• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:53
CET 21:53
KST 05:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Username Change Request - Toxickej Kapr No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings) BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12110 users

[Patch 1.0.0.130: Volibear] General Discussion - Page 166

Forum Index > LoL General
Post a Reply
Prev 1 164 165 166 167 168 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 09 2011 04:27 GMT
#3301
On December 09 2011 13:12 WaveofShadow wrote:
What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole).
The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.

It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

So basically league is more strategic right? (positioning, teamwork etc)
Also I don't really like the concept of hypercarries.
Dunk first. Ask questions while dunking.
barbsq
Profile Joined November 2009
United States5348 Posts
December 09 2011 04:32 GMT
#3302
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice.

U can atleast 1v3 people cuz of ur imba sustain.


that actually sounds pretty standard to me. altho, typically ww builds are a bit more malleable. He can pretty much build w/e he wants, as long as the majority of it is tanky.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 09 2011 04:35 GMT
#3303
On December 09 2011 13:32 barbsq wrote:
Show nested quote +
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice.

U can atleast 1v3 people cuz of ur imba sustain.


that actually sounds pretty standard to me. altho, typically ww builds are a bit more malleable. He can pretty much build w/e he wants, as long as the majority of it is tanky.

Hmm, well way back when I read the ww thread spirit visage was said to be mandatory on him. Also somebody said don't build health on ww. Maybe things have changed now tho.

I don't like visage that much - wriggle's increases ur sustain even more plus makes him a crazy good farmer with a recurve. But then, wriggles is prolly broken right now - never a situation where it is actually bad.
Dunk first. Ask questions while dunking.
rwrzr
Profile Joined February 2010
United States1980 Posts
December 09 2011 04:40 GMT
#3304
On December 09 2011 13:27 anmolsinghmzn2009 wrote:
Show nested quote +
On December 09 2011 13:12 WaveofShadow wrote:
What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole).
The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.

It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

So basically league is more strategic right? (positioning, teamwork etc)
Also I don't really like the concept of hypercarries.


Comparing the two is silly. If anything just play both since they are probably going to be F2P.
The reason LoL seems positioning oriented is because mobility is limited. Trees are indestructible, blink is limited to a long cooldown or champion specific, and hard cc is not as common.
FADC
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 09 2011 04:43 GMT
#3305
On December 09 2011 13:40 rwrzr wrote:
Show nested quote +
On December 09 2011 13:27 anmolsinghmzn2009 wrote:
On December 09 2011 13:12 WaveofShadow wrote:
What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole).
The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.

It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

So basically league is more strategic right? (positioning, teamwork etc)
Also I don't really like the concept of hypercarries.


Comparing the two is silly. If anything just play both since they are probably going to be F2P.
The reason LoL seems positioning oriented is because mobility is limited. Trees are indestructible, blink is limited to a long cooldown or champion specific, and hard cc is not as common.

Wait what? Is DOTA2 going to be f2p??
Dunk first. Ask questions while dunking.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-09 05:09:34
December 09 2011 04:59 GMT
#3306
On December 09 2011 13:12 WaveofShadow wrote:
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

There are two other relevant issues that inhibit "hypercarries" as far as they exist in DotA. The first is that you can't efficiently funnel all the farm onto one person. DotA has TPs, denying allows you to more smoothly freeze a lane in an arbitrary place, and the jungle has significantly more gold, which means that a carry can TP around farming multiple lanes and jungle, and always be getting a significant rate of gold gain if a team makes room for him to do so (stacking jungle camps, etc.). LoL doesn't have these mechanics, so its much harder to funnel farm onto a single person. You basically have to run 2-3 carry comps because it's pretty much impossible to play a 4-protects-1 where 1 person gets farm everywhere all the time.

The other issue is that in terms of gold value, a "full build" in LoL caps out way sooner. In DotA, you have a ton of items in the 5k and 6k gold range as far as items. In LoL, most roles only have access to one or two sensible 4k-ish gold items, and most items are around 3k gold. Even if you account for the different value of gold in both games, a carry's 6 item lategame in LoL is not 5 4k gold items. It's 1 4k gold item, and a mix of 2-3k gold items.

On December 09 2011 13:18 UniversalSnip wrote:
Not like you don't have cc blockers in league of legends, I think QSS is one of the most underused items in the game.

I dunno what you can do to make banshees not broken and not garbage, it's super niche (read: bad except vs a very few specific things like blitz hook) right now and it was pretty stupid before. Maybe load more of it's utility on the shield, give it a really short cooldown, and make the other stats awful. With it's current CD I can't even elevate it to the level of 'not strong', it just doesn't *work* because it always eats poke or something.

