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[Patch 1.0.0.128: Shyvana] General Discussion - Page 56

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
trollbone
Profile Blog Joined July 2007
France1905 Posts
November 03 2011 21:09 GMT
#1101
On November 04 2011 05:56 JackDino wrote:
Show nested quote +
On November 04 2011 05:55 trollbone wrote:
well we dont also, i have MS quint on skarner, magic pen on amumu, etc ..

we are talking specifically about the dodge - armor question on yellow, and the vast majority of time they use armor

Show nested quote +
On November 04 2011 05:44 trollbone wrote:
well dodge is competely RNG, the runes are here to help u jungle faster, or stay in the jungle more before to go back. I prefer + 13 armor than 7% dodge (?)
You need also to not take dodge masteries if u dont plan to take dodge runes and the contrary if u take the dodge runes

That's not what you said.


yeah well i retract that, the yellow runes, red runes (sometimes) and quintessence (sometimes) helps u in jungle, not the blue ones ( minus fiddlesticks)
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-11-03 21:16:33
November 03 2011 21:15 GMT
#1102
On November 04 2011 05:58 Haasts wrote:
How's Tristana doing at the moment?

She wasn't one of the AD carries more comfortable in a solo lane (Corki/Miss Fortune; Sivir to an extent), but I see her very infrequently compared with Vayne/Caitlin/Kog'maw/Ezreal/Ashe/Graves. She'll pop up sporadically in tournaments (more popular in Europe, or is this an illusion created entirely by CandyPanda?), but rarely do anything breathtaking - I think IEM NY had a game where SK had her and Kass to brutally chase down stragglers after a dragon/blue fight, but that's all that springs to mind. She's got a decent lategame with her range and her steroid, but not on Kog's level - she's a bit more self-reliant safety-wise with her jump and her ult as an anti-dive.

What's holding her back? Is it her AP ratios, the reward for being aggressive with her rocket jump not worth the risk with bruiser-heavy team fights, her healing debuff being devalued with the healing/sustain nerfs, or simply not matching the lustre of all the 6300 IP ranged ADs? Who does she lane well with/against, what comps does she synergise with, etc?


I think the biggest issue of Tristana is that while her early game isn't terrible there are better early game champions (Caitlyn, MF, Corki). There are better midgame champions (Corki, Ezreal). There are better late game champions (Kog'Maw, Vayne). When it comes down to it the things that Tristana is really good at gets overshadowed by her competitors. Vayne is going to do more late game damage than her, Kog'Maw is going to do more lategame damage than her and be able to do it at a longer range. Lots of ADs have better early and midgames than her.

She's good in team comps that don't have a ton of protection for an AD carry due to her W and her R. She does fine in lane against a lot of enemy AD carries and she is less reliant on mana than any other AD carry. But with the introduction of Graves and the resurgence of Kog'Maw there aren't a lot of reasons to pick her over other ADs imo. She's still good though and I think when some of the other popular ADs inevitably get nerfed you might see a resurgence in Trist.

Also, her solo lane isn't bad. It's probably not as dominant as some of the other ADs but it's still pretty good.

+ Show Spoiler +
Hm, it seems someone a few pages ago cleared up the sheen proc on Shyvana's Q in dragon form. Kind of disappointing that it doesn't proc on multiple targets like I thought it did.
Noocta
Profile Joined June 2010
France12578 Posts
November 03 2011 21:19 GMT
#1103
I don't know why i always try to get the Nasus codes.
I hate the champion and the skin look ugly as hell. But i still try to enter it when i see one on Twitter.
" I'm not gonna fight you. I'm gonna kick your ass ! "
danana
Profile Joined March 2011
United States321 Posts
Last Edited: 2011-11-03 21:25:24
November 03 2011 21:19 GMT
#1104
super big thanks to everyone that gave me great advice way back in the graves thread! i have a few follow-up questions:

i'd like to figure out a good generic rune setup without having to buy another rune page. it'll probably be one page for jungle + AD carries (probably more optimized for jungle since i'd think that's more rune-dependent) and one for casters, could you guys give some advice as to what runes would be good for most champions?

