• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CET 16:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup BW General Discussion Starcraft player cRuZa Passed away. BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance?
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9407 users

[Patch 1.0.0.128: Shyvana] General Discussion - Page 74

Forum Index > LoL General
Post a Reply
Prev 1 72 73 74 75 76 187 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 04 2011 22:16 GMT
#1461
It seems like the flash ult would encourage people to play more defensively rather than offensively.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-11-04 22:21:07
November 04 2011 22:20 GMT
#1462
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous spells like this and they're not OP there?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TheYango
Profile Joined September 2008
United States47024 Posts
November 04 2011 22:21 GMT
#1463
On November 05 2011 07:20 Shikyo wrote:
Show nested quote +
On November 05 2011 06:14 Craton wrote:
It's been proposed many times. The only way it could be balanced is a long cd ultimate.

Why does DotA have numerous of these spells and they're not OP there?

Because DotA's power level is far higher in general. The game is balanced around ally-cast Tryndamere ult being acceptable as a regular skill on a 15 second cooldown.
Moderator
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-11-04 22:22:35
November 04 2011 22:21 GMT
#1464
On November 05 2011 06:11 Craton wrote:
There is 0 problem with hp pots.


don't really see any benefit to having them be as good as they are, personally I don't see people coming into lane with +1000 hp as a good thing. If you like farming for a week, well, that's what we have now so it's good that you're happy.

There is only a problem with lifesteal insofar as its significantly something for nothing with non-mana spell vamp and huge amounts of life steal on right clickers.


well...?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:32 GMT
#1465
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
rredtooth
Profile Blog Joined December 2008
5464 Posts
November 04 2011 22:33 GMT
#1466
can someone link me the website with patch notes and changes organized by heroes?
[formerly sponsored by the artist formerly known as Gene]
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 04 2011 22:36 GMT
#1467
lol-patch.com
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 04 2011 22:36 GMT
#1468
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
red_
Profile Joined May 2010
United States8474 Posts
November 04 2011 22:42 GMT
#1469
On November 05 2011 07:36 JackDino wrote:
Show nested quote +
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 04 2011 22:42 GMT
#1470
On November 05 2011 07:33 redtooth wrote:
can someone link me the website with patch notes and changes organized by heroes?


Wikia also lists hero patch history under the background section beneath all the fluff.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 04 2011 22:44 GMT
#1471
8D

I don't even get why everyone taking flash is a problem, but I also don't think flash is detrimental to the gameplay at all. Might as well nerf boots since everyone gets them right? But sure enough, when season 2 starts there will be 10 cleanses in every game until cleanse is nerfed and the next best escape summoner takes its place.
Harrow
Profile Joined November 2010
United States245 Posts
November 04 2011 23:02 GMT
#1472
On November 05 2011 07:42 red_ wrote:
Show nested quote +
On November 05 2011 07:36 JackDino wrote:
On November 05 2011 07:32 red_ wrote:
So Cleanse is now stronger than it was when Riot deemed it far too powerful and nerfed it in the first place. Always funny how balance in games works like that. I remember Riot stressing how 'bad' it was for cleanse to just negate other summoners and how that's terrible design that they wanted to remove... BOY MUST THEIR FACES BE RED.

This would've been the case if the game hadn't changed at all ever since the nerf, but turns out the game has changed quite a lot. Who would've thought that in an everchanging game nerfs get undone.


Tongue in cheek... although in truth the game hasn't changed at such a basic level that cleanse removing ignite should go from 'no never fuck that' to 'yes, and exhaust too while we're at it.'

Exhaust being buffed to the state it has makes that more understandable, but Ignite is worse than it used to be, which should make it being cleansable even more of a 'bad design' to be negated by another summoner with a shorter cooldown.

But thanks for the wisdom I had no idea that balance was a dynamic thing, what a concept you have revealed unto me.


