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[Patch 1.0.0.128: Shyvana] General Discussion - Page 72

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 04 2011 19:48 GMT
#1421
On November 05 2011 04:43 Skipper240 wrote:
I think Ez will get alot more play after these changes.

How do you figure? He's already pretty good, do you think the Flash nerf will make his built in Flash that much more appealing?
It's your boy Guzma!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-04 19:50:16
November 04 2011 19:49 GMT
#1422
On November 05 2011 04:42 JBright wrote:
I worry about the redundancy of the new surge summoner and Taric's ultimate if surge is just the mobile version of rally. Maybe it won't affect anything since I don't see it being picked by that many people.

Taric's Ult at max level practically gives everyone on your team a Baron Buff (minus the regen). Stacking that means you could have some REALLY scary teamfights. Of course, all theorycraft.

On November 05 2011 04:48 Requizen wrote:
Show nested quote +
On November 05 2011 04:43 Skipper240 wrote:
I think Ez will get alot more play after these changes.

How do you figure? He's already pretty good, do you think the Flash nerf will make his built in Flash that much more appealing?

Mobility is powerful. A Flash nerf would likely make any champion with inbuilt mobility pretty good imoimo.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Woony
Profile Blog Joined August 2010
Germany6657 Posts
November 04 2011 19:52 GMT
#1423
Duh I hope the flash nerfs are minor. I'd rather see some ghost buffs than flash nerfs tbh.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 04 2011 19:53 GMT
#1424
On November 05 2011 04:49 MoonBear wrote:
Show nested quote +
On November 05 2011 04:42 JBright wrote:
I worry about the redundancy of the new surge summoner and Taric's ultimate if surge is just the mobile version of rally. Maybe it won't affect anything since I don't see it being picked by that many people.

Taric's Ult at max level practically gives everyone on your team a Baron Buff (minus the regen). Stacking that means you could have some REALLY scary teamfights. Of course, all theorycraft.

Show nested quote +
On November 05 2011 04:48 Requizen wrote:
On November 05 2011 04:43 Skipper240 wrote:
I think Ez will get alot more play after these changes.

How do you figure? He's already pretty good, do you think the Flash nerf will make his built in Flash that much more appealing?

Mobility is powerful. A Flash nerf would likely make any champion with inbuilt mobility pretty good imoimo.

Will they be stackable? Or will it be like "unique" flat increase? Like, if Taric ults and then hits Surge, will it be a massive buff, or will you have to chain them?

A lot of AD carries have mobility, short of Kog. Trist's is good, it's super high range will be even better with Flash being shorter range. Tumble will be better because Flash may not immediately overtake it, same with Cait's jump. Graves' E is already stupid good with the built in CDR, probably as good or better than Ez's.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35118 Posts
November 04 2011 19:55 GMT
#1425
On November 05 2011 04:53 Requizen wrote:
]A lot of AD carries have mobility, short of Kog. Trist's is good, it's super high range will be even better with Flash being shorter range. Tumble will be better because Flash may not immediately overtake it, same with Cait's jump. Graves' E is already stupid good with the built in CDR, probably as good or better than Ez's.


Ashe has none.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 04 2011 19:55 GMT
#1426
I'm kind of scared of the Flash nerf. I have a good sense of which walls I could flash over and which ones I can't, so hopefully this won't change too much
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 04 2011 19:57 GMT
#1427
On November 05 2011 04:55 Gahlo wrote:
Show nested quote +
On November 05 2011 04:53 Requizen wrote:
]A lot of AD carries have mobility, short of Kog. Trist's is good, it's super high range will be even better with Flash being shorter range. Tumble will be better because Flash may not immediately overtake it, same with Cait's jump. Graves' E is already stupid good with the built in CDR, probably as good or better than Ez's.


Ashe has none.

Ah, yes, also Ashe. However, this is also a buff to Ashe in a sense. Flash kind of lets you "ignore" her slow by just Flashing the distance even though you're slowed, the shorter range makes her slow better for escapes, I'd say.
It's your boy Guzma!
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 04 2011 20:05 GMT
#1428
On November 05 2011 04:53 Requizen wrote:
Show nested quote +
On November 05 2011 04:49 MoonBear wrote:
On November 05 2011 04:42 JBright wrote:
I worry about the redundancy of the new surge summoner and Taric's ultimate if surge is just the mobile version of rally. Maybe it won't affect anything since I don't see it being picked by that many people.

Taric's Ult at max level practically gives everyone on your team a Baron Buff (minus the regen). Stacking that means you could have some REALLY scary teamfights. Of course, all theorycraft.

On November 05 2011 04:48 Requizen wrote:
On November 05 2011 04:43 Skipper240 wrote:
I think Ez will get alot more play after these changes.

How do you figure? He's already pretty good, do you think the Flash nerf will make his built in Flash that much more appealing?

Mobility is powerful. A Flash nerf would likely make any champion with inbuilt mobility pretty good imoimo.

Will they be stackable? Or will it be like "unique" flat increase? Like, if Taric ults and then hits Surge, will it be a massive buff, or will you have to chain them?

A lot of AD carries have mobility, short of Kog. Trist's is good, it's super high range will be even better with Flash being shorter range. Tumble will be better because Flash may not immediately overtake it, same with Cait's jump. Graves' E is already stupid good with the built in CDR, probably as good or better than Ez's.