i'm thinking armor pen or attack speed reds, armor yellows, and magic res blues for AD/jungle, and magic pen, mana regen, and magic res blues for AP/support. probably movement speed quints because i can't imagine any game where moving faster wouldn't help. any suggestions? also, i see a lot of guides suggest mana regen/level, and don't see why scaling mana regen is better (in my experience, i only have mana problems early game... but maybe that's because i build more mana items than i should?)

in case it'll help suggest runes, here are champions i tend to play the most: cho'gath, taric, janna, ryze, kassadin, tristana, caitlyn, urgot. and i'll probably pick up xin zhao and maybe another easy-to-learn jungler like warwick.

oh, also, any tips on which supports go well with which AD in bot? and i was considering buying soraka, although she seems kind of boring... are there any champions that work better with soraka than with taric or janna?

edit: sorry forgot one more question! how easy is it to jungle with fiddlesticks? seems like a better fit for me since i tend to prefer ranged casters, and noobs at my level (including me) don't seem to know how to deal with him so it might be easier to carry
Qualm
Profile Joined December 2009
721 Posts
November 03 2011 21:20 GMT
#1105
On November 04 2011 06:15 overt wrote:
there are better late game champions (Kog'Maw, Vayne).


Trist is much stronger than both of these at max items...


JackDino
Profile Joined July 2010
Gabon6219 Posts
November 03 2011 21:21 GMT
#1106
On November 04 2011 06:20 Qualm wrote:
Show nested quote +
On November 04 2011 06:15 overt wrote:
there are better late game champions (Kog'Maw, Vayne).


Trist is much stronger than both of these at max items...



Maybe stronger than vayne but farmed kog is way way stronger.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 03 2011 21:23 GMT
#1107
disagree on mana, tristana runs out of mana sooo fast. Only reason I dont play her. If they lowered her mana costs id start using her as ad again
Brees on in
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 03 2011 21:25 GMT
#1108
Now I want to open Infinity Edge on her since her Q can splash crit...That's so ridiculous ^_^ I feel like you'd be too squishy to actually make use of it after you farm it though
I'll always be your shadow and veil your eyes from states of ain soph aur.
r.Evo
Profile Joined August 2006
Germany14080 Posts
November 03 2011 21:25 GMT
#1109
On November 04 2011 06:15 overt wrote:
Show nested quote +
On November 04 2011 05:58 Haasts wrote:
How's Tristana doing at the moment?

She wasn't one of the AD carries more comfortable in a solo lane (Corki/Miss Fortune; Sivir to an extent), but I see her very infrequently compared with Vayne/Caitlin/Kog'maw/Ezreal/Ashe/Graves. She'll pop up sporadically in tournaments (more popular in Europe, or is this an illusion created entirely by CandyPanda?), but rarely do anything breathtaking - I think IEM NY had a game where SK had her and Kass to brutally chase down stragglers after a dragon/blue fight, but that's all that springs to mind. She's got a decent lategame with her range and her steroid, but not on Kog's level - she's a bit more self-reliant safety-wise with her jump and her ult as an anti-dive.

What's holding her back? Is it her AP ratios, the reward for being aggressive with her rocket jump not worth the risk with bruiser-heavy team fights, her healing debuff being devalued with the healing/sustain nerfs, or simply not matching the lustre of all the 6300 IP ranged ADs? Who does she lane well with/against, what comps does she synergise with, etc?


I think the biggest issue of Tristana is that while her early game isn't terrible there are better early game champions (Caitlyn, MF, Corki). There are better midgame champions (Corki, Ezreal). There are better late game champions (Kog'Maw, Vayne). When it comes down to it the things that Tristana is really good at gets overshadowed by her competitors. Vayne is going to do more late game damage than her, Kog'Maw is going to do more lategame damage than her and be able to do it at a longer range. Lots of ADs have better early and midgames than her.

