[Patch 1.0.0.128: Shyvana] General Discussion - Page 57
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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th | ||
Craton
United States17233 Posts
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Seuss
United States10536 Posts
On November 04 2011 07:13 -Zoda- wrote: Wat ? Her Q doesn't splash... and if you speak about her E's passive, it's only magic damage... Her Q his every target in front of her in dragon form, applying on-hit effects. | ||
phyvo
United States5635 Posts
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Blitzkrieg0
United States13132 Posts
On November 04 2011 07:12 anmolsinghmzn2009 wrote: Is there a good guide for jungling I can read that actually explains the concepts and decision making rather than just the different routes? The concepts and decision making are all game sense that you pick up from experience. There isn't a guide you can read where you should do A then B then C then D. Jungling doesn't work like that, it's all how the game is flowing at that moment. As a general rule of thumb:
You have to weigh these options all at once and make split second decisions about which one is going to yield the most benefit for your team. On November 04 2011 07:22 phyvo wrote: Except that the second hit of Q doesn't crit, only the first. Does that actually matter if you crit their entire team for 500 damage? | ||
Craton
United States17233 Posts
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JackDino
Gabon6219 Posts
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Two_DoWn
United States13684 Posts
As for a general what to do- as others have said, it is very situational and takes a lot of practice. A good way to learn is to watch people like Saintvicious and Dan Dinh stream, then just do exactly what they do. Sometimes it works, sometimes it doesnt, but you begin to learn what to look for. | ||
Blitzkrieg0
United States13132 Posts
On November 04 2011 07:29 Craton wrote: Are you actually sure you can crit anything beyond the primary target? The wording suggests otherwise. It was mentioned earlier. My game doesn't load up fast enough to try it out myself. | ||
anmolsinghmzn2009
India1783 Posts
On November 04 2011 07:04 Kenpachi wrote: Q is optimal for lv1 fights. silence and gives vision + longest range of all your spells. oh and the lv1 charge which i only charge 2 of. Not to mention, your E at lv1 is shit lol Well I'm still a nublet at this game and I don't play ranked yet cuz im not good enough to bother with it, and I have crazy lag since I live in india. | ||
anmolsinghmzn2009
India1783 Posts
On November 04 2011 07:31 Two_DoWn wrote: The single biggest thing to remember when learning to jungle is to get your farm. Traditional US style jungle dictates that you are a 4th carry- carries need items. Items require farm. The worst thing you can do is focus too much on counterjungling and ganking, and not level yourself up. As for a general what to do- as others have said, it is very situational and takes a lot of practice. A good way to learn is to watch people like Saintvicious and Dan Dinh stream, then just do exactly what they do. Sometimes it works, sometimes it doesnt, but you begin to learn what to look for. I only have a few games under my belt as a jungler but yes I can say that was what happened. Initially I was jungling nunu but I was just running around from lane to lane confused and got insanely behind on farm. In fact the only time I've had a successful game jungling is when I played warwick and actually managed to get nice ganks & we won that game, even tho the stupid riven who was solo top actually came down and stole my blue buff at the start of the game. | ||
Seuss
United States10536 Posts
On November 04 2011 07:23 Blitzkrieg0 wrote: The concepts and decision making are all game sense that you pick up from experience. There isn't a guide you can read where you should do A then B then C then D. Jungling doesn't work like that, it's all how the game is flowing at that moment. As a general rule of thumb:
You have to weigh these options all at once and make split second decisions about which one is going to yield the most benefit for your team. One nitpick. Failing to get a kill is not necessarily a failed gank so long as you force the enemy to blow summoner spells. A flash/exhaust burned to escape from you is one they won't have when they try to gank your team or survive a later skirmish/gank. This is especially true if you burn an Alistar/Taric's flash, as that greatly reduces their ability to initiate action on your carry/support. | ||
Inschato
Canada1349 Posts
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-Zoda-
France3578 Posts
On November 04 2011 07:19 Seuss wrote: Her Q his every target in front of her in dragon form, applying on-hit effects. Oh I thought it was about Tristana... This thread is hard to follow sometimes... | ||
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TheYango
United States47024 Posts
On November 04 2011 07:54 Seuss wrote: One nitpick. Failing to get a kill is not necessarily a failed gank so long as you force the enemy to blow summoner spells. A flash/exhaust burned to escape from you is one they won't have when they try to gank your team or survive a later skirmish/gank. This is especially true if you burn an Alistar/Taric's flash, as that greatly reduces their ability to initiate action on your carry/support. Ganks aren't even a binary issue of "this gank succeeded", "this gank failed". Obviously there are some that are very clearly worth it (e.g. you get a kill and a tower), but most of the time it's an issue of "was the gank better than whatever else you could have accomplished?" Sometimes, if the situation makes it so, even jumping into the lane, putting 100-200 damage on the laner and leaving, or just moving in and watching their response to see if they've warded is "successful" gank simply because there's not a whole lot else you could have done at the time. | ||
red_b
United States1267 Posts
armor pen or flat AD? sheen -> glacial -> fon -> frozen -> triforce good? atmogs won't give you CDR or resists. | ||
daemir
Finland8662 Posts
On November 04 2011 08:04 TheYango wrote: Ganks aren't even a binary issue of "this gank succeeded", "this gank failed". Obviously there are some that are very clearly worth it (e.g. you get a kill and a tower), but most of the time it's an issue of "was the gank better than whatever else you could have accomplished?" Sometimes, if the situation makes it so, even jumping into the lane, putting 100-200 damage on the laner and leaving is "successful" gank simply because there's not a whole lot else you could have done at the time. And this does put pressure on the enemy laner, if he just had to eat 200 dmg (and might return some to you) he is now at 200 deficit vs his opponent who now has a possible upper hand to pressure him for more trades, try a kill or even start zoning or denying him. Ganks don't need to end in kills and not always even blowing summoners to put pressure on lane. Naturally ofc the rage inducing factor if you "gank" say top lane everytime you clear a camp top side of map, will make their top laner very wary as you seem to be camping his lane non stop. Amplify with a pink ward (or your top can do this) on his ward in the river to clean it out and enjoy the /all chat from a frustrated enemy top laner. | ||
GeneralStan
United States4789 Posts
On November 04 2011 07:15 Craton wrote: Dodge is only pseudo-RNG. Explain | ||
dnastyx
United States2707 Posts
What this means is that the longer you go without critting, the more likely it is the next hit will critical. If you just crit with an attack, it's less likely that your next attack will crit. Same for dodge. There's algorithms to ensure that your overall crit chance is what it shows up to be, but this helps prevent long strings of "i crit them 5000x in a row" and not critting 10 times in a row when you have 99% crit chance. The system has its own problems - when they first introduced it, characters with 100% crit chance would never crit because they messed up the algorithm. | ||
Two_DoWn
United States13684 Posts
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Juicyfruit
Canada5484 Posts
On November 04 2011 08:23 dnastyx wrote: They switched it to use the Warcraft 3 system instead of actually "rolling a die" whenever it has to take crit chance into account. What this means is that the longer you go without critting, the more likely it is the next hit will critical. If you just crit with an attack, it's less likely that your next attack will crit. Same for dodge. There's algorithms to ensure that your overall crit chance is what it shows up to be, but this helps prevent long strings of "i crit them 5000x in a row" and not critting 10 times in a row when you have 99% crit chance. The system has its own problems - when they first introduced it, characters with 100% crit chance would never crit because they messed up the algorithm. Wait, I didn't know about this. Is there any more detail? Shouldn't you just purposely engage after a long series of no-crit, or engage right after your opponent gets a random crit? | ||
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