It's probably going to be a unique increase. Taric isn't the only person with AoE buffs to team stats btw
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2011 20:09 GMT
#1429
I would expect Surge to not stack with other Surge summoners; it'll probably give a debuff similar to the Heal debuff. However, there is also zero reason to think that it wouldn't stack with other auras such as Taric's ult, which is what Requizen was asking. Like, do you think hitting Surge means you lose WotA, Stark's, and Aegis as well? lol
Noocta
Profile Joined June 2010
France12578 Posts
November 04 2011 20:15 GMT
#1430
Back to playing Ez Cleanse ghost like i did in Beta. =]
" I'm not gonna fight you. I'm gonna kick your ass ! "
Qualm
Profile Joined December 2009
721 Posts
November 04 2011 20:15 GMT
#1431
Thank god for the incoming SS changes. It's about time.

I'm still wondering why they aren't doing anything to Clarity tho, as it's by far the worse of them all. XD
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2011 20:17 GMT
#1432
On November 05 2011 05:15 Qualm wrote:
Thank god for the incoming SS changes. It's about time.

I'm still wondering why they aren't doing anything to Clarity tho, as it's by far the worse of them all. XD

IMO Clarity should be % max mana, rather than a flat amount restored.
Moderator
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 04 2011 20:17 GMT
#1433
On November 05 2011 04:55 Chairman Ray wrote:
I'm kind of scared of the Flash nerf. I have a good sense of which walls I could flash over and which ones I can't, so hopefully this won't change too much

Btw, just something interesting. If you blink into illegal terain (with Ez, Kass, Flash, etc.) the game engine will freak out and push you into the closest possible legal terain. This lets you blink a little further than you should be able to. Dash moves (Rocket Jump, Valk, etc.) don't follow this rule because they count as movement so you just crash into the wall.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Qualm
Profile Joined December 2009
721 Posts
November 04 2011 20:24 GMT
#1434
On November 05 2011 05:17 TheYango wrote:
Show nested quote +
On November 05 2011 05:15 Qualm wrote:
Thank god for the incoming SS changes. It's about time.

I'm still wondering why they aren't doing anything to Clarity tho, as it's by far the worse of them all. XD

IMO Clarity should be % max mana, rather than a flat amount restored.


Definitely. They could also try adding some other cool effect to it, like having it reduce your cooldowns by a second or something.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
November 04 2011 20:25 GMT
#1435
On November 05 2011 05:15 Noocta wrote:
Back to playing Ez Cleanse ghost like i did in Beta. =]


Ezreal wasnt available in beta, he was released well after it ( http://leagueoflegends.wikia.com/wiki/List_of_champions )

udyr was the first champion introduced after LoL went live
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
overt
Profile Blog Joined June 2010
United States9006 Posts
November 04 2011 20:25 GMT
#1436
Uh, the only AD carries with good mobility spells are Ez, Trist, and Corki imo. Yeah, Vayne and Cait have some minor ones but they certainly aren't as good as Flash and as such a Flash nerf hurts them (Vayne can't even use tumble to get across walls).

The only way a nerf to Flash will change AD carry preferences is it might make people play more Ez, Trist, Corki while creating a slight de-emphasis on Kog, Vayne, Cait, maybe Graves (haven't played him, can't comment on him). But this all depends on how much of a range nerf Flash is getting and how big of an increase the CD is going to be.
Noocta
Profile Joined June 2010
France12578 Posts
November 04 2011 20:28 GMT
#1437
On November 05 2011 05:25 Phrost wrote:
Show nested quote +
On November 05 2011 05:15 Noocta wrote:
Back to playing Ez Cleanse ghost like i did in Beta. =]


Ezreal wasnt available in beta, he was released well after it ( http://leagueoflegends.wikia.com/wiki/List_of_champions )

udyr was the first champion introduced after LoL went live


Yeah, i meant the period in beetwen Beta and Season 1.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-04 20:30:24
November 04 2011 20:28 GMT
#1438
Well the thing is, Flash nerf hurts both sides. The AD carry loses a flash but so does the enemy bruiser/mage. I'm not saying the tradeoff is the same for all roles but my point of view is that ghost vs ghost makes it slightly easier for the AD carry to live vs bruiser/nuker than flash vs flash, since there's a longer reaction time allowed.
Phunkapotamus
Profile Joined April 2010
United States496 Posts
Last Edited: 2011-11-04 20:30:19
November 04 2011 20:29 GMT
#1439
On November 05 2011 05:17 MoonBear wrote:
Show nested quote +
On November 05 2011 04:55 Chairman Ray wrote:
I'm kind of scared of the Flash nerf. I have a good sense of which walls I could flash over and which ones I can't, so hopefully this won't change too much

Btw, just something interesting. If you blink into illegal terain (with Ez, Kass, Flash, etc.) the game engine will freak out and push you into the closest possible legal terain. This lets you blink a little further than you should be able to. Dash moves (Rocket Jump, Valk, etc.) don't follow this rule because they count as movement so you just crash into the wall.


Is it the closest possible valid point from where you are penetrating collision from?
Or is it the closest valid position along a ray starting from where you flashed from, pointing to where you flashed to? I think you always end up along that ray.

Maybe I haven't noticed how it works close enough.
"Do a barrel roll"
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 04 2011 20:29 GMT
#1440
I'm more worried about how Flash will affect the champs that need flash to initiate like Galio and Annie.
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