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[Patch 1.0.0.128: Shyvana] General Discussion - Page 25

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Psyonic_Reaver
Profile Blog Joined June 2007
United States4339 Posts
Last Edited: 2011-11-02 00:16:33
November 02 2011 00:15 GMT
#481
You guys have no idea how much of asshole Scoots is.
So wait? I'm bad? =(
overt
Profile Blog Joined June 2010
United States9006 Posts
November 02 2011 00:19 GMT
#482
On November 02 2011 09:08 Azuzu wrote:
If you were ever wondering why orianna went from must ban to never played with her nerfs, here's why: http://na.leagueoflegends.com/board/showthread.php?t=1435910


I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went."

If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol.
crate
Profile Blog Joined May 2009
United States2474 Posts
November 02 2011 00:21 GMT
#483
On November 02 2011 09:19 overt wrote:
Show nested quote +
On November 02 2011 09:08 Azuzu wrote:
If you were ever wondering why orianna went from must ban to never played with her nerfs, here's why: http://na.leagueoflegends.com/board/showthread.php?t=1435910


I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went."

If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol.

Autoattack ranges are calculated differently from ability ranges. I posted this in the previous thread. Autoattacks have ~125 range more than the number displayed (at least for Ryze, Corki, and Zilean, whom I looked at).

This is not unique to Orianna.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
November 02 2011 00:22 GMT
#484
I am taking a break from ranked. I've had a 5 or 6 loss streak, so i am stopping the bleeding here and sticking to normals for the next week or two.

Also
TIAPLANK TIEM!
Survival is winning, everything else is bullshit.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-02 00:26:27
November 02 2011 00:24 GMT
#485
On November 02 2011 09:11 daemir wrote:
That's true, she seemed quite the lane bully with leveling that speed up fast from the streams I had time to watch today. And since it deals aoe damage, you'll probably want to level it first for jungling as well.

Need to see more if she becomes like awesome super carry if she has tons of gold worth items or will her power curve lame out, so you'll just need a basic core aka jungling would be more beneficial.

Dragon form ground fire looks disrubting in the battle, hating that, but otherwise looks ok champ.


edit: and listening this state of the league episode, rofl a wild reginald appeared.

Honestly, farm-dependence doesn't really dictate lane vs. jungle. There are lots of junglers that carry super hard when they're given lane farm after the early game (e.g. GP, Trundle, Olaf). Likewise, there are lots of laners that scale off, and can afford to give up farm to someone else midgame to gank/force fights (e.g. Zilean, Galio). There's absolutely nothing wrong with junglers cleaning up lane farm, and there's nothing wrong with having laners give up farm. People just don't do it (outside of top teams like CLG and Dignitas being pretty good about managing that farm split).

The only thing that should dictate lane vs. jungle is the jungler's comparative ganking/control, and the laner's strength in the relevant matchups.
Moderator
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2011-11-02 00:26:31
November 02 2011 00:24 GMT
#486
On November 02 2011 09:21 crate wrote:
Show nested quote +
On November 02 2011 09:19 overt wrote:
On November 02 2011 09:08 Azuzu wrote:
If you were ever wondering why orianna went from must ban to never played with her nerfs, here's why: http://na.leagueoflegends.com/board/showthread.php?t=1435910


I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went."

If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol.

Autoattack ranges are calculated differently from ability ranges. I posted this in the previous thread. Autoattacks have ~125 range more than the number displayed (at least for Ryze, Corki, and Zilean, whom I looked at).

This is not unique to Orianna.


The discussion isn't about her Q range? Maybe you misread or we're just on completely different pages but the issue here was that Orianna's Q only has 550 range when it's suppose to have 800 range. We aren't talking about her autoattack range.

edit:
Oh, wait, I'm dumb. I see what you're saying.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-11-02 00:27:28
November 02 2011 00:26 GMT
#487
On November 02 2011 09:24 overt wrote:
Show nested quote +
On November 02 2011 09:21 crate wrote:
On November 02 2011 09:19 overt wrote:
On November 02 2011 09:08 Azuzu wrote:
If you were ever wondering why orianna went from must ban to never played with her nerfs, here's why: http://na.leagueoflegends.com/board/showthread.php?t=1435910


I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went."