QSS just isn't comparable. Against a team that's managing it's CC properly, it breaks a 2 second stun at best. That's nothing compared to 10 seconds of complete Magic Immunity.

Though BKB is pretty clunky as far as its design goes, seeing as one of the major balancing factors is that CC on most ults goes through BKB.

On December 09 2011 13:43 anmolsinghmzn2009 wrote:
Wait what? Is DOTA2 going to be f2p??

It will if it wants to succeed DotA 1. A $50 retail pricetag isn't going to capture the Chinese market.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-09 05:09:25
December 09 2011 05:09 GMT
#3307
double post
Moderator
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2011-12-09 05:14:06
December 09 2011 05:12 GMT
#3308
@theyango I remember reading somewhere that minion kills supposedly net you more gold in DOTA, which makes up for the expensive items. is that true?
Dunk first. Ask questions while dunking.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-09 05:21:32
December 09 2011 05:16 GMT
#3309
On December 09 2011 14:12 anmolsinghmzn2009 wrote:
@theyango I remember reading somewhere that minions kills net you more gold in DOTA, which basically makes up for the expensive items.

Right, I'm accounting for that.

If you assume Radiance and Infinity Edge are worth the same amount of farming effort (reasonable since carries in either game expect to farm them in ~20 minutes), that's an equivalence of 5k gold in DotA = 4k gold in LoL. But in DotA, a carry's 6-item lategame consists of 5 items that are all equal or greater value than Radiance, whereas in LoL, a carry's 6-item lategame consists of items that are all worth significantly less than IE (IE usually being the only one that's actually worth more than 3k gold).
Moderator
GreenManalishi
Profile Joined July 2009
Canada834 Posts
December 09 2011 05:41 GMT
#3310
Morello says that they are thinking about removing the 4% crit mastery.

Originally Posted by Borigrad
Just remove the masteries and replace them with something else. Its only the masteries that are problematic, since you trade so many valuable stats by going Crit runes/quints.

Originally Posted by Morello
That's our current line of thinking.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 09 2011 06:10 GMT
#3311
On December 09 2011 14:41 GreenManalishi wrote:
Morello says that they are thinking about removing the 4% crit mastery.

Show nested quote +
Originally Posted by Borigrad
Just remove the masteries and replace them with something else. Its only the masteries that are problematic, since you trade so many valuable stats by going Crit runes/quints.

Show nested quote +
Originally Posted by Morello
That's our current line of thinking.

They need to. Its currently the most broken thing in the game.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 09 2011 06:16 GMT
#3312
On December 09 2011 13:59 TheYango wrote:
Show nested quote +
On December 09 2011 13:12 WaveofShadow wrote:
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

There are two other relevant issues that inhibit "hypercarries" as far as they exist in DotA. The first is that you can't efficiently funnel all the farm onto one person. DotA has TPs, denying allows you to more smoothly freeze a lane in an arbitrary place, and the jungle has significantly more gold, which means that a carry can TP around farming multiple lanes and jungle, and always be getting a significant rate of gold gain if a team makes room for him to do so (stacking jungle camps, etc.). LoL doesn't have these mechanics, so its much harder to funnel farm onto a single person. You basically have to run 2-3 carry comps because it's pretty much impossible to play a 4-protects-1 where 1 person gets farm everywhere all the time.

The other issue is that in terms of gold value, a "full build" in LoL caps out way sooner. In DotA, you have a ton of items in the 5k and 6k gold range as far as items. In LoL, most roles only have access to one or two sensible 4k-ish gold items, and most items are around 3k gold. Even if you account for the different value of gold in both games, a carry's 6 item lategame in LoL is not 5 4k gold items. It's 1 4k gold item, and a mix of 2-3k gold items.

Show nested quote +
On December 09 2011 13:18 UniversalSnip wrote:
Not like you don't have cc blockers in league of legends, I think QSS is one of the most underused items in the game.

I dunno what you can do to make banshees not broken and not garbage, it's super niche (read: bad except vs a very few specific things like blitz hook) right now and it was pretty stupid before. Maybe load more of it's utility on the shield, give it a really short cooldown, and make the other stats awful. With it's current CD I can't even elevate it to the level of 'not strong', it just doesn't *work* because it always eats poke or something.

QSS just isn't comparable. Against a team that's managing it's CC properly, it breaks a 2 second stun at best. That's nothing compared to 10 seconds of complete Magic Immunity.

Though BKB is pretty clunky as far as its design goes, seeing as one of the major balancing factors is that CC on most ults goes through BKB.

Show nested quote +
On December 09 2011 13:43 anmolsinghmzn2009 wrote:
Wait what? Is DOTA2 going to be f2p??

