• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:56
CET 00:56
KST 08:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12002 users

[Patch 1.0.0.129: Fizz] General Discussion - Page 44

Forum Index > LoL General
Post a Reply
Prev 1 42 43 44 45 46 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 17 2011 20:27 GMT
#861
On November 18 2011 05:25 Mondieu wrote:
Did they already nerf Surge ? It was 40% attack speed yesterday and now it's 35%. :<

40% with the mastery (so always). Same as at the start.
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 17 2011 20:29 GMT
#862
On November 18 2011 05:25 wei2coolman wrote:
Show nested quote +
On November 18 2011 05:20 turdburgler wrote:
what are peoples oponions on the offence masteries compared to other choices for champions with take a decent bonus from ap and ad? jax, akali etc. is it worth taking pretty much every point in offence or are mid tier defence/utility masteries better?

Jax is still probably better going down AD on offense masteries, skipping the AP stuff, mostly because AP per point on masteries is fucking terrible, and not worth it. Also the early health masteries in defense is really nice for jax,

in terms of akali, she's more on the AP heavy side, in terms of hybrid, so she'll probably be better off going down the AP side, even though I think that the AP route is clearly underpowered compared to the AD route.

AP/level and MPen are probably both still worth it. the % AP isn't that great if deathcap isn't part of your build and flat AP is pretty weak, but CDR -> MPen and AP/level are both good masteries.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 17 2011 20:33 GMT
#863
Id rather make sure I got everything that I wanted on akali and jax, even if it meant going higher than 21 just because imo the other trees arent worth skipping offense points for.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
November 17 2011 20:38 GMT
#864
How are masteries shaped these days? Is it x/22/8? That's what I'm using.
kiss kiss fall in love
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 20:39 GMT
#865
On November 18 2011 05:33 Two_DoWn wrote:
Id rather make sure I got everything that I wanted on akali and jax, even if it meant going higher than 21 just because imo the other trees arent worth skipping offense points for.

The health bonus on defense tree is really nice for jax, probably not worth it for akali.
liftlift > tsm
rigwarl
Profile Joined January 2011
United States540 Posts
November 17 2011 20:44 GMT
#866
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.


Err what does this mean? Offensive is overpowered and you should use it as much as possible if that's what you're asking.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 20:47 GMT
#867
On November 18 2011 05:44 rigwarl wrote:
Show nested quote +
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.


Err what does this mean? Offensive is overpowered and you should use it as much as possible if that's what you're asking.

30/0/0 FTFY


huehuehuehue


But in reality, a lot of tanks still go to go down defensive masteries, and supports go down the utility mastery. But they're not comparable to AD/AP carry's going down offensive tree.


liftlift > tsm
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 17 2011 20:48 GMT
#868
On November 18 2011 05:38 IntoTheheart wrote:
How are masteries shaped these days? Is it x/22/8? That's what I'm using.

masteries seem to be intended to still fit a 21-9 split among 2 trees, but now there is more flexibility if you chose to perform a nonstandard split.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Vlanitak
Profile Joined November 2009
Norway3045 Posts
November 17 2011 20:53 GMT
#869
Beyond the Rift EU going live in 10! with P_aul, SK aBhorsen, AL Relixies and Vlanitak (me!) www.own3d.tv/perfectreign
washed
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-11-17 21:02:32
November 17 2011 21:02 GMT
#870
Since I took the time to type it for the general forums, where people are illiterate to begin with, I may as well copy paste it here since a lot of people don't understand how armor works. This should be second nature to any WoW veteran.

The moment I read Smash's first reply I knew someone would bring this up. Smash is actually right; armor scales linearly in a concept known as effective health. Basically - what's important is not how much damage you mitigate, but rather how long you stay alive based on your current hp/armor. The same logic applies for hp/MR. The formula is EH = HP / (1-DR), and how long you survive is EH/DPS.

Say you have a ranged AD dealing 100 dps (0 armor pen). If you have 1000hp and no armor, you will live for 10 seconds. Given your examples:

0 armor (0% DR, 1000 EH): 10 seconds (1000 hp / 100 dps)
100 armor (50% DR, 2000 EH): 20 seconds (1000/50, or 2000EH/100dps)
200 armor (66.6% Dr, 3000 EH): 30 seconds (1000/33.3, or 3000EH/100dps)

TLDR: Each point of armor (or MR) increases your survivability linearly.

The actual damage mitigated is meaningless; the important matter is how long you actually survive. This is why a flat % mitigation is better at high levels of armor.

If you add 10% DR (multiplicative):

0 armor (0% DR) -> 10% DR: EH 1000 -> 1111, a 0.1 second increase in survival time
100 armor (50% DR) -> 55% DR: EH 2000 -> 2222, a 0.2 second increase in survival time
200 armor (66.6% DR) -> 70% DR: EH 3000 -> 3333, a 0.3 second increase in survival time

If you're a squishy, you're still going to be blown up. But if you're already tanky, flat damage reduction gives you progressively more effective health, makes you even harder to kill.

TLDR: Flat damage reduction gets better the higher your base armor/MR is.


