I was expecting some good TF buffs, but this is really minor. Also they nerfed Sivir, i didn't know she was OP? Lol.
[Patch 1.0.0.131: Ahri] General Discussion - Page 10
Forum Index > LoL General |
Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. ===== + Show Spoiler + If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried. - Neo, Dec. 15 2011, 6:33 KST I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name. - Neo 7:07 KST | ||
KinosJourney2
Sweden1811 Posts
I was expecting some good TF buffs, but this is really minor. Also they nerfed Sivir, i didn't know she was OP? Lol. | ||
anmolsinghmzn2009
India1783 Posts
On December 13 2011 19:39 JackDino wrote: Tabis without dodge are utter trash for mitigation. yay 25armour just buy another cloth armour and get mercs instead, much better. I think its 35 actually but ur still right. Anyways since we don't have a wukong thread can someone give me a general idea of how to build wukong? I tried him out and he is pretty fun. | ||
R04R
United States1631 Posts
ahri not available yet (oh, forgot about the simultaneously released 12/14 stuff) her price is 6300 tho if you check the champ profile in client. some numbers Soul Eater Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp. Orb of Deception 60/65/70/75/80 mana Fox Fire 60/60/60/60/60 mana Charm 50/65/80/95/110 mana Spirit Rush 100/100/100 mana | ||
FR4CT4L
Australia697 Posts
2% lifesteal 2% spellvamp 1.5% increased health 2.0 armorpen + 1.13 mpen New Red 1apen + 0.57 mpen New Yellows 0.5% health 0.25 gp10 | ||
Ryuu314
United States12679 Posts
On December 13 2011 19:44 anmolsinghmzn2009 wrote: I think its 35 actually but ur still right. Anyways since we don't have a wukong thread can someone give me a general idea of how to build wukong? I tried him out and he is pretty fun. I like to build him kinda glass cannon since his passive gives him hella tankyness in fights anyways. I go cloth5 or boots3. Then grab wriggles/phage/bruta. Then I build towards Triforce or BT; Triforce more standard/safe, BT more snowbally but makes you hit so hard. Then I grab GA for survivability. Grab LW/BT as needed. R>E>Q>W. 1 in every by 3 or 4. A lot of people go Atmogs or Fratmas. It works pretty well cause your base damages are pretty high, but I personally just like playing more glass cannon-y. Atmas builds are probably safer tho. Ahri's passive seems really lackluster. I mean basically you have to hit each spell 3 times before you can get 35% spellvamp on the next spell? Seems kinda dumb. Especially since her abilities all seem to be AoE so you're actually using reduced spellvamp. Lifesteal quints seem op. 2% each so 3 lifesteal quints means free 6% lifesteal. That's 2 dblades worth of lifesteal+masteries and you're starting the game with almost 10% lifesteal lololol | ||
Bwaaaa
Australia969 Posts
Edit: are the new runes only quints or are there new reds, blues and yellows? | ||
Alaric
France45622 Posts
Also, 55% spellvamp Morg trololo. Which is 80% with wota, or is it multiplicative? | ||
TheKefka
Croatia11752 Posts
On December 13 2011 19:54 Alaric wrote: Those costs look ridiculously low on Ahri. Or are they just below average and I'm too used to costly champs like Swain/Maokai? Well depends on what her starting mana pool is no? | ||
spinesheath
Germany8679 Posts
On December 13 2011 19:39 anmolsinghmzn2009 wrote: But since most of the time you're choosing between treads and tabi on melees, would you give up tenacity on treads especially considering that the damage mitigation provided my tabi is significantly less after the dodge removal? You obviously will only get Tabi over Mercs if you want to ignore unit collision and don't have to worry about CC for one reason or another. Ignoring unit collision can be HUGE. Can't really tell you anything else. On December 13 2011 19:50 FR4CT4L wrote: New quints = 2% lifesteal 2% spellvamp 1.5% increased health 2.0 armorpen + 1.13 mpen New Red 1apen + 0.57 mpen New Yellows 0.5% health 0.25 gp10 All quints 2050, g/10 410, rest 820. Way to go, Riot! | ||
![]()
Carnivorous Sheep
Baa?21242 Posts
On December 13 2011 19:50 FR4CT4L wrote: New Yellows 0.5% health So...at 3k health it's still worse than HP/level yellows, and is a lot worse than HP/level yellows throughout most of the game until you hit like 4k hp? Seems pretty useless o.O | ||
Treadmill
Canada2833 Posts
On December 13 2011 19:58 spinesheath wrote: You obviously will only get Tabi over Mercs if you want to ignore unit collision and don't have to worry about CC for one reason or another. Ignoring unit collision can be HUGE. Can't really tell you anything else. Wait, new Ninja Tabi let you ignore collision? GG Anivia. You are retired for now, sorry girl. | ||
Alaric
France45622 Posts
| ||
Treadmill
Canada2833 Posts
On December 13 2011 20:21 Alaric wrote: Unit collision. Though the wall is considered to be litterally made of minions I believe? Yeah. Fizz can walk straight through it, the stupid fish. Birds should beat fish. Oh well. | ||
JackDino
Gabon6219 Posts
On December 13 2011 20:19 Treadmill wrote: Wait, new Ninja Tabi let you ignore collision? GG Anivia. You are retired for now, sorry girl. Really? like seriously? 1. Ghost has been in the game forever, this means wall should've been useless. 2. Have you actually ever seen someone ghost trough a wall? they don't. | ||
Treadmill
Canada2833 Posts
On December 13 2011 20:23 JackDino wrote: Really? like seriously? 1. Ghost has been in the game forever, this means wall should've been useless. 2. Have you actually ever seen someone ghost trough a wall? they don't. Theres a red poster here acknowledging the issue. Fizz can walk straight through Anivia's wall. Its possible that theres specific timing involved or something (ie it only works right when the wall first goes up). | ||
JackDino
Gabon6219 Posts
On December 13 2011 20:25 Treadmill wrote: Theres a red poster here acknowledging the issue. Fizz can walk straight through Anivia's wall. Its possible that theres specific timing involved or something (ie it only works right when the wall first goes up). That's a bug with fizz' passive, not with ignoring unit collision as ghost lets you ignore unit collision and I've never been able to ghost trough wall, pillar or cata. | ||
wussleeQ
United States3130 Posts
| ||
Treadmill
Canada2833 Posts
On December 13 2011 20:27 JackDino wrote: That's a bug with fizz' passive, not with ignoring unit collision as ghost lets you ignore unit collision and I've never been able to ghost trough wall, pillar or cata. Hmm. I suppose we'll have to see whether the new ninja tabi have the same bug, I guess. No reason they wouldn't. | ||
-Kato-
Spain1146 Posts
| ||
jw6282000
Canada51 Posts
| ||
| ||