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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. ===== + Show Spoiler +If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.
- Neo, Dec. 15 2011, 6:33 KST I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name. - Neo 7:07 KST |
On December 16 2011 03:09 barbsq wrote: actually i would disagree with heal necessitating more passive play in mid. I've actually tried twice to run dorans openings and use heal as a sort of sustain device such that i can trade early on and can trade more and avoid some of the drawbacks of a pot-less opening. Boots 3 gives you 450 hp, heal heals for 440 without the mastery @ lvl12 and, 449@ lvl10 with the mastery. Running heal over boots3 doesn't give you any more sustain, all it does is give you a burstheal, and if they plan to do kill you they'll have ignite up while you won't.On December 16 2011 03:11 Craton wrote:Show nested quote +On December 16 2011 03:08 JackDino wrote: No we were comparing Heal mid vs ignite mid and getting kills mid with ignite that heal wouldn't get you. If you're mid, ignite outheals heal unless you're not running 21/0/9 on an AP mid. You brought up going ignite/cv on your support. Heal mid is more for obnoxious ungankable laners so that they can afk push w/o wards and never die even if they screw up their free escapes. I brought it up because spine mentioned running ignite on your bot and heal on your mid, either spine or yango. The actual discussion was about running heal vs ignite mid. It started like 4 pages back or so.
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Ignite has a shorter cooldown though, so if you trade ignite for heal it's still in favor of ignite. As far as sustainability, it's worth about 2 pots at level 6, so I don't really see it as being that much better.
The whole point though is that while you lose out on lane dominance by taking heal over ignite, you win early teamfights by having the higher level heal.
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On December 16 2011 03:16 starfries wrote: Ignite has a shorter cooldown though, so if you trade ignite for heal it's still in favor of ignite. As far as sustainability, it's worth about 2 pots at level 6, so I don't really see it as being that much better.
The whole point though is that while you lose out on lane dominance by taking heal over ignite, you win early teamfights by having the higher level heal. Not if your mid is heavily underfarmed:p
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On December 16 2011 03:14 JackDino wrote:Show nested quote +On December 16 2011 03:09 barbsq wrote: actually i would disagree with heal necessitating more passive play in mid. I've actually tried twice to run dorans openings and use heal as a sort of sustain device such that i can trade early on and can trade more and avoid some of the drawbacks of a pot-less opening. Boots 3 gives you 450 hp, heal heals for 440 without the mastery @ lvl12 and, 449@ lvl10 with the mastery. Running heal over boots3 doesn't give you any more sustain, all it does is give you a burstheal, and if they plan to do kill you they'll have ignite up while you won't. Show nested quote +On December 16 2011 03:11 Craton wrote:On December 16 2011 03:08 JackDino wrote: No we were comparing Heal mid vs ignite mid and getting kills mid with ignite that heal wouldn't get you. If you're mid, ignite outheals heal unless you're not running 21/0/9 on an AP mid. You brought up going ignite/cv on your support. Heal mid is more for obnoxious ungankable laners so that they can afk push w/o wards and never die even if they screw up their free escapes. I brought it up because spine mentioned running ignite on your bot and heal on your mid, either spine or yango. The actual discussion was about running heal vs ignite mid. I never said a single word about heal mid.
On December 16 2011 03:06 Parnage wrote: Man mode supports run CV and Heal. Just saying. I mean you can't get ganked(many wards<3!) now without knowing it, so long as you have some form of crowd control, you can tend to get away in the laneing phase. Flash is nice but running CV/heal is nicer I've found and no matter what happens you'll end up baiting people to die at least once a game.
Now if you say Exhaust/Heal. I've considered it. It seems nice. What the hell is man mode? What you describe sure isn't manly.
Support with Exhaust + Ignite, carry with Heal + Flash/Ghost. THAT is manly. Even if you play 2 females (not exactly unlikely).
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On December 16 2011 03:14 JackDino wrote:Show nested quote +On December 16 2011 03:09 barbsq wrote: actually i would disagree with heal necessitating more passive play in mid. I've actually tried twice to run dorans openings and use heal as a sort of sustain device such that i can trade early on and can trade more and avoid some of the drawbacks of a pot-less opening. Boots 3 gives you 450 hp, heal heals for 440 without the mastery @ lvl12 and, 449@ lvl10 with the mastery. Running heal over boots3 doesn't give you any more sustain, all it does is give you a burstheal, and if they plan to do kill you they'll have ignite up while you won't. Show nested quote +On December 16 2011 03:11 Craton wrote:On December 16 2011 03:08 JackDino wrote: No we were comparing Heal mid vs ignite mid and getting kills mid with ignite that heal wouldn't get you. If you're mid, ignite outheals heal unless you're not running 21/0/9 on an AP mid. You brought up going ignite/cv on your support. Heal mid is more for obnoxious ungankable laners so that they can afk push w/o wards and never die even if they screw up their free escapes. I brought it up because spine mentioned running ignite on your bot and heal on your mid, either spine or yango. The actual discussion was about running heal vs ignite mid. It started like 4 pages back or so.
you missed the point. the idea is that you can start with a dorans opening and with an HP, AP, and mana regen advantage, while mitigating the effects of not having potions. Dorans means you can trade favorably earlier, this was not considered worth it, however, because pots would nullify enough harass that you end up running out of HP before the person with pots does, but if you take heal, then it lessens this effect.
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http://na.leagueoflegends.com/board/showthread.php?t=1590307
Summoners!
