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[Patch 1.0.0.130: Volibear] General Discussion - Page 17

Forum Index > LoL General
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Prev 1 15 16 17 18 19 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 29 2011 18:14 GMT
#321
On November 30 2011 03:03 br0fivE wrote:
too much rage, why cant people give it a week or 2 to complain?
you cant expect to know whats going to happen just by reading the patch notes


no incentive to jungle when lane gives you more gold

a failed gank would put you alot farther behind also
Artillery spawned from the forges of Hell
-Kato-
Profile Joined June 2010
Spain1146 Posts
November 29 2011 18:15 GMT
#322
Question for NAers, anyone tried if Blitz jungle is doable safely now?
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 29 2011 18:20 GMT
#323
On November 30 2011 03:15 -Kato- wrote:
Question for NAers, anyone tried if Blitz jungle is doable safely now?

Blitz jungle has been do-able even since before the old masteries. With the new masteries it just because safer and faster. While I have not tested with new jungle, from what I'm hearing it should still be fine. Not sure on optimal builds, paths and masteries though. Will need to experiment.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
necrosed
Profile Joined March 2011
Brazil885 Posts
Last Edited: 2011-11-29 18:30:38
November 29 2011 18:20 GMT
#324
General thoughts on the new jungle:

Overall less XP, overall more gold (at least I got the feeling I had more gold). This new jungle is VERY unforgiving for weak starts. I expect junglers with AOE abilities to thrive.

You can still gank safely if you can wipe the camps relatively fast, but the ganks will come at a later stage of the game.

Notable mentions:
Malphite: ridiculously good. After a couple pots he doesnt loses life. You can buy a chainmail after our first trip back to town or you can stay some more time and buy a giants belt.)
Master Yi/Nocturne/Olaf: With the new blue buff giving infinite mana for these guys, they just farm all day everyday and scale very well to the mid-late game.
Still haven't touched Shyvanna/Udyr, but they should be like the above, they just don't scale that hard to the lategame.

I haven't tested yet how affected are single-target junglers and ganking junglers are, but I'm advising my teammates to pick champions that are solid in lane, so they won't need much help coming from the jungle, or else the ungler will be behind.
Shadow of his former self.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-11-29 18:21:01
November 29 2011 18:20 GMT
#325
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
November 29 2011 18:22 GMT
#326
Is there any good reason to even have a jungler anymore? They barely keep up with duo lane xp if that and make like no money...why not just have lanes take camps for the free heal?
=O
TheYango
Profile Joined September 2008
United States47024 Posts
November 29 2011 18:27 GMT
#327
On November 30 2011 03:15 -Kato- wrote:
Question for NAers, anyone tried if Blitz jungle is doable safely now?

Blitz jungle's issue has always been speed (if you do blue->wolves->wraiths, your smite is up by the time you're on wraiths). New jungle does not fix this--it exacerbates the issue, given that Blitz does not have AoE clearing power.
Moderator
Shiv.
Profile Joined January 2011
3534 Posts
November 29 2011 18:30 GMT
#328
On November 30 2011 03:20 dnastyx wrote:

THAT'S how you pull a numbers folks.
currently rooting for myself.
necrosed
Profile Joined March 2011
Brazil885 Posts
November 29 2011 18:31 GMT
#329
On November 30 2011 03:22 Shifft wrote:
Is there any good reason to even have a jungler anymore? They barely keep up with duo lane xp if that and make like no money...why not just have lanes take camps for the free heal?


Malphite stays between mid lane and bot lane in XP terms, without using XP masteries/quints/zilean.
Shadow of his former self.
Xedat
Profile Joined October 2010
Germany358 Posts
November 29 2011 18:32 GMT
#330
I think the idea to jungle is simply that there are resources there and if you don't jungle you lose them.

I have thought that now it might be possible that the lanes closest to the camps simply take the camp if they have time, lets say a pusher like Morgana pushes mid and immediately takes wraiths, or the support goes off to get golems to have money for wards and give the ad carry more exp.