She's good in team comps that don't have a ton of protection for an AD carry due to her W and her R. She does fine in lane against a lot of enemy AD carries and she is less reliant on mana than any other AD carry. But with the introduction of Graves and the resurgence of Kog'Maw there aren't a lot of reasons to pick her over other ADs imo. She's still good though and I think when some of the other popular ADs inevitably get nerfed you might see a resurgence in Trist.

Also, her solo lane isn't bad. It's probably not as dominant as some of the other ADs but it's still pretty good.

+ Show Spoiler +
Hm, it seems someone a few pages ago cleared up the sheen proc on Shyvana's Q in dragon form. Kind of disappointing that it doesn't proc on multiple targets like I thought it did.


You are highly underestimating that part. The ability to be as self-sufficient as her is a trait neither Kog nor Vayne share. That also means Trist can be more agressive at chosing when and who to fight because she has effectively 3-5 tools (W, R, flash, exhaust, QSS) to get out of sticky situations.

Trist is easily my strongest AD carry and personally I believe the combination of burst in lane, survivability and huge damage beats at least Vayne easily. Kog is tricky, but he's kinda permabanned atm. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Sandster
Profile Joined November 2006
United States4054 Posts
November 03 2011 21:28 GMT
#1110
On November 04 2011 06:19 danana wrote:
super big thanks to everyone that gave me great advice way back in the graves thread! i have a few follow-up questions:

i'd like to figure out a good generic rune setup without having to buy another rune page. it'll probably be one page for jungle + AD carries (probably more optimized for jungle since i'd think that's more rune-dependent) and one for casters, could you guys give some advice as to what runes would be good for most champions?

i'm thinking armor pen or attack speed reds, armor yellows, and magic res blues for AD/jungle, and magic pen, mana regen, and magic res blues for AP/support. probably movement speed quints because i can't imagine any game where moving faster wouldn't help. any suggestions? also, i see a lot of guides suggest mana regen/level, and don't see why scaling mana regen is better (in my experience, i only have mana problems early game... but maybe that's because i build more mana items than i should?)

in case it'll help suggest runes, here are champions i tend to play the most: cho'gath, taric, janna, ryze, kassadin, tristana, caitlyn, urgot. and i'll probably pick up xin zhao and maybe another easy-to-learn jungler like warwick.

oh, also, any tips on which supports go well with which AD in bot? and i was considering buying soraka, although she seems kind of boring... are there any champions that work better with soraka than with taric or janna?


Runes are a pretty big investment, and I recommend you read this guide: http://www.solomid.net/guides.php?g=5693

The optimal runes you can run with 2 rune pages are:

-armor pen red / armor yellow / MR blue (scaling or flat, up to you) / AD quints. This is the ideal setup for AD carries bot, good for a lot of top lane bruisers, and solid in the jungle for Noc/Lee. AS is better for a generic jungle page but you don't have a 3rd page.

-magic pen red / armor OR scaling mp5 yellow / MR OR scaling AP blue / flat AP quints. Standard for casters (minus Ryze, where AP is not as useful).

Scaling mp5 runes are better because the break even point is extremely early.

Soraka is the ultimate babysitter, or for an extremely aggressive harasser (Graves/Cait come to mind). Unlike the other supports, she has no hard disable, although silence is very good. I find her insanely boring as well. Also - Alistar is free, and (imo) much more fun to play.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-03 21:34:52
November 03 2011 21:29 GMT
#1111
I use flat mana glyphs on tristana (and ashe); btw, not mp5... just flat 100 something mana. Mana regen is kinda eh and she has only like 500 total mana at level 10, so even that late it's still 15% more mana. The main problem with AD carry and their mana pool is that they tend to use it all at once in a series of exchanges and it bottlenecks really fast early on.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2011-11-03 21:34:39
November 03 2011 21:34 GMT
#1112
On November 04 2011 06:29 Juicyfruit wrote:
I use flat mana glyphs on tristana (and ashe). Mana regen is kinda eh and she has only like 500 total mana at level 10, so even that late it's still 15% more mana. The main problem with AD carry and their mana pool is that they tend to use it all at once in a series of exchanges and it bottlenecks really fast early on.


