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[Patch 1.0.0.130: Volibear] General Discussion - Page 11
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emucxg
Finland4559 Posts
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turdburgler
England6749 Posts
On November 29 2011 23:09 JackDino wrote: Get a catalyst on mumu if you have manaproblems and take it easy. Philo should be enough as long as you don't spam. I never give away the first 2 blues unless it's something like a kassa who wants it. 200 mana return on cata beaten by philo every 2 mins + gp5. then when if i get cata second how can i turn down completly shurelya's which gives aoe movement buff and more regen? :/ seems like if i want to make multiple items in a reasonable time i need to get 2-3 ganks in every game in first 10 mins ;/ against retards this is ezpz but doesnt sound good on paper? should i just go philo > cata > banshees? and ignore shurelyas pretty much entirely? meh all this discussion so pointless due to changes tomorrow where i can prob just never play junglemumu again :D | ||
TwilightStar
United States649 Posts
On November 29 2011 23:14 emucxg wrote: no graves nerf? zzzzz yes, because graves totally needs ANOTHER nerf, not like he needed the first one... hell, lets randomly nerf kassadin while we're at it. | ||
seRapH
United States9756 Posts
On November 29 2011 23:09 arb wrote: hilariously bad tell me im not the only one who thinks so ![]() both the splash art and in-game are...ugh... | ||
dnastyx
United States2707 Posts
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anmolsinghmzn2009
India1783 Posts
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dnastyx
United States2707 Posts
On November 29 2011 23:15 turdburgler wrote: 200 mana return on cata beaten by philo every 2 mins + gp5. then when if i get cata second how can i turn down completly shurelya's which gives aoe movement buff and more regen? :/ seems like if i want to make multiple items in a reasonable time i need to get 2-3 ganks in every game in first 10 mins ;/ against retards this is ezpz but doesnt sound good on paper? should i just go philo > cata > banshees? and ignore shurelyas pretty much entirely? meh all this discussion so pointless due to changes tomorrow where i can prob just never play junglemumu again :D I just did jungle mummy with the new changes. Regrowth + Pot gives you a full clear assuming the people pulling are not retarded. | ||
TheKefka
Croatia11752 Posts
On November 29 2011 23:16 dnastyx wrote: WOW. Utility tree doesn't even let you hit 4 off of a full clear. THIS MASTERY TREE IS HORRIBLE OFFENSE/DEFENSE FOREVER Meh I like 0/21/9 more on udyr at least. | ||
SnK-Arcbound
United States4423 Posts
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Hidden_MotiveS
Canada2562 Posts
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arb
Noobville17921 Posts
On November 29 2011 23:20 SnK-Arcbound wrote: I think people should be happy. No more double golem lvl 2 ganks from shaco/lee sin. However if you can start at doubles and full clear you're going to get way ahead in levels compared to the other jungler. started at blue a min ago with trundle, just using a vamp scepter and never went below 90% hp cleared fairly quickly, wolves came up in time to get me lvl4 just as the last small golem died(guessing other junglers will be ahead but still) | ||
turdburgler
England6749 Posts
On November 29 2011 23:18 dnastyx wrote: I just did jungle mummy with the new changes. Regrowth + Pot gives you a full clear assuming the people pulling are not retarded. isnt boots+3 a faster clear time and higher chance of getting an early gank though? | ||
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Shiragaku
Hong Kong4308 Posts
POST SOME PONIES ![]() | ||
SnK-Arcbound
United States4423 Posts
On November 29 2011 23:26 arb wrote: started at blue a min ago with trundle, just using a vamp scepter and never went below 90% hp cleared fairly quickly, wolves came up in time to get me lvl4 just as the last small golem died(guessing other junglers will be ahead but still) double golem start gets you killing 8 full camps compared to the 5-6 of a blue/wolf start. | ||
Kyhron
United States945 Posts
On November 29 2011 23:15 seRapH wrote: both the splash art and in-game are...ugh... he looks like one of those guys you want to punch for just looking/walking like that on a bad day. :/ | ||
TheKefka
Croatia11752 Posts
On November 29 2011 23:28 SnK-Arcbound wrote: double golem start gets you killing 8 full camps compared to the 5-6 of a blue/wolf start. How?Isn't it the same but you just end up at different sides of the map? Edit:Don't tell me wolves respawn while your still wacking away at blue-__________- | ||
Bladeorade
United States1898 Posts
On November 29 2011 15:00 rob.au wrote: Wukong gets owned in lane....melee + mana based + no sustain. So many heroes destroy him in lane. How do you figure? He can harass with little retaliation and has crazy burst. Starting cloth 5 Pots into tabi and bruta is cheap and so strong IMO. | ||
Noocta
France12578 Posts
On November 29 2011 23:38 Bladeorade wrote: How do you figure? He can harass with little retaliation and has crazy burst. Starting cloth 5 Pots into tabi and bruta is cheap and so strong IMO. Yeah.. having build in sustain require to be a viable laner is something 6 month old. He have basicly free manacost too. Look at Talon before he nerf. No sustain, Mana, melee. Still one of the best solotop in the game for weeks. | ||
sylverfyre
United States8298 Posts
On November 29 2011 19:56 spinesheath wrote: So Volibear is an autoattacking version of Singed... About time they fixed those bugs on Kass and Kog. Still no idea where people get the "Sivir buff" idea from. Ok, she's gonna be better as a replacement for other ranged ADs (some mix of Cait and Graves), but she's gonna suck at the thing she was good at: Damaging the back row of the enemy team while autoattacking the front row. She went from a split-pushing and lifesteal-tanking niche character to a short range kiting character that plays like any ranged AD with a couple of random skills. Maybe she's gonna be really good, I don't know. But even if she turns out OP I wouldn't call it a buff because she's not the same anymore. Nat (Kjersten) and I were like "oh so it's sing-dyr" - Sivir can actually skirmish at lower levels now (low levels of ricochet look pretty solid) and the higher levels are still giving her a nasus-Q type auto-reset, though I really feel like the bouncing should be losing less damage per bounce after the rework, since you aren't bouncing 2 attacks per second. Also new pirate art is clearly a buff. | ||
spinesheath
Germany8679 Posts
On November 29 2011 23:17 anmolsinghmzn2009 wrote: Did anyone try sivir? Thoughts? I'm gonna guess something like Manamune BT LW, CDR boots. She's much more fragile now that she can't permanently lifesteal off ricochet bounces, so I'd rely on her Q. 21/0/7(+2 whereever) obv. The reduced base attack speed is really annoying (and discourages ASpd reliant playstyles/builds). On November 29 2011 23:43 sylverfyre wrote: Nat (Kjersten) and I were like "oh so it's sing-dyr" - Sivir can actually skirmish at lower levels now (low levels of ricochet look pretty solid) and the higher levels are still giving her a nasus-Q type auto-reset, though I really feel like the bouncing should be losing less damage per bounce after the rework, since you aren't bouncing 2 attacks per second. Also new pirate art is clearly a buff. lol @ mentioning that new ricochet in one sentence with Nasus Q. | ||
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