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[Patch 1.0.0.128: Shyvana] General Discussion - Page 57

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Craton
Profile Blog Joined December 2009
United States17265 Posts
November 03 2011 22:15 GMT
#1121
Dodge is only pseudo-RNG.
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 03 2011 22:19 GMT
#1122
On November 04 2011 07:13 -Zoda- wrote:
Show nested quote +
On November 04 2011 06:25 Blitzkrieg0 wrote:
Now I want to open Infinity Edge on her since her Q can splash crit...That's so ridiculous ^_^ I feel like you'd be too squishy to actually make use of it after you farm it though

Wat ?
Her Q doesn't splash... and if you speak about her E's passive, it's only magic damage...


Her Q his every target in front of her in dragon form, applying on-hit effects.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 03 2011 22:22 GMT
#1123
Except that the second hit of Q doesn't crit, only the first.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-11-03 22:47:14
November 03 2011 22:23 GMT
#1124
On November 04 2011 07:12 anmolsinghmzn2009 wrote:
Show nested quote +
On November 04 2011 01:45 Seuss wrote:
On November 04 2011 01:20 Blitzkrieg0 wrote:
On November 04 2011 01:15 daemir wrote:
I played on my low lvl acc (0 runes, missing vital masteries) and I couldn't even kill blue WITH a leash.

It feels more like starting with 1 worker and the opponent 6 pools you.


That just depends on who you're jungling. I think nunu can level 1 jungle without an issue as long as you open cloth 5 since you don't have runes or masterys.


Humongous emphasis on the word "can". I, an experienced jungler, can jungle with Nunu at level 1 without issue. The same can not be said of a newbie jungler. There are a million things that have become pure instinct/muscle memory for me which are complete mysteries to someone starting for the first time.

I've recently had a few friends ask me for help because they wanted to learn to jungle. When you get asked questions like, "do I kill the lizards first at blue?" you realize just how huge the learning curve for jungling really is.

On November 04 2011 01:37 Two_DoWn wrote:
I believe you need 3 exp mastery points to ding 2 off blue.

But every jungle can go through at level 1: just do a modified fast 6 and back before you do blue.


You only need 1/4 to level off blue/mini-golems. This is because you need to exceed 280 exp to hit level 2, but you get exactly 280 exp from those camps without runes/masteries/Zilean. You need 3/4 to hit 3 off of the small camps if you aren't starting blue.

There've been reports that you no longer need to exceed 280 exp to hit level 2 and that hitting the exact value is sufficient, but I haven't tested those claims.

Is there a good guide for jungling I can read that actually explains the concepts and decision making rather than just the different routes?


The concepts and decision making are all game sense that you pick up from experience. There isn't a guide you can read where you should do A then B then C then D. Jungling doesn't work like that, it's all how the game is flowing at that moment.

As a general rule of thumb:
  • Clear your camps as quickly as possible. The respawn timers don't reset until all the mobs are dead.
  • Keep track of buff/dragon/baron timers. Yours and the enemies if possible so you can plan where their jungler is.
  • How pushed all the lanes are and if there's an opportunity for you to exert pressure (or your laners need you to exert that pressure since they're losing). Keep in mind you DO NOT need to get a kill for your pressure to be effective. However, you can get behind by lingering there too long if you don't get a kill.
  • An opportunity to counter jungle your opponent since they're out of position to stop you.
  • Somebody on your team needs to back and the person they're laning will push the tower. If a lot of creeps are going to die and not yield exp to anybody you should probably remedy that by going and getting that exp regardless.


You have to weigh these options all at once and make split second decisions about which one is going to yield the most benefit for your team.

On November 04 2011 07:22 phyvo wrote:
Except that the second hit of Q doesn't crit, only the first.


Does that actually matter if you crit their entire team for 500 damage?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Craton
Profile Blog Joined December 2009
United States17265 Posts
November 03 2011 22:29 GMT
#1125
Are you actually sure you can crit anything beyond the primary target? The wording suggests otherwise.
twitch.tv/cratonz
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 03 2011 22:31 GMT
#1126
It doesn't matter, crit actually isn't an On Hit effect.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 03 2011 22:31 GMT
#1127
The single biggest thing to remember when learning to jungle is to get your farm. Traditional US style jungle dictates that you are a 4th carry- carries need items. Items require farm. The worst thing you can do is focus too much on counterjungling and ganking, and not level yourself up.

As for a general what to do- as others have said, it is very situational and takes a lot of practice. A good way to learn is to watch people like Saintvicious and Dan Dinh stream, then just do exactly what they do. Sometimes it works, sometimes it doesnt, but you begin to learn what to look for.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 03 2011 22:36 GMT
#1128
On November 04 2011 07:29 Craton wrote:
Are you actually sure you can crit anything beyond the primary target? The wording suggests otherwise.


