Whenever I see Lee Sins with the Dragon Lee sin skin they always do better than other lee sins with other skins/default. Power of tha dragonz | ||
Xevious
United States2086 Posts
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FR4CT4L
Australia697 Posts
On January 20 2012 13:39 ZeromuS wrote: I only play unranked as I just got the game but when someone actually takes a support character and I can see where people are because this person is smart enough to use wards and help where needed it just makes everything easier. Being stuck with multiple carries means no one really gets enough gold and the team with a balanced lineup seems to win way more often. It just seems like a balanced lineup will beat any other lineup of a relatively even skill level. Just because its balanced and everyone can do their job better. Its like trying to play CS with knife only maybe a few pistols on one team and the other team gets real weapons. No matter how good you are, unless you are pro level and can overcome the obvious disadvantage the team that buys weapons is going to actually win the game if both teams are close to the same skill. Well this is exactly it. There is a reason the current meta exists. Having these lane set-ups is not only easy it's also extremely effective. There are minor deviations such as the Leona/Jarman kill lane set-up A picture of a Goose have been running but Leona still cedes all the farm to Jarvan, builds gp/10 and handles the majority of the ward wars. Healer supports are also super strong in lower level unranked games since people suck at focus fire. So skimming the outside of the fight making sure nobody dies is a walk in the park. | ||
Nos-
Canada12016 Posts
On January 20 2012 14:00 FR4CT4L wrote: Well this is exactly it. There is a reason the current meta exists. Having these lane set-ups is not only easy it's also extremely effective. There are minor deviations such as the Leona/Jarman kill lane set-up A picture of a Goose have been running but Leona still cedes all the farm to Jarvan, builds gp/10 and handles the majority of the ward wars. Healer supports are also super strong in lower level unranked games since people suck at focus fire. So skimming the outside of the fight making sure nobody dies is a walk in the park. My record with supports are fairly decent, averaging around 2 kills 2 deaths and 10 assists per game. However as a support I can't influence the flow of a game like a carry can. Late game all I can do is hope that my carry can pull us through when a team fight happens. I can definitely help swing the tides in our favour, but ultimately I, as support, will not be the deciding factor. | ||
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