Yeah they're good on cait too. Only thing is, with 2 rune pages, you need one that can be used in top lane and jungle as well, and MR is more universally useful than mp5.

EDIT: thought you said mana regen blues. Nevermind.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 03 2011 21:38 GMT
#1113
I think he's talking about mana like maximum mana ^_^ I actually have a few of those cause I bought em on accident instead of mp5 when i first started playing, but I'd never actually use em on anybody...Except Ryze maybe, but still probably not.
I'll always be your shadow and veil your eyes from states of ain soph aur.
danana
Profile Joined March 2011
United States321 Posts
November 03 2011 21:42 GMT
#1114
On November 04 2011 06:28 Sandster wrote:
Show nested quote +
On November 04 2011 06:19 danana wrote:
super big thanks to everyone that gave me great advice way back in the graves thread! i have a few follow-up questions:

i'd like to figure out a good generic rune setup without having to buy another rune page. it'll probably be one page for jungle + AD carries (probably more optimized for jungle since i'd think that's more rune-dependent) and one for casters, could you guys give some advice as to what runes would be good for most champions?

i'm thinking armor pen or attack speed reds, armor yellows, and magic res blues for AD/jungle, and magic pen, mana regen, and magic res blues for AP/support. probably movement speed quints because i can't imagine any game where moving faster wouldn't help. any suggestions? also, i see a lot of guides suggest mana regen/level, and don't see why scaling mana regen is better (in my experience, i only have mana problems early game... but maybe that's because i build more mana items than i should?)

in case it'll help suggest runes, here are champions i tend to play the most: cho'gath, taric, janna, ryze, kassadin, tristana, caitlyn, urgot. and i'll probably pick up xin zhao and maybe another easy-to-learn jungler like warwick.

oh, also, any tips on which supports go well with which AD in bot? and i was considering buying soraka, although she seems kind of boring... are there any champions that work better with soraka than with taric or janna?


Runes are a pretty big investment, and I recommend you read this guide: http://www.solomid.net/guides.php?g=5693

The optimal runes you can run with 2 rune pages are:

-armor pen red / armor yellow / MR blue (scaling or flat, up to you) / AD quints. This is the ideal setup for AD carries bot, good for a lot of top lane bruisers, and solid in the jungle for Noc/Lee. AS is better for a generic jungle page but you don't have a 3rd page.

-magic pen red / armor OR scaling mp5 yellow / MR OR scaling AP blue / flat AP quints. Standard for casters (minus Ryze, where AP is not as useful).

Scaling mp5 runes are better because the break even point is extremely early.

Soraka is the ultimate babysitter, or for an extremely aggressive harasser (Graves/Cait come to mind). Unlike the other supports, she has no hard disable, although silence is very good. I find her insanely boring as well. Also - Alistar is free, and (imo) much more fun to play.


Ok thanks so much for the rune help!

i have tried alistar a few times but every time i play him i feel so useless... probably just because i don't really have a feel for his abilities and stuff yet and/or teammates that are even worse than i am. i guess i'll try him out some more though, because there's definitely a lot more potential for fun and higher skill ceiling.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-11-03 21:45:18
November 03 2011 21:42 GMT
#1115
Wait what?

Manaregen on Trist is just plain stupid. How can you W at people if you have no armor yellows?

If I think I'll be the less dominating carry I run armor (or if I'm trist) if I think I'm the dominating carry (think Cait/MF) I run AD yellows. Unless you're Ez those two choices will always buttrape people who run Mp5. Like.. just why.. I don't even run Manaregen on Corki or Urgot. No one needs it if you use your skills to actually do damage and not fuck around.


