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[Patch 1.0.0.128: Shyvana] General Discussion - Page 129

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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

- Neo, 9:49 KST, Nov 9th
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2011-11-09 19:02:21
November 09 2011 19:00 GMT
#2561
IE is very underrated on EZ. It's not like you never auto attack. IE vastly vastly increases your ability to burst down bruisers when you arcane shift away and have 5 stacks of passive. BT is nice if you don't have wriggles as it helps you in the poke war though, so I can see the argument. I'd almost definitely say IE is better if you already have lifesteal, though.

Infact, It vastly helps against everyone. Get a few IE crits when you E Q auto hit combo someone and they lose half their hp.
TheYango
Profile Joined September 2008
United States47024 Posts
November 09 2011 19:01 GMT
#2562
On November 10 2011 03:59 Alzadar wrote:
How true is true damage? Are true damage spells affected at all by things like Exhaust, Urgot's passive, Poppy's passive, Alistar ultimate, stacked Leviathan, etc?

And on the topic of Poppy's passive, is it calculated before or after resistances?

True damage ignores all % damage reductions, not just armor/MR.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 09 2011 19:02 GMT
#2563
On November 10 2011 04:00 Slayer91 wrote:
IE is very underrated on EZ. It's not like you never auto attack. IE vastly vastly increases your ability to burst down bruisers when you arcane shift away and have 5 stacks of passive. BT is nice if you don't have wriggles as it helps you in the poke war though, so I can see the argument. I'd almost definitely say IE is better if you already have lifesteal, though.

BT would still be better, IMO. Straight AD on it is higher, which effects Q and R, where your damage is coming from. The crit (and crit % passive) only effects your autos. And the lifesteal actually makes you a monster 1v1er against some champs.
It's your boy Guzma!
Sabin010
Profile Joined September 2010
United States1892 Posts
November 09 2011 19:03 GMT
#2564
On November 10 2011 04:01 TheYango wrote:
Show nested quote +
On November 10 2011 03:59 Alzadar wrote:
How true is true damage? Are true damage spells affected at all by things like Exhaust, Urgot's passive, Poppy's passive, Alistar ultimate, stacked Leviathan, etc?

And on the topic of Poppy's passive, is it calculated before or after resistances?

True damage ignores all % damage reductions, not just armor/MR.


Yeah I loved playing against bad alistars that wait until they got 200 hp to blow the ultimate so you can just ignite them, and lol.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 09 2011 19:04 GMT
#2565
It's not like blowing ultimate when they were at 200 hp wasn't terrible anyway, lol.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 09 2011 19:05 GMT
#2566
On November 10 2011 04:02 Requizen wrote:
Show nested quote +
On November 10 2011 04:00 Slayer91 wrote:
IE is very underrated on EZ. It's not like you never auto attack. IE vastly vastly increases your ability to burst down bruisers when you arcane shift away and have 5 stacks of passive. BT is nice if you don't have wriggles as it helps you in the poke war though, so I can see the argument. I'd almost definitely say IE is better if you already have lifesteal, though.

BT would still be better, IMO. Straight AD on it is higher, which effects Q and R, where your damage is coming from. The crit (and crit % passive) only effects your autos. And the lifesteal actually makes you a monster 1v1er against some champs.

If you already have lifesteal then crit is more valuable, as slayer stated. Not only because the 2 scale together, but because having non repeating damage patterns makes it much easier to 1v1 someone without them escaping.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
November 09 2011 19:12 GMT
#2567
On November 10 2011 03:55 Slayer91 wrote:
Show nested quote +
On November 10 2011 03:40 ArC_man wrote:
On November 10 2011 03:34 Slayer91 wrote:
On November 10 2011 03:25 barbsq wrote:
On November 10 2011 03:22 Slayer91 wrote:
I dunno, I only bought yi a couple weeks ago but whenever I play him I just go like SUPER FARM JUNGLE IN 1 Q and have decent ganks if I save my Q for flash, then I go wriggles-->warmogs atmas or wriggles-->avarice-->warmogs atmas. Yi has such fucking good steriods I have no idea why people cling on to the low elo bullshit of being glass cannon melee.


