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[Patch 1.0.0.130: Volibear] General Discussion - Page 11

Forum Index > LoL General
Post a Reply
Prev 1 9 10 11 12 13 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
November 29 2011 14:14 GMT
#201
no graves nerf?

zzzzz
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 29 2011 14:15 GMT
#202
On November 29 2011 23:09 JackDino wrote:
Show nested quote +
On November 29 2011 23:05 turdburgler wrote:
On November 29 2011 23:03 Hidden_MotiveS wrote:
On November 29 2011 22:58 turdburgler wrote:
so maybe im a scrub (and this is all subject to change tomorrow when eu gets patch) but i jungled earlier on amumu getting shurelya's (spelling?) super fast, no mandreds at all. my jungle clears were still fine but i found my sustain actually to be much better especially if i tried to gank. mana and hp regen basically kept me out in the field as much as i felt i wanted to and the move speed use is sick. 15% cdr nothing to be laughed at even on a tank. and some nice health i find more valuable than armor on amumu especially early game when if a melee attacks you you just blow them up with e spam anyway.

is this a reasonable item to rush similar time to boots 2 or am i trash?

What would you have gotten otherwise?

I for one welcome our new potion changes (since I like to be on the harassing side of things).


well i would of just blindly gone for wriggles for the much faster jungle clears, but in my previous experience with wriggles i find that if i give up blue buff i spend 1000000g on blue potions all game negating the value of the free ward. and again, team buff move speed is the most insane thing for ganking ever. and its good late game too.

Get a catalyst on mumu if you have manaproblems and take it easy. Philo should be enough as long as you don't spam. I never give away the first 2 blues unless it's something like a kassa who wants it.


200 mana return on cata beaten by philo every 2 mins + gp5. then when if i get cata second how can i turn down completly shurelya's which gives aoe movement buff and more regen? :/

seems like if i want to make multiple items in a reasonable time i need to get 2-3 ganks in every game in first 10 mins ;/ against retards this is ezpz but doesnt sound good on paper? should i just go philo > cata > banshees? and ignore shurelyas pretty much entirely? meh all this discussion so pointless due to changes tomorrow where i can prob just never play junglemumu again :D
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
November 29 2011 14:15 GMT
#203
On November 29 2011 23:14 emucxg wrote:
no graves nerf?

zzzzz




yes, because graves totally needs ANOTHER nerf, not like he needed the first one...

hell, lets randomly nerf kassadin while we're at it.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
seRapH
Profile Blog Joined April 2009
United States9776 Posts
November 29 2011 14:15 GMT
#204
On November 29 2011 23:09 arb wrote:
Show nested quote +
On November 29 2011 23:09 dnastyx wrote:
gp has a new model and a new walk. It's hilarious.

hilariously bad

tell me im not the only one who thinks so

both the splash art and in-game are...ugh...
boomer hands
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
November 29 2011 14:16 GMT
#205
WOW. Utility tree doesn't even let you hit 4 off of a full clear. THIS MASTERY TREE IS HORRIBLE OFFENSE/DEFENSE FOREVER
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
November 29 2011 14:17 GMT
#206
Did anyone try sivir? Thoughts?
Dunk first. Ask questions while dunking.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
November 29 2011 14:18 GMT
#207
On November 29 2011 23:15 turdburgler wrote:
Show nested quote +
On November 29 2011 23:09 JackDino wrote:
On November 29 2011 23:05 turdburgler wrote:
On November 29 2011 23:03 Hidden_MotiveS wrote:
On November 29 2011 22:58 turdburgler wrote:
so maybe im a scrub (and this is all subject to change tomorrow when eu gets patch) but i jungled earlier on amumu getting shurelya's (spelling?) super fast, no mandreds at all. my jungle clears were still fine but i found my sustain actually to be much better especially if i tried to gank. mana and hp regen basically kept me out in the field as much as i felt i wanted to and the move speed use is sick. 15% cdr nothing to be laughed at even on a tank. and some nice health i find more valuable than armor on amumu especially early game when if a melee attacks you you just blow them up with e spam anyway.

is this a reasonable item to rush similar time to boots 2 or am i trash?

What would you have gotten otherwise?

I for one welcome our new potion changes (since I like to be on the harassing side of things).


well i would of just blindly gone for wriggles for the much faster jungle clears, but in my previous experience with wriggles i find that if i give up blue buff i spend 1000000g on blue potions all game negating the value of the free ward. and again, team buff move speed is the most insane thing for ganking ever. and its good late game too.

Get a catalyst on mumu if you have manaproblems and take it easy. Philo should be enough as long as you don't spam. I never give away the first 2 blues unless it's something like a kassa who wants it.


200 mana return on cata beaten by philo every 2 mins + gp5. then when if i get cata second how can i turn down completly shurelya's which gives aoe movement buff and more regen? :/

seems like if i want to make multiple items in a reasonable time i need to get 2-3 ganks in every game in first 10 mins ;/ against retards this is ezpz but doesnt sound good on paper? should i just go philo > cata > banshees? and ignore shurelyas pretty much entirely? meh all this discussion so pointless due to changes tomorrow where i can prob just never play junglemumu again :D


I just did jungle mummy with the new changes.

