[Patch 1.0.0.130: Volibear] General Discussion - Page 33
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Hynda
Sweden2226 Posts
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Bwaaaa
Australia969 Posts
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Tamel
United States166 Posts
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nafta
Bulgaria18893 Posts
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Bwaaaa
Australia969 Posts
On November 30 2011 23:21 nafta wrote: Hmmm is it true that baron is 200 gold?Some friends were playing and they noticed this >.>.Weird stuff. I can confirm this, it is weird how they changed the gold but kept its strength the same. | ||
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phyvo
United States5635 Posts
On November 30 2011 13:25 Phrost wrote: Volibear has no innate resistance to cc and a pretty unreliable gap closer in most situations. His Q only gives movespeed when he is actively trying to target and attack an enemy champion. The problem here is he can't use it to get better positioning. He can't be like udyr or garen and use this ability to move quickly through the jungle or in a bush to a better angle to move in from. Just correcting a misconception. Volibear's Q works exactly like Vayne's passive. All you need to do is be facing the opponent within a roughly 180 degree arc. You don't need to be right clicked onto your opponent. Obviously this doesn't let you run away from them but it does let you cut them off while flanking them and stuff like that. | ||
xDaunt
United States17988 Posts
On November 30 2011 18:09 wussleeQ wrote: wow. rofl. it didn't take long for them to say we fucked up Seriously? They're changing it already? How bush-league is Riot? It's like they don't even test major gameplay overhauls before implementing them. | ||
jcarlsoniv
United States27922 Posts
On November 30 2011 23:48 xDaunt wrote: Seriously? They're changing it already? How bush-league is Riot? It's like they don't even test major gameplay overhauls before implementing them. But give them credit for actually admitting a mistake. I don't think they were as far off as people think, and I actually wouldn't mind if they waited a little longer to see if things settled in. | ||
Shiv.
3534 Posts
On November 30 2011 23:48 xDaunt wrote: Seriously? They're changing it already? How bush-league is Riot? It's like they don't even test major gameplay overhauls before implementing them. I think I recall Morello saying ''we obviously test our stuff, but we made minor adjustments towards the end and they didn't affect the jungle the way we wanted them to.'' Erh... Why release that shit then? | ||
Dgiese
United States2687 Posts
On November 30 2011 09:43 MoonBear wrote: Re Trynd Bug: Can you give me steps to reproduce it? Or have a replay? I'll need to be able to see what happened. Re Red Buff: Spells that apply direct damage will apply red buff. SaintV Jungle Annie about to get even more terror. Confirmed. @ moonbear Hey, sorry for the slow reply. I don't have lolreplays installed... I should probably get it huh? As for steps, it was just a simple 1v1 fight, creeps around. We're fighting it out, I get low, hit R before my life runs out. I hear the scream / shout that he makes when he triggers the ult. I keep getting damaged, about a second later (well before the duration expires, and long enough after I pressed R to know that I definitely activated it), she uses her R and I just straight up die. Let me know if there's anything else that you can think of that I need to provide. It only happened once during the game, so at least it wasn't an ongoing thing. | ||
Two_DoWn
United States13684 Posts
My post on what they should look at when fixing the new jungle. | ||
DoXa
Switzerland1448 Posts
On November 30 2011 23:48 xDaunt wrote: Seriously? They're changing it already? How bush-league is Riot? It's like they don't even test major gameplay overhauls before implementing them. why do some people have to be so negative? they are doing this one day after the patch was applied, which is really fast. be happy that they are listening to the community, which is pretty rare in other games. They are also hiring Gametester, they are probably just understaffed. | ||
Hynda
Sweden2226 Posts
On December 01 2011 00:36 DoXa wrote: why do some people have to be so negative? they are doing this one day after the patch was applied, which is really fast. be happy that they are listening to the community, which is pretty rare in other games. They are also hiring Gametester, they are probably just understaffed. The problem is that it was implemented at all. How can they not have good enough testers. it took everyone about 2 matches to figure out that the new jungle sucked balls, and it was unison. There isn't 2 camps in this pretty much the entire community hated the changes. If the jungle is supposed to be like this I'm just going to drop it. There are like 3 viable junglers now. Riots mentally has always been that they punch someone in the face and then apologise really fast so that people can say "Oh, look how nice he is, he apologise for his bad behaviour" instead of just not running around punching people. And to add to this NOBODY was complaining about the jungle. They are changing something that was close to perfect into something that sucks major balls. and yes, I am almost exclusivly jungling these days, but unless this gets changed I am just going to drop it, that's how bad the change is. From my favourite role to "I rather play support" | ||
spinesheath
Germany8679 Posts