If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol.

Autoattack ranges are calculated differently from ability ranges. I posted this in the previous thread. Autoattacks have ~125 range more than the number displayed (at least for Ryze, Corki, and Zilean, whom I looked at).

This is not unique to Orianna.


The discussion isn't about her Q range? Maybe you misread or we're just on completely different pages but the issue here was that Orianna's Q only has 550 range when it's suppose to have 800 range. We aren't talking about her autoattack range.

Yes but the thing is, the comparison is Ori's Q range to Ori's autoattack range, which is a flawed comparison. You need to compare Orianna Q to some ability with 800 range.

(In other words, Orianna's autoattack range is not actually 525, it's 650+ (I'm not sure if the ~125 difference between ability and autoattack ranges is consistent across champions) -- but that topic assumes that Orianna's autoattack range is actually 525.)
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 02 2011 00:26 GMT
#488
On November 02 2011 09:09 Juicyfruit wrote:
Show nested quote +
On November 02 2011 08:59 phyvo wrote:
So, Shyvana.

Leveling R past 1 feels pointless. All you get is 100 more magic damage in an AoE (as if QWE in dragon didn't do enough AoE already and weren't more spammable) and 5 more armor/mres in human form or 10 in dragon form per rank. In terms of damage you'd probably do more by leveling QWE which are AoE in drag and will be used multiple times in drag form for greater overall damage. The only thing you lose out on is a tiny bit of Armor/MR. It also scales with AP and this scaling sucks.

E is the most fun skill but is mostly useless. The armor reduction doesn't scale so 1 point in it is fine for that. The ranking damage is also low (3 W ticks covers that) and E passive < W passive when under 1.5 attacks/sec. Being blocked by minions makes it pretty bad in lane and it has AP scaling that sucks too.

W is powerful (does and it's like a free ghost at max rank (it's 50% movespeed that decreases with duration), but it's not very interactive and I get bored pressing it endlessly for my free sunfire capes. Reminds me a ton of flamespitter and does roughly the same damage.

Q is more OP than W because with dragon form it applies on hit effects in an AoE, so stack your tiamats huehuehuehue.

Overall IDK what to think of this champ, I'd rather that E was useful and that ranking R meant something.


Keep in mind that if you E someone, your Q will proc the passive for E twice, meaning E + autoattack + animation cancel into Q means 45% extra damage on E.


I actually took Q into account with the attack speed thing. I did make a mistake with my math (debuff lasts 4 sec not 3), so you only need 1.125 attack speed to match E passive with W passive, but W passive does its damage faster and doesn't rely on actually auto attacking.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-02 00:27:09
November 02 2011 00:26 GMT
#489
Please go back to that thread and read it in full. Pages 11-14. A few red posters have come in and cleared things up a bit, her range is actually 800 just as intended.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-02 00:28:05
November 02 2011 00:27 GMT
#490
edit: nm
Moderator
Treadmill
Profile Joined July 2010
Canada2833 Posts
Last Edited: 2011-11-02 00:29:40
November 02 2011 00:29 GMT
#491
To clear things up:
http://na.leagueoflegends.com/board/attachment.php?attachmentid=274737&d=1316285145
Mid left is Orianna Q, range 800. Top left is smite, range 800. Mid is Bulwark, range 800. All are fine.

Apparently autoattacks are calculated from the edge of the model, and spells are calculated from the center, which accounts for the difference.

Edit: *most* spells.
Azuzu
Profile Joined August 2010
United States340 Posts
Last Edited: 2011-11-02 00:33:20
November 02 2011 00:29 GMT
#492
On November 02 2011 09:26 Treadmill wrote:
Please go back to that thread and read it in full. Pages 11-14. A few red posters have come in and cleared things up a bit, her range is actually 800 just as intended.


Yea I see them now, they posted after I did unfortunately. Their explanation makes sense.

(I guess that doesn't change the feel of the character that Q range is too low).

