[Patch 1.0.0.128: Shyvana] General Discussion - Page 25
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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th | ||
Psyonic_Reaver
United States4330 Posts
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overt
United States9006 Posts
On November 02 2011 09:08 Azuzu wrote: If you were ever wondering why orianna went from must ban to never played with her nerfs, here's why: http://na.leagueoflegends.com/board/showthread.php?t=1435910 I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went." If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol. | ||
crate
United States2474 Posts
On November 02 2011 09:19 overt wrote: I remember right after the nerf I played her for two games and felt the range on her ball was really short but resigned to, "well they only nerfed it to 100 range so I guess it was always exaggerated how long it went." If this is true then wow. They really need to fix that as Orianna with 550 range Q will never be good lol. Autoattack ranges are calculated differently from ability ranges. I posted this in the previous thread. Autoattacks have ~125 range more than the number displayed (at least for Ryze, Corki, and Zilean, whom I looked at). This is not unique to Orianna. | ||
57 Corvette
Canada5941 Posts
Also TIAPLANK TIEM! | ||
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TheYango
United States47024 Posts
On November 02 2011 09:11 daemir wrote: That's true, she seemed quite the lane bully with leveling that speed up fast from the streams I had time to watch today. And since it deals aoe damage, you'll probably want to level it first for jungling as well. Need to see more if she becomes like awesome super carry if she has tons of gold worth items or will her power curve lame out, so you'll just need a basic core aka jungling would be more beneficial. Dragon form ground fire looks disrubting in the battle, hating that, but otherwise looks ok champ. edit: and listening this state of the league episode, rofl a wild reginald appeared. Honestly, farm-dependence doesn't really dictate lane vs. jungle. There are lots of junglers that carry super hard when they're given lane farm after the early game (e.g. GP, Trundle, Olaf). Likewise, there are lots of laners that scale off, and can afford to give up farm to someone else midgame to gank/force fights (e.g. Zilean, Galio). There's absolutely nothing wrong with junglers cleaning up lane farm, and there's nothing wrong with having laners give up farm. People just don't do it (outside of top teams like CLG and Dignitas being pretty good about managing that farm split). The only thing that should dictate lane vs. jungle is the jungler's comparative ganking/control, and the laner's strength in the relevant matchups. | ||
overt
United States9006 Posts
On November 02 2011 09:21 crate wrote: Autoattack ranges are calculated differently from ability ranges. I posted this in the previous thread. Autoattacks have ~125 range more than the number displayed (at least for Ryze, Corki, and Zilean, whom I looked at). This is not unique to Orianna. The discussion isn't about her Q range? Maybe you misread or we're just on completely different pages but the issue here was that Orianna's Q only has 550 range when it's suppose to have 800 range. We aren't talking about her autoattack range. edit: Oh, wait, I'm dumb. I see what you're saying. | ||
crate
United States2474 Posts
On November 02 2011 09:24 overt wrote: The discussion isn't about her Q range? Maybe you misread or we're just on completely different pages but the issue here was that Orianna's Q only has 550 range when it's suppose to have 800 range. We aren't talking about her autoattack range. Yes but the thing is, the comparison is Ori's Q range to Ori's autoattack range, which is a flawed comparison. You need to compare Orianna Q to some ability with 800 range. (In other words, Orianna's autoattack range is not actually 525, it's 650+ (I'm not sure if the ~125 difference between ability and autoattack ranges is consistent across champions) -- but that topic assumes that Orianna's autoattack range is actually 525.) | ||
phyvo
United States5635 Posts
On November 02 2011 09:09 Juicyfruit wrote: Keep in mind that if you E someone, your Q will proc the passive for E twice, meaning E + autoattack + animation cancel into Q means 45% extra damage on E. I actually took Q into account with the attack speed thing. I did make a mistake with my math (debuff lasts 4 sec not 3), so you only need 1.125 attack speed to match E passive with W passive, but W passive does its damage faster and doesn't rely on actually auto attacking. | ||