Two item changes are now available to test around with on Summoner's Rift:
Ionic Spark
Now purchasable on Summoner's Rift and Twisted Treeline Chain lightning proc increased to 120 from 100.
Ninja Tabi
+30 Armor UNIQUE Passive: Reduces incoming basic attack damage by 10% UNIQUE Passive: Enhanced Movement 2
Questions:
1- the 10% from Tabi is calculated after or before armor. 2- how good is Ionic Spark? I never play Dominion so I have abolutely no clue.
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On December 16 2011 03:18 JackDino wrote:Show nested quote +On December 16 2011 03:16 starfries wrote: Ignite has a shorter cooldown though, so if you trade ignite for heal it's still in favor of ignite. As far as sustainability, it's worth about 2 pots at level 6, so I don't really see it as being that much better.
The whole point though is that while you lose out on lane dominance by taking heal over ignite, you win early teamfights by having the higher level heal. Not if your mid is heavily underfarmed:p well heal is not that bad if you're losing lane anyways, but you basically won't win with it unless the enemy does something stupid. the idea though is that if you know you want heal/exhaust/ignite between your mid and bot lane, then you'd put heal on your mid in those cases when you just want to farm mid rather than push the other person out, and your bot lane has enough kill potential to make good use of the ignite.
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On December 16 2011 03:24 -Kato- wrote: 1- the 10% from Tabi is calculated after or before armor. Makes no difference.
What matters is which stats it is multiplicative with, and which stats it is additive with.
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I am honestly more okay with her mana than a lot of my other mana champs, even while spamming spells to try to get my health back up after failed ganks. (did one game as mid ahri vs. anivia.)
I get RoA on her, it gives her good sustain in her lane, a decent amount of AP, and extra health+mana. I feel like all of my mana problems just go away after I get my catalyst (~level 4-5). Her ult makes her really easy to run away with as well, not sure if you can dash through walls with it, I haven't tried lol  Makes her a good ganker aswell.
me gusta this champion. going to be playing her a lot, but I feel like Riot's going to tweak her soon.
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On December 16 2011 03:24 -Kato- wrote:http://na.leagueoflegends.com/board/showthread.php?t=1590307Summoners! Two item changes are now available to test around with on Summoner's Rift: Ionic Spark Now purchasable on Summoner's Rift and Twisted Treeline Chain lightning proc increased to 120 from 100. Ninja Tabi +30 Armor UNIQUE Passive: Reduces incoming basic attack damage by 10% UNIQUE Passive: Enhanced Movement 2 Questions: 1- the 10% from Tabi is calculated after or before armor. 2- how good is Ionic Spark? I never play Dominion so I have abolutely no clue.
It doesn't make any difference if it is calculated after or before armour. Apparently it stacks multiplicatively with other damage reduction like Maokai's ult, Galio's ult, Garen's courage, and Alistar's ult.
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Anyone catch the insane comeback on TOO's stream?
Edit: Slash on hsgg's. Also, burbs on stream atm.
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Jungle Ahri is scary stuff
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On December 16 2011 03:51 NotSorry wrote: Jungle Ahri is scary stuff She sucks in lane, and anyone with a lot of ap can blow people up quickly. Unless people can figure out how to farm with her or get tons of kills or go roaming or something, she's pretty bad.
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Hmm, I wonder if I would ever want Ionic Spark in SR.
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On December 16 2011 04:01 Craton wrote: Hmm, I wonder if I would ever want Ionic Spark in SR. seems too expensive to me. wit's end just seems better unless you're totally sure that AoE damage is going to be meaningful.
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On December 16 2011 03:27 Voxae wrote:Her ult makes her really easy to run away with as well, not sure if you can dash through walls with it, I haven't tried lol  Makes her a good ganker aswell.
She can go through walls very well, catching her in the jungle when she has ulti up should be almost impossible.
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On December 16 2011 03:58 SnK-Arcbound wrote:She sucks in lane, and anyone with a lot of ap can blow people up quickly. Unless people can figure out how to farm with her or get tons of kills or go roaming or something, she's pretty bad. sounds like "secretly OP" to me
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Ionic Spark seems okay on Volibear. Aspd and Health both good on him plus you now get 2 sources of lightning. fkyeaaaaa
i really can't see myself buying it over wit's end tho. if i want mostly aspd, I get zeal and it's derivative items. If i want aspd/def I get wit's end. I guess maybe if i want aspd/damage I might get spark, but even then the amount of damage it adds is quite low; madred's or zeal will probably do more for your damage. If spark was like...900 gold cheaper I can see people buying it on junglers to speed up jungle but as it is...
On December 16 2011 03:58 SnK-Arcbound wrote:She sucks in lane, and anyone with a lot of ap can blow people up quickly. Unless people can figure out how to farm with her or get tons of kills or go roaming or something, she's pretty bad. I don't see how ahri sucks in lane. If it's a favorable matchup, W max lets you harass so hard with that 800 range. If it's an unfavorable matchup Q max lets you farm very safely with its 880 range. Either you win lane and get farm that way, or you just play defensive and farm with just your Q. At lvl 3-4 Q, you can 1-shot caster waves. Once you hit 6, you're ungankable unless you hella overextend.
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wish they would make ionic spark or tiamat be built with a 1-1.2k item like madred's with a lesser version of the aoe proc to help single target junglers
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seems like a solid pushing item for teemo. Done zero math on it tho, might just cost too much
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