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[Patch 1.0.0.128: Shyvana] General Discussion - Page 74

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 04 2011 22:16 GMT
#1461
It seems like the flash ult would encourage people to play more defensively rather than offensively.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-11-04 22:21:07
November 04 2011 22:20 GMT
#1462
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous spells like this and they're not OP there?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2011 22:21 GMT
#1463
On November 05 2011 07:20 Shikyo wrote:
Show nested quote +
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous of these spells and they're not OP there?

Because DotA's power level is far higher in general. The game is balanced around ally-cast Tryndamere ult being acceptable as a regular skill on a 15 second cooldown.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-11-04 22:22:35
November 04 2011 22:21 GMT
#1464
On November 05 2011 06:11 Craton wrote:
There is 0 problem with hp pots.


don't really see any benefit to having them be as good as they are, personally I don't see people coming into lane with +1000 hp as a good thing. If you like farming for a week, well, that's what we have now so it's good that you're happy.

There is only a problem with lifesteal insofar as its significantly something for nothing with non-mana spell vamp and huge amounts of life steal on right clickers.


well...?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:32 GMT
#1465
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
rredtooth
Profile Blog Joined December 2008
5464 Posts
November 04 2011 22:33 GMT
#1466
can someone link me the website with patch notes and changes organized by heroes?
[formerly sponsored by the artist formerly known as Gene]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 04 2011 22:36 GMT
#1467
lol-patch.com
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 04 2011 22:36 GMT
#1468
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:42 GMT
#1469
On November 05 2011 07:36 JackDino wrote:
Show nested quote +
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 04 2011 22:42 GMT
#1470
On November 05 2011 07:33 redtooth wrote:
can someone link me the website with patch notes and changes organized by heroes?


Wikia also lists hero patch history under the background section beneath all the fluff.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2011 22:44 GMT
#1471
8D

I don't even get why everyone taking flash is a problem, but I also don't think flash is detrimental to the gameplay at all. Might as well nerf boots since everyone gets them right? But sure enough, when season 2 starts there will be 10 cleanses in every game until cleanse is nerfed and the next best escape summoner takes its place.
Harrow
Profile Joined November 2010
United States245 Posts
November 04 2011 23:02 GMT
#1472
On November 05 2011 07:42 red_ wrote:
Show nested quote +
On November 05 2011 07:36 JackDino wrote:
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.


Game changes, meta changes, and sometimes they just make a mistake. Or some combination of the three.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:07 GMT
#1473
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 04 2011 23:14 GMT
#1474
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Craton
Profile Blog Joined December 2009
United States17297 Posts
November 04 2011 23:21 GMT
#1475
To a degree, but not entirely. Good laners recognize the times they can be aggressive, regardless of the jungler.
twitch.tv/cratonz
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:22 GMT
#1476
On November 05 2011 08:14 r.Evo wrote:
Show nested quote +
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.

I just had this image of flash having a tiny range and people not even goin to the mid point of the river split for the fear of strong Junglers. Where it is now yeah its passive but ganks are still possible and have a decent success rate where if they overnerf flash ganks are going to be in that useless/not likely category because people will play even more cautiously then they do now
Craton
Profile Blog Joined December 2009
United States17297 Posts
November 04 2011 23:28 GMT
#1477
The issue is going to be how it affects going over terrain more than anything.
twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
November 04 2011 23:32 GMT
#1478
Lee Sin comes to gank you and if he hits Q you're going to die or lose a ton of health without Flash (or if the range is too short). Udyr comes to gank and he can probably get his bear stance stun off easier since you can't just Flash away. Nocturne fears you.

No Flash or nerfed Flash means that jungle ganks get a lot stronger which is going to make play in the lane more passive. Yes, proper warding will allow you to be aggressive but at very early levels you aren't going to have many wards on the map unless your support goes out of their way to ward multiple points at river or if you have a gimped opening by buying a ward with your initial 475 gold.

They haven't released how much the range on Flash is getting nerfed but if it's pretty significant then laning phase (especially very early) will be a lot more passive.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 04 2011 23:52 GMT
#1479
So are there any streamers I should watch to learn Trynd? I want to learn him before the start of Season 2 when I can cleanse out of anything that would stop me and his laning phase is actually strong now so they won't be able to stop me from farming.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 04 2011 23:56 GMT
#1480
Just start every character with a ward automatically. npnp
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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