It will if it wants to succeed DotA 1. A $50 retail pricetag isn't going to capture the Chinese market.

it's highly unlikely DotA2 will be f2p. It's probably going to be relatively cheap, however. And I remember reading somewhere that Valve may do different pricing structures for US/EU and Asia.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
December 09 2011 06:49 GMT
#3313
On December 09 2011 15:16 Ryuu314 wrote:
Show nested quote +
On December 09 2011 13:59 TheYango wrote:
On December 09 2011 13:12 WaveofShadow wrote:
It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

There are two other relevant issues that inhibit "hypercarries" as far as they exist in DotA. The first is that you can't efficiently funnel all the farm onto one person. DotA has TPs, denying allows you to more smoothly freeze a lane in an arbitrary place, and the jungle has significantly more gold, which means that a carry can TP around farming multiple lanes and jungle, and always be getting a significant rate of gold gain if a team makes room for him to do so (stacking jungle camps, etc.). LoL doesn't have these mechanics, so its much harder to funnel farm onto a single person. You basically have to run 2-3 carry comps because it's pretty much impossible to play a 4-protects-1 where 1 person gets farm everywhere all the time.

The other issue is that in terms of gold value, a "full build" in LoL caps out way sooner. In DotA, you have a ton of items in the 5k and 6k gold range as far as items. In LoL, most roles only have access to one or two sensible 4k-ish gold items, and most items are around 3k gold. Even if you account for the different value of gold in both games, a carry's 6 item lategame in LoL is not 5 4k gold items. It's 1 4k gold item, and a mix of 2-3k gold items.

On December 09 2011 13:18 UniversalSnip wrote:
Not like you don't have cc blockers in league of legends, I think QSS is one of the most underused items in the game.

I dunno what you can do to make banshees not broken and not garbage, it's super niche (read: bad except vs a very few specific things like blitz hook) right now and it was pretty stupid before. Maybe load more of it's utility on the shield, give it a really short cooldown, and make the other stats awful. With it's current CD I can't even elevate it to the level of 'not strong', it just doesn't *work* because it always eats poke or something.

QSS just isn't comparable. Against a team that's managing it's CC properly, it breaks a 2 second stun at best. That's nothing compared to 10 seconds of complete Magic Immunity.

Though BKB is pretty clunky as far as its design goes, seeing as one of the major balancing factors is that CC on most ults goes through BKB.

On December 09 2011 13:43 anmolsinghmzn2009 wrote:
Wait what? Is DOTA2 going to be f2p??

It will if it wants to succeed DotA 1. A $50 retail pricetag isn't going to capture the Chinese market.

it's highly unlikely DotA2 will be f2p. It's probably going to be relatively cheap, however. And I remember reading somewhere that Valve may do different pricing structures for US/EU and Asia.
Pretty much every single game out there has a different pricing stratergy for asia.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
December 09 2011 07:27 GMT
#3314
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs

U can atleast 1v3 people cuz of ur imba sustain.

Why would you build lifesteal when you don't build AD? His passive scales only in Aspd.
The legend of Darien lives on
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2011-12-09 09:23:03
December 09 2011 07:33 GMT
#3315
On December 09 2011 16:27 mr_tolkien wrote:
Show nested quote +
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs

U can atleast 1v3 people cuz of ur imba sustain.

Why would you build lifesteal when you don't build AD? His passive scales only in Aspd.

Madreds and Wit's end both contribute to lifesteal.
Edit: nvm I'm just dumb :/
Dunk first. Ask questions while dunking.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2011-12-09 07:38:36
December 09 2011 07:38 GMT
#3316
On December 09 2011 16:33 anmolsinghmzn2009 wrote:
Show nested quote +
On December 09 2011 16:27 mr_tolkien wrote:
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs

U can atleast 1v3 people cuz of ur imba sustain.

Why would you build lifesteal when you don't build AD? His passive scales only in Aspd.

Madreds and Wit's end both contribute to lifesteal. Try it out a bit.

nvm
koreasilver
Profile Blog Joined June 2008
9109 Posts
December 09 2011 07:43 GMT
#3317
I really don't understand why you would build life steal items on ww when getting cooldown reduction through masteries and frozen heart should be giving you incredible amounts of sustain if you have high resistances. Wriggles is good for laning but other than that....
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
December 09 2011 07:56 GMT
#3318
On December 09 2011 13:27 anmolsinghmzn2009 wrote:
Show nested quote +
On December 09 2011 13:12 WaveofShadow wrote:
What I noticed most in watching DotA 2 streams vs LoL is that in both games, people can just explode in a second. In LoL it's more likely to be a whole team doing it to you while in DotA there are a bunch of heroes that can do it themselves. Fight's are much faster paced while in LoL they take a little while longer to go down (higher survivability, lower damage as a whole).
The other major differences I see is that autoattacks are WAY more important in DotA than LoL because of LoL's low spell cooldowns, so in general 'hypercarries' have stronger autoattacks for taking out enemy heroes and stronger spells to one/two-shot them because all they can do once they've spent their spells is run around and auto and chase people down.

