[Patch 1.0.0.130: Volibear] General Discussion - Page 178
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Craton
United States17250 Posts
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JackDino
Gabon6219 Posts
They should nerf silverbolts when dodge is gone. | ||
iCanada
Canada10660 Posts
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anmolsinghmzn2009
India1783 Posts
On December 10 2011 16:31 Vaporized wrote: why do you get aa staff? for the mp5? i always leave the tear as a tear til i have 5 other items and then i get manamune for autoattacks that your opponent will feel, and turret destruction. my 6 item build is: FH, manamune, void staff, BV, RoA, boots. your ult should be up almost every fight anyway with spamming skills lategame, wota seems like overkill. wota would replace RoA which doesnt seem like it would be worth it, with good kiting i can 1v1 just about anyone with my build as it is. Turret damage takes ur AP in account. So if u build AA you'll do equal if not more damage to turrets than the measly AD manamune will provide. His Q and W have AP ratioes too and his E is totally based on AP and does some sick damage after u finish your AA. Anyways yes, AA always last item. | ||
Zdrastochye
Ivory Coast6262 Posts
On December 10 2011 17:47 iCanada wrote: I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements? And remove CC. And differing movement speeds. And everyone autoattacks at the same range with the same speed. And everyone gets the same items. And everyone has the same abilities/champions. And everyone has to have the same score, and everyone wins, nobody loses. IS THAT WHAT YOU WANT?!?!?! | ||
JackDino
Gabon6219 Posts
On December 10 2011 17:47 iCanada wrote: I like that they are removing dodge. Next up it is time to remove crits... If you want an eSport then why have chance effect engagements? Chance effect engagements, kinda like Ashe arrow? You catch someone off guard with it grats you just won the teamfights. A big part of catching someone off guard with ashe arrow is luck. They should also remove/rework phage/triforce and madred's razor/wriggles. Having dodge isn't a chance effect engagement. They should also remove GP ult because it's complete fucking bs. Either it does no damage or it does like 2k dmg, actually serious about this one it either does no dmg or too much dmg whenever I use it or stand in it. | ||
overt
United States9006 Posts
I think removal of crit could completely throw off the balance of the game and possibly skew it to AP carries. | ||
JackDino
Gabon6219 Posts
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Raynian
United States50 Posts
Kinda glad they're removing dodge, but I wish they did crit first. GP ult doesn't even bug me that much, since I generally don't get super hosed by it, or while using it. Razors and wriggles are problematic items to begin with. The razor change was a step in the right direction, but wriggles needs a complete overhaul or removal. It causes far too many issues. Sion passive, on the other hand, is just irritating. Get 5 man ganked at level 1? No problem, 10 autoattacks just did 20 damage each instead of 50 and you're fine. | ||
Ryuu314
United States12679 Posts
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JackDino
Gabon6219 Posts
GP ult wasn't really related it's just annoying when you stand in it because it does no damage and the other time(no ap, same ult lvl) you stand in it and you lose half your HP. | ||
iCanada
Canada10660 Posts
On December 10 2011 17:51 Zdrastochye wrote: And remove CC. And differing movement speeds. And everyone autoattacks at the same range with the same speed. And everyone gets the same items. And everyone has the same abilities/champions. And everyone has to have the same score, and everyone wins, nobody loses. IS THAT WHAT YOU WANT?!?!?! No not really... CC isn't a random number generator that either wins you or loses you the game. There isn't anything one player does that makes him crit, their isn't anything the other player can do to prevent him from being crit. Differing movement speeds on the otherhand you can change on both sides with items and skills. Same with CC. Say an Ashe arrow, landing a good one requires you to be able to land the skillshot (imo, most satisfying skillshot in the game) and be more positionally aware than your opponent. I can dodge an ashe arrow, I can't dodge four consecutive crits. Both are just as fight changing, but one has nothing to do with either player and their abilities while the other one does. Understand? | ||
spinesheath
Germany8679 Posts
On December 10 2011 18:21 JackDino wrote: Ashe ult is global, if you're only a bit out of position you've lost the teamfight because you can't see it coming till it's too late, and no, I don't think you should have qss @ lvl6 on everyone. GP ult wasn't really related it's just annoying when you stand in it because it does no damage and the other time(no ap, same ult lvl) you stand in it and you lose half your HP. But GP + Ashe ult is REAL terror. Perfect Arrows all the time. | ||
JackDino
Gabon6219 Posts
Surprised no one used mundo as a crit example btw, if you get 1 crit with E on you basically win the lane @ lvl1. As for the esport argument, having crit is great from a spectator point of view, makes it more exciting to watch:p. No spectators, no sponsors, no money, no esport. | ||
Ryuu314
United States12679 Posts
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Craton
United States17250 Posts
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Ryuu314
United States12679 Posts
On December 10 2011 18:32 Craton wrote: Scarabs really aren't that RNG. It has a lot more to do with positioning the shots and how you run away. Yea, positioning and how you run does affect it but it's still pretty RNG. | ||
Raynian
United States50 Posts
Expecting the enemy to have a small amount of crit/dodge at level 1 doesn't change the way you'd act in lane. You still try to CS like normal, and harass as normal. The difference is that if one player gets a lucky string of crits or dodges, the scenario completely changes due to luck. One early crit can win a lane and potentially snowball into an undeserved victory. That's bad RNG. | ||
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Carnivorous Sheep
Baa?21243 Posts
On December 10 2011 18:34 Ryuu314 wrote: Yea, positioning and how you run does affect it but it's still pretty RNG. No scarabs are 100% micro dependent. Perfect micro/knowledge of how scarab ai works means scarabs will never hit. Of course that doesn't even come close to happening so w\e. | ||
JackDino
Gabon6219 Posts
On December 10 2011 18:35 Raynian wrote: BW doesn't even really have "RNG" in the same way crits/dodge work. Scarabs only dud if they take a while to reach their target - yes, there are stupid scarabs, yes, you will occasionally get screwed, but if you see a scarab jetting towards your worker line, you know you can pull your workers and they'll -probably- be fine. The miss chance uphill is the only real RNG, but that directly rewards superior positioning, which is interactive on both players' parts. Expecting the enemy to have a small amount of crit/dodge at level 1 doesn't change the way you'd act in lane. You still try to CS like normal, and harass as normal. The difference is that if one player gets a lucky string of crits or dodges, the scenario completely changes due to luck. One early crit can win a lane and potentially snowball into an undeserved victory. That's bad RNG. The way crit/dodge works should make it impossiple to get a string of crits with 4% crit because it's not entirely RNG based, or so I've read. While I agree that crit may be problematic earlygame on paper, especially in bot lane(you expect it on some champs like trynd obv), later in the game it's completely fine. Never had a problem with lucky crits though. | ||
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