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[Patch 1.0.0.130: Volibear] General Discussion - Page 181

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Alaric
Profile Joined November 2009
France45622 Posts
December 10 2011 17:23 GMT
#3601
No, I mean stuff like "we're trading, they want to commit so we go for it too, and then, random crit that give her the kill". Or escaping her, she can only attack once before we get to safety, crit. Stuff like that. That can draw on a situation where he has more skills and that enhances the gap, but the kill given on that crit in itself doesn't take skill and, well... at this point you can just pray "I hope she won't hit that 4% chance".
Cant take LMS hipsters serious.
LargoLeGrande
Profile Joined July 2011
United States16 Posts
December 10 2011 18:04 GMT
#3602
I just thought of this now, the problem isn't that people are getting crits early in the laning phase with 4% crit chance, its that crits do double damage. If crits did a base of 1.25x damage there wouldn't be a problem even if you got crits 4x as often. Thus, the solution is to lower the base crit damage, increase crit% on runes/masteries/items to compensate and to give IE/PD/Atmas/Whatever a small amount of bonus crit damage to compensate for the fact that you can max crit chance with like IE+Zeal. IE can still give a huge unique boost while other items that include crit chance can give small non-unique boosts; high tier items like Atmas and PD could give 10% all the way down to brawler's gloves giving an additional 2% crit damage.

Now, crits are more numerous but less devastating early on while still being able to scale as well into the late game even though you hit the crit ceiling really quickly because crit damage is more easily itemized.
pschiu
Profile Joined April 2010
Singapore410 Posts
December 10 2011 18:11 GMT
#3603
Hmm. Today I played lol with a newbie friend on his first few games. Newbies usually ask "what sort of champ should I pick?" and people usually advise some tanky champ so that they don't die so easily. I always thought this was bad advice, and today I saw it for myself.

As a tanky dps you need to know when to get health vs resistances, what sort of resistances to get based on enemy team comp, items, and power curves, how to balance survivability vs dps, when you should run in to engage/initiate and when you shouldn't, when to peel for your carry, when to go for their carry, etc..... There's just too many things a newbie needs to know.

I found when I first started lol (and so does my friend now) that the easiest kind of champs to start out with are actually the ranged ADs like Ashe, Trist, etc. They just need to concentrate on farming, and respond immediately to retreat pings. You can give them the usual doran's, greaves, pd, ie, lw item build to follow faithfully, and they usually won't go *too* wrong with it. You tell them to always play like a scaredy cat, and never take anyone 1v1, and they won't go too wrong with that either. You tell them in a teamfight to run if chased, and shoot the nearest opponent if not, and they also won't go too wrong with that. Doesn't matter if they're shooting the enemy tank, as long as they're alive and putting out some dps, they're at least semi useful, more useful than a wrongly built "tanky dps" champ that does nothing in a teamfight. If you think they can't farm well as a ranged AD to be useful, they'd usually have a harder time doing so as a melee tanky anyway. Plus ranged AD gets the benefit of a babysitting support.

Just thought I'd put this out there. I'm perplexed no one ever suggests the ranged AD for newbies.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
December 10 2011 18:16 GMT
#3604
Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead.
shinarit
Profile Joined May 2010
Hungary900 Posts
December 10 2011 18:30 GMT
#3605
For newbs i think ranged AP champs are the best. Because you use skills with them. This means its easier for them to remember what to do, and the CD of skills give the signal to flee. Getting in, do your burst, getting out is a very easy and intuitive stuff, while tanky dps and ad is much more complex thought process.
T for BoxeR, Z for IdrA, P because i have no self-respect
pschiu
Profile Joined April 2010
Singapore410 Posts
Last Edited: 2011-12-10 18:45:34
December 10 2011 18:32 GMT
#3606
On December 11 2011 03:16 KillerSOS wrote:
Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead.


Yeah, an argument like that is something I normally see. But I told my friend to "run if chased, shoot from max range if not", and it seems that's a pretty straightforward advice for him to follow, even if he doesn't always pull it off well. Compare that to him playing a tanky dps, where there's no similar advice to give, and he'd either like RAWR jump into 5 ppl when our team wasn't in a good position to engage, leading to a teamwipe, or "learn" from that mistake and stay back, leaving the carry exposed, dealing no damage himself because he didn't itemize correctly, and still getting blown up anyway again because he didn't itemize correctly. After a few games he was like "ok I'm sticking to Trist".

On December 11 2011 03:30 shinarit wrote:
For newbs i think ranged AP champs are the best. Because you use skills with them. This means its easier for them to remember what to do, and the CD of skills give the signal to flee. Getting in, do your burst, getting out is a very easy and intuitive stuff, while tanky dps and ad is much more complex thought process.


I agree ranged AP would be easier than melee tanky, but I think it *might* still be harder than ranged AD due to mana management issues, and the fact that you don't get babysat during lane. Plus the possible matchups against leblancs and the like are much scarier. Any suggestions though? I was thinking of getting him to try Annie, cheap champ, and at least at low level play you can just keep last hitting with fireball without costing mana.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
December 10 2011 18:59 GMT
#3607
So with the new hybrid armor pen and magic pen runes, does this mean double penetration on Akali? :3
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 10 2011 19:09 GMT
#3608
Double Penetration all the way.
A backwards poet writes inverse.
broz0rs
Profile Joined July 2008
United States2294 Posts
December 10 2011 19:20 GMT
#3609
On December 11 2011 03:32 pschiu wrote:
Show nested quote +
On December 11 2011 03:16 KillerSOS wrote:
Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead.


