http://www.reddit.com/r/leagueoflegends/comments/l4jph/mia_re_script/
thought some might find it useful.
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alkow
United States192 Posts
http://www.reddit.com/r/leagueoflegends/comments/l4jph/mia_re_script/ thought some might find it useful. | ||
daemir
Finland8662 Posts
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TheYango
United States47024 Posts
On October 08 2011 06:31 r.Evo wrote: a) Wraith -> Wolves -> Wraithjack -> Small Gols -> Wraith -> Wolves -> Wraithjack -> b, blue - (cloth+5, 1 8 21, cheers to 5hitcombo) b) Wolves -> Wraithjack -> Goljack -> Gank -> b -> full clear (vampscepter, 21 0 9, cheers to Tommo from LP.eu) I don't think you can ever make a counterjungle start your "standard" route. Especially when most blue start junglers can do wolves->blue and potentially show up at their Wraiths 10-15 seconds sooner than they used to, the number of situations where wraithjack after wolves will work is fairly limited. Obviously initial CVs will tell you if the opponent is doing something that leaves his shit open, but again, that's not something you can standardize. On October 08 2011 06:31 r.Evo wrote: Blue openings on Noc are horribly weak imho. Blue starts are fine on Nocturne IMO if the enemy is a blue start jungler and the mid AP matchup is one that's hugely blue-dependent. If mid is, say, Orianna vs. Brand, desyncing your blue by like 1-2 minutes when the enemy gets theirs right when they're 6 can potentially mean your mid will get shut out quite hard in that time. On October 08 2011 06:41 spinesheath wrote: Aegis gives about 25% of the cost in stats to each ally. Wota gives 25% of the cost in AP to each ally, and the Vamp on top. Stark's gives 50% of the cost in Lifesteal and Attack Speed to each ally, and the HP Regen and Armor Reduction aura on top. Aegis is still not too bad because it's a very efficient defensive item for yourself too, and supports tend to be relatively squishy mid/lategame. Honestly, I've been considering having something like: jungler gets Aegis, support gets Shroud, AD gets Stark's, and AP gets WotA sometime past midgame. Shroud and Aegis are useful for everyone, Stark's is useful on the AD, and very often the jungler and top laner, and WotA still has some use for everybody because everybody is going to be able to vamp some HP off their ability damage (and the support is likely to pick up a bit of strength from the extra AP). And together, the quadruple aura gives your team great pushing power/sustain. | ||
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TheYango
United States47024 Posts
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Requizen
United States33802 Posts
On October 08 2011 06:41 zulu_nation8 wrote: whenever i hear dubstep on stream i instantly turn off sound BSHEWWWWWUB WUB WUB WAH WAH WAH WUB WUB WUB BOOOWWWWWWUB WUB | ||
RogerX
New Zealand3180 Posts
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JackDino
Gabon6219 Posts
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r.Evo
Germany14080 Posts
On October 08 2011 06:35 Ryuu314 wrote: Show nested quote + On October 08 2011 06:25 I_Love_Bacon wrote: Lately I've been getting counterjungled as nocturne more often, and at earlier levels I just feel so fragile. I generally open Vamp Scepter and do wolves -> wraiths -> golems -> blue pill -> full clear. Should I instead open Cloth + 4 or 5 and do full clear starting from blue, assuming that I'll blue pill back after the full clear without counter jungling, so when I resume jungling I'll be full hp? Obviously there are a lot of factors about who the enemy jungler is, possible ganks, etc... but as a general rule, would that be a decent idea? Don't open vamp. Vamp starts are generally very risky. Any good counter jungler can take advantage of that and rape your face, especially in solo queue where teammates are 90% less likely to help you when your jungle's getting invaded. Generally, cloth+5 is best if you're unsure. Boots+3 if you're playing a super safe jungler (Lee Sin, WW) and plan to early gank as the mobility will help. Long sword+1 if you're Warwick and/or ballsy. If you're Lee Sin you can open whatever the fuck you like and you'll rape anyways. Show nested quote + On October 08 2011 06:31 r.Evo wrote: On October 08 2011 06:25 I_Love_Bacon wrote: Lately I've been getting counterjungled as nocturne more often, and at earlier levels I just feel so fragile. I generally open Vamp Scepter and do wolves -> wraiths -> golems -> blue pill -> full clear. Should I instead open Cloth + 4 or 5 and do full clear starting from blue, assuming that I'll blue pill back after the full clear without counter jungling, so when I resume jungling I'll be full hp? Obviously there are a lot of factors about who the enemy jungler is, possible ganks, etc... but as a general rule, would that be a decent idea? On Noc I usually go a) Wraith -> Wolves -> Wraithjack -> Small Gols -> Wraith -> Wolves -> Wraithjack -> b, blue - (cloth+5, 1 8 21, cheers to 5hitcombo) b) Wolves -> Wraithjack -> Goljack -> Gank -> b -> full clear (vampscepter, 21 0 9, cheers to Tommo from LP.eu) Blue openings on Noc are horribly weak imho. Wouldn't that second path (b) leave you pretty damn low when you try to gank? My guess is you save smite for wraithjack, but the golemjack would bring you pretty low. I can't imagine you'd have more than 50% hp after finishing golems by starting vamp scepter and thus no potions, especially with 21/0/9 masteries. For the second path I'm running AS blues, 12 ArPen, red AS on reds/quints. Works like a charm. Yes, the runes are really offensive for someone like noc but that route is totally worth it. =D On October 08 2011 06:43 TheYango wrote: Show nested quote + On October 08 2011 06:31 r.Evo wrote: a) Wraith -> Wolves -> Wraithjack -> Small Gols -> Wraith -> Wolves -> Wraithjack -> b, blue - (cloth+5, 1 8 21, cheers to 5hitcombo) b) Wolves -> Wraithjack -> Goljack -> Gank -> b -> full clear (vampscepter, 21 0 9, cheers to Tommo from LP.eu) I don't think you can ever make a counterjungle start your "standard" route. Especially when most blue start junglers can do wolves->blue and potentially show up at their Wraiths 10-15 seconds sooner than they used to, the number of situations where wraithjack after wolves will work is fairly limited. Obviously initial CVs will tell you if the opponent is doing something that leaves his shit open, but again, that's not something you can standardize. Erhm. I run counterjungle starts as my "standard" route 100% of the time in solo q, most of the time even in tournament play. All I need is a solid CV which a) tells me where the enemy starts and b) a CV that tells me how "big" the pull for the enemy was and whether wolves are still up or not. That information is incredibly easy to obtain, even in solo queue, and literally all my standard jungle paths involve an early wraithjack. The ONLY reasons to not do it is if CVs failed completely or if I get fucked up otherwise. Junglers in this game are incredibly fucking bad, all the way up to 1800 s1 I was completely fine with that. | ||
CeriseCherries
6170 Posts
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Phrost
United States4008 Posts
On October 08 2011 06:41 zulu_nation8 wrote: whenever i hear dubstep on stream i instantly turn off sound It sounds like zoidberg, how could you not love it? wub wub wub wub | ||
Treadmill
Canada2833 Posts
On October 08 2011 06:41 spinesheath wrote: Show nested quote + On October 08 2011 06:29 r.Evo wrote: (Wanted to post this like 2 pages ago, but somehow didn't press "post" >_<) On October 07 2011 15:39 Lorken wrote: On October 07 2011 15:26 r.Evo wrote: On October 07 2011 14:27 Lorken wrote: I started playing Taric 2 games ago. I build: Philo > Boots > Heart of Gold > Mercs > Aegis > Nashor's tooth I've done quite well but I don't feel like I'm playing him to his max potential and I have no idea if my CV's are done properly or not, any suggestions? That's a cool core (get rid of Nashors tooth), however you should adjust your items to the situation. There are spots where Taric can get away with Sorcboots and loads of situations where WotA / Starks >>> Aegis. That+proper warding and understanding how the common botlane matchups work helps a lot. Taric isn't as hard as Alistar where one bad combo kills both of you, but a wasted stun is still a wasted stun. I was looking at his ratios and none of them are as good as they used to be so I thought a Nashors Tooth would give me the "best of both worlds" and yes I just said that. As a support your gold is usually very limited, that's why some people are against the 2nd and onwards gold/5 item for example. (I usually get 2 in 90% of my games, 3 if I get fed early. =D) An item like Nashors Tooth does exactly nothing in between all your normal "duties" (hint: Wards, Oracles, Auraitems) If you have ever excess gold as support "oh whoops I just KS'd that dude and got like 1k gold for