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On October 07 2011 02:01 Sabin010 wrote:Show nested quote +On October 07 2011 01:38 Zhiroo wrote:I'm close to level 30 and once I get it I want to start playing ranked. I'm starting to save IP for runes for my main champion but I'm not sure whom yet: The ones I have in mind are: Janna/Sona(support), Tristana(AD carry), Veigar (AP mid), Alistar(tank/support) & Akali (solo top) - no jungle since I've never jungled yet/don't know how ^_^ So my question is whom should I go for first? ( Personally I like Veigar the most and I'm mostly leaning towards him but I wanted a pro tip from TL  ) Here is my advice. Don't dive head first into ranked as soon as you hit 30. Learn every role first. Learning to Jungle is going to help you lane against junglers. You'll get an idea for the routes and timings which will help you play better support as you will know where and when to cv. You can focus on one champ and only play that champ, but if your champ is banned or picked before you, you're going to need back ups. If no one on your team can jungle you should lose 100% of the time, this is because the jungler on their team is free to farm up to the point where its like he had a solo lane all game, and you're going to miss every dragon from 6 minutes onward. You can do what ever you want, but I suggest you play draft normals until you get a feel for every role. Play every champ that you can on free week to get an idea of their cooldowns and learn their passives, save up for rune pages for the champs you have, and once you have plenty of options you should start playing ranked. You don't want to be learning in a ranked game, I'm sure we've all made a mistake in a ranked game and learned something, but I'm talking about things like what Irellia's w does, and Taric's passive. Easy things that you can learn by looking at a champs profile in the store. You don't want there to be anything that suprises you in a ranked game. I'm not trying to discourage you, but I played only Anivia and Leblanc from 1-30 my first game as an AD carry was in a ranked game ~1300 Elo and lost so hard it wasn't even funny. Once you're confident in your ability to play every role jump into ranked and have fun.
Here's my advice: Ignore everyone who tells you not to play ranked when you hit lvl 30.
Will you suck? Yes. Will you end around 1200-1300 elo? Yes. Will you improve your game quicker than anyone who plays 500 normals before heading into ranked? Yes.
Will you end like those pussies who claim to be pro but never play ranked? Nope.
I used to learn new champs all the time when I dumped around from 1300-1500 in ranked, mostly cause normals just suck donkey balls for anything "real". Just learn those new roles in ranked and learn to not give a fuck.
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On October 07 2011 02:11 r.Evo wrote:Show nested quote +On October 07 2011 02:01 Sabin010 wrote:On October 07 2011 01:38 Zhiroo wrote:I'm close to level 30 and once I get it I want to start playing ranked. I'm starting to save IP for runes for my main champion but I'm not sure whom yet: The ones I have in mind are: Janna/Sona(support), Tristana(AD carry), Veigar (AP mid), Alistar(tank/support) & Akali (solo top) - no jungle since I've never jungled yet/don't know how ^_^ So my question is whom should I go for first? ( Personally I like Veigar the most and I'm mostly leaning towards him but I wanted a pro tip from TL  ) Here is my advice. Don't dive head first into ranked as soon as you hit 30. Learn every role first. Learning to Jungle is going to help you lane against junglers. You'll get an idea for the routes and timings which will help you play better support as you will know where and when to cv. You can focus on one champ and only play that champ, but if your champ is banned or picked before you, you're going to need back ups. If no one on your team can jungle you should lose 100% of the time, this is because the jungler on their team is free to farm up to the point where its like he had a solo lane all game, and you're going to miss every dragon from 6 minutes onward. You can do what ever you want, but I suggest you play draft normals until you get a feel for every role. Play every champ that you can on free week to get an idea of their cooldowns and learn their passives, save up for rune pages for the champs you have, and once you have plenty of options you should start playing ranked. You don't want to be learning in a ranked game, I'm sure we've all made a mistake in a ranked game and learned something, but I'm talking about things like what Irellia's w does, and Taric's passive. Easy things that you can learn by looking at a champs profile in the store. You don't want there to be anything that suprises you in a ranked game. I'm not trying to discourage you, but I played only Anivia and Leblanc from 1-30 my first game as an AD carry was in a ranked game ~1300 Elo and lost so hard it wasn't even funny. Once you're confident in your ability to play every role jump into ranked and have fun. Here's my advice: Ignore everyone who tells you not to play ranked when you hit lvl 30. Will you suck? Yes. Will you end around 1200-1300 elo? Yes. Will you improve your game quicker than anyone who plays 500 normals before heading into ranked? Yes. Will you end like those pussies who claim to be pro but never play ranked? Nope. I used to learn new champs all the time when I dumped around from 1300-1500 in ranked, mostly cause normals just suck donkey balls for anything "real". Just learn those new roles in ranked and learn to not give a fuck.