It just has to do with the general pacing of the game; DotA seems much more fast-paced with fights being short, frequent and bursty with very little action, and can take place all over the map. LoL's teamfights are all about positioning, cc, tankiness/peeling and tend to happen in specific places (objectives), lasting a little while longer and happening every 5 or so minutes in the mid-endgame. DotA's style favors hypercarries in this way whereas LoL does not; it is basically impossible to hypercarry in LoL due to the game design.

So basically league is more strategic right? (positioning, teamwork etc)
Also I don't really like the concept of hypercarries.


No.

The technical skill ceiling in DotA is much higher, and the amount and skill in decision making is much more fleshed out due to how long the game has been around. Not to mention, you're trying to draw conclusions based on one person's observations, and at that, one who admittedly doesn't play DotA. Not to mention the comparison itself is just silly, especially considering you didn't define what you mean by "strategic" and don't seem to be good enough at either game to actually make a meaningful comparison of something abstract and high-level like the strategic quality of either game.

You're making judgments off a characterization from someone who doesn't play DotA and without the proper knowledge of both games to actually make a substantive argument. Meh.


On December 09 2011 14:41 GreenManalishi wrote:
Morello says that they are thinking about removing the 4% crit mastery.

Show nested quote +
Originally Posted by Borigrad
Just remove the masteries and replace them with something else. Its only the masteries that are problematic, since you trade so many valuable stats by going Crit runes/quints.

Show nested quote +
Originally Posted by Morello
That's our current line of thinking.


What did I say about that early game crit chance? SUCK IT.
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 09 2011 08:05 GMT
#3319
On December 09 2011 16:33 anmolsinghmzn2009 wrote:
Show nested quote +
On December 09 2011 16:27 mr_tolkien wrote:
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs

U can atleast 1v3 people cuz of ur imba sustain.

Why would you build lifesteal when you don't build AD? His passive scales only in Aspd.

Madreds and Wit's end both contribute to lifesteal. Try it out a bit.
Edit: also wriggle's REALLY speeds up his farming.

If by madreds you mean MBR then no, it doesn't lifesteal.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
December 09 2011 08:18 GMT
#3320
On December 09 2011 17:05 JackDino wrote:
Show nested quote +
On December 09 2011 16:33 anmolsinghmzn2009 wrote:
On December 09 2011 16:27 mr_tolkien wrote:
On December 09 2011 13:22 anmolsinghmzn2009 wrote:
I do really different item sequence of ww - though better players will probably find it to be unoptimal. It has always worked for me tho so whatever.

Basically philo stone -> wriggle's for imba sustain. Then finish boots + get a recurve bow to farm everything -> Wit's end-> large belt + GA for survivability -> madreds + sell wriggles for lifesteal item of ur choice. ->belt into warmogs

U can atleast 1v3 people cuz of ur imba sustain.

Why would you build lifesteal when you don't build AD? His passive scales only in Aspd.

Madreds and Wit's end both contribute to lifesteal. Try it out a bit.
Edit: also wriggle's REALLY speeds up his farming.

If by madreds you mean MBR then no, it doesn't lifesteal.


It gives attack speed...

WW's passive is based on attack speed?

Jesus, read the thread, its been said before.
Prev 1 164 165 166 167 168 205 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 428
Nathanias 33
EmSc Tv 6
StarCraft: Brood War
Dewaltoss 173
actioN 148
Bale 26
Counter-Strike
pashabiceps1911
gobbtv171
Heroes of the Storm
Liquid`Hasu516
Other Games
tarik_tv5466
summit1g3760
Grubby2701
FrodaN1128
shahzam329
PiGStarcraft217
XaKoH 193
syndereN181
C9.Mang0161
monkeys_forever155
Pyrionflax150
byalli142
ODPixel133
KnowMe106
ArmadaUGS99
QueenE91
Fuzer 74
420jenkins72
NeuroSwarm70
Mew2King48
ViBE35
Railgan21
capcasts19
Organizations
Counter-Strike
PGL146
Other Games
BasetradeTV28
StarCraft: Brood War
lovetv 8
StarCraft 2
EmSc Tv 6
EmSc2Tv 6
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 52
• Hupsaiya 48
• Adnapsc2 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV246
League of Legends
• Nemesis2032
• Jankos1901
• TFBlade804
Other Games
• imaqtpie883
• Shiphtur389
Upcoming Events
OSC
2h 8m
IntoTheTV X SOOP
1d 14h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 20h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 22h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.