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[Patch 1.0.0.130: Volibear] General Discussion - Page 178

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Craton
Profile Blog Joined December 2009
United States17264 Posts
December 10 2011 08:42 GMT
#3541
I'm sort of in between. On the one hand, it'll be nice being able to consolidate rune pages and remove RNG, but on the other hand fuck a lot of the champs it helped the most against.
twitch.tv/cratonz
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-10 08:46:28
December 10 2011 08:44 GMT
#3542
Also Jax, they're gonna have to rework his ult and no longer having that shiny bubble and sound will be less fun.
They should nerf silverbolts when dodge is gone.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
iCanada
Profile Joined August 2010
Canada10660 Posts
December 10 2011 08:47 GMT
#3543
I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2011-12-10 08:49:55
December 10 2011 08:49 GMT
#3544
On December 10 2011 16:31 Vaporized wrote:
Show nested quote +
On December 10 2011 15:29 TieN.nS) wrote:
On December 10 2011 15:28 Ryuu314 wrote:
Didn't moonbear say something about atmogs change?


Pretty sure Warmogs getting nerfed, dunno if it's in this upcoming patch though.

On December 10 2011 15:26 Treadmill wrote:
Anyone know if they're gonna replace the ninja tabi? And with what?
On December 10 2011 15:26 STS17 wrote:
New runes seem interesting, but I'm betting almost all of them are 820 a piece.

Life Steal and Spell Vamp quints will be interesting, and depending on the numbers may allow more APs to go top since they will have more "innate" sustain now.

% Health runes seem really interesting but I wonder how they will compare to things like hp/lvl across the board. Cho/Vlad/Volibear/Olaf immediately jump to mind as people who will like them but also many Atmogs goers will possibly want them as well.

What's concerning is these are mostly defensive runes and depending on their relative strength compared to existing runes may make the game more passive, since they make it harder to kill someone and improve their sustainability which decentivizes engaging them in the first place.

Spell Vamp gonna be super good on Ryze (depending on the numbers). I'd love it if it'd make him less reliant on WotA late game.


MS quints are essential and I don't really see why you wouldn't want WotA. I can't really think of a better 6-item build for Ryze than FH, AA Staff, Void Staff, Merc Treads, BV, WotA.


why do you get aa staff? for the mp5? i always leave the tear as a tear til i have 5 other items and then i get manamune for autoattacks that your opponent will feel, and turret destruction.

my 6 item build is: FH, manamune, void staff, BV, RoA, boots. your ult should be up almost every fight anyway with spamming skills lategame, wota seems like overkill. wota would replace RoA which doesnt seem like it would be worth it, with good kiting i can 1v1 just about anyone with my build as it is.

Turret damage takes ur AP in account. So if u build AA you'll do equal if not more damage to turrets than the measly AD manamune will provide. His Q and W have AP ratioes too and his E is totally based on AP and does some sick damage after u finish your AA. Anyways yes, AA always last item.
Dunk first. Ask questions while dunking.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 10 2011 08:51 GMT
#3545
On December 10 2011 17:47 iCanada wrote:
I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements?


And remove CC. And differing movement speeds. And everyone autoattacks at the same range with the same speed. And everyone gets the same items. And everyone has the same abilities/champions. And everyone has to have the same score, and everyone wins, nobody loses.

IS THAT WHAT YOU WANT?!?!?!
Hey! How you doin'?
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-10 09:01:35
December 10 2011 08:53 GMT
#3546
On December 10 2011 17:47 iCanada wrote:
I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements?

Chance effect engagements, kinda like Ashe arrow? You catch someone off guard with it grats you just won the teamfights. A big part of catching someone off guard with ashe arrow is luck. They should also remove/rework phage/triforce and madred's razor/wriggles. Having dodge isn't a chance effect engagement.
They should also remove GP ult because it's complete fucking bs. Either it does no damage or it does like 2k dmg, actually serious about this one it either does no dmg or too much dmg whenever I use it or stand in it.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
overt
Profile Blog Joined June 2010
United States9006 Posts
December 10 2011 09:15 GMT
#3547
I think crit is a lot more important to the game than dodge is. With removal of dodge only a small number of champions are seriously hindered whereas without crit pretty much every AD carry does significantly less damage and runs into itemization issues. It'd force AD carries to buy items like Black Cleaver or Trinity or something that gives them AS and other stats that they need.

I think removal of crit could completely throw off the balance of the game and possibly skew it to AP carries.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-10 09:18:58
December 10 2011 09:18 GMT
#3548
Removal of dodge makes a lot of champs stronger and a lot of champs weaker, could be reworked though. They could rework crit to %increased dmg, would be boring but it'd still be a dps increasing stat. You can't rework dodge to reduce true damage though.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Raynian
Profile Joined December 2010
United States50 Posts
December 10 2011 09:18 GMT
#3549
Ashe ult isn't random, though. Assuming you're at least somewhat watchful of when and where it's coming from, it's fairly easy to dodge. It's not as though the hitbox for it takes up half a lane anymore.

Kinda glad they're removing dodge, but I wish they did crit first. GP ult doesn't even bug me that much, since I generally don't get super hosed by it, or while using it. Razors and wriggles are problematic items to begin with. The razor change was a step in the right direction, but wriggles needs a complete overhaul or removal. It causes far too many issues.