You should never try a new champion in ranked. It's especially inexcusable now that normal draft mode is available.
As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
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HP quints so outdated. Flat armor and/or flat MR quints basically superior as long as you match what you use to the lane.
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On October 07 2011 02:23 Juicyfruit wrote: HP quints so outdated. Flat armor and/or flat MR quints basically superior as long as you match what you use to the lane. Pretty much. Or just get flat AD/Flat AP (they're each half the price of flat HP) and match up to what you're playing.
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Everytime I see Xerath siege up, shit dies.
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On October 07 2011 02:33 Psyonic_Reaver wrote: Everytime I see Xerath siege up, shit dies. Haven't seen that as Kog. When he sieges up, I just get to auto him down without him running
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On October 07 2011 02:08 Blitzkrieg0 wrote: I'd much rather have a veigar instead of a first time ad carry. Team composition is pointless at 1300 ELO. It's all the morons playing champions for the first time to have a good "team comp" that make it "ELO hell." having a tank isn't pointless. It's all those idiots who abandon the concept of team comp and go for 5 dps that make it elo hell!:D And if u do get a tank it's usually the guy with lowest elo picking one for the first time ever to get a good team comp So alistair for shizzle
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On October 07 2011 02:11 r.Evo wrote: Will you end around 1200-1300 elo? Yes. Nope, you'll be lower.
Will you improve your game quicker than anyone who plays 500 normals before heading into ranked? Yes. Arguable at best and you'll screw over hundreds of people in the process.
Will you end like those pussies who claim to be pro but never play ranked? Nope. This is a terrible argument.
I used to learn new champs all the time when I dumped around from 1300-1500 in ranked, mostly cause normals just suck donkey balls for anything "real". Just learn those new roles in ranked and learn to not give a fuck. So do low elo ranked. Premade 5v5 normals are harder than 1200 solo queue.
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On October 07 2011 01:38 Zhiroo wrote:I'm close to level 30 and once I get it I want to start playing ranked. I'm starting to save IP for runes for my main champion but I'm not sure whom yet: The ones I have in mind are: Janna/Sona(support), Tristana(AD carry), Veigar (AP mid), Alistar(tank/support) & Akali (solo top) - no jungle since I've never jungled yet/don't know how ^_^ So my question is whom should I go for first? ( Personally I like Veigar the most and I'm mostly leaning towards him but I wanted a pro tip from TL  ) I'd recommend:
Support: Sona - She's versatile and can pseudo-carry. Janna relies to heavily on your team not being bad.
AD Carry - Trist is a great choice.
AP Mid - Veigar is not so good, go with Malz or Annie. Both are very easy to learn, although Malz is slightly less faceroll. Both of them do very well and are viable picks even up to tournament levels. Malz is my pesonal recommendation because he has no weaknesses outside his lack of escape which is fairly common in AP mids. Just make sure you learn to land Q's properly and abuse that voidling. If you get 3 of em out it's basically another AD carry.
Solo top - Akali while an awesome choice is often picked/banned. I'd recommend Talon, he's better and less often picked/banned at low-mid ELO(granted I ban Talon... guy is OP).
Alistar... he deserves his own section. He is the best support IF you can play him well and IF your AD carry is competent. Like Janna though he relies a little too much on your team not being bad. They don't have to be amazing but at least not bad. You could prob start using him reliably at 1600-1700.
