[Patch 1.0.0.130: Volibear] General Discussion - Page 32
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Parnage
United States7414 Posts
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Shiragaku
Hong Kong4308 Posts
On November 30 2011 19:32 Parnage wrote: Hey! Rammus can jungle super quickly at the moment. Unless he's banned or they run clense..but other then that super good. Agreed...but I am so scared to death that they are going to nerf him soon. He is like the pre-nerf Soraka...so broken. | ||
zodde
Sweden1908 Posts
On November 30 2011 19:32 Parnage wrote: Hey! Rammus can jungle super quickly at the moment. Unless he's banned or they run clense..but other then that super good. Yeah everyone is complaining that junglers level so slow now, but hotshot was complaining that rammus got to level 3 way to fast last night on stream ![]() | ||
JackDino
Gabon6219 Posts
On November 30 2011 19:15 Shiv. wrote: Except that comparison sucks. What if he mained junglers without AoE skills like GP and Trynd? They're severely fucked right now. Single target junglers have been hit, wriggles has been buffed tho and most popular junglers have some kind of aoe. GP wasn't even a good jungler last patch. Dan has no problem keeping up in lvls as volibear and his AoE isn't that good compared to other junglers. All I said was that no longer playing because the jungle got changed is overreacting, which it is. Elementz stream Jungle trynd outlvling lanes, huuge nerf for singletarget champs right. | ||
Gaslo
Finland951 Posts
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JackDino
Gabon6219 Posts
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BlueBird.
United States3889 Posts
On November 30 2011 19:49 JackDino wrote: Single target junglers have been hit, wriggles has been buffed tho and most popular junglers have some kind of aoe. GP wasn't even a good jungler last patch. Dan has no problem keeping up in lvls as volibear and his AoE isn't that good compared to other junglers. All I said was that no longer playing because the jungle got changed is overreacting, which it is. Elementz stream Jungle trynd outlvling lanes, huuge nerf for singletarget champs right. Yeah people need to give it more than 24 hours.. I do agree it might not have done what their intentions were, which was to make the game more active and less passive. Also, if junglers are less efficient it's not the END of the world, i mean.. the opposing jungler has the same exact exp/gold gains you do (barring gp5 or exp runes or zilean). Supports don't get farm or crazy levels either and yet they still have some impact on the game. At the end of the day, you both have the same playing field basically, just inverted top/bottom, and nobody ever complained about that before. I really would like to see Jungle not be 100% essential for a team comp.. like i said in a previous post.. more of a dota/hon style laning set up with more roaming, 3/1/1 lanes, 2/1/2 lanes. 2/2/1 lanes or even 1/1/1 and 2 roamer/jungle leechers.. maybe since buffs are the only thing important you run 2/1/2 and just get your carries the buffs and the "supports" grab golems/wolves when they can and mid grabs wraiths when they can.. It could increase the variety in play styles and lanes we see... If we could give it some time and let riot tweak the new jungle a little here and there(can't speak to what exactly they would tweak as I havent played enough of it), we might have a good improvement on the game.. Personally at this point I've been doing great with mummy and udyr jungle, keeping ahead of the duo lane, and I feel like an AOE jungler is super good right now, like a lot of other people feel. I haven't run any "single target" junglers. Also I feel like adding more frequent creep spawns, adds more variables to jungling, and makes you make more decisions and weigh the plus - minus of ganking more.. this means noobs like me have more chances to make a mistake, which separates the noobs from the pros right? Mistakes are what pros take advantage of.. Yet on the other hand, its much easier to jungle without runes/masteries and you dont even need to watch a youtube explanation, you might not do it well but its possible, this will let people that want to jungle at lower levels do so, which can't be a bad thing. I am not the biggest fan of the change right now, but I also think LoL players tend to freak out over buffs/changes and demand nerfs or buffs too quickly after releases etc.. Either they keep this or change it back idc, but we need to get the game to some kind of stable point at some time in the future imo.. balance patches need to not be so huge. I hope Riot makes anymore big changes to champions or the game itself now, and then tries to touch the game as minimal as possible throughout season 2, so we can have a more evolving metagame instead of ... oh they buffed this champ lets all go play him, or this champ has been doing well lets nerf the fuck out of him... Shit... it's been commented several times in this thread you take a weak off, come back, and then lane vs some newly buffed champ and then you are like wtf how did he kill me.. It's pretty crazy. Maybe I'm just in the minority in wanting a more stable game with something like 1 smaller balance patch ever 4-6 weeks to tweak small things instead of a patch every 2 weeks to change the freaking game. | ||
Shiv.
