[Patch 1.0.0.130: Volibear] General Discussion - Page 181
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Alaric
France45622 Posts
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LargoLeGrande
United States16 Posts
Now, crits are more numerous but less devastating early on while still being able to scale as well into the late game even though you hit the crit ceiling really quickly because crit damage is more easily itemized. | ||
pschiu
Singapore410 Posts
As a tanky dps you need to know when to get health vs resistances, what sort of resistances to get based on enemy team comp, items, and power curves, how to balance survivability vs dps, when you should run in to engage/initiate and when you shouldn't, when to peel for your carry, when to go for their carry, etc..... There's just too many things a newbie needs to know. I found when I first started lol (and so does my friend now) that the easiest kind of champs to start out with are actually the ranged ADs like Ashe, Trist, etc. They just need to concentrate on farming, and respond immediately to retreat pings. You can give them the usual doran's, greaves, pd, ie, lw item build to follow faithfully, and they usually won't go *too* wrong with it. You tell them to always play like a scaredy cat, and never take anyone 1v1, and they won't go too wrong with that either. You tell them in a teamfight to run if chased, and shoot the nearest opponent if not, and they also won't go too wrong with that. Doesn't matter if they're shooting the enemy tank, as long as they're alive and putting out some dps, they're at least semi useful, more useful than a wrongly built "tanky dps" champ that does nothing in a teamfight. If you think they can't farm well as a ranged AD to be useful, they'd usually have a harder time doing so as a melee tanky anyway. Plus ranged AD gets the benefit of a babysitting support. Just thought I'd put this out there. I'm perplexed no one ever suggests the ranged AD for newbies. | ||
KillerSOS
United States4207 Posts
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shinarit
Hungary900 Posts
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pschiu
Singapore410 Posts
On December 11 2011 03:16 KillerSOS wrote: Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead. Yeah, an argument like that is something I normally see. But I told my friend to "run if chased, shoot from max range if not", and it seems that's a pretty straightforward advice for him to follow, even if he doesn't always pull it off well. Compare that to him playing a tanky dps, where there's no similar advice to give, and he'd either like RAWR jump into 5 ppl when our team wasn't in a good position to engage, leading to a teamwipe, or "learn" from that mistake and stay back, leaving the carry exposed, dealing no damage himself because he didn't itemize correctly, and still getting blown up anyway again because he didn't itemize correctly. After a few games he was like "ok I'm sticking to Trist". On December 11 2011 03:30 shinarit wrote: For newbs i think ranged AP champs are the best. Because you use skills with them. This means its easier for them to remember what to do, and the CD of skills give the signal to flee. Getting in, do your burst, getting out is a very easy and intuitive stuff, while tanky dps and ad is much more complex thought process. I agree ranged AP would be easier than melee tanky, but I think it *might* still be harder than ranged AD due to mana management issues, and the fact that you don't get babysat during lane. Plus the possible matchups against leblancs and the like are much scarier. Any suggestions though? I was thinking of getting him to try Annie, cheap champ, and at least at low level play you can just keep last hitting with fireball without costing mana. | ||
Ferrose
United States11378 Posts
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Dandel Ion
Austria17960 Posts
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broz0rs
United States2294 Posts
On December 11 2011 03:32 pschiu wrote: Yeah, an argument like that is something I normally see. But I told my friend to "run if chased, shoot from max range if not", and it seems that's a pretty straightforward advice for him to follow, even if he doesn't always pull it off well. Compare that to him playing a tanky dps, where there's no similar advice to give, and he'd either like RAWR jump into 5 ppl when our team wasn't in a good position to engage, leading to a teamwipe, or "learn" from that mistake and stay back, leaving the carry exposed, dealing no damage himself because he didn't itemize correctly, and still getting blown up anyway again because he didn't itemize correctly. After a few games he was like "ok I'm sticking to Trist". I agree ranged AP would be easier than melee tanky, but I think it *might* still be harder than ranged AD due to mana management issues, and the fact that you don't get babysat during lane. Plus the possible matchups against leblancs and the like are much scarier. Any suggestions though? I was thinking of getting him to try Annie, cheap champ, and at least at low level play you can just keep last hitting with fireball without costing mana. I think one of the biggest issues for new players is last hitting. From lv. 1-29 (hell.. let's include lv. 30), players continuously auto-attack creeps, don't time it for cs, and unnecessarily push towers. The more I think about it, lv. 1-30 levelling is ALL ABOUT last hitting and controlling creep waves. Interesting that I wrote this, because I just realized why I can't play AP champs. I can't last hit for shit with them. Their low base attacks makes last hitting very difficult for a lot of players, unless you use abilities. I was going to recommend for Morgana, but I think it's bad to learn the game as her because of pool pushing creep waves. The vast majority of my levelling did come with Tristana, and it was time well spent learning about the intricacies of laning with a safe champ. | ||
koreasilver
9109 Posts
On December 11 2011 03:59 Ferrose wrote: So with the new hybrid armor pen and magic pen runes, does this mean double penetration on Akali? :3 I really want to see the ratios on them. I'm wondering if they would be good enough to consider switching out ad reds for them on Jax, for example. Isn't most of Akali's damage magic though? | ||
BlackPaladin
United States9316 Posts
I think they're more for maybe Kayle and Jax and even than...AD reds will be pretty iffy since you want to abuse their strong earlygame with the extra AD. ._. | ||
sylverfyre
United States8298 Posts
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Demonace34
United States2493 Posts
On December 11 2011 04:42 sylverfyre wrote: I'm thinking udyr might want them too, but I think AS for phoenix will still be better, and I'm not really sure about tiger, flat AD probably still better. Yeah attack speed reds and either attack speed or movespeed quints should always be better than the double penetration runes. Top lane Tiger Udyr would probably benefit from them... TRM runs 25 armor pen rune page on him right now. | ||
Kenpachi
United States9908 Posts
On December 11 2011 03:16 KillerSOS wrote: Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead. I disagree. Positioning is important but its fairly easy. | ||
Two_DoWn
United States13684 Posts
It doesnt matter what kayle gets because her ratios and build paths are still so fucked up you cant actually do anything besides build straight ad. | ||
GeneralStan
United States4789 Posts
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obesechicken13
United States10467 Posts
On December 11 2011 05:27 GeneralStan wrote: I always recommend Garen for beginners. No mana to manage, pretty beefy, strong early game, and he's not a tank as such, so he doesn't have to initiate for his team. Yeah I recommended garen on the same idea. Beginners die a lot with him. | ||
GranDim
Canada1214 Posts
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rwrzr
United States1980 Posts
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koreasilver
9109 Posts
On December 11 2011 03:16 KillerSOS wrote: Positioning is the hardest aspect of the game, and if you screw it up with an AD carry you're pretty much dead. I think for anyone that has played starcraft and have learned how to micro ranged units will be able to pick up playing AD champs pretty okay. I think the harder things for such a player would be becoming acquainted with all the champion abilities in the game, and objectives. | ||
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