Maybe even just giving ap carry blue at start and every time thereafter would be possible.

And you have to remember that there are champs that are simply not as good in lane and are played in the jungle becaue they would lose in lane.

I will just wait and see what the pros do, at least in the next time there will be some interesting new team comps and maybe even champs that are more viable now.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 29 2011 18:34 GMT
#331
On November 30 2011 03:12 barbsq wrote:
Show nested quote +
On November 30 2011 03:03 Two_DoWn wrote:
On November 30 2011 02:46 barbsq wrote:
On November 30 2011 02:42 unichan wrote:
On November 30 2011 02:40 Two_DoWn wrote:
Dayum, the official forums are a maelstrom of hate for the sivir and jungle changes.

Although TBH the sivir changes ARE really stupid. They took a champ that had a unique role and said "NOP SCREWZ YOU SIVIR WE WANTS YOU TO BE BORING AND SUCK AT LE SAME TIME"

yes, ap sivir was very unique and they killed that, killing the game
who even cares about the jungle changes, changing sivir should be enough for ragequit


ap sivir has been dead for months, ever since they changed it a loooong time ago. Used to have a pretty awesome ratio

i dunno tho, i dont really see how sivir changes change the role of the champ. She is 100% a push lanes all day sort of champion, and nothing i saw in the patchnotes really seemed to change that. Think ppl are getting worked up over nothing (big fkin suprise).

the jungle changes on the other hand are a different story. I'll withold judgement until i see them for myself tho

edit: w8 after rereading patch notes, is ricochet not toggle anymore?

I dunno. If I was in charge of the sivir remake I would have gone with a shorter aa range and stronger w before longer aa and this shitty ass w. Sivir wasnt an ad carry, and sucked when you built her like one. Its the same reason you dont build leona as an ap bruiser. She has part of the required kit, but she sucks balls when you build her like that. So instead you build her as a supergank jungler.

Sivir was always a tanky dps who could 1v5 your whole team at 15 minutes with 300 cs. Now she is just another subpar ad carry.


not sure how much i agree with this assessment, but i do agree that changing w from toggle to nexthit is a questionable move.

Tbh tho, she still might end up being fine, esp if the new w applies bonus dmg to towers like nasus and garen (which i dont see why it wouldnt). I would prob end up going for a more ezreal-esque build with sheen bruta into triforce + thirster and then just sidepush all day just like old sivir used too. These changes really just shore up some of her bot lane weaknesses (being shit range and low mobility). Sure she's worse for solo lane wear, but i think these changes were aimed at making her bot lane (where most sivirs end up going nowadays) better, which i think is the right choice.

Ya sivir will probably end up being an average ad carry cuz of her q. I'm just sad cuz you had a unique champion and role and said "nop players dont want to mix things up and run ad carries solo, so we're just gonna COMPLETELY change the feel of a champion."
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-11-29 19:51:04
November 29 2011 18:36 GMT
#332
Woony
Profile Blog Joined August 2010
Germany6657 Posts
November 29 2011 18:36 GMT
#333
I think not having a jungler got a lot stronger. Before, the enemy jungler could pretty much outlevel anyone if he had acess to both jungles but now you're so busy clearing your own jungle to keep up that having acess to the enemy jungle isn't even that benificial. And then there's the health potion and creep nerf which made denying 2v1 stronger.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 29 2011 18:37 GMT
#334
On November 30 2011 03:32 Xedat wrote:
I think the idea to jungle is simply that there are resources there and if you don't jungle you lose them.

I have thought that now it might be possible that the lanes closest to the camps simply take the camp if they have time, lets say a pusher like Morgana pushes mid and immediately takes wraiths, or the support goes off to get golems to have money for wards and give the ad carry more exp.

Maybe even just giving ap carry blue at start and every time thereafter would be possible.

