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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. |
Wota/gunblade both are insane for lifesteal/vamp on ww.
On December 09 2011 17:18 Therealdevil wrote:Show nested quote +On December 09 2011 17:05 JackDino wrote:On December 09 2011 16:33 anmolsinghmzn2009 wrote:On December 09 2011 16:27 mr_tolkien wrote:On December 09 2011 13:22 anmolsinghmzn2009 wrote: I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.
Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs
U can atleast 1v3 people cuz of ur imba sustain. Why would you build lifesteal when you don't build AD? His passive scales only in Aspd. Madreds and Wit's end both contribute to lifesteal. Try it out a bit. Edit: also wriggle's REALLY speeds up his farming. If by madreds you mean MBR then no, it doesn't lifesteal. It gives attack speed... WW's passive is based on attack speed? Jesus, read the thread, its been said before. It was related to saying you shouldnt build lifesteal if you dont build ad. The AD you get from MBR isn't enough to justify lifesteal.
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On December 09 2011 16:43 koreasilver wrote: I really don't understand why you would build life steal items on ww when getting cooldown reduction through masteries and frozen heart should be giving you incredible amounts of sustain if you have high resistances. Wriggles is good for laning but other than that.... I play a bit less tanky and more dps style ww.
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On December 09 2011 13:12 WaveofShadow wrote: What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole). The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.
Are you watching high level or low level DotA play? Are you watching pub stomps where one team is super-fed? Low level DotaA play is where people make dumb mistakes (or it's completely one-sided) and get insta-gibbed in teamfights. At high level play, late game teamfights are generally a lot slower in DotA -- often it takes 10 - 15 seconds before anyone goes down.
You know, Tobi-wan has said it himself that DotA plays slower than the other games (HoN, LoL).
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United States47024 Posts
On December 09 2011 17:18 Therealdevil wrote:Show nested quote +On December 09 2011 17:05 JackDino wrote:On December 09 2011 16:33 anmolsinghmzn2009 wrote:On December 09 2011 16:27 mr_tolkien wrote:On December 09 2011 13:22 anmolsinghmzn2009 wrote: I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.
Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs
U can atleast 1v3 people cuz of ur imba sustain. Why would you build lifesteal when you don't build AD? His passive scales only in Aspd. Madreds and Wit's end both contribute to lifesteal. Try it out a bit. Edit: also wriggle's REALLY speeds up his farming. If by madreds you mean MBR then no, it doesn't lifesteal. It gives attack speed... WW's passive is based on attack speed? Jesus, read the thread, its been said before. Funny that you're telling him to read the thread, when the issue isn't even about Warwick's passive, it's about buying lifesteal ITEMS on Warwick, which is absolutely terrible.
On December 09 2011 17:34 anmolsinghmzn2009 wrote:Show nested quote +On December 09 2011 16:43 koreasilver wrote: I really don't understand why you would build life steal items on ww when getting cooldown reduction through masteries and frozen heart should be giving you incredible amounts of sustain if you have high resistances. Wriggles is good for laning but other than that.... I play a bit less tanky and more dps style ww. That doesn't make lifesteal an efficient source of survivability/sustain. It only outdoes resistances if you have very high AD values, which you won't as Warwick. On-hit magic damage procs do not count toward lifesteal. CDR and resists are much more cost-effective in doing the same thing. Buying lifesteal is just bad.
You're still buying tanky items in that build, but for some reason, you're deliberately choosing to buy CDR-less tanky items. CDR contributes so much to Warwick's survivability that Visage/FHeart are much better than having GBelt/GA/Warmogs. Also, Warmog's is terrible on Warwick. The sheer amount of healing you get is so high that it significantly favors resist stacking over buying a standard mix of HP/resists.
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On December 09 2011 13:12 WaveofShadow wrote: What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole). The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design. DotA is more fast paced and active in that ganks are much more frequent, as are skirmishes. But you're wrong in that DotA fights are short and bursty. While that tends to be true of the early/mid game fights due to the immediately high damage value of DotA nukes, teamfights become quite drawn out as the game goes on. Nukes don't scale very well at all in DotA so as the game goes later, fights become quite long, often much longer than those in LoL.
games are generally slower in that given the gold loss mechanism and the availability of ganks, there tends to be more lulls where evenly matched teams try to gain an economic edge via letting the carry farm. However, because of the same mechanics, games in DotA can snowball much much harder than LoL. At the same time, the existence of hypercarries means that with a good team and right picks, you can have comebacks from ridiculous situations.
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On December 09 2011 16:56 dnastyx wrote:Show nested quote +On December 09 2011 13:27 anmolsinghmzn2009 wrote:On December 09 2011 13:12 WaveofShadow wrote: What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole). The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design. So basically league is more strategic right? (positioning, teamwork etc) Also I don't really like the concept of hypercarries. No. The technical skill ceiling in DotA is much higher, and the amount and skill in decision making is much more fleshed out due to how long the game has been around. Not to mention, you're trying to draw conclusions based on one person's observations, and at that, one who admittedly doesn't play DotA. Not to mention the comparison itself is just silly, especially considering you didn't define what you mean by "strategic" and don't seem to be good enough at either game to actually make a meaningful comparison of something abstract and high-level like the strategic quality of either game. You're making judgments off a characterization from someone who doesn't play DotA and without the proper knowledge of both games to actually make a substantive argument. Meh. Show nested quote +On December 09 2011 14:41 GreenManalishi wrote:Morello says that they are thinking about removing the 4% crit mastery. Originally Posted by Borigrad Just remove the masteries and replace them with something else. Its only the masteries that are problematic, since you trade so many valuable stats by going Crit runes/quints. Originally Posted by Morello That's our current line of thinking. What did I say about that early game crit chance? SUCK IT. Calm down. I wasn't bashing on DOTA. It was a more of a tongue-in-cheek comment than anything.