Regrowth + Pot gives you a full clear assuming the people pulling are not retarded.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 29 2011 14:20 GMT
#208
On November 29 2011 23:16 dnastyx wrote:
WOW. Utility tree doesn't even let you hit 4 off of a full clear. THIS MASTERY TREE IS HORRIBLE OFFENSE/DEFENSE FOREVER

Meh I like 0/21/9 more on udyr at least.
Cackle™
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 29 2011 14:20 GMT
#209
I think people should be happy. No more double golem lvl 2 ganks from shaco/lee sin. However if you can start at doubles and full clear you're going to get way ahead in levels compared to the other jungler.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
November 29 2011 14:22 GMT
#210
volibear heal op. stupid champion too.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 29 2011 14:26 GMT
#211
On November 29 2011 23:20 SnK-Arcbound wrote:
I think people should be happy. No more double golem lvl 2 ganks from shaco/lee sin. However if you can start at doubles and full clear you're going to get way ahead in levels compared to the other jungler.

started at blue a min ago with trundle, just using a vamp scepter and never went below 90% hp

cleared fairly quickly, wolves came up in time to get me lvl4 just as the last small golem died(guessing other junglers will be ahead but still)
Artillery spawned from the forges of Hell
turdburgler
Profile Blog Joined January 2011
England6749 Posts
November 29 2011 14:26 GMT
#212
On November 29 2011 23:18 dnastyx wrote:
Show nested quote +
On November 29 2011 23:15 turdburgler wrote:
On November 29 2011 23:09 JackDino wrote:
On November 29 2011 23:05 turdburgler wrote:
On November 29 2011 23:03 Hidden_MotiveS wrote:
On November 29 2011 22:58 turdburgler wrote:
so maybe im a scrub (and this is all subject to change tomorrow when eu gets patch) but i jungled earlier on amumu getting shurelya's (spelling?) super fast, no mandreds at all. my jungle clears were still fine but i found my sustain actually to be much better especially if i tried to gank. mana and hp regen basically kept me out in the field as much as i felt i wanted to and the move speed use is sick. 15% cdr nothing to be laughed at even on a tank. and some nice health i find more valuable than armor on amumu especially early game when if a melee attacks you you just blow them up with e spam anyway.

is this a reasonable item to rush similar time to boots 2 or am i trash?

What would you have gotten otherwise?

I for one welcome our new potion changes (since I like to be on the harassing side of things).


well i would of just blindly gone for wriggles for the much faster jungle clears, but in my previous experience with wriggles i find that if i give up blue buff i spend 1000000g on blue potions all game negating the value of the free ward. and again, team buff move speed is the most insane thing for ganking ever. and its good late game too.

Get a catalyst on mumu if you have manaproblems and take it easy. Philo should be enough as long as you don't spam. I never give away the first 2 blues unless it's something like a kassa who wants it.


200 mana return on cata beaten by philo every 2 mins + gp5. then when if i get cata second how can i turn down completly shurelya's which gives aoe movement buff and more regen? :/

seems like if i want to make multiple items in a reasonable time i need to get 2-3 ganks in every game in first 10 mins ;/ against retards this is ezpz but doesnt sound good on paper? should i just go philo > cata > banshees? and ignore shurelyas pretty much entirely? meh all this discussion so pointless due to changes tomorrow where i can prob just never play junglemumu again :D


I just did jungle mummy with the new changes.

Regrowth + Pot gives you a full clear assuming the people pulling are not retarded.


isnt boots+3 a faster clear time and higher chance of getting an early gank though?
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
November 29 2011 14:27 GMT
#213
This patch is filled with too much rage

POST SOME PONIES
[image loading]
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 29 2011 14:28 GMT
#214
On November 29 2011 23:26 arb wrote:
Show nested quote +
On November 29 2011 23:20 SnK-Arcbound wrote:
I think people should be happy. No more double golem lvl 2 ganks from shaco/lee sin. However if you can start at doubles and full clear you're going to get way ahead in levels compared to the other jungler.

started at blue a min ago with trundle, just using a vamp scepter and never went below 90% hp

cleared fairly quickly, wolves came up in time to get me lvl4 just as the last small golem died(guessing other junglers will be ahead but still)

double golem start gets you killing 8 full camps compared to the 5-6 of a blue/wolf start.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 29 2011 14:31 GMT
#215
On November 29 2011 23:15 seRapH wrote:
Show nested quote +
On November 29 2011 23:09 arb wrote:
On November 29 2011 23:09 dnastyx wrote:
gp has a new model and a new walk. It's hilarious.

hilariously bad

tell me im not the only one who thinks so

both the splash art and in-game are...ugh...