it depends on your overall goal, atmogs is a team-fight oriented build, glass cannon is basically the rest of my team holds them 4v5 under tower while i split push, and if 1 person comes to stop me, i can kill him, and if 2 ppl come, i can run away while my team crushes them 4v3. u can do the same thing with shaco, atmogs is acceptable if you want to be in teamfights making things happen (tho this isn't common). shaco also has a bit better kit for assassination


"If 1 person comes to stop me, i can kill him". Any bruiser can say that. If it's an AD carry, that is. If it's an AP carry with a stun you'll probably die if you tower dive. If it's another bruiser, even if you're lucky enough that he's not someone who rapes you you still won't be able to tower dive him since he'll be too tanky.

Yi is good at backdooring because he can kill towers fast and then run away, I don't buy into your trying to play it off as a legitimate strat against a coordinated team.

"Glass cannon" Yi would be like going Wriggles->Ghostblade(->Triforce) which imo is a perfectly fine build.


I never see any sucessful Yi players. All the yi players I do see go wriggles/berserkers (seriously lol)/ghostblade-->more damage shit like triforce, ie etc).

I don't understand your post. You just explained to me your version of glass cannon yi and then told me its fine without any justification. You are putting yourself in the position to be attacked by every member their team in teamfights as a melee if you want to do damage. Every other sustained damage melee in the game except tryndamere (who has his ultimate) builds lots of tank items due to this. What makes yi different? Why do you insist on building so much damage so fast when in terms of 1v1 potential it doesn't help that much because you rape ad carries with either tank items or damage items and ap carries will 1 combo you with squishy builds. You end up doing MORE damage when you have enough survivability to go for squishies without worrying about getting instant killed.

And i'm not saying split pushing isn't effective. I'm saying split pushing with that yi build isn't all that amazing since most bruisers can stop you pushing because hybrid builds are way more efficient for 1v1ing than pure damage builds and generally all you need to do it hold tower. Being squishy and having lots of damage is great for killing towers before solo queue teams can react but I'm saying I'd prefer to be tankier that the risk of getting 1 combo'd and giving free baron is much less. A typical solo top with teleport is actually generally more effective at split pushing because he's insanely hard to kill but can also TP to fights whereas smite flash yi can't really do that.

You've never seen saintvicious' Yi? He goes Wriggles -> Mercs -> Ghostblade -> Triforce -> Atmogs (yes he starts building Atmogs after he completes Triforce) almost every game I've seen him play Yi and I've basically never seen him do poorly (or even lose). I was telling you his build (which is a glass cannon build up until super late game) since you were so stubbornly sure that only low elo people use glass cannon builds with Yi.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-09 19:17:04
November 09 2011 19:16 GMT
#2568
Let's be fair though, SV is crazy. Don't imitate his build unless you plan on imitating his craziness.
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 09 2011 19:18 GMT
#2569
On November 10 2011 03:36 Two_DoWn wrote:
Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc. And to make that q and sheen proc bigger, what do you need? Thats right, damage.


you're kidding in this post, right, two_downs?
i play ... hearthstone =\^.^/= Winterfox
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2011-11-09 19:24:07
November 09 2011 19:20 GMT
#2570
My EZ is something like 2x dorans or a Wriggle's. Then brutalizer, sheen, boots 2 fit some where, you eventually get triforce and BT if you were dorans stacking, or you wait until after you get banshee's veil and go IE selling brutalizer for last whisper and selling wriggles for BT, so a final build usually looks like Triforce, BT, IE, LW, Boots2, banshee's veil. This way you have the armour penatration and cdr for the early game giving you a spammy spammy global ult while later in team fights the ult is more for when you've lined them up and are out of q range.