Jungler if you want to learn would be Udyr or Noc. Both are extremely strong and not always picked/banned like Lee Sin.
On October 07 2011 02:43 Craton wrote:Show nested quote +On October 07 2011 02:11 r.Evo wrote: Will you end around 1200-1300 elo? Yes. Nope, you'll be lower. Show nested quote +Will you improve your game quicker than anyone who plays 500 normals before heading into ranked? Yes. Arguable at best and you'll screw over hundreds of people in the process. This isn't always true. I started ranked as soon as I hit 30 and carried myself to 1770ish with support. If you are a competent player you aren't going to screw everyone over or dive to < 1000 ELO. People at ~1200 are largely bad players or players that simply don't understand how to win the game.
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On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future.
Who the hell uses AP/lvl quints?
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Jumping head first into ranked and losing a lot because your learning is going to suck. Your first couple games are weighted to be like +/-50 Elo when after 100 or so games that number is going to drop to about +/- 10 Elo. So if you go 40-60 because you're learning you're going to have to win more that 20 strait games to climb out of low Elo hell.
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United States47024 Posts
On October 07 2011 02:44 Drekor wrote: Jungler if you want to learn would be Udyr or Noc. Both are extremely strong and not always picked/banned like Lee Sin. Why do people always recommend Nocturne as a jungler to learn with? Splurging 6300 IP to learn a role you've never played before is an absolutely horrible idea.
There are plenty of playable junglers at the 450/1350 price point that are worth learning and teach good concepts about the jungle that do not require you to break your IP wallet.
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On October 07 2011 02:44 spinesheath wrote:Show nested quote +On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future. Who the hell uses AP/lvl quints? AP/lvl blues are fairly standard on APs. It's pretty much that or flat MR.
EDIT: DERP can't read... yea AP/lvl quints are weird.
On October 07 2011 02:56 TheYango wrote:Show nested quote +On October 07 2011 02:44 Drekor wrote: Jungler if you want to learn would be Udyr or Noc. Both are extremely strong and not always picked/banned like Lee Sin. Why do people always recommend Nocturne as a jungler to learn with? Splurging 6300 IP to learn a role you've never played before is an absolutely horrible idea. There are plenty of playable junglers at the 450/1350 price point that are worth learning and teach good concepts about the jungle that do not require you to break your IP wallet. He's an incredibly good ganker which is what makes a jungler strong at low-mid elo. Makes it very easy to get fed and carry a game.
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There is no "low elo hell". Unless you are low elo and belong there.
When you hit lvl 30, chances are you played ~200-300 games of LoL. Assuming an average length of 30 minutes, you spent 100-150 hours on actually playing LoL. If you're not ready to face the 1200 elo baddies by then you might as well play ranked anyways. The amount of games you'd have to play to compensate for a bad start in ranked would be WAY lower than the amount of games you'd have to play to get on an appropriate level.
On October 07 2011 02:56 Drekor wrote:Show nested quote +On October 07 2011 02:44 spinesheath wrote:On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future. Who the hell uses AP/lvl quints? AP/lvl blues are fairly standard on APs. It's pretty much that or flat MR. blues ≠ quints.
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United States47024 Posts
On October 07 2011 02:56 Drekor wrote:Show nested quote +On October 07 2011 02:44 spinesheath wrote:On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future. Who the hell uses AP/lvl quints? AP/lvl blues are fairly standard on APs. It's pretty much that or flat MR. You said quints, which was the confusing point. Flat AP is pretty is generally better than AP/lvl on quints because the breakeven point is so late.
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On October 07 2011 02:44 spinesheath wrote:Show nested quote +On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future. Who the hell uses AP/lvl quints?
Never seen anyone use AP/lvl quints, flat AP is on everyone though. I personally dig movespeed quints quite a lot for APs, brand with boots 1 and move speed quints moves at nearly 400 already.
