that's really about it imo. Inevitably, you're going to want both at some point tho
[Patch 1.0.0.130: Volibear] General Discussion - Page 176
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barbsq
United States5348 Posts
that's really about it imo. Inevitably, you're going to want both at some point tho | ||
TieN.nS)
United States2131 Posts
On December 10 2011 14:52 Ryuu314 wrote: Well w/e. Again, I really only play Corki and for him BT>IE 90% of the time. When I do play AD carries other than Corki I build mostly based on whether their immediate damage source is autoattacks or spells that scale. IE for the former, BT for the latter. But in my eyes, I jsut feel like IE is the safer choice if you have to choose cause any item whose potency is dependent on your ability to stay alive is going to be somewhat snowbally. I think it's unreasonable to assume you're never ever going to die if your team's behind. Well Corki's a special case where Triforce is the best first big item. After that, you choose BT or IE based on whether you can get away with the IE or not. I get why you say that IE is the safer item but I think your logic is flawed. IE is the better item if you don't need the 25% lifesteal to survive. BT + Zeal is comparable in gold to IE + vamp scepter, and the former is better if you do need lifesteal. As far as getting BT stacks, I feel like you are exaggerating the time required to farm up 40 CS, especially in the late game. Even if you're in a losing situation, having all your lanes getting shoved in means that it's easy to farm your stacks quickly. If you're losing so bad that you can't even farm up decent BT stacks before a fight, you were probably done for regardless. | ||
overt
United States9006 Posts
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barbsq
United States5348 Posts
On December 10 2011 14:58 overt wrote: TF buffs are gonna be too much. Callin' it now. how o.O iirc, tf's problem is how weak he is in 5v5 teamfights, hence his strength coming from being able to force fights where you outnumber your opponent, or enemy loses towers. Not sure how usability fixes changes his issues. | ||
TieN.nS)
United States2131 Posts
On December 10 2011 15:01 barbsq wrote: how o.O iirc, tf's problem is how weak he is in 5v5 teamfights, hence his strength coming from being able to force fights where you outnumber your opponent, or enemy loses towers. Not sure how usability fixes changes his issues. Not having 510 range anymore is pretty huge, along with PAC extending range even more. | ||
Craton
United States17250 Posts
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Terranasaur
United States2085 Posts
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TheYango
United States47024 Posts
On December 10 2011 15:01 barbsq wrote: how o.O iirc, tf's problem is how weak he is in 5v5 teamfights, hence his strength coming from being able to force fights where you outnumber your opponent, or enemy loses towers. Not sure how usability fixes changes his issues. TF also has a lot of really sketchy lane matchups, which is necessary to balance out his early game ganking power. Having longer AA range will make a lot of matchups way better, which consequently affects his gank threat. | ||
Ryuu314
United States12679 Posts
On December 10 2011 15:04 Craton wrote: He has annie-like burst, but compensated somewhat for it requiring short range. I dunno how much of a difference this will make though. he has annie-like burst? really? -.- i dont think anyone has annie-like burst 'cept annie. | ||
Craton
United States17250 Posts
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koreasilver
9109 Posts
On December 10 2011 14:24 TieN.nS) wrote: If he's agreeing with you, both of you clearly don't play AD carries much. Dodge runes refund next patch: http://na.leagueoflegends.com/news/dodge-rune-refunded-next-patch WHAT AM I GOING TO DO WITH ALL THIS IP | ||
Craton
United States17250 Posts
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STS17
United States1817 Posts
Life Steal and Spell Vamp quints will be interesting, and depending on the numbers may allow more APs to go top since they will have more "innate" sustain now. % Health runes seem really interesting but I wonder how they will compare to things like hp/lvl across the board. Cho/Vlad/Volibear/Olaf immediately jump to mind as people who will like them but also many Atmogs goers will possibly want them as well. What's concerning is these are mostly defensive runes and depending on their relative strength compared to existing runes may make the game more passive, since they make it harder to kill someone and improve their sustainability which decentivizes engaging them in the first place. | ||
Treadmill
Canada2833 Posts
On December 10 2011 15:26 STS17 wrote: New runes seem interesting, but I'm betting almost all of them are 820 a piece. Life Steal and Spell Vamp quints will be interesting, and depending on the numbers may allow more APs to go top since they will have more "innate" sustain now. % Health runes seem really interesting but I wonder how they will compare to things like hp/lvl across the board. Cho/Vlad/Volibear/Olaf immediately jump to mind as people who will like them but also many Atmogs goers will possibly want them as well. What's concerning is these are mostly defensive runes and depending on their relative strength compared to existing runes may make the game more passive, since they make it harder to kill someone and improve their sustainability which decentivizes engaging them in the first place. Spell Vamp gonna be super good on Ryze (depending on the numbers). I'd love it if it'd make him less reliant on WotA late game. | ||
Ryuu314
United States12679 Posts
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TieN.nS)
United States2131 Posts
On December 10 2011 15:28 Ryuu314 wrote: Didn't moonbear say something about atmogs change? Pretty sure Warmogs getting nerfed, dunno if it's in this upcoming patch though. On December 10 2011 15:26 Treadmill wrote: Anyone know if they're gonna replace the ninja tabi? And with what? Spell Vamp gonna be super good on Ryze (depending on the numbers). I'd love it if it'd make him less reliant on WotA late game. MS quints are essential and I don't really see why you wouldn't want WotA. I can't really think of a better 6-item build for Ryze than FH, AA Staff, Void Staff, Merc Treads, BV, WotA. | ||
koreasilver
9109 Posts
On December 10 2011 15:22 Craton wrote: Buy the new runes. The only ones that fit in with the champs I play are the gold seals, but I really don't know if trading the armor/dodge seals out for a support would be a good idea at all. It seems like it would make my supports more squishy than they already are, and gold quints really should be enough. | ||
overt
United States9006 Posts
On December 10 2011 15:01 barbsq wrote: how o.O iirc, tf's problem is how weak he is in 5v5 teamfights, hence his strength coming from being able to force fights where you outnumber your opponent, or enemy loses towers. Not sure how usability fixes changes his issues. Other people answered already but I think his biggest problem was some of his iffy lane match ups. Like, Cassiopeia is a good example and she's common now. Xerath shits on him too. Increased range helps these bad math ups. It also helps his team fighting because he doesn't have to get as close in team fights and since PAC now has a longer range than his buffed AA he'll be able to throw AoE slows or single target stuns into fights every 4 seconds from a safer range. Not to mention he can still split push better than any other AP carry in the game. | ||
Vaporized
United States1471 Posts
On December 10 2011 15:29 TieN.nS) wrote: Pretty sure Warmogs getting nerfed, dunno if it's in this upcoming patch though. MS quints are essential and I don't really see why you wouldn't want WotA. I can't really think of a better 6-item build for Ryze than FH, AA Staff, Void Staff, Merc Treads, BV, WotA. why do you get aa staff? for the mp5? i always leave the tear as a tear til i have 5 other items and then i get manamune for autoattacks that your opponent will feel, and turret destruction. my 6 item build is: FH, manamune, void staff, BV, RoA, boots. your ult should be up almost every fight anyway with spamming skills lategame, wota seems like overkill. wota would replace RoA which doesnt seem like it would be worth it, with good kiting i can 1v1 just about anyone with my build as it is. | ||
HeavOnEarth
United States7087 Posts
upvote and support esports http://www.teamliquid.net/forum/viewmessage.php?topic_id=293162 also you guys super pro yet? hi | ||
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