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[Patch 1.0.0.132: Sejuani] General Discussion - Page 169

Forum Index > LoL General
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Public Service Announcement
Use the Champion threads whenever appropriate.
Don't use General Discussion simply out of ease.
=====
If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-01-30 15:27:53
January 30 2012 15:27 GMT
#3361
http://na.leagueoflegends.com/board/showthread.php?p=19877669#post19877669

I agree with his notion that last hitting is arbitrary mechanical difficulty, though his proposals would fudamentally change the game. The challenge would be finding a system that makes last hitting mechanically easier while retaining the gameplay based around it, such as zoning. Maybe like an invisible 30-50 hp shield against non-champion damage or something.

Craton
Profile Blog Joined December 2009
United States17271 Posts
Last Edited: 2012-01-30 15:34:13
January 30 2012 15:33 GMT
#3362
The jist of the discussion that was had when this was brought up a week ago was that "casuals" are bad for a reason and their wanting to remove last hitting because they're bad at it only further proves the point that they have a large lack of understanding.
twitch.tv/cratonz
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2012-01-30 15:38:02
January 30 2012 15:37 GMT
#3363
Why do people insist on removing things that separate bad players from good players?
daemir
Profile Joined September 2010
Finland8662 Posts
January 30 2012 15:38 GMT
#3364
It would quite possibly make LoL even more spectator friendly though, watching people last hit next to each other vs looking at constant champ vs champ action and quite possibly mixing up the lane meta.

I mean, which one do people think is more interesting to watch, irelia jump around creep with Q while GP next to him Qs them too or watch team fights happen?
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
January 30 2012 15:38 GMT
#3365
Is Sejuani going to be the champion I can crawl up from terrible to mediocrity? So far 3-0 with a 3-2-19 averages. hehehehe
Never Knows Best.
Craton
Profile Blog Joined December 2009
United States17271 Posts
January 30 2012 15:39 GMT
#3366
On January 31 2012 00:38 daemir wrote:
It would quite possibly make LoL even more spectator friendly though, watching people last hit next to each other vs looking at constant champ vs champ action and quite possibly mixing up the lane meta.

I mean, which one do people think is more interesting to watch, irelia jump around creep with Q while GP next to him Qs them too or watch team fights happen?

It would also make the game hugely shallow and would remove a tremendous amount of skill differential.
twitch.tv/cratonz
daemir
Profile Joined September 2010
Finland8662 Posts
January 30 2012 15:41 GMT
#3367
On January 31 2012 00:39 Craton wrote:
Show nested quote +
On January 31 2012 00:38 daemir wrote:
It would quite possibly make LoL even more spectator friendly though, watching people last hit next to each other vs looking at constant champ vs champ action and quite possibly mixing up the lane meta.

I mean, which one do people think is more interesting to watch, irelia jump around creep with Q while GP next to him Qs them too or watch team fights happen?

It would also make the game hugely shallow and would remove a tremendous amount of skill differential.


Agree, I still enjoy looking at gameplay from someone who really nails his farm like Alexich did a night or 2 back, game after game highest farm while trading with other mid laner.

Come to think of it, Dominion gives a taste of what removing last hitting is, although it kinda goes even further as it removes lanes too.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 30 2012 15:43 GMT
#3368
On January 31 2012 00:27 ManyCookies wrote:
http://na.leagueoflegends.com/board/showthread.php?p=19877669#post19877669

I agree with his notion that last hitting is arbitrary mechanical difficulty, though his proposals would fudamentally change the game. The challenge would be finding a system that makes last hitting mechanically easier while retaining the gameplay based around it, such as zoning. Maybe like an invisible 30-50 hp shield against non-champion damage or something.