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3000 people watching westrice make out on stream
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On December 09 2011 18:17 Craton wrote: 3000 people watching westrice make out on stream He'd get 30k viewers if his mom was on.
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On December 09 2011 18:17 Craton wrote: 3000 people watching westrice make out on stream Notice how subtle he is by showing of his balls towards the camera, this tells us that we are in his territory and that we need to back off. The wild westrice rarely allow for shows of male dominance but whenever a female is around they have to assert themselves to other streamers.
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Question for anyone who streams, if you have the bandwidth, what's stopping you from streaming to multiple sites? The software?
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On December 09 2011 17:50 Ryuu314 wrote:Show nested quote +On December 09 2011 13:12 WaveofShadow wrote: What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole). The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design. DotA is more fast paced and active in that ganks are much more frequent, as are skirmishes. But you're wrong in that DotA fights are short and bursty. While that tends to be true of the early/mid game fights due to the immediately high damage value of DotA nukes, teamfights become quite drawn out as the game goes on. Nukes don't scale very well at all in DotA so as the game goes later, fights become quite long, often much longer than those in LoL. games are generally slower in that given the gold loss mechanism and the availability of ganks, there tends to be more lulls where evenly matched teams try to gain an economic edge via letting the carry farm. However, because of the same mechanics, games in DotA can snowball much much harder than LoL. At the same time, the existence of hypercarries means that with a good team and right picks, you can have comebacks from ridiculous situations.
Man people need to calm down about what I said. (Not directed to anyone in particular, just the last few people jumping on inaccuracies and whatnot.) Opinions aren't facts. I don't pretend to understand the depth behind Dota/DotA 2 just yet, all I was saying is what it seems like to me, and the idea I got from watching streams.
Also, Westrice's stream is awkward as fuck right now.
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On December 09 2011 18:41 JackDino wrote: Question for anyone who streams, if you have the bandwidth, what's stopping you from streaming to multiple sites? The software? Why would you? You want to concentrate your viewers on one place.
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On December 09 2011 18:52 Hynda wrote:Show nested quote +On December 09 2011 18:41 JackDino wrote: Question for anyone who streams, if you have the bandwidth, what's stopping you from streaming to multiple sites? The software? Why would you? You want to concentrate your viewers on one place. Moar money, not all people check all sites and people can have your stream open multiple times.
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westrice streaming sexy time on the bed with rhazelle roflll
he really wants those viewers. now all he has to do is pull a loco.
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On December 09 2011 18:59 De4ngus wrote: westrice streaming sexy time on the bed with rhazelle roflll
he really wants those viewers. now all he has to do is pull a loco. Lol by all means, let's never let the poor guy forget that.
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On December 09 2011 19:17 WaveofShadow wrote:Show nested quote +On December 09 2011 18:59 De4ngus wrote: westrice streaming sexy time on the bed with rhazelle roflll
he really wants those viewers. now all he has to do is pull a loco. Lol by all means, let's never let the poor guy forget that. NEVER
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On December 09 2011 19:19 Hynda wrote:Show nested quote +On December 09 2011 19:17 WaveofShadow wrote:On December 09 2011 18:59 De4ngus wrote: westrice streaming sexy time on the bed with rhazelle roflll
he really wants those viewers. now all he has to do is pull a loco. Lol by all means, let's never let the poor guy forget that. NEVER i don't think i was there for this. can anyone enlighten me? :D
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Guys dota is pretty awesome but so is lol
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On December 09 2011 18:54 JackDino wrote:Show nested quote +On December 09 2011 18:52 Hynda wrote:On December 09 2011 18:41 JackDino wrote: Question for anyone who streams, if you have the bandwidth, what's stopping you from streaming to multiple sites? The software? Why would you? You want to concentrate your viewers on one place. Moar money, not all people check all sites and people can have your stream open multiple times. Not necessarily more money. Own3D at least has different levels of ad payment based on your level of partnership which is in turn based off of the number of concurrent viewers you normally have. If you split them up, you end up with less $ per ad impression unless you have a significantly high amount. The sites might also caveat in their contracts that you only stream on their site.
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On December 09 2011 19:41 Craton wrote:Show nested quote +On December 09 2011 18:54 JackDino wrote:On December 09 2011 18:52 Hynda wrote:On December 09 2011 18:41 JackDino wrote: Question for anyone who streams, if you have the bandwidth, what's stopping you from streaming to multiple sites? The software? Why would you? You want to concentrate your viewers on one place. Moar money, not all people check all sites and people can have your stream open multiple times. Not necessarily more money. Own3D at least has different levels of ad payment based on your level of partnership which is in turn based off of the number of concurrent viewers you normally have. If you split them up, you end up with less $ per ad impression unless you have a significantly high amount. The sites might also caveat in their contracts that you only stream on their site. You wouldn't really split them up though, you'd just get possibly more new viewers who never check own3d.
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