Game changes, meta changes, and sometimes they just make a mistake. Or some combination of the three.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:07 GMT
#1473
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see
r.Evo
Profile Joined August 2006
Germany14081 Posts
November 04 2011 23:14 GMT
#1474
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Craton
Profile Blog Joined December 2009
United States17303 Posts
November 04 2011 23:21 GMT
#1475
To a degree, but not entirely. Good laners recognize the times they can be aggressive, regardless of the jungler.
twitch.tv/cratonz
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 04 2011 23:22 GMT
#1476
On November 05 2011 08:14 r.Evo wrote:
Show nested quote +
On November 05 2011 08:07 Kyhron wrote:
Has anyone thought about how this could affect hanks from Junglers? Depending on how much they need Flash's range there could be a much higher success rate of ganks with Junglers that have a short cd gap closer ala shaco/udyr/leesin/nocturne/anyone else I missed. Which in turn could lead to either a more active or passive playstyle then we currently see


As someone else already mentioned not too long ago:

Stronger junglers (/higher threat of ganks) -> more passive laning.
Lower threat of ganks -> more agressive laning.

I just had this image of flash having a tiny range and people not even goin to the mid point of the river split for the fear of strong Junglers. Where it is now yeah its passive but ganks are still possible and have a decent success rate where if they overnerf flash ganks are going to be in that useless/not likely category because people will play even more cautiously then they do now
Craton
Profile Blog Joined December 2009
United States17303 Posts
November 04 2011 23:28 GMT
#1477
The issue is going to be how it affects going over terrain more than anything.
twitch.tv/cratonz
overt
Profile Blog Joined June 2010
United States9006 Posts
November 04 2011 23:32 GMT
#1478
Lee Sin comes to gank you and if he hits Q you're going to die or lose a ton of health without Flash (or if the range is too short). Udyr comes to gank and he can probably get his bear stance stun off easier since you can't just Flash away. Nocturne fears you.

No Flash or nerfed Flash means that jungle ganks get a lot stronger which is going to make play in the lane more passive. Yes, proper warding will allow you to be aggressive but at very early levels you aren't going to have many wards on the map unless your support goes out of their way to ward multiple points at river or if you have a gimped opening by buying a ward with your initial 475 gold.

They haven't released how much the range on Flash is getting nerfed but if it's pretty significant then laning phase (especially very early) will be a lot more passive.
Seiuchi
Profile Blog Joined July 2008
United States931 Posts
November 04 2011 23:52 GMT
#1479
So are there any streamers I should watch to learn Trynd? I want to learn him before the start of Season 2 when I can cleanse out of anything that would stop me and his laning phase is actually strong now so they won't be able to stop me from farming.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 04 2011 23:56 GMT
#1480
Just start every character with a ward automatically. npnp
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 72 73 74 75 76 187 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:15
OSC 5000
WardiTV812
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko409
StarCraft: Brood War
Bisu 2206
Horang2 1409
Jaedong 1222
Mini 859
FanTaSy 780
Shuttle 563
Larva 560
EffOrt 532
Stork 340
hero 157
[ Show more ]
Mong 111
Zeus 109
Snow 93
Mind 86
Sharp 81
Hyun 75
JYJ 57
Pusan 55
Barracks 37
910 24
Trap 24
ToSsGirL 22
zelot 17
soO 11
Sacsri 10
Free 9
Shine 9
Noble 6
Dota 2
Gorgc13198
qojqva1532
syndereN363
Counter-Strike
edward4
Heroes of the Storm
crisheroes354
XaKoH 82
Trikslyr21
Other Games
singsing1740
Hui .163
Liquid`VortiX161
ArmadaUGS113
fpsfer 3
Organizations
Counter-Strike
PGL31919
StarCraft: Brood War
lovetv 9
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1668
• TFBlade610
Upcoming Events
OSC
6h 55m
GSL
20h 55m
Epic.LAN
21h 55m
Replay Cast
1d 7h
Sparkling Tuna Cup
1d 18h
WardiTV Invitational
1d 20h
Epic.LAN
1d 21h
AI Arena Tournament
2 days
Yamato Cup
2 days
Map Test Tournament
3 days
[ Show More ]
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
4 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.