Sorry man, but I've played a number of competitive video games and arbitrary mechanical difficulties just come with the territory. If you don't want mechanics to come into the game, play chess with a leisurely clock, but keep the "mechanics shouldn't be any part of the game!" mentality the hell away from video games because that's just fundamentally part of a real time game and there's no way to completely remove mechanics from the equation. I can understand bitching about certain things being difficult in certain games and it feeling arbitrary and stupid, but seriously, LoL is a joke when it comes to mechanics already, dumbing it down any further would be a mistake (especially on something like last hitting).
mogwaismusings.wordpress.com
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-01-30 15:47:42
January 30 2012 15:43 GMT
#3369
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to solve a Lorentz transformation everytime you built a new building in Starcraft. Mechanical skill is fine so long as it enhances the actual gameplay. The macro mechanics in Starcraft are demanding, but it allows for freedom of choice. But just arbitrarily throwing in mechanical difficulty for the sake of mechanical difficulty is silly. It detracts from the ultimate meat of the game.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 30 2012 15:45 GMT
#3370
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to do a Lorentz transformation everytime you built a new building in Starcraft. It just detracts from the ultimate meat of LoL.

careful, looks like you're arbitrarily drawing a line about what skills we care about to me.
mogwaismusings.wordpress.com
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
January 30 2012 15:47 GMT
#3371
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to do a Lorentz transformation everytime you built a new building in Starcraft. It just detracts from the ultimate meat of LoL.


Ofcourse it is. Laning defines most games, and last hitting defines laning by a great margin.
so basically you want Dominion on the Summoners Rift map?
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
January 30 2012 15:50 GMT
#3372
but lasthitting is something you are aiming to push your opponents out of being able to do. if you remove lasthitting, you also remove:

-soraka W-ing a creep to screw up your timing (not that common of an occurrence but still)
-timing aoe/skillshots to land just as opponent tries to land a last hit (common 'skill')
-creep control/zoning to a certain extent
-the tradeoff between harassing vs lasthitting. being able to maintain high cs while harassing or under harass is important as a skill
cool beans
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-01-30 15:51:35
January 30 2012 15:50 GMT
#3373
On January 31 2012 00:47 DoXa wrote:

Ofcourse it is. Laning defines most games, and last hitting defines laning by a great margin.
so basically you want Dominion on the Summoners Rift map?


Of course not. I want the mechanical difficulty of last hitting to be lowered, not remove the mechanic entirely. That would be completely retarded and fundamentally game changing.
TheYango
Profile Joined September 2008
United States47024 Posts
January 30 2012 15:51 GMT
#3374
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to solve a Lorentz transformation everytime you built a new building in Starcraft. Mechanical skill is fine so long as it enhances the actual gameplay. The macro mechanics in Starcraft are demanding, but it allows for freedom of choice. But just arbitrarily throwing in mechanical difficulty for the sake of mechanical difficulty is silly. It detracts from the ultimate meat of the game.

Lasthitting in and of itself is a mechanical skill. But the need to lasthit creeps CREATES many of the strategic interactions where are so core to laning. It defines when you can harass an opponent, when you have advantage over an opponent, and how you can push that advantage. Laning interactions are bound to this necessity for the heroes on both sides to be within attack range of the minion waves. That's not easy to replicate with any replacement mechanic (and certainly not the one he proposes).
Moderator
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 30 2012 15:51 GMT
#3375
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to solve a Lorentz transformation everytime you built a new building in Starcraft. Mechanical skill is fine so long as it enhances the actual gameplay. The macro mechanics in Starcraft are demanding, but it allows for freedom of choice. But just arbitrarily throwing in mechanical difficulty for the sake of mechanical difficulty is silly. It detracts from the ultimate meat of the game.

That's YOUR definition of skill, don't try to force it onto someone else because you are just asking for a flamewar
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-01-30 15:58:05
January 30 2012 15:53 GMT
#3376
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to solve a Lorentz transformation everytime you built a new building in Starcraft. Mechanical skill is fine so long as it enhances the actual gameplay. The macro mechanics in Starcraft are demanding, but it allows for freedom of choice. But just arbitrarily throwing in mechanical difficulty for the sake of mechanical difficulty is silly. It detracts from the ultimate meat of the game.

Lasthitting is the aspect that CREATES most of lane dynamics. If it was just champ vs champ, the matchup would be instantly decided between 2 decent players. Either you win trades with an enemy, or you lose them. The only real factor would be luck.