And you have to remember that there are champs that are simply not as good in lane and are played in the jungle becaue they would lose in lane.

I will just wait and see what the pros do, at least in the next time there will be some interesting new team comps and maybe even champs that are more viable now.

You still wanna run smite on SOMEBODY, but your blue or red-user could possibly run it - early game having the buff would easily be worth being down a summoner spell, as well as being able to go poke your wraiths or smallgolems for free bonus xp/gold.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
November 29 2011 18:40 GMT
#335
On November 30 2011 03:22 Shifft wrote:
Is there any good reason to even have a jungler anymore? They barely keep up with duo lane xp if that and make like no money...why not just have lanes take camps for the free heal?

it's still worth having 2 solo lanes though. I can see it working treating a jungler as sort of a roaming support, being relatively farm independent and able to roam around and help lanes out while picking up money for a few items in the jungle. since they don't need a lot of gold you could have laners take camps for even stronger solos. it might make a difference in blue vs purple side too since purple top gets access to small golems and so on.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-29 18:41:31
November 29 2011 18:40 GMT
#336
The change in XP isn't really that bad if you're just farming jungle. The change in gold is REALLY noticeable, though.

I'm considering running gp10 on every jungler. You're just going to be afk-farming so you can afford to sit on gp10 for a while, and you really need the boost to your gold income.
Moderator
Alay
Profile Blog Joined August 2010
United States660 Posts
November 29 2011 18:42 GMT
#337
Jungle nasus worth it now?
barbsq
Profile Joined November 2009
United States5348 Posts
November 29 2011 18:43 GMT
#338
On November 30 2011 03:37 sylverfyre wrote:
Show nested quote +
On November 30 2011 03:32 Xedat wrote:
I think the idea to jungle is simply that there are resources there and if you don't jungle you lose them.

I have thought that now it might be possible that the lanes closest to the camps simply take the camp if they have time, lets say a pusher like Morgana pushes mid and immediately takes wraiths, or the support goes off to get golems to have money for wards and give the ad carry more exp.

Maybe even just giving ap carry blue at start and every time thereafter would be possible.

And you have to remember that there are champs that are simply not as good in lane and are played in the jungle becaue they would lose in lane.

I will just wait and see what the pros do, at least in the next time there will be some interesting new team comps and maybe even champs that are more viable now.

You still wanna run smite on SOMEBODY, but your blue or red-user could possibly run it - early game having the buff would easily be worth being down a summoner spell, as well as being able to go poke your wraiths or smallgolems for free bonus xp/gold.


not the 'red user' unless it doesn't happen to be ranged ad, u need flash,cleanse,exhaust,ignite, w/e too badly to sacrifice for smite imo. It would prob be on the support tbh. Top lane may be able to take it too, I remember when i first came to this game i always ran cv + smite (and mostly on pantheon XD) just kus i came straight from dota, and saw guaranteed vision and guaranteed farm as waaay too good to pass up, ofc the guaranteed farm thing was just kus i was still in the deny mindset, but i think if u dont have a jungler some1 top could easily take it, prob the person who's going to end up roaming from top.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
necrosed
Profile Joined March 2011
Brazil885 Posts
November 29 2011 18:44 GMT
#339
Does anyone have a better route than wolves Blue wraiths wolves lizard wraiths duo golems wolves etc?
Shadow of his former self.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 29 2011 18:44 GMT
#340
On November 30 2011 03:40 TheYango wrote:
The change in XP isn't really that bad if you're just farming jungle. The change in gold is REALLY noticeable, though.

I'm considering running gp10 on every jungler. You're just going to be afk-farming so you can afford to sit on gp10 for a while, and you really need the boost to your gold income.

Yeah I'm going to try regrowth->philo openings on any jungler that a philo early/shurelia late makes any kind of sense on.

The jungle change feels like it hits fiddlesticks REALLY hard - he never was great at killing small camps quickly.
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