Infact, It vastly helps against everyone. Get a few IE crits when you E Q auto hit combo someone and they lose half their hp.
[Patch 1.0.0.128: Shyvana] General Discussion - Page 129
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Slayer91
Ireland23335 Posts
Infact, It vastly helps against everyone. Get a few IE crits when you E Q auto hit combo someone and they lose half their hp. | ||
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TheYango
United States47024 Posts
On November 10 2011 03:59 Alzadar wrote: How true is true damage? Are true damage spells affected at all by things like Exhaust, Urgot's passive, Poppy's passive, Alistar ultimate, stacked Leviathan, etc? And on the topic of Poppy's passive, is it calculated before or after resistances? True damage ignores all % damage reductions, not just armor/MR. | ||
Requizen
United States33802 Posts
On November 10 2011 04:00 Slayer91 wrote: IE is very underrated on EZ. It's not like you never auto attack. IE vastly vastly increases your ability to burst down bruisers when you arcane shift away and have 5 stacks of passive. BT is nice if you don't have wriggles as it helps you in the poke war though, so I can see the argument. I'd almost definitely say IE is better if you already have lifesteal, though. BT would still be better, IMO. Straight AD on it is higher, which effects Q and R, where your damage is coming from. The crit (and crit % passive) only effects your autos. And the lifesteal actually makes you a monster 1v1er against some champs. | ||
Sabin010
United States1892 Posts
On November 10 2011 04:01 TheYango wrote: True damage ignores all % damage reductions, not just armor/MR. Yeah I loved playing against bad alistars that wait until they got 200 hp to blow the ultimate so you can just ignite them, and lol. | ||
Slayer91
Ireland23335 Posts
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Two_DoWn
United States13684 Posts
On November 10 2011 04:02 Requizen wrote: BT would still be better, IMO. Straight AD on it is higher, which effects Q and R, where your damage is coming from. The crit (and crit % passive) only effects your autos. And the lifesteal actually makes you a monster 1v1er against some champs. If you already have lifesteal then crit is more valuable, as slayer stated. Not only because the 2 scale together, but because having non repeating damage patterns makes it much easier to 1v1 someone without them escaping. | ||
ArC_man
United States2798 Posts
On November 10 2011 03:55 Slayer91 wrote: I never see any sucessful Yi players. All the yi players I do see go wriggles/berserkers (seriously lol)/ghostblade-->more damage shit like triforce, ie etc). I don't understand your post. You just explained to me your version of glass cannon yi and then told me its fine without any justification. You are putting yourself in the position to be attacked by every member their team in teamfights as a melee if you want to do damage. Every other sustained damage melee in the game except tryndamere (who has his ultimate) builds lots of tank items due to this. What makes yi different? Why do you insist on building so much damage so fast when in terms of 1v1 potential it doesn't help that much because you rape ad carries with either tank items or damage items and ap carries will 1 combo you with squishy builds. You end up doing MORE damage when you have enough survivability to go for squishies without worrying about getting instant killed. And i'm not saying split pushing isn't effective. I'm saying split pushing with that yi build isn't all that amazing since most bruisers can stop you pushing because hybrid builds are way more efficient for 1v1ing than pure damage builds and generally all you need to do it hold tower. Being squishy and having lots of damage is great for killing towers before solo queue teams can react but I'm saying I'd prefer to be tankier that the risk of getting 1 combo'd and giving free baron is much less. A typical solo top with teleport is actually generally more effective at split pushing because he's insanely hard to kill but can also TP to fights whereas smite flash yi can't really do that. You've never seen saintvicious' Yi? He goes Wriggles -> Mercs -> Ghostblade -> Triforce -> Atmogs (yes he starts building Atmogs after he completes Triforce) almost every game I've seen him play Yi and I've basically never seen him do poorly (or even lose). I was telling you his build (which is a glass cannon build up until super late game) since you were so stubbornly sure that only low elo people use glass cannon builds with Yi. | ||
Juicyfruit
Canada5484 Posts
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gtrsrs
United States9109 Posts
On November 10 2011 03:36 Two_DoWn wrote: Bloodrazor proc is 4%. That means in order to take 1 extra bar of health the opponent needs to have 2500 health- and thats with no mr. To take 2 bars it takes 5000 health. And NO ONE gets 5000 health. So basically what you are seeing is the ad reflected in the sheen and scaling, NOT the madreds proc. And to make that q and sheen proc bigger, what do you need? Thats right, damage. you're kidding in this post, right, two_downs? | ||
Sabin010
United States1892 Posts
Edit: I'm going to try a mid game pub stomp build going like 3x dorans, brutalizer, sheen, ghost blade, brutalizer, and zerkers some where in the mix. | ||