3534 Posts
On November 30 2011 19:49 JackDino wrote: Single target junglers have been hit, wriggles has been buffed tho and most popular junglers have some kind of aoe. GP wasn't even a good jungler last patch. Dan has no problem keeping up in lvls as volibear and his AoE isn't that good compared to other junglers. All I said was that no longer playing because the jungle got changed is overreacting, which it is. Elementz stream Jungle trynd outlvling lanes, huuge nerf for singletarget champs right. Who are you to judge what makes the game fun for people? I wouldn't quit because of jungle changes myself, but I bet a few people will, just because they are fed up with the way Riot handles a game that is supposed to be an eSport. Also, there's a ton of junglers that are popular (assuming you are talking about casual play, which sees a wide variety of junglers at my level of play) and don't have any relevant AoE skills. GP, Trynd, Lee, Shaco, Nunu, Xin, Twitch Trundle, Tiger Udyr... Wriggle's ''buff'' does not mean much for those because it's still inferior in comparison to the ability to just press Q/R 2 times as Skarner/Phoenixdyr and have the whole clamp cleared literally within 3 seconds. Your two examples are taken out of context. There is no information provided besides 'sup bro, Dan keeps up np and Trynd is outleveling some random scrub on Elementz' stream.' There are thousands of reasons for this to happen, and only one of them would be ''the new jungle is good.'' The 3 most prominent junglers have declared that the new jungle is utter garbage, see here and here. The third one being Jatt, who literally said ''I'd rather stay top lane and zone this Gangplank because it benefits our team more than me going into my own jungle.'' on Doublelifts stream yesterday. I honestly don't get how you think this patch didn't shit single target junglers straight in the face. Edit: On November 30 2011 20:11 BlueBird. wrote: Maybe I'm just in the minority in wanting a more stable game with something like 1 smaller balance patch ever 4-6 weeks to tweak small things instead of a patch every 2 weeks to change the freaking game. I'm 100% with you on this, but how is introducing new masteries and a whole jungle remake within 2 weeks accomplishing any of that? | ||
JackDino
Gabon6219 Posts
On November 30 2011 20:14 Shiv. wrote: Who are you to judge what makes the game fun for people? I wouldn't quit because of jungle changes myself, but I bet a few people will, just because they are fed up with the way Riot handles a game that is supposed to be an eSport. Also, there's a ton of junglers that are popular (assuming you are talking about casual play, which sees a wide variety of junglers at my level of play) and don't have any relevant AoE skills. GP, Trynd, Lee, Shaco, Nunu, Xin, Twitch Trundle, Tiger Udyr... Wriggle's ''buff'' does not mean much for those because it's still inferior in comparison to the ability to just press Q/R 2 times as Skarner/Phoenixdyr and have the whole clamp cleared literally within 3 seconds. Your two examples are taken out of context. There is no information provided besides 'sup bro, Dan keeps up np and Trynd is outleveling some random scrub on Elementz' stream.' There are thousands of reasons for this to happen, and only one of them would be ''the new jungle is good.'' The 3 most prominent junglers have declared that the new jungle is utter garbage, see here and here. The third one being Jatt, who literally said ''I'd rather stay top lane and zone this Gangplank because it benefits our team more than me going into my own jungle.'' on Doublelifts stream yesterday. I honestly don't get how you think this patch didn't shit single target junglers straight in the face. Dan was keeping up early and trynd was outlvling bot lane and 2 solos, they were just examples, just like volibear being 1 lvl behind hotshot farming top, or gp being 1.5lvls behind solos which isn't any different from prepatch GP already was a bad jungler prepatch, trynd has no problem clearing camps, shaco's strength always has been ganking/counterjungling, not clearing camps, tiger udyr still clears relatively fast. Compared to the old jungle yes it's a nerf but in no way is it gamebreaking, it doesn't make the champs unplayable, every game still has a jungler, if the jungle really was that gamebreaking people would simply stop jungling. And if you get outlvld by a support, even as a singletarget jungler then you are playing the game wrong, except for nunu. | ||
BlueBird.