I'm guessing most people already understand that health and mitigation complement each other, which is why hp is good for champions with high resistances (Rammus) while mitigation is good for those with very high hp (Udyr's shield) or self sustain (Warwick, Irelia).
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 17 2011 21:06 GMT
#871
surged shyvana is pretty scarey, not gonna lie
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
November 17 2011 21:07 GMT
#872
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.
Stick it up. take it up. step aside and see the world
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 17 2011 21:14 GMT
#873
21/9/0 best jungling for ad junglers
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
November 17 2011 21:16 GMT
#874
On November 18 2011 06:14 UniversalSnip wrote:
21/9/0 best jungling for ad junglers

I'd say it's a toss-up depending on how badly your champ needs 3 mp5. Bladed Armor really isn't as good as it sounds, and 3 points of Meditation + Buff Duration is probably better than Vet's Scars and filler defensive stats if you really need the mana regen. Most AD junglers don't, though, so in general 21/9/0.
Moderator
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-11-17 21:18:21
November 17 2011 21:17 GMT
#875
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 21:18 GMT
#876
Any one else think Surged is really good? Like REALLY good?
liftlift > tsm
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
November 17 2011 21:23 GMT
#877
On November 18 2011 06:17 dignity wrote:
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.


But wouldn't you want the extra damage at 40% low hp on the minions? And also LS
Stick it up. take it up. step aside and see the world
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 17 2011 21:24 GMT
#878
On November 18 2011 06:18 wei2coolman wrote:
Any one else think Surged is really good? Like REALLY good?

On certain champs, it's broken as holy fuck.
It's your boy Guzma!
GreenManalishi
Profile Joined July 2009
Canada834 Posts
November 17 2011 21:26 GMT
#879
On November 18 2011 06:07 RogerX wrote:
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.


I just played a game as Udyr going 0/21/9, and it worked very well. Slower clear then more offensive specs, but the +5% movement and 10% CC reduction are really nice.

A lot of junglers are skipping the utility tree now. With the xp boost to the jungle, the only reason to sink 9 points in utility is for 20% buff duration and 2% movement. For Yi, Nocturne, or Rammus, that just doesn't seem like an efficient expenditure, particularly when the tradeoff is something like bladed armor, which significantly speeds clear times while increasing mitigation.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-17 21:30:01
November 17 2011 21:26 GMT
#880
On November 18 2011 06:17 dignity wrote:
I'm curious. Would a 10/11/9 setup work for jungling?

Tradeoff in this situation is probably going to be the lifesteal and arpen from offensive for the increased buff duration and slight movement speed increase. Also not sure if the movement speed increase would offset the damage increase from deep offensive to make for faster jungle runs.

Put it this way: are you giving up offensive stats for MS quints on all your junglers?

The tradeoff from MS quints vs. offensive stat quints is WAY better than the tradeoff on Swiftness vs. Offense tree offensive stats (e.g. with runes you get 1.5% MS by giving up 3.33 ArPen, whereas with masteries you get 0.5% MS by giving up 2 ArPen). Unless you're already running MS quints and value MS highly enough to still want more (and there are some junglers who would do this, but not many of them), Swiftness is comparatively not a good way to get movement speed.

On November 18 2011 06:26 GreenManalishi wrote:
Show nested quote +
On November 18 2011 06:07 RogerX wrote:
Is 21/0/9 the masteries for optimum jungle clearing? (No champion specific really)

Sorry noob questions, I haven't played LoL since the last patch because of desktop problems.


I just played a game as Udyr going 0/21/9, and it worked very well. Slower clear then more offensive specs, but the +5% movement and 10% CC reduction are really nice.

A lot of junglers are skipping the utility tree now. With the xp boost to the jungle, the only reason to sink 9 points in utility is for 20% buff duration and 2% movement. For Yi, Nocturne, or Rammus, that just doesn't seem like an efficient expenditure, particularly when the tradeoff is something like bladed armor, which significantly speeds clear times while increasing mitigation.

2% movement is straight up not compelling because the tradeoff sucks. You're much better off getting your MS from other sources (quints, Defensive tree, etc.). If you're going 9 util, it should be for Meditation, and not Swiftness (because the tradeoff is much better since Meditation is the 2nd most point-efficient flat stat mastery)--otherwise you're better off not touching Util at all.
Moderator
Prev 1 42 43 44 45 46 158 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #3
ZZZero.O98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft732
ProTech118
SpeCial 115
StarCraft: Brood War
Britney 14527
Shuttle 449
firebathero 122
ZZZero.O 103
ggaemo 38
Dota 2
monkeys_forever62
Super Smash Bros
AZ_Axe273
Other Games
summit1g10976
tarik_tv2287
C9.Mang0251
ArmadaUGS246
ViBE54
Organizations
Other Games
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 65
• musti20045 34
• davetesta31
• Airneanach9
• Adnapsc2 9
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1118
• tFFMrPink 17
Upcoming Events
RSL Revival
10h 4m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
12h 4m
BSL
19h 4m
Replay Cast
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
Light vs Calm
Royal vs Mind
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
OSC
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.