Two_DoWn
United States13684 Posts
On November 10 2011 04:18 gtrsrs wrote: you're kidding in this post, right, two_downs? eh, you know what I meant. 1 bar is not a big enough visual feedback when someone has 25 to demonstrate tons of damage coming from a madreds, so if you actually do notice a chunk coming when you hit someone, it is from other sources which scale from damage (his q) or LW (his q and sheen proc). | ||
Eiii
United States2566 Posts
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Kyhron
United States945 Posts
On November 10 2011 04:24 Two_DoWn wrote: eh, you know what I meant. 1 bar is not a big enough visual feedback when someone has 25 to demonstrate tons of damage coming from a madreds, so if you actually do notice a chunk coming when you hit someone, it is from other sources which scale from damage (his q) or LW (his q and sheen proc). Wow i didnt realize that when i read it originally but completely understood what you meant | ||
Slayer91
Ireland23335 Posts
On November 10 2011 04:16 Juicyfruit wrote: Let's be fair though, SV is crazy. Don't imitate his build unless you plan on imitating his craziness. He also does the same build in solo queue on shaco. He also jungles janna. Let's not take things out of context here. | ||
dnastyx
United States2707 Posts
On November 10 2011 03:16 Kyhron wrote: I usually dont get MBR on Ez unless the other team starts building alot of health into the 3k plus range of health. Obviously LW is a better choice but saying that MBR isnt good because of MR while ignoring the champs that get large amounts of health without getting MR or when someone gets an Atmogs and no MR item doesnt disprove it You don't get it. The scenario you pointed out will almost never happen, so it's not useful for thinking about the effectiveness of the item. I didn't say that bloodrazor was bad because of MR. You picked what is literally the worst edge case for when you should buy bloodrazor: Tanks on the enemy didn't build any MR, your AP carry is failing mid... TIME TO BUILD BLOODRAZOR! At that point you probably lost the game if the other team is that ahead, so it doesn't really matter what you build. As for your point about the Atmogs/no MR thing, it's been addressed already. On November 10 2011 03:38 Kyhron wrote: Like I said lets leave it at agreeing to disagree. Ill play my way you play yours and theres less arguing But apparently you're not interested in actually discussing by merits, so you decide to cop out and leave. Dude.We're not trying to bash on you here. (Well, that last sentence was kind of a dig at you I guess?) We're trying to have a real discussion, and your points have basically been 1) well here's a worst case scenario and 2) anecdotes. The plural of anecdotes still isn't data. | ||
Kyhron
United States945 Posts
On November 10 2011 04:32 dnastyx wrote: You don't get it. The scenario you pointed out will almost never happen, so it's not useful for thinking about the effectiveness of the item. I didn't say that bloodrazor was bad because of MR. You picked what is literally the worst edge case for when you should buy bloodrazor: Tanks on the enemy didn't build any MR, your AP carry is failing mid... TIME TO BUILD BLOODRAZOR! At that point you probably lost the game if the other team is that ahead, so it doesn't really matter what you build. As for your point about the Atmogs/no MR thing, it's been addressed already. But apparently you're not interested in actually discussing by merits, so you decide to cop out and leave. Dude.We're not trying to bash on you here. (Well, that last sentence was kind of a dig at you I guess?) We're trying to have a real discussion, and your points have basically been 1) well here's a worst case scenario and 2) anecdotes. The plural of anecdotes still isn't data. So youre saying that youve never had games where the AP failed but you as an AD carry has dominated your lane to the extent your AP has failed where its balanced out and the opposing tank has delayed there MR items for more health/armor to counter your AD? Thats not that farfetched of a senario, sure i made it a little exaggerated, but ive run into that exact situation and MBR has helped. Its one thing to say its not optimal and another to say its completely worthless which is what people have been saying. | ||
Juicyfruit
Canada5484 Posts
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MoonBear
Straight outta Johto18973 Posts
On November 10 2011 03:59 Alzadar wrote: How true is true damage? Are true damage spells affected at all by things like Exhaust, Urgot's passive, Poppy's passive, Alistar ultimate, stacked Leviathan, etc? And on the topic of Poppy's passive, is it calculated before or after resistances?
Re Poppy's Passive: Afaik it is based on actual damage dealt and not pre-mitigation damage, so armour and resistances are taken into account first. Her passive also only applies to the component of the damage that exceeds 10% of her current health. So it doesn't apply to the entire attack, only the part that does more damage than the 10% threshold. | ||
broz0rs
United States2294 Posts
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unichan
United States4223 Posts
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