Add in lasthitting. Now a player has to make a move to grab some farm. You can predict your enemy's move. You can punish lasthits, you can fake lasthits, you can give up some farm for a reason, all the nontrivial stuff.

Without lasthitting, the game would be REALLY stupid.

On January 31 2012 00:50 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:47 DoXa wrote:

Ofcourse it is. Laning defines most games, and last hitting defines laning by a great margin.
so basically you want Dominion on the Summoners Rift map?


Of course not. I want the mechanical difficulty of last hitting to be lowered, not remove the mechanic entirely. That would be completely retarded and fundamentally game changing.

The mechanical difficulty is this:
1) Position near minion.
2) Place cursor on minion.
3) Right click.
4) At the right timing.

1) and 4) Is where the interesting stuff originates from. You can't remove those without screwing over lane dynamics.
2) and 3) can go, I don't care. But do you know a reasonable way to make these easier?
If you have a good reason to disagree with the above, please tell me. Thank you.
barbsq
Profile Joined November 2009
United States5348 Posts
January 30 2012 15:53 GMT
#3377
On January 31 2012 00:43 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:37 Kaniol wrote:
Why do people insist on removing things that separate bad players from good players?


Because last hitting is not the fundamental source of LoL "skill". "Skill" is control and knowledge of your lane, cordination with your team, positional skills, knowing when to engage and when to play passively, and so on. Yes, it's "skillful" to last hit; it would also be skillful having to solve a Lorentz transformation everytime you built a new building in Starcraft. Mechanical skill is fine so long as it enhances the actual gameplay. The macro mechanics in Starcraft are demanding, but it allows for freedom of choice. But just arbitrarily throwing in mechanical difficulty for the sake of mechanical difficulty is silly. It detracts from the ultimate meat of the game.


but last hitting is a fundamental mechanic of the game. Every lane interaction revolves around last hitting in some way or form. It may be 'arbitrary' in a way, but what it basically comes down to is that you have to move to a certain position and execute a specific action at a timing in order to receive income. Because you have to move to said certain position at said timing, that means your lane opponent has the opportunity to take advantage of that knowledge, so there's all kinds of counterplay and even counter-counterplay involved. I'm all for removing silly and pointless game mechanics, but last hitting is neither silly nor pointless.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
January 30 2012 15:54 GMT
#3378
On January 31 2012 00:50 ManyCookies wrote:
Of course not. I want the mechanical difficulty of last hitting to be lowered, not remove the mechanic entirely. That would be completely retarded and fundamentally game changing.

In other words, you want people to still have to go through the motions of last-hitting, but also remove the possibility of being bad at it.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
January 30 2012 15:58 GMT
#3379
On January 31 2012 00:50 ManyCookies wrote:
Show nested quote +
On January 31 2012 00:47 DoXa wrote:

Ofcourse it is. Laning defines most games, and last hitting defines laning by a great margin.
so basically you want Dominion on the Summoners Rift map?


Of course not. I want the mechanical difficulty of last hitting to be lowered, not remove the mechanic entirely. That would be completely retarded and fundamentally game changing.

There is no way to lower the mechanical difficulty (which, again, is already pretty damn low, you should try getting good at a fighting game or an RTS sometime), without fundamentally changing the mechanics of laning. Widening the window you have to last hit fundamentally changes how you can play the PvP aspects of laning as some of the people responding to you have been pointing out.
mogwaismusings.wordpress.com
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 30 2012 15:58 GMT
#3380
It might be possible to remove last-hitting while still preserving the lane dynamics around it, but none of his proposed solutions do. Requiring that people move up to a minion and attack it is the whole reason we have interesting stuff like harassing in lane. If you get gold just by standing near dying minions, then in order to get your lane not to push you can't attack minions at all, so people will just stand there. And because you don't have to come up to farm minions, people will stand as far back as possible to avoid jungle ganks. In mid lane that's practically under their tower and they'll be largely untouchable.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
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