It was mentioned earlier. My game doesn't load up fast enough to try it out myself.
I'll always be your shadow and veil your eyes from states of ain soph aur.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
November 03 2011 22:46 GMT
#1129
On November 04 2011 07:04 Kenpachi wrote:
Q is optimal for lv1 fights. silence and gives vision + longest range of all your spells.
oh and the lv1 charge which i only charge 2 of.
Not to mention, your E at lv1 is shit lol

Well I'm still a nublet at this game and I don't play ranked yet cuz im not good enough to bother with it, and I have crazy lag since I live in india.
Dunk first. Ask questions while dunking.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
November 03 2011 22:52 GMT
#1130
On November 04 2011 07:31 Two_DoWn wrote:
The single biggest thing to remember when learning to jungle is to get your farm. Traditional US style jungle dictates that you are a 4th carry- carries need items. Items require farm. The worst thing you can do is focus too much on counterjungling and ganking, and not level yourself up.

As for a general what to do- as others have said, it is very situational and takes a lot of practice. A good way to learn is to watch people like Saintvicious and Dan Dinh stream, then just do exactly what they do. Sometimes it works, sometimes it doesnt, but you begin to learn what to look for.

I only have a few games under my belt as a jungler but yes I can say that was what happened. Initially I was jungling nunu but I was just running around from lane to lane confused and got insanely behind on farm. In fact the only time I've had a successful game jungling is when I played warwick and actually managed to get nice ganks & we won that game, even tho the stupid riven who was solo top actually came down and stole my blue buff at the start of the game.
Dunk first. Ask questions while dunking.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2011-11-03 22:54:47
November 03 2011 22:54 GMT
#1131
On November 04 2011 07:23 Blitzkrieg0 wrote:
Show nested quote +
On November 04 2011 07:12 anmolsinghmzn2009 wrote:
On November 04 2011 01:45 Seuss wrote:
On November 04 2011 01:20 Blitzkrieg0 wrote:
On November 04 2011 01:15 daemir wrote:
I played on my low lvl acc (0 runes, missing vital masteries) and I couldn't even kill blue WITH a leash.

It feels more like starting with 1 worker and the opponent 6 pools you.


That just depends on who you're jungling. I think nunu can level 1 jungle without an issue as long as you open cloth 5 since you don't have runes or masterys.


Humongous emphasis on the word "can". I, an experienced jungler, can jungle with Nunu at level 1 without issue. The same can not be said of a newbie jungler. There are a million things that have become pure instinct/muscle memory for me which are complete mysteries to someone starting for the first time.

I've recently had a few friends ask me for help because they wanted to learn to jungle. When you get asked questions like, "do I kill the lizards first at blue?" you realize just how huge the learning curve for jungling really is.

On November 04 2011 01:37 Two_DoWn wrote:
I believe you need 3 exp mastery points to ding 2 off blue.

But every jungle can go through at level 1: just do a modified fast 6 and back before you do blue.


You only need 1/4 to level off blue/mini-golems. This is because you need to exceed 280 exp to hit level 2, but you get exactly 280 exp from those camps without runes/masteries/Zilean. You need 3/4 to hit 3 off of the small camps if you aren't starting blue.

There've been reports that you no longer need to exceed 280 exp to hit level 2 and that hitting the exact value is sufficient, but I haven't tested those claims.

Is there a good guide for jungling I can read that actually explains the concepts and decision making rather than just the different routes?


The concepts and decision making are all game sense that you pick up from experience. There isn't a guide you can read where you should do A then B then C then D. Jungling doesn't work like that, it's all how the game is flowing at that moment.

As a general rule of thumb:
  • Clear your camps as quickly as possible. The respawn timers don't reset until all the mobs are dead.
  • Keep track of buff/dragon/baron timers. Yours and the enemies if possible so you can plan where their jungler is.
  • How pushed all the lanes are and if there's an opportunity for you to exert pressure (or your laners need you to exert that pressure since they're losing). Keep in mind you need to get a kill for your pressure to be effective.
  • An opportunity to counter jungle your opponent since they're out of position to stop you.
  • Somebody on your team needs to back and the person they're laning will push the tower. If a lot of creeps are going to die and not yield exp to anybody you should probably remedy that by going and getting that exp regardless.


You have to weigh these options all at once and make split second decisions about which one is going to yield the most benefit for your team.


One nitpick.

Failing to get a kill is not necessarily a failed gank so long as you force the enemy to blow summoner spells. A flash/exhaust burned to escape from you is one they won't have when they try to gank your team or survive a later skirmish/gank. This is especially true if you burn an Alistar/Taric's flash, as that greatly reduces their ability to initiate action on your carry/support.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
November 03 2011 22:57 GMT
#1132
Today, I relish being the most leet ELO possible. Tommorow? Silver and beyond!
3.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
November 03 2011 23:00 GMT
#1133
On November 04 2011 07:19 Seuss wrote:
Show nested quote +
On November 04 2011 07:13 -Zoda- wrote:
On November 04 2011 06:25 Blitzkrieg0 wrote:
Now I want to open Infinity Edge on her since her Q can splash crit...That's so ridiculous ^_^ I feel like you'd be too squishy to actually make use of it after you farm it though

Wat ?
Her Q doesn't splash... and if you speak about her E's passive, it's only magic damage...