Yeah, an argument like that is something I normally see. But I told my friend to "run if chased, shoot from max range if not", and it seems that's a pretty straightforward advice for him to follow, even if he doesn't always pull it off well. Compare that to him playing a tanky dps, where there's no similar advice to give, and he'd either like RAWR jump into 5 ppl when our team wasn't in a good position to engage, leading to a teamwipe, or "learn" from that mistake and stay back, leaving the carry exposed, dealing no damage himself because he didn't itemize correctly, and still getting blown up anyway again because he didn't itemize correctly. After a few games he was like "ok I'm sticking to Trist".

Show nested quote +
On December 11 2011 03:30 shinarit wrote:
For newbs i think ranged AP champs are the best. Because you use skills with them. This means its easier for them to remember what to do, and the CD of skills give the signal to flee. Getting in, do your burst, getting out is a very easy and intuitive stuff, while tanky dps and ad is much more complex thought process.


I agree ranged AP would be easier than melee tanky, but I think it *might* still be harder than ranged AD due to mana management issues, and the fact that you don't get babysat during lane. Plus the possible matchups against leblancs and the like are much scarier. Any suggestions though? I was thinking of getting him to try Annie, cheap champ, and at least at low level play you can just keep last hitting with fireball without costing mana.


I think one of the biggest issues for new players is last hitting. From lv. 1-29 (hell.. let's include lv. 30), players continuously auto-attack creeps, don't time it for cs, and unnecessarily push towers. The more I think about it, lv. 1-30 levelling is ALL ABOUT last hitting and controlling creep waves.

Interesting that I wrote this, because I just realized why I can't play AP champs. I can't last hit for shit with them. Their low base attacks makes last hitting very difficult for a lot of players, unless you use abilities. I was going to recommend for Morgana, but I think it's bad to learn the game as her because of pool pushing creep waves.

The vast majority of my levelling did come with Tristana, and it was time well spent learning about the intricacies of laning with a safe champ.

koreasilver
Profile Blog Joined June 2008
9109 Posts
December 10 2011 19:22 GMT
#3610
On December 11 2011 03:59 Ferrose wrote:
So with the new hybrid armor pen and magic pen runes, does this mean double penetration on Akali? :3

I really want to see the ratios on them. I'm wondering if they would be good enough to consider switching out ad reds for them on Jax, for example. Isn't most of Akali's damage magic though?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 10 2011 19:28 GMT
#3611
Eh, Akali you're still going to want some AD reds for her passive, and after that a lot of people take AS for a quicker q proc than like.....5 penetration lol.

I think they're more for maybe Kayle and Jax and even than...AD reds will be pretty iffy since you want to abuse their strong earlygame with the extra AD. ._.
"Your full potential does not matter if you do not use all 100% of it."
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 10 2011 19:42 GMT
#3612
I'm thinking udyr might want them too, but I think AS for phoenix will still be better, and I'm not really sure about tiger, flat AD probably still better.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
December 10 2011 20:00 GMT
#3613
On December 11 2011 04:42 sylverfyre wrote:
I'm thinking udyr might want them too, but I think AS for phoenix will still be better, and I'm not really sure about tiger, flat AD probably still better.


Yeah attack speed reds and either attack speed or movespeed quints should always be better than the double penetration runes. Top lane Tiger Udyr would probably benefit from them... TRM runs 25 armor pen rune page on him right now.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
December 10 2011 20:26 GMT
#3614
On December 11 2011 03:16 KillerSOS wrote:
Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead.

I disagree. Positioning is important but its fairly easy.
Nada's body is South Korea's greatest weapon.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 10 2011 20:27 GMT
#3615
Jax and akali are gonna run ad on red.

It doesnt matter what kayle gets because her ratios and build paths are still so fucked up you cant actually do anything besides build straight ad.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
December 10 2011 20:27 GMT
#3616
I always recommend Garen for beginners. No mana to manage, pretty beefy, strong early game, and he's not a tank as such, so he doesn't have to initiate for his team.
¯\_(ツ)_/¯
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 10 2011 20:34 GMT
#3617
On December 11 2011 05:27 GeneralStan wrote:
I always recommend Garen for beginners. No mana to manage, pretty beefy, strong early game, and he's not a tank as such, so he doesn't have to initiate for his team.

Yeah I recommended garen on the same idea. Beginners die a lot with him.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
December 10 2011 20:43 GMT
#3618
I think hybrid pen runes might work better on AD champs that do a lot of magic damage that scales with AD like nocturne, Kogmaw and MF.
rwrzr
Profile Joined February 2010
United States1980 Posts
December 10 2011 20:45 GMT
#3619
%HP ON TROLIBEAR!?!?!?
FADC
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 10 2011 20:48 GMT
#3620
On December 11 2011 03:16 KillerSOS wrote:
Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead.

I think for anyone that has played starcraft and have learned how to micro ranged units will be able to pick up playing AD champs pretty okay. I think the harder things for such a player would be becoming acquainted with all the champion abilities in the game, and objectives.
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