Edit: I'm going to try a mid game pub stomp build going like 3x dorans, brutalizer, sheen, ghost blade, brutalizer, and zerkers some where in the mix.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
November 09 2011 19:24 GMT
#2571
On November 10 2011 04:18 gtrsrs wrote:
Show nested quote +
On November 10 2011 03:36 Two_DoWn wrote:
Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc. And to make that q and sheen proc bigger, what do you need? Thats right, damage.


you're kidding in this post, right, two_downs?

eh, you know what I meant. 1 bar is not a big enough visual feedback when someone has 25 to demonstrate tons of damage coming from a madreds, so if you actually do notice a chunk coming when you hit someone, it is from other sources which scale from damage (his q) or LW (his q and sheen proc).
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Eiii
Profile Blog Joined April 2009
United States2566 Posts
November 09 2011 19:27 GMT
#2572
I'm not 100% sure this is what you're implying, but sheen procs only double *base* damage, not total.
:3
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 09 2011 19:29 GMT
#2573
On November 10 2011 04:24 Two_DoWn wrote:
Show nested quote +
On November 10 2011 04:18 gtrsrs wrote:
On November 10 2011 03:36 Two_DoWn wrote:
Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc. And to make that q and sheen proc bigger, what do you need? Thats right, damage.


you're kidding in this post, right, two_downs?

eh, you know what I meant. 1 bar is not a big enough visual feedback when someone has 25 to demonstrate tons of damage coming from a madreds, so if you actually do notice a chunk coming when you hit someone, it is from other sources which scale from damage (his q) or LW (his q and sheen proc).

Wow i didnt realize that when i read it originally but completely understood what you meant
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 09 2011 19:32 GMT
#2574
On November 10 2011 04:16 Juicyfruit wrote:
Let's be fair though, SV is crazy. Don't imitate his build unless you plan on imitating his craziness.


He also does the same build in solo queue on shaco. He also jungles janna. Let's not take things out of context here.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
November 09 2011 19:32 GMT
#2575
On November 10 2011 03:16 Kyhron wrote:
Show nested quote +
On November 10 2011 03:10 dnastyx wrote:
On November 10 2011 03:06 Kyhron wrote:
On November 10 2011 03:05 Mogwai wrote:
On November 10 2011 02:56 Zdrastochye wrote:
Would any of you buy MBR if the tanks had 300 armor and 40 mr?

HAH.

no, I'd just tell my AP Carry to 1 shot their tanks.

What if your AP carry is doing crap cuz they have no farm/kills and have done nothing but fail? just some theorycrafting to your response


You are trying to point out the worst possible edge cases, when your original line of thought was that it was a good item to help Ez scale into late game.

Do you see why this isn't helpful to your point?

I usually dont get MBR on Ez unless the other team starts building alot of health into the 3k plus range of health. Obviously LW is a better choice but saying that MBR isnt good because of MR while ignoring the champs that get large amounts of health without getting MR or when someone gets an Atmogs and no MR item doesnt disprove it


You don't get it. The scenario you pointed out will almost never happen, so it's not useful for thinking about the effectiveness of the item.

I didn't say that bloodrazor was bad because of MR. You picked what is literally the worst edge case for when you should buy bloodrazor: Tanks on the enemy didn't build any MR, your AP carry is failing mid...

TIME TO BUILD BLOODRAZOR! At that point you probably lost the game if the other team is that ahead, so it doesn't really matter what you build.

As for your point about the Atmogs/no MR thing, it's been addressed already.

On November 10 2011 03:38 Kyhron wrote:
Show nested quote +
On November 10 2011 03:36 Two_DoWn wrote:
Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc.

Like I said lets leave it at agreeing to disagree. Ill play my way you play yours and theres less arguing


But apparently you're not interested in actually discussing by merits, so you decide to cop out and leave.

Dude.We're not trying to bash on you here. (Well, that last sentence was kind of a dig at you I guess?) We're trying to have a real discussion, and your points have basically been 1) well here's a worst case scenario and 2) anecdotes.

The plural of anecdotes still isn't data.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
November 09 2011 19:40 GMT
#2576
On November 10 2011 04:32 dnastyx wrote:
Show nested quote +
On November 10 2011 03:16 Kyhron wrote:
On November 10 2011 03:10 dnastyx wrote:
On November 10 2011 03:06 Kyhron wrote:
On November 10 2011 03:05 Mogwai wrote:
On November 10 2011 02:56 Zdrastochye wrote:
Would any of you buy MBR if the tanks had 300 armor and 40 mr?