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On October 07 2011 02:56 spinesheath wrote:There is no "low elo hell". Unless you are low elo and belong there. When you hit lvl 30, chances are you played ~200-300 games of LoL. Assuming an average length of 30 minutes, you spent 100-150 hours on actually playing LoL. If you're not ready to face the 1200 elo baddies by then you might as well play ranked anyways. The amount of games you'd have to play to compensate for a bad start in ranked would be WAY lower than the amount of games you'd have to play to get on an appropriate level. Show nested quote +On October 07 2011 02:56 Drekor wrote:On October 07 2011 02:44 spinesheath wrote:On October 07 2011 02:19 Sandster wrote: As for quints, flat HP quints are the most generic ones to buy. You will eventually want AD, ARP, AP/lvl, or Movespeed quints, but it never hurts to have an extra 70+ hp at level 1.
HP quints are basically a waste of money if you plan to get more than 2 pages sometime in the future. Who the hell uses AP/lvl quints? AP/lvl blues are fairly standard on APs. It's pretty much that or flat MR. blues ≠ quints. Elo hell pretty much is all the retards you get to play with, which is more common @ lower elos than @ higher elos. It's not however a magical elo range where you can't get higher because of retards.
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if you want to learn jungling at a low level play yi he's fast with good luck he never goes low (and even with no procs can do a full clear) and he shits on bad players in ganks and counterjungling you'll learn the ins and outs of the role while doing so and can practice timing dragons and buffs and stuff (typing in chat that you did any particular buff or dragon at xx time or that it will spawn 5 or 6 or 7 minutes later respectively for blue/red, dragon, baron)
if you feel you're good at any particular couple of champions that are different roles play ranked imo and get good at at least 1 or 2 champions the fastest way to get better at this game is to get to a high elo if you get good with a niche champ like blitz (doublelift) compared to all of your other champs you'll be playing at people who are better than you at caitlyn, alistar or whatever and you can see how they play you can actually learn how to play those champs just by watching other good players play them and then you can begin diversifying once your elo has settled
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On October 07 2011 02:56 TheYango wrote:Show nested quote +On October 07 2011 02:44 Drekor wrote: Jungler if you want to learn would be Udyr or Noc. Both are extremely strong and not always picked/banned like Lee Sin. Why do people always recommend Nocturne as a jungler to learn with? Splurging 6300 IP to learn a role you've never played before is an absolutely horrible idea. The cheapest ones to get are Nunu and Yi, I'd say Nunu is best for newer junglers, Yi is a bit wonky if you're not sure what you're doing. Amumu and WW are also cheap and good. Fiddle and Cho are a bit more complex as junglers, I feel.
That said, if you have a character that can jungle and like playing them, go for it. I jungle mainly Riven, she's not really the best for learning it, but I enjoy playing her so it doesn't bother me that much.
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Playing new champs in ranked is no fucking big deal.
What I do when I want to play a new champ: -Check TL/solomid for guidance. -Play him in 1-2 normals. -Play him in ranked.
When it's someone deep like Maokai where I have no clue within 2-3 games, I play him more in norms (grinded about 30 with him till I felt okay).
When it's someone who's not that deep like Talon, Riven, Annie, GP, Nasus, Renek, Pantheon, Urgot I go ranked after those 2-3 games.
Will I lose some matchups cause I suck specific parts of the champ? Yes. Will I win the majority of my matchups cause I'm not retarded and I understand his role in a teamfight/in lane properly? Yup.
LEARNING NEW CHAMPS ISN'T HARD IF YOU GOT USED TO MULTIPLE ROLES QUICKLY (aka, started ranked asap, cause that forces you to do exactly that).
For those who want to ask "how did that go for you?"
I got instantly to 1500 playing junglers only (WW/Yi/Nunu prepatch) Dropped to 1200 cause I started playing AD only. Got to 1500 with AD. Dropped to 1300 cause I decided to learn solo top. Got to 1500 with solo top. Dropped to 1400 while learning AP.
(those are rough ranges, but you get the idea. Improving at one role = improving at all roles for obvious reasons).
At the end of S1 I was at the point where I could play any role around 1700 comfortably well and learn new champs within a very short amount of time.
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