On December 01 2011 00:22 Two_DoWn wrote: http://na.leagueoflegends.com/board/showthread.php?p=17863473#post17863473 My post on what they should not look at when fixing the new jungle. Fixed. lvl 4 off full clear: irrelevant. It's a jungle remake and as such the routes and timings will change. Sticking to the "lvl 4 from full clear" concept just because you're used to it is likely to hinder a proper development of the new jungle. small monsters: TheOddOne stated that the value of the big monster needs to be significantly higher than the value of the small ones for useful counterjungling, and he is right about that. He specifically complained about the big wraith giving too small of a percentage of the total XP of the camp. Especially now that the camps respawn so quickly, counterjungling can only be useful if you take the majority of the gold/XP without allowing the camp to respawn. Camps respawn fast and are weak now, so the numbers are low. Imagine a couple of 0s behind those small numbers if you have an issue with that. Minigols: ITS A JUNGLE REMAKE. Riot specifically wanted laners to be able to grab camps occasionally, and a shift of value from minigols to other camps CAN be useful for that. Maybe it's not, but Riot shouldn't buff their value just because they used to be high value. | ||
Hynda
Sweden2226 Posts
On December 01 2011 00:46 spinesheath wrote: Fixed. lvl 4 off full clear: irrelevant. It's a jungle remake and as such the routes and timings will change. Sticking to the "lvl 4 from full clear" concept just because you're used to it is likely to hinder a proper development of the new jungle. small monsters: TheOddOne stated that the value of the big monster needs to be significantly higher than the value of the small ones for useful counterjungling, and he is right about that. He specifically complained about the big wraith giving too small of a percentage of the total XP of the camp. Especially now that the camps respawn so quickly, counterjungling can only be useful if you take the majority of the gold/XP without allowing the camp to respawn. Camps respawn fast and are weak now, so the numbers are low. Imagine a couple of 0s behind those small numbers if you have an issue with that. Minigols: ITS A JUNGLE REMAKE. Riot specifically wanted laners to be able to grab camps occasionally, and a shift of value from minigols to other camps CAN be useful for that. Maybe it's not, but Riot shouldn't buff their value just because they used to be high value. The problem is that there is pretty much no or a very few select junglers that can actually jungle now. Yea sure alot of new heroes can jungle, but they are not viable. Unless you are 100% sure a gank is succsesful you better sit your ass in the jungle or you will end up several levels behind. | ||
rredtooth
5459 Posts
On November 30 2011 18:41 JackDino wrote: There's complaining, and then there's overreacting. It's like saying you won't play the game because one of the 20champs you play got nerfed. i used to play exclusively twisted treeline in preseason (back when it first came out and everybody played twisted treeline). at one point udyr was so stupid on the map that i just quit and never went back. also riot kept nerfing kat so i ragequit for like 1.5 years. sometimes you just can't take any more shit =/ | ||
spinesheath
Germany8679 Posts
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TheYango
United States47024 Posts
Currently, the only jungler I can think of that fits the bill of "can farm fast and can deal with getting less gold from his farming speed" is Amumu. Even fast junglers like Udyr, Skarner, or Shyvana don't hit their core items fast enough. | ||
jcarlsoniv
United States27922 Posts
On December 01 2011 00:40 Hynda wrote: The problem is that it was implemented at all. How can they not have good enough testers. it took everyone about 2 matches to figure out that the new jungle sucked balls, and it was unison. There isn't 2 camps in this pretty much the entire community hated the changes. If the jungle is supposed to be like this I'm just going to drop it. There are like 3 viable junglers now. Riots mentally has always been that they punch someone in the face and then apologise really fast so that people can say "Oh, look how nice he is, he apologise for his bad behaviour" instead of just not running around punching people. And to add to this NOBODY was complaining about the jungle. They are changing something that was close to perfect into something that sucks major balls. and yes, I am almost exclusivly jungling these days, but unless this gets changed I am just going to drop it, that's how bad the change is. From my favourite role to "I rather play support" This is an absolutely ridiculous comparison. They are not hurting people. They are changing the way the game is working. I don't believe they have malicious intent. High sustain champs have been a huge issue this year, especially top lane. These are often champions that are also very good in the jungle. By reducing how much sustain is necessary in the jungle, I believe they can start hitting the high sustain champs and make the game more dynamic. Top lane is pretty much just a farm fest after a while, which is pretty boring, imo. Sure, it's fun to come into the team fights after 20 minutes of afk farm to hit people hard. The issue is that it requires 20 minutes of afk farming. Now, this is coming from someone who mains AP mid, and dabbles elsewhere. I'm by no means a good jungler, but this is just my viewpoint. If I'm wrong, I have no problem being corrected, but I don't think it's necessary to go off on RIOT for messing around with game mechanics. | ||
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