Sion passive, on the other hand, is just irritating. Get 5 man ganked at level 1? No problem, 10 autoattacks just did 20 damage each instead of 50 and you're fine.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 10 2011 09:18 GMT
#3550
No dodge = significant buff to vayne imo
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 10 2011 09:21 GMT
#3551
Ashe ult is global, if you're only a bit out of position you've lost the teamfight because you can't see it coming till it's too late, and no, I don't think you should have qss @ lvl6 on everyone.
GP ult wasn't really related it's just annoying when you stand in it because it does no damage and the other time(no ap, same ult lvl) you stand in it and you lose half your HP.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
iCanada
Profile Joined August 2010
Canada10660 Posts
December 10 2011 09:22 GMT
#3552
On December 10 2011 17:51 Zdrastochye wrote:
Show nested quote +
On December 10 2011 17:47 iCanada wrote:
I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements?


And remove CC. And differing movement speeds. And everyone autoattacks at the same range with the same speed. And everyone gets the same items. And everyone has the same abilities/champions. And everyone has to have the same score, and everyone wins, nobody loses.

IS THAT WHAT YOU WANT?!?!?!


No not really... CC isn't a random number generator that either wins you or loses you the game. There isn't anything one player does that makes him crit, their isn't anything the other player can do to prevent him from being crit.

Differing movement speeds on the otherhand you can change on both sides with items and skills. Same with CC. Say an Ashe arrow, landing a good one requires you to be able to land the skillshot (imo, most satisfying skillshot in the game) and be more positionally aware than your opponent. I can dodge an ashe arrow, I can't dodge four consecutive crits. Both are just as fight changing, but one has nothing to do with either player and their abilities while the other one does.

Understand?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 10 2011 09:23 GMT
#3553
On December 10 2011 18:21 JackDino wrote:
Ashe ult is global, if you're only a bit out of position you've lost the teamfight because you can't see it coming till it's too late, and no, I don't think you should have qss @ lvl6 on everyone.
GP ult wasn't really related it's just annoying when you stand in it because it does no damage and the other time(no ap, same ult lvl) you stand in it and you lose half your HP.

But GP + Ashe ult is REAL terror. Perfect Arrows all the time.
If you have a good reason to disagree with the above, please tell me. Thank you.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-10 09:29:10
December 10 2011 09:26 GMT
#3554
Earlygame you're right about the crit, lategame when ad carries have a lot of crit it's no different than having a lot of AD really.
Surprised no one used mundo as a crit example btw, if you get 1 crit with E on you basically win the lane @ lvl1.
As for the esport argument, having crit is great from a spectator point of view, makes it more exciting to watch:p. No spectators, no sponsors, no money, no esport.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 10 2011 09:28 GMT
#3555
From a spectator point of view tho, RNG makes for fun viewing. I mean, take BW examples. Nothing is more tense than seeing reavers shoot scarabs and wondering if they will explode and how much they will kill. RNG is not inherently bad for competitive games. It just depends to what extent does RNG affect the outcome and how well the game can be balanced around it.
Craton
Profile Blog Joined December 2009
United States17264 Posts
December 10 2011 09:32 GMT
#3556
Scarabs really aren't that RNG. It has a lot more to do with positioning the shots and how you run away.
twitch.tv/cratonz
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 10 2011 09:34 GMT
#3557
On December 10 2011 18:32 Craton wrote:
Scarabs really aren't that RNG. It has a lot more to do with positioning the shots and how you run away.

Yea, positioning and how you run does affect it but it's still pretty RNG.
Raynian
Profile Joined December 2010
United States50 Posts
December 10 2011 09:35 GMT
#3558
BW doesn't even really have "RNG" in the same way crits/dodge work. Scarabs only dud if they take a while to reach their target - yes, there are stupid scarabs, yes, you will occasionally get screwed, but if you see a scarab jetting towards your worker line, you know you can pull your workers and they'll -probably- be fine. The miss chance uphill is the only real RNG, but that directly rewards superior positioning, which is interactive on both players' parts.

Expecting the enemy to have a small amount of crit/dodge at level 1 doesn't change the way you'd act in lane. You still try to CS like normal, and harass as normal. The difference is that if one player gets a lucky string of crits or dodges, the scenario completely changes due to luck. One early crit can win a lane and potentially snowball into an undeserved victory. That's bad RNG.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
December 10 2011 09:38 GMT
#3559
On December 10 2011 18:34 Ryuu314 wrote:
Show nested quote +
On December 10 2011 18:32 Craton wrote:
Scarabs really aren't that RNG. It has a lot more to do with positioning the shots and how you run away.

Yea, positioning and how you run does affect it but it's still pretty RNG.


No scarabs are 100% micro dependent. Perfect micro/knowledge of how scarab ai works means scarabs will never hit. Of course that doesn't even come close to happening so w\e.
TranslatorBaa!
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-10 09:47:05
December 10 2011 09:39 GMT
#3560
On December 10 2011 18:35 Raynian wrote:
BW doesn't even really have "RNG" in the same way crits/dodge work. Scarabs only dud if they take a while to reach their target - yes, there are stupid scarabs, yes, you will occasionally get screwed, but if you see a scarab jetting towards your worker line, you know you can pull your workers and they'll -probably- be fine. The miss chance uphill is the only real RNG, but that directly rewards superior positioning, which is interactive on both players' parts.

Expecting the enemy to have a small amount of crit/dodge at level 1 doesn't change the way you'd act in lane. You still try to CS like normal, and harass as normal. The difference is that if one player gets a lucky string of crits or dodges, the scenario completely changes due to luck. One early crit can win a lane and potentially snowball into an undeserved victory. That's bad RNG.

The way crit/dodge works should make it impossiple to get a string of crits with 4% crit because it's not entirely RNG based, or so I've read.
While I agree that crit may be problematic earlygame on paper, especially in bot lane(you expect it on some champs like trynd obv), later in the game it's completely fine. Never had a problem with lucky crits though.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
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