• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:56
CEST 07:56
KST 14:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Man Bnet can't even load profile now, WTF an AI researcher's take on the ladder bot Bot on ladder Syncronization issues and can't find games New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9627 users

[Patch 1.0.0.129: Fizz] General Discussion - Page 44

Forum Index > LoL General
Post a Reply
Prev 1 42 43 44 45 46 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 17 2011 20:27 GMT
#861
On November 18 2011 05:25 Mondieu wrote:
Did they already nerf Surge ? It was 40% attack speed yesterday and now it's 35%. :<

40% with the mastery (so always). Same as at the start.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 17 2011 20:29 GMT
#862
On November 18 2011 05:25 wei2coolman wrote:
Show nested quote +
On November 18 2011 05:20 turdburgler wrote:
what are peoples oponions on the offence masteries compared to other choices for champions with take a decent bonus from ap and ad? jax, akali etc. is it worth taking pretty much every point in offence or are mid tier defence/utility masteries better?

Jax is still probably better going down AD on offense masteries, skipping the AP stuff, mostly because AP per point on masteries is fucking terrible, and not worth it. Also the early health masteries in defense is really nice for jax,

in terms of akali, she's more on the AP heavy side, in terms of hybrid, so she'll probably be better off going down the AP side, even though I think that the AP route is clearly underpowered compared to the AD route.

AP/level and MPen are probably both still worth it. the % AP isn't that great if deathcap isn't part of your build and flat AP is pretty weak, but CDR -> MPen and AP/level are both good masteries.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 17 2011 20:33 GMT
#863
Id rather make sure I got everything that I wanted on akali and jax, even if it meant going higher than 21 just because imo the other trees arent worth skipping offense points for.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 17 2011 20:38 GMT
#864
How are masteries shaped these days? Is it x/22/8? That's what I'm using.
kiss kiss fall in love
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 20:39 GMT
#865
On November 18 2011 05:33 Two_DoWn wrote:
Id rather make sure I got everything that I wanted on akali and jax, even if it meant going higher than 21 just because imo the other trees arent worth skipping offense points for.

The health bonus on defense tree is really nice for jax, probably not worth it for akali.
liftlift > tsm
rigwarl
Profile Joined January 2011
United States540 Posts
November 17 2011 20:44 GMT
#866
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.


Err what does this mean? Offensive is overpowered and you should use it as much as possible if that's what you're asking.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 20:47 GMT
#867
On November 18 2011 05:44 rigwarl wrote:
Show nested quote +
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.


Err what does this mean? Offensive is overpowered and you should use it as much as possible if that's what you're asking.

30/0/0 FTFY


huehuehuehue


But in reality, a lot of tanks still go to go down defensive masteries, and supports go down the utility mastery. But they're not comparable to AD/AP carry's going down offensive tree.


liftlift > tsm
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 17 2011 20:48 GMT
#868
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.

masteries seem to be intended to still fit a 21-9 split among 2 trees, but now there is more flexibility if you chose to perform a nonstandard split.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Vlanitak
Profile Joined November 2009
Norway3045 Posts
November 17 2011 20:53 GMT
#869
Beyond the Rift EU going live in 10! with P_aul, SK aBhorsen, AL Relixies and Vlanitak (me!) www.own3d.tv/perfectreign
washed
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-11-17 21:02:32
November 17 2011 21:02 GMT
#870
Since I took the time to type it for the general forums, where people are illiterate to begin with, I may as well copy paste it here since a lot of people don't understand how armor works. This should be second nature to any WoW veteran.

The moment I read Smash's first reply I knew someone would bring this up. Smash is actually right; armor scales linearly in a concept known as effective health. Basically - what's important is not how much damage you mitigate, but rather how long you stay alive based on your current hp/armor. The same logic applies for hp/MR. The formula is EH = HP / (1-DR), and how long you survive is EH/DPS.

Say you have a ranged AD dealing 100 dps (0 armor pen). If you have 1000hp and no armor, you will live for 10 seconds. Given your examples:

0 armor (0% DR, 1000 EH): 10 seconds (1000 hp / 100 dps)
100 armor (50% DR, 2000 EH): 20 seconds (1000/50, or 2000EH/100dps)
200 armor (66.6% Dr, 3000 EH): 30 seconds (1000/33.3, or 3000EH/100dps)

TLDR: Each point of armor (or MR) increases your survivability linearly.

The actual damage mitigated is meaningless; the important matter is how long you actually survive. This is why a flat % mitigation is better at high levels of armor.

If you add 10% DR (multiplicative):

0 armor (0% DR) -> 10% DR: EH 1000 -> 1111, a 0.1 second increase in survival time
100 armor (50% DR) -> 55% DR: EH 2000 -> 2222, a 0.2 second increase in survival time
200 armor (66.6% DR) -> 70% DR: EH 3000 -> 3333, a 0.3 second increase in survival time

If you're a squishy, you're still going to be blown up. But if you're already tanky, flat damage reduction gives you progressively more effective health, makes you even harder to kill.