HAH.

no, I'd just tell my AP Carry to 1 shot their tanks.

What if your AP carry is doing crap cuz they have no farm/kills and have done nothing but fail? just some theorycrafting to your response


You are trying to point out the worst possible edge cases, when your original line of thought was that it was a good item to help Ez scale into late game.

Do you see why this isn't helpful to your point?

I usually dont get MBR on Ez unless the other team starts building alot of health into the 3k plus range of health. Obviously LW is a better choice but saying that MBR isnt good because of MR while ignoring the champs that get large amounts of health without getting MR or when someone gets an Atmogs and no MR item doesnt disprove it


You don't get it. The scenario you pointed out will almost never happen, so it's not useful for thinking about the effectiveness of the item.

I didn't say that bloodrazor was bad because of MR. You picked what is literally the worst edge case for when you should buy bloodrazor: Tanks on the enemy didn't build any MR, your AP carry is failing mid...

TIME TO BUILD BLOODRAZOR! At that point you probably lost the game if the other team is that ahead, so it doesn't really matter what you build.

As for your point about the Atmogs/no MR thing, it's been addressed already.

Show nested quote +
On November 10 2011 03:38 Kyhron wrote:
On November 10 2011 03:36 Two_DoWn wrote:
Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc.

Like I said lets leave it at agreeing to disagree. Ill play my way you play yours and theres less arguing


But apparently you're not interested in actually discussing by merits, so you decide to cop out and leave.

Dude.We're not trying to bash on you here. (Well, that last sentence was kind of a dig at you I guess?) We're trying to have a real discussion, and your points have basically been 1) well here's a worst case scenario and 2) anecdotes.

The plural of anecdotes still isn't data.

So youre saying that youve never had games where the AP failed but you as an AD carry has dominated your lane to the extent your AP has failed where its balanced out and the opposing tank has delayed there MR items for more health/armor to counter your AD? Thats not that farfetched of a senario, sure i made it a little exaggerated, but ive run into that exact situation and MBR has helped. Its one thing to say its not optimal and another to say its completely worthless which is what people have been saying.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
November 09 2011 19:44 GMT
#2577
You should be building last whisper instead of paying 4k gold for an item that the enemy tank can counter with 740g on TOP of which it just makes your AP carry even more fucked
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 09 2011 19:46 GMT
#2578
On November 10 2011 03:59 Alzadar wrote:
How true is true damage? Are true damage spells affected at all by things like Exhaust, Urgot's passive, Poppy's passive, Alistar ultimate, stacked Leviathan, etc?

And on the topic of Poppy's passive, is it calculated before or after resistances?

  • Leviathan will lower true damage taken as it blocks all forms of damage instead of providing mitigation.
  • Urgot's passive was fixed to not affect true damage.
  • Alistar Ultimate will not block true damage as it provides mitigation stats, not damage blocking.
  • Spell shields will block any spell that has a true damage component so will block the damage.
  • Exhaust will not lower the true damage component of any spell damage, but will lower the rest of the damage.
  • Poppy's passive should not block true damage.
  • Kayle Ult and Panth Passive blocks all form of damage and so will block True Damage.

Re Poppy's Passive: Afaik it is based on actual damage dealt and not pre-mitigation damage, so armour and resistances are taken into account first. Her passive also only applies to the component of the damage that exceeds 10% of her current health. So it doesn't apply to the entire attack, only the part that does more damage than the 10% threshold.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
broz0rs
Profile Joined July 2008
United States2294 Posts
November 09 2011 19:47 GMT
#2579
Happy Birthday MB!
unichan
Profile Blog Joined March 2011
United States4223 Posts
November 09 2011 19:48 GMT
#2580
mbr is just a fun item you buy when you want to see even more numbers on top of the enemys head when playing teemo
:)
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