• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1302 users

[Patch 1.0.0.128: Shyvana] General Discussion - Page 74

Forum Index > LoL General
Post a Reply
Prev 1 72 73 74 75 76 187 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 04 2011 22:16 GMT
#1461
It seems like the flash ult would encourage people to play more defensively rather than offensively.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-11-04 22:21:07
November 04 2011 22:20 GMT
#1462
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous spells like this and they're not OP there?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2011 22:21 GMT
#1463
On November 05 2011 07:20 Shikyo wrote:
Show nested quote +
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous of these spells and they're not OP there?

Because DotA's power level is far higher in general. The game is balanced around ally-cast Tryndamere ult being acceptable as a regular skill on a 15 second cooldown.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-11-04 22:22:35
November 04 2011 22:21 GMT
#1464
On November 05 2011 06:11 Craton wrote:
There is 0 problem with hp pots.


don't really see any benefit to having them be as good as they are, personally I don't see people coming into lane with +1000 hp as a good thing. If you like farming for a week, well, that's what we have now so it's good that you're happy.

There is only a problem with lifesteal insofar as its significantly something for nothing with non-mana spell vamp and huge amounts of life steal on right clickers.


well...?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:32 GMT
#1465
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
rredtooth
Profile Blog Joined December 2008
5460 Posts
November 04 2011 22:33 GMT
#1466
can someone link me the website with patch notes and changes organized by heroes?
[formerly sponsored by the artist formerly known as Gene]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 04 2011 22:36 GMT
#1467
lol-patch.com
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 04 2011 22:36 GMT
#1468
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:42 GMT
#1469
On November 05 2011 07:36 JackDino wrote:
Show nested quote +
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 04 2011 22:42 GMT
#1470
On November 05 2011 07:33 redtooth wrote:
can someone link me the website with patch notes and changes organized by heroes?


Wikia also lists hero patch history under the background section beneath all the fluff.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2011 22:44 GMT
#1471
8D

I don't even get why everyone taking flash is a problem, but I also don't think flash is detrimental to the gameplay at all. Might as well nerf boots since everyone gets them right? But sure enough, when season 2 starts there will be 10 cleanses in every game until cleanse is nerfed and the next best escape summoner takes its place.
Harrow
Profile Joined November 2010
United States245 Posts
November 04 2011 23:02 GMT
#1472
On November 05 2011 07:42 red_ wrote:
Show nested quote +
On November 05 2011 07:36 JackDino wrote:
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.


Game changes, meta changes, and sometimes they just make a mistake. Or some combination of the three.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:07 GMT
#1473
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 04 2011 23:14 GMT
#1474
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Craton
Profile Blog Joined December 2009
United States17251 Posts
November 04 2011 23:21 GMT
#1475
To a degree, but not entirely. Good laners recognize the times they can be aggressive, regardless of the jungler.
twitch.tv/cratonz
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:22 GMT
#1476
On November 05 2011 08:14 r.Evo wrote:
Show nested quote +
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.

I just had this image of flash having a tiny range and people not even goin to the mid point of the river split for the fear of strong Junglers. Where it is now yeah its passive but ganks are still possible and have a decent success rate where if they overnerf flash ganks are going to be in that useless/not likely category because people will play even more cautiously then they do now
Craton
Profile Blog Joined December 2009
United States17251 Posts
November 04 2011 23:28 GMT
#1477
The issue is going to be how it affects going over terrain more than anything.
twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
November 04 2011 23:32 GMT
#1478
Lee Sin comes to gank you and if he hits Q you're going to die or lose a ton of health without Flash (or if the range is too short). Udyr comes to gank and he can probably get his bear stance stun off easier since you can't just Flash away. Nocturne fears you.

No Flash or nerfed Flash means that jungle ganks get a lot stronger which is going to make play in the lane more passive. Yes, proper warding will allow you to be aggressive but at very early levels you aren't going to have many wards on the map unless your support goes out of their way to ward multiple points at river or if you have a gimped opening by buying a ward with your initial 475 gold.

They haven't released how much the range on Flash is getting nerfed but if it's pretty significant then laning phase (especially very early) will be a lot more passive.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 04 2011 23:52 GMT
#1479
So are there any streamers I should watch to learn Trynd? I want to learn him before the start of Season 2 when I can cleanse out of anything that would stop me and his laning phase is actually strong now so they won't be able to stop me from farming.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 04 2011 23:56 GMT
#1480
Just start every character with a ward automatically. npnp
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 72 73 74 75 76 187 Next
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
SteadfastSC1081
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 1081
UpATreeSC 123
IndyStarCraft 121
JuggernautJason77
MindelVK 45
ZombieGrub44
StarCraft: Brood War
Britney 22873
Calm 2213
Rain 1715
Shuttle 530
BeSt 329
Dewaltoss 95
Hm[arnc] 12
Dota 2
Dendi2012
Pyrionflax176
boxi98166
Counter-Strike
fl0m968
apEX948
ScreaM947
Stewie2K315
flusha175
Heroes of the Storm
Liquid`Hasu404
Other Games
Grubby2879
FrodaN2184
Beastyqt597
B2W.Neo242
Hui .195
ToD194
ArmadaUGS101
C9.Mang079
Trikslyr49
NeuroSwarm39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 47
• Reevou 1
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 18
• FirePhoenix13
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21575
• lizZardDota265
League of Legends
• Nemesis3940
Other Games
• imaqtpie736
• Scarra614
• WagamamaTV352
• Shiphtur158
Upcoming Events
RSL Revival
14h 41m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
15h 41m
The PondCast
17h 41m
RSL Revival
1d 14h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.