his bounty" I would invest into moar auraitems. If you can get like WotA+ Starks on a support your teamfights are so much more full of rape. I actually dislike Aegis nowadays for those two most of the time. Not entirely sure if it's mathematically correct, but I feel as if they outperform it. (More dmg+more sustain means your carries live longer compared to the armor/mres bonus. If they take colletaral damage the sustain > some mres/armor imoimo.) Aegis gives about 25% of the cost in stats to each ally. Wota gives 25% of the cost in AP to each ally, and the Vamp on top. Stark's gives 50% of the cost in Lifesteal and Attack Speed to each ally, and the HP Regen and Armor Reduction aura on top. Aegis is still not too bad because it's a very efficient defensive item for yourself too, and supports tend to be relatively squishy mid/lategame. On the other hand Aegis gives stats that will benefit everyone on your team. Whereas WotA and Stark's aren't nearly as universal (eg. hell yeah now our vayne has AP and spell vamp!) | ||
Ryuu314
United States12679 Posts
On October 08 2011 07:54 Treadmill wrote: Show nested quote + On October 08 2011 06:41 spinesheath wrote: On October 08 2011 06:29 r.Evo wrote: (Wanted to post this like 2 pages ago, but somehow didn't press "post" >_<) On October 07 2011 15:39 Lorken wrote: On October 07 2011 15:26 r.Evo wrote: On October 07 2011 14:27 Lorken wrote: I started playing Taric 2 games ago. I build: Philo > Boots > Heart of Gold > Mercs > Aegis > Nashor's tooth I've done quite well but I don't feel like I'm playing him to his max potential and I have no idea if my CV's are done properly or not, any suggestions? That's a cool core (get rid of Nashors tooth), however you should adjust your items to the situation. There are spots where Taric can get away with Sorcboots and loads of situations where WotA / Starks >>> Aegis. That+proper warding and understanding how the common botlane matchups work helps a lot. Taric isn't as hard as Alistar where one bad combo kills both of you, but a wasted stun is still a wasted stun. I was looking at his ratios and none of them are as good as they used to be so I thought a Nashors Tooth would give me the "best of both worlds" and yes I just said that. As a support your gold is usually very limited, that's why some people are against the 2nd and onwards gold/5 item for example. (I usually get 2 in 90% of my games, 3 if I get fed early. =D) An item like Nashors Tooth does exactly nothing in between all your normal "duties" (hint: Wards, Oracles, Auraitems) If you have ever excess gold as support "oh whoops I just KS'd that dude and got like 1k gold for his bounty" I would invest into moar auraitems. If you can get like WotA+ Starks on a support your teamfights are so much more full of rape. I actually dislike Aegis nowadays for those two most of the time. Not entirely sure if it's mathematically correct, but I feel as if they outperform it. (More dmg+more sustain means your carries live longer compared to the armor/mres bonus. If they take colletaral damage the sustain > some mres/armor imoimo.) Aegis gives about 25% of the cost in stats to each ally. Wota gives 25% of the cost in AP to each ally, and the Vamp on top. Stark's gives 50% of the cost in Lifesteal and Attack Speed to each ally, and the HP Regen and Armor Reduction aura on top. Aegis is still not too bad because it's a very efficient defensive item for yourself too, and supports tend to be relatively squishy mid/lategame. On the other hand Aegis gives stats that will benefit everyone on your team. Whereas WotA and Stark's aren't nearly as universal (eg. hell yeah now our vayne has AP and spell vamp!) Wouldn't Vayne heal off the damage her silver bolts do via spell vamp? | ||
Treadmill
Canada2833 Posts
On October 08 2011 07:59 Ryuu314 wrote: Show nested quote + On October 08 2011 07:54 Treadmill wrote: On October 08 2011 06:41 spinesheath wrote: On October 08 2011 06:29 r.Evo wrote: (Wanted to post this like 2 pages ago, but somehow didn't press "post" >_<) On October 07 2011 15:39 Lorken wrote: On October 07 2011 15:26 r.Evo wrote: On October 07 2011 14:27 Lorken wrote: I started playing Taric 2 games ago. I build: Philo > Boots > Heart of Gold > Mercs > Aegis > Nashor's tooth I've done quite well but I don't feel like I'm playing him to his max potential and I have no idea if my CV's are done properly or not, any suggestions? That's a cool core (get rid of Nashors tooth), however you should adjust your