he looks like one of those guys you want to punch for just looking/walking like that on a bad day. :/
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2011-11-29 14:34:28
November 29 2011 14:33 GMT
#216
On November 29 2011 23:28 SnK-Arcbound wrote:
Show nested quote +
On November 29 2011 23:26 arb wrote:
On November 29 2011 23:20 SnK-Arcbound wrote:
I think people should be happy. No more double golem lvl 2 ganks from shaco/lee sin. However if you can start at doubles and full clear you're going to get way ahead in levels compared to the other jungler.

started at blue a min ago with trundle, just using a vamp scepter and never went below 90% hp

cleared fairly quickly, wolves came up in time to get me lvl4 just as the last small golem died(guessing other junglers will be ahead but still)

double golem start gets you killing 8 full camps compared to the 5-6 of a blue/wolf start.

How?Isn't it the same but you just end up at different sides of the map?
Edit:Don't tell me wolves respawn while your still wacking away at blue-__________-
Cackle™
Bladeorade
Profile Joined August 2010
United States1898 Posts
November 29 2011 14:38 GMT
#217
On November 29 2011 15:00 rob.au wrote:
Wukong gets owned in lane....melee + mana based + no sustain. So many heroes destroy him in lane.

How do you figure? He can harass with little retaliation and has crazy burst. Starting cloth 5 Pots into tabi and bruta is cheap and so strong IMO.
Noocta
Profile Joined June 2010
France12578 Posts
November 29 2011 14:40 GMT
#218
On November 29 2011 23:38 Bladeorade wrote:
Show nested quote +
On November 29 2011 15:00 rob.au wrote:
Wukong gets owned in lane....melee + mana based + no sustain. So many heroes destroy him in lane.

How do you figure? He can harass with little retaliation and has crazy burst. Starting cloth 5 Pots into tabi and bruta is cheap and so strong IMO.


Yeah.. having build in sustain require to be a viable laner is something 6 month old.
He have basicly free manacost too.
Look at Talon before he nerf. No sustain, Mana, melee. Still one of the best solotop in the game for weeks.
" I'm not gonna fight you. I'm gonna kick your ass ! "
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-11-29 14:45:40
November 29 2011 14:43 GMT
#219
On November 29 2011 19:56 spinesheath wrote:
So Volibear is an autoattacking version of Singed...

About time they fixed those bugs on Kass and Kog.

Still no idea where people get the "Sivir buff" idea from. Ok, she's gonna be better as a replacement for other ranged ADs (some mix of Cait and Graves), but she's gonna suck at the thing she was good at: Damaging the back row of the enemy team while autoattacking the front row.
She went from a split-pushing and lifesteal-tanking niche character to a short range kiting character that plays like any ranged AD with a couple of random skills.

Maybe she's gonna be really good, I don't know. But even if she turns out OP I wouldn't call it a buff because she's not the same anymore.

Nat (Kjersten) and I were like "oh so it's sing-dyr" -

Sivir can actually skirmish at lower levels now (low levels of ricochet look pretty solid) and the higher levels are still giving her a nasus-Q type auto-reset, though I really feel like the bouncing should be losing less damage per bounce after the rework, since you aren't bouncing 2 attacks per second.

Also new pirate art is clearly a buff.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-11-29 14:47:09
November 29 2011 14:44 GMT
#220
On November 29 2011 23:17 anmolsinghmzn2009 wrote:
Did anyone try sivir? Thoughts?

I'm gonna guess something like Manamune BT LW, CDR boots. She's much more fragile now that she can't permanently lifesteal off ricochet bounces, so I'd rely on her Q. 21/0/7(+2 whereever) obv.
The reduced base attack speed is really annoying (and discourages ASpd reliant playstyles/builds).

On November 29 2011 23:43 sylverfyre wrote:
Show nested quote +
On November 29 2011 19:56 spinesheath wrote:
So Volibear is an autoattacking version of Singed...

About time they fixed those bugs on Kass and Kog.

Still no idea where people get the "Sivir buff" idea from. Ok, she's gonna be better as a replacement for other ranged ADs (some mix of Cait and Graves), but she's gonna suck at the thing she was good at: Damaging the back row of the enemy team while autoattacking the front row.
She went from a split-pushing and lifesteal-tanking niche character to a short range kiting character that plays like any ranged AD with a couple of random skills.

Maybe she's gonna be really good, I don't know. But even if she turns out OP I wouldn't call it a buff because she's not the same anymore.

Nat (Kjersten) and I were like "oh so it's sing-dyr" -

Sivir can actually skirmish at lower levels now (low levels of ricochet look pretty solid) and the higher levels are still giving her a nasus-Q type auto-reset, though I really feel like the bouncing should be losing less damage per bounce after the rework, since you aren't bouncing 2 attacks per second.

Also new pirate art is clearly a buff.

lol @ mentioning that new ricochet in one sentence with Nasus Q.
If you have a good reason to disagree with the above, please tell me. Thank you.
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