TLDR: Flat damage reduction gets better the higher your base armor/MR is.


I'm guessing most people already understand that health and mitigation complement each other, which is why hp is good for champions with high resistances (Rammus) while mitigation is good for those with very high hp (Udyr's shield) or self sustain (Warwick, Irelia).
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 17 2011 21:06 GMT
#871
surged shyvana is pretty scarey, not gonna lie
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
November 17 2011 21:07 GMT
#872
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.
Stick it up. take it up. step aside and see the world
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 17 2011 21:14 GMT
#873
21/9/0 best jungling for ad junglers
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
November 17 2011 21:16 GMT
#874
On November 18 2011 06:14 UniversalSnip wrote:
21/9/0 best jungling for ad junglers

I'd say it's a toss-up depending on how badly your champ needs 3 mp5. Bladed Armor really isn't as good as it sounds, and 3 points of Meditation + Buff Duration is probably better than Vet's Scars and filler defensive stats if you really need the mana regen. Most AD junglers don't, though, so in general 21/9/0.
Moderator
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-11-17 21:18:21
November 17 2011 21:17 GMT
#875
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 21:18 GMT
#876
Any one else think Surged is really good? Like REALLY good?
liftlift > tsm
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
November 17 2011 21:23 GMT
#877
On November 18 2011 06:17 dignity wrote:
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.


But wouldn't you want the extra damage at 40% low hp on the minions? And also LS
Stick it up. take it up. step aside and see the world
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 17 2011 21:24 GMT
#878
On November 18 2011 06:18 wei2coolman wrote:
Any one else think Surged is really good? Like REALLY good?

On certain champs, it's broken as holy fuck.
It's your boy Guzma!
GreenManalishi
Profile Joined July 2009
Canada834 Posts
November 17 2011 21:26 GMT
#879
On November 18 2011 06:07 RogerX wrote:
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.


I just played a game as Udyr going 0/21/9, and it worked very well. Slower clear then more offensive specs, but the +5% movement and 10% CC reduction are really nice.

A lot of junglers are skipping the utility tree now. With the xp boost to the jungle, the only reason to sink 9 points in utility is for 20% buff duration and 2% movement. For Yi, Nocturne, or Rammus, that just doesn't seem like an efficient expenditure, particularly when the tradeoff is something like bladed armor, which significantly speeds clear times while increasing mitigation.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-17 21:30:01
November 17 2011 21:26 GMT
#880
On November 18 2011 06:17 dignity wrote:
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.

Put it this way: are you giving up offensive stats for MS quints on all your junglers?

The tradeoff from MS quints vs. offensive stat quints is WAY better than the tradeoff on Swiftness vs. Offense tree offensive stats (e.g. with runes you get 1.5% MS by giving up 3.33 ArPen, whereas with masteries you get 0.5% MS by giving up 2 ArPen). Unless you're already running MS quints and value MS highly enough to still want more (and there are some junglers who would do this, but not many of them), Swiftness is comparatively not a good way to get movement speed.

On November 18 2011 06:26 GreenManalishi wrote:
Show nested quote +
On November 18 2011 06:07 RogerX wrote:
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.


I just played a game as Udyr going 0/21/9, and it worked very well. Slower clear then more offensive specs, but the +5% movement and 10% CC reduction are really nice.

A lot of junglers are skipping the utility tree now. With the xp boost to the jungle, the only reason to sink 9 points in utility is for 20% buff duration and 2% movement. For Yi, Nocturne, or Rammus, that just doesn't seem like an efficient expenditure, particularly when the tradeoff is something like bladed armor, which significantly speeds clear times while increasing mitigation.

2% movement is straight up not compelling because the tradeoff sucks. You're much better off getting your MS from other sources (quints, Defensive tree, etc.). If you're going 9 util, it should be for Meditation, and not Swiftness (because the tradeoff is much better since Meditation is the 2nd most point-efficient flat stat mastery)--otherwise you're better off not touching Util at all.
Moderator
Prev 1 42 43 44 45 46 158 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft739
StarCraft: Brood War
Larva 344
sSak 52
Dota 2
NeuroSwarm191
League of Legends
Reynor36
Super Smash Bros
Westballz24
Other Games
summit1g10761
JimRising 636
C9.Mang0374
PiGStarcraft254
XaKoH 210
Mew2King71
Organizations
Other Games
gamesdonequick1074
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 9
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2452
League of Legends
• Rush1288
Upcoming Events
GSL
5h 4m
AI Arena Tournament
11h 4m
Replay Cast
18h 4m
GSL
1d 5h
Shopify Rebellion Sundays
1d 9h
Spirit vs Mixu
BSL
1d 13h
Ret vs TerrOr
Replay Cast
1d 18h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.