United States3889 Posts
I'm 100% with you on this, but how is introducing new masteries and a whole jungle remake within 2 weeks accomplishing any of that? Well it is the very start of season 2(at least officially, I know they counted tournaments before this but whatever), and that's how they can justify the huge changes, ... now can they stick with this pretty much new game over the course of the season, maybe with a few tweaks to the masteries/jungle crap.. and then let the game play out its course over this season(with small changes where they HAVE to be made, mostly where new champion releases are concerned or blatantly overpowered/underpowered stuff is concerned.. ) Or will they just keep making major changes every 2 weeks.. It kind of worries me we didn't see dodge taken out, the new runes added, and the updates on the dodge champs with this patch, cause that means we have more big changes to come, even though this officially the first week of season two. Also, another worrying thing. I can watch SC2 without a problem even if I don't currently actively keep up with the game or watch the game. I would have a big problem watching LoL cause of how fast things shift, cause of balance patches. I play lots of LoL.. but when i take a break from playing, I don't watch it as well.. and i understand the need for a new champion frequently, it's a great form of revenue and it's a great form of fun, but to have someone who watches keep up with champs + huge balance changes, that's pretty tough. At first I thought no one would watch this game that doesn't play, but at WCG 2010 last year my brother preferred watching the LoL matches over Flash vs Jaedong, even though he's played SC BW casually before and never touched LoL before. So something to think about.. | ||
TheKefka
Croatia11752 Posts
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R04R
United States1631 Posts
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TheKefka
Croatia11752 Posts
On November 30 2011 20:48 R04R wrote: No TheOddOne is Harry Potter. I thought young greg is harry potter. | ||
Shiv.
3534 Posts
Young Greg is the OddOne is Harry Potter. | ||
R04R
United States1631 Posts
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TheYango
United States47024 Posts
On November 30 2011 19:49 JackDino wrote: Single target junglers have been hit, wriggles has been buffed tho and most popular junglers have some kind of aoe. GP wasn't even a good jungler last patch. Dan has no problem keeping up in lvls as volibear and his AoE isn't that good compared to other junglers. All I said was that no longer playing because the jungle got changed is overreacting, which it is. Elementz stream Jungle trynd outlvling lanes, huuge nerf for singletarget champs right. Since when is the Wriggle's proc doing 75 less damage a buff? | ||
SnK-Arcbound
United States4423 Posts
On November 30 2011 21:51 TheYango wrote: Since when is the Wriggle's proc doing 75 less damage a buff? As a proportion of the mobs hp it probably is doing a lot more. | ||
Haemonculus
United States6980 Posts
LOL oh this is going to be so fun! | ||
Tyrran
France777 Posts
On November 30 2011 22:07 SnK-Arcbound wrote: As a proportion of the mobs hp it probably is doing a lot more. I assume you are talking about the double golems that reach 2K HP the 20min mark ? You dont buy wriggles to kill wraiths faster, you take it to kill high HP creeps ( blue/red/drake/baron) faster. Less damage on wriggle is a nerf. | ||
lurked
Canada918 Posts
I've had to play 3 games with my jungle runes, as AP solo top/mid, and I remember very well switching them. The first game I thought it was me who didn't switch them, but the 2 other games, I knew I changed the mastery page, but it didn't do anything. Ofc, when I restart the client, it's fixed and I can change to the mastery page I want, but it sure isn't helping... - I'd like to give more details, but I dont know what I can say... I start a game, choose my champion, runes and masteries, and the mastery page simply doesn't change. | ||
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