items to the situation. There are spots where Taric can get away with Sorcboots and loads of situations where WotA / Starks >>> Aegis. That+proper warding and understanding how the common botlane matchups work helps a lot. Taric isn't as hard as Alistar where one bad combo kills both of you, but a wasted stun is still a wasted stun. I was looking at his ratios and none of them are as good as they used to be so I thought a Nashors Tooth would give me the "best of both worlds" and yes I just said that. As a support your gold is usually very limited, that's why some people are against the 2nd and onwards gold/5 item for example. (I usually get 2 in 90% of my games, 3 if I get fed early. =D) An item like Nashors Tooth does exactly nothing in between all your normal "duties" (hint: Wards, Oracles, Auraitems) If you have ever excess gold as support "oh whoops I just KS'd that dude and got like 1k gold for his bounty" I would invest into moar auraitems. If you can get like WotA+ Starks on a support your teamfights are so much more full of rape. I actually dislike Aegis nowadays for those two most of the time. Not entirely sure if it's mathematically correct, but I feel as if they outperform it. (More dmg+more sustain means your carries live longer compared to the armor/mres bonus. If they take colletaral damage the sustain > some mres/armor imoimo.) Aegis gives about 25% of the cost in stats to each ally. Wota gives 25% of the cost in AP to each ally, and the Vamp on top. Stark's gives 50% of the cost in Lifesteal and Attack Speed to each ally, and the HP Regen and Armor Reduction aura on top. Aegis is still not too bad because it's a very efficient defensive item for yourself too, and supports tend to be relatively squishy mid/lategame. On the other hand Aegis gives stats that will benefit everyone on your team. Whereas WotA and Stark's aren't nearly as universal (eg. hell yeah now our vayne has AP and spell vamp!) Wouldn't Vayne heal off the damage her silver bolts do via spell vamp? I don't think so, its true damage. Her condemn might. But even so.... not exactly cost-efficient, no? edit: I'm actually somewhat curious about this now. As I understand it spell vamp only affects magic damage; vayne does 0 magic damage (unless you get her wits or malady, I guess) so she shouldn't get any benefit from having spell vamp, right? Only lifesteal is different - it only affects physical damage dealt by autoattacks? Am I right on this? | ||
Craton
United States17235 Posts
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BlackPaladin
United States9316 Posts
"It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done." | ||
Treadmill
Canada2833 Posts
On October 08 2011 08:10 BlackPaladin wrote: http://leagueoflegends.wikia.com/wiki/Spell_vamp "It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done." If I understand that page correctly though "Does NOT work with any DoT or damage cause by an autoattack" So it'd affect Vayne's condemn but not silver bolts/tumble. | ||
rigwarl
United States540 Posts
EDIT: nm, the wiki says it does not further down in the Notes section. | ||
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BlackPaladin
United States9316 Posts
On October 08 2011 08:16 Treadmill wrote: Show nested quote + On October 08 2011 08:10 BlackPaladin wrote: http://leagueoflegends.wikia.com/wiki/Spell_vamp "It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done." If I understand that page correctly though "Does NOT work with any DoT or damage cause by an autoattack" So it'd affect Vayne's condemn but not silver bolts/tumble. Correct. | ||
Ryuu314
United States12679 Posts
On October 08 2011 08:31 BlackPaladin wrote: Show nested quote + On October 08 2011 08:16 Treadmill wrote: On October 08 2011 08:10 BlackPaladin wrote: http://leagueoflegends.wikia.com/wiki/Spell_vamp "It works off of activated item effects, summoner spells, and abilities, regardless of the type of damage done." If I understand that page correctly though "Does NOT work with any DoT or damage cause by an autoattack" So it'd affect Vayne's condemn but not silver bolts/tumble. Correct. You sure? Cause neither silver bolts nor tumble are autoattacks/DoT. Generally, if the ability procs on hit effects it'd apply lifesteal, otherwise spellvamp. Also, silver bolts isn't an autoattack nor DoT. It's an every X hit deal X damage skill, similar to Jax's ulti or Udyr's phoenix, both of which apply spellvamp. | ||
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