Edit: Eh.. you're talking about blues. sry.

Why Manarunes over AS or Mres? Like.. once again.. if you use your skills when they DO stuff you won't have manaissues on any of the carries you mentioned.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 03 2011 21:45 GMT
#1116
Just rune mana blues and armour yellows on trist?
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
November 03 2011 21:57 GMT
#1117
On November 03 2011 22:39 Phrost wrote:
Show nested quote +
On November 03 2011 18:46 anmolsinghmzn2009 wrote:
what is the general consensus about malzahar? How strong is he considered to the currently played AP champs like brand etc? who does he counter and who counter's him at mid?



Realistically he shouldn't get "countered" as badly as other champions can. The worst case scenerio is his lane becomes a farm all day, never die lane.

He's the fastest AP pusher in the game (except for maybe heimerdinger) because his voidlings just do a ton of damage to towers, especially when they become enraged.

I've found it fairly easy to beat most mids that don't push hard. He pretty much stalemates with Cassiopia and Morgana and beats Annie, Brand (due to mana issues brand has while pushing hard) and kassadin (only early).


The trick is to Q at lvl 1 to charge passive and then at lvl 2 E someone and see how many voidling hits they take before they realize they're not trading.


I started playing malz 2 days ago and went 10/1/14 that game :D.

Btw, I always wondered why people take Q first. I'd been going with E but thanks for that great tip. Gonna do that from the next time :D
Dunk first. Ask questions while dunking.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-11-03 22:05:43
November 03 2011 22:04 GMT
#1118
Q is optimal for lv1 fights. silence and gives vision + longest range of all your spells.
oh and the lv1 charge which i only charge 2 of.
Not to mention, your E at lv1 is shit lol
Nada's body is South Korea's greatest weapon.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
November 03 2011 22:12 GMT
#1119
On November 04 2011 01:45 Seuss wrote:
Show nested quote +
On November 04 2011 01:20 Blitzkrieg0 wrote:
On November 04 2011 01:15 daemir wrote:
I played on my low lvl acc (0 runes, missing vital masteries) and I couldn't even kill blue WITH a leash.

It feels more like starting with 1 worker and the opponent 6 pools you.


That just depends on who you're jungling. I think nunu can level 1 jungle without an issue as long as you open cloth 5 since you don't have runes or masterys.


Humongous emphasis on the word "can". I, an experienced jungler, can jungle with Nunu at level 1 without issue. The same can not be said of a newbie jungler. There are a million things that have become pure instinct/muscle memory for me which are complete mysteries to someone starting for the first time.

I've recently had a few friends ask me for help because they wanted to learn to jungle. When you get asked questions like, "do I kill the lizards first at blue?" you realize just how huge the learning curve for jungling really is.

Show nested quote +
On November 04 2011 01:37 Two_DoWn wrote:
I believe you need 3 exp mastery points to ding 2 off blue.

But every jungle can go through at level 1: just do a modified fast 6 and back before you do blue.


You only need 1/4 to level off blue/mini-golems. This is because you need to exceed 280 exp to hit level 2, but you get exactly 280 exp from those camps without runes/masteries/Zilean. You need 3/4 to hit 3 off of the small camps if you aren't starting blue.

There've been reports that you no longer need to exceed 280 exp to hit level 2 and that hitting the exact value is sufficient, but I haven't tested those claims.

Is there a good guide for jungling I can read that actually explains the concepts and decision making rather than just the different routes?
Dunk first. Ask questions while dunking.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
November 03 2011 22:13 GMT
#1120
On November 04 2011 06:25 Blitzkrieg0 wrote:
Now I want to open Infinity Edge on her since her Q can splash crit...That's so ridiculous ^_^ I feel like you'd be too squishy to actually make use of it after you farm it though

Wat ?
Her Q doesn't splash... and if you speak about her E's passive, it's only magic damage...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
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