Treadmill
Canada2833 Posts
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TheYango
United States47024 Posts
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Treadmill
Canada2833 Posts
http://na.leagueoflegends.com/board/attachment.php?attachmentid=274737&d=1316285145 Mid left is Orianna Q, range 800. Top left is smite, range 800. Mid is Bulwark, range 800. All are fine. Apparently autoattacks are calculated from the edge of the model, and spells are calculated from the center, which accounts for the difference. Edit: *most* spells. | ||
Azuzu
United States340 Posts
On November 02 2011 09:26 Treadmill wrote: Please go back to that thread and read it in full. Pages 11-14. A few red posters have come in and cleared things up a bit, her range is actually 800 just as intended. Yea I see them now, they posted after I did unfortunately. Their explanation makes sense. (I guess that doesn't change the feel of the character that Q range is too low). Edit: I also consider it a rather large flaw that an 800 range spell is around the same distance as a 525 auto. At very least that's confusing. | ||
Juicyfruit
Canada5484 Posts
It is indeed a little bit too short though, since she's actually ranged DPS's autoattack range doing it. | ||
daemir
Finland8662 Posts
I'm not sure I buy that, because Ori's Q really does seem very, very short range now. I don't like that the stats the game shows me aren't real though. What's the point of giving an attack range when it's in reality attack range + 125. That's just dumb. Yango, good points about the jungle/lane, hadn't thought about it like that. That's probably something we'll see more on the scene once it grows up, defining how much and where champion X gets farm in setup Y. Only seen stuff like swapping lanes mid<>top once one of the 4 characters on those lanes reaches some pivotal point in levels, like 6 or maybe when ability X has 5 in it. But now that you mentioned it, champions like Galio and Zilean absolutely make sense giving farm to the jungler if it has better late game as their toolset is done by midgame. | ||
UniversalSnip
9871 Posts
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TheYango
United States47024 Posts
On November 02 2011 09:32 daemir wrote: Yango, good points about the jungle/lane, hadn't thought about it like that. That's probably something we'll see more on the scene once it grows up, defining how much and where champion X gets farm in setup Y. Only seen stuff like swapping lanes mid<>top once one of the 4 characters on those lanes reaches some pivotal point in levels, like 6 or maybe when ability X has 5 in it. But now that you mentioned it, champions like Galio and Zilean absolutely make sense giving farm to the jungler if it has better late game as their toolset is done by midgame. CLG in particular seems comfortable with playing like this--since Saint loves getting his farm. When you see CLG play Zilean, oftentimes you'll see Saint with significantly higher CS than jiji lategame. One might attribute it to jiji farming poorly, but I think that completely misses the mark on how they're playing the Zilean pick. When you have something like Zil mid + Nocturne jungle, it makes absolutely zero sense to let Zilean go clean up lanes when you KNOW his damage is going to fall off late-game (and his supporting power isn't). Likewise, Dignitas plays this sort of farm-trading extremely well as well. You'll have scenarios where Jatt will take over a lane and Voy or Scarra will back off, seemingly to shop. But 30 seconds later, one of them shows up bot lane, they get 1-2 kills, and take Dragon or a tower off it. It puts their team ahead, while also letting Jatt get 2+ waves worth of lane farm. Do this a couple times a game, and Jatt's farm is well above where he'd be farming jungle, while the laners are not behind their counterparts due to the dragon/tower/kill/assist gold. | ||
R04R
United States1631 Posts
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red_b
United States1267 Posts
On November 02 2011 09:39 UniversalSnip wrote: Has anyone seen mafia miss fortune in game? yes, it's pretty good. probably even better than waterloo. | ||
DuckS
United States845 Posts
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h3r1n6
Iceland2039 Posts
On November 02 2011 09:59 DuckS wrote: I know i'm a small minority, but i'm pissed at Riot. Yet again they release a patch that breaks the game for Mac users.. Well, I feel you. I'm not on a mac, but Valve does the same and frequently breaks TF2 with their updates. | ||
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