Edit: I also consider it a rather large flaw that an 800 range spell is around the same distance as a 525 auto. At very least that's confusing.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-02 00:30:23
November 02 2011 00:29 GMT
#493
Anyone who's played Sion and Kassadin can tell that is a lot more than 550 range for a spell >.>

It is indeed a little bit too short though, since she's actually ranged DPS's autoattack range doing it.
daemir
Profile Joined September 2010
Finland8662 Posts
November 02 2011 00:32 GMT
#494
Xypher came into that topic on later pages and claimed this was all working as intended and that the ways it's calculated is somehow different and that the numbers shown ingame are actually lying to your face, like most skillshots going a bit beyond the shown range.

I'm not sure I buy that, because Ori's Q really does seem very, very short range now. I don't like that the stats the game shows me aren't real though. What's the point of giving an attack range when it's in reality attack range + 125. That's just dumb.

Yango, good points about the jungle/lane, hadn't thought about it like that. That's probably something we'll see more on the scene once it grows up, defining how much and where champion X gets farm in setup Y. Only seen stuff like swapping lanes mid<>top once one of the 4 characters on those lanes reaches some pivotal point in levels, like 6 or maybe when ability X has 5 in it. But now that you mentioned it, champions like Galio and Zilean absolutely make sense giving farm to the jungler if it has better late game as their toolset is done by midgame.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 02 2011 00:39 GMT
#495
Has anyone seen mafia miss fortune in game?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-02 00:42:19
November 02 2011 00:40 GMT
#496
On November 02 2011 09:32 daemir wrote:
Yango, good points about the jungle/lane, hadn't thought about it like that. That's probably something we'll see more on the scene once it grows up, defining how much and where champion X gets farm in setup Y. Only seen stuff like swapping lanes mid<>top once one of the 4 characters on those lanes reaches some pivotal point in levels, like 6 or maybe when ability X has 5 in it. But now that you mentioned it, champions like Galio and Zilean absolutely make sense giving farm to the jungler if it has better late game as their toolset is done by midgame.

CLG in particular seems comfortable with playing like this--since Saint loves getting his farm. When you see CLG play Zilean, oftentimes you'll see Saint with significantly higher CS than jiji lategame. One might attribute it to jiji farming poorly, but I think that completely misses the mark on how they're playing the Zilean pick. When you have something like Zil mid + Nocturne jungle, it makes absolutely zero sense to let Zilean go clean up lanes when you KNOW his damage is going to fall off late-game (and his supporting power isn't).

Likewise, Dignitas plays this sort of farm-trading extremely well as well. You'll have scenarios where Jatt will take over a lane and Voy or Scarra will back off, seemingly to shop. But 30 seconds later, one of them shows up bot lane, they get 1-2 kills, and take Dragon or a tower off it. It puts their team ahead, while also letting Jatt get 2+ waves worth of lane farm. Do this a couple times a game, and Jatt's farm is well above where he'd be farming jungle, while the laners are not behind their counterparts due to the dragon/tower/kill/assist gold.
Moderator
R04R
Profile Joined March 2009
United States1631 Posts
November 02 2011 00:45 GMT
#497
SK scrims that I've watched in the past always paid attention to creep waves lategame, and usually Wickd would designate who would get to farm those creep waves.
ô¿ô
red_b
Profile Joined April 2010
United States1267 Posts
November 02 2011 00:56 GMT
#498
On November 02 2011 09:39 UniversalSnip wrote:
Has anyone seen mafia miss fortune in game?


yes, it's pretty good.

probably even better than waterloo.
Those small maps were like a boxing match in a phone booth.
DuckS
Profile Joined September 2010
United States845 Posts
November 02 2011 00:59 GMT
#499
I know i'm a small minority, but i'm pissed at Riot. Yet again they release a patch that breaks the game for Mac users..
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
November 02 2011 01:02 GMT
#500
On November 02 2011 09:59 DuckS wrote:
I know i'm a small minority, but i'm pissed at Riot. Yet again they release a patch that breaks the game for Mac users..



Well, I feel you. I'm not on a mac, but Valve does the same and frequently breaks TF2 with their updates.
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