Her Q his every target in front of her in dragon form, applying on-hit effects.

Oh I thought it was about Tristana... This thread is hard to follow sometimes...
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-03 23:08:38
November 03 2011 23:04 GMT
#1134
On November 04 2011 07:54 Seuss wrote:
One nitpick.

Failing to get a kill is not necessarily a failed gank so long as you force the enemy to blow summoner spells. A flash/exhaust burned to escape from you is one they won't have when they try to gank your team or survive a later skirmish/gank. This is especially true if you burn an Alistar/Taric's flash, as that greatly reduces their ability to initiate action on your carry/support.

Ganks aren't even a binary issue of "this gank succeeded", "this gank failed". Obviously there are some that are very clearly worth it (e.g. you get a kill and a tower), but most of the time it's an issue of "was the gank better than whatever else you could have accomplished?" Sometimes, if the situation makes it so, even jumping into the lane, putting 100-200 damage on the laner and leaving, or just moving in and watching their response to see if they've warded is "successful" gank simply because there's not a whole lot else you could have done at the time.
Moderator
red_b
Profile Joined April 2010
United States1267 Posts
November 03 2011 23:08 GMT
#1135
for tank nid:

armor pen or flat AD?
sheen -> glacial -> fon -> frozen -> triforce good?

atmogs won't give you CDR or resists.
Those small maps were like a boxing match in a phone booth.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2011-11-03 23:09:00
November 03 2011 23:08 GMT
#1136
On November 04 2011 08:04 TheYango wrote:
Show nested quote +
On November 04 2011 07:54 Seuss wrote:
One nitpick.

Failing to get a kill is not necessarily a failed gank so long as you force the enemy to blow summoner spells. A flash/exhaust burned to escape from you is one they won't have when they try to gank your team or survive a later skirmish/gank. This is especially true if you burn an Alistar/Taric's flash, as that greatly reduces their ability to initiate action on your carry/support.

Ganks aren't even a binary issue of "this gank succeeded", "this gank failed". Obviously there are some that are very clearly worth it (e.g. you get a kill and a tower), but most of the time it's an issue of "was the gank better than whatever else you could have accomplished?" Sometimes, if the situation makes it so, even jumping into the lane, putting 100-200 damage on the laner and leaving is "successful" gank simply because there's not a whole lot else you could have done at the time.


And this does put pressure on the enemy laner, if he just had to eat 200 dmg (and might return some to you) he is now at 200 deficit vs his opponent who now has a possible upper hand to pressure him for more trades, try a kill or even start zoning or denying him. Ganks don't need to end in kills and not always even blowing summoners to put pressure on lane.

Naturally ofc the rage inducing factor if you "gank" say top lane everytime you clear a camp top side of map, will make their top laner very wary as you seem to be camping his lane non stop. Amplify with a pink ward (or your top can do this) on his ward in the river to clean it out and enjoy the /all chat from a frustrated enemy top laner.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
November 03 2011 23:18 GMT
#1137
On November 04 2011 07:15 Craton wrote:
Dodge is only pseudo-RNG.


Explain
¯\_(ツ)_/¯
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2011-11-03 23:24:12
November 03 2011 23:23 GMT
#1138
They switched it to use the Warcraft 3 system instead of actually "rolling a die" whenever it has to take crit chance into account.

What this means is that the longer you go without critting, the more likely it is the next hit will critical. If you just crit with an attack, it's less likely that your next attack will crit. Same for dodge.

There's algorithms to ensure that your overall crit chance is what it shows up to be, but this helps prevent long strings of "i crit them 5000x in a row" and not critting 10 times in a row when you have 99% crit chance.

The system has its own problems - when they first introduced it, characters with 100% crit chance would never crit because they messed up the algorithm.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 03 2011 23:35 GMT
#1139
It can often even be useful if you have no creeps on your side and nothing to buy just to show yourself in a lane to remind that opponent that you CAN gank, even if you arent actually trying to. Best case they blow a summoner for you.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 03 2011 23:37 GMT
#1140
On November 04 2011 08:23 dnastyx wrote:
They switched it to use the Warcraft 3 system instead of actually "rolling a die" whenever it has to take crit chance into account.

What this means is that the longer you go without critting, the more likely it is the next hit will critical. If you just crit with an attack, it's less likely that your next attack will crit. Same for dodge.

There's algorithms to ensure that your overall crit chance is what it shows up to be, but this helps prevent long strings of "i crit them 5000x in a row" and not critting 10 times in a row when you have 99% crit chance.

The system has its own problems - when they first introduced it, characters with 100% crit chance would never crit because they messed up the algorithm.


Wait, I didn't know about this. Is there any more detail? Shouldn't you just purposely engage after a long series of no-crit, or engage right after your opponent gets a random crit?
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