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[Patch 1.0.0.126: Xerath] General Discussion - Page 135

Forum Index > LoL General
Post a Reply
Prev 1 133 134 135 136 137 156 Next
Skithiryx
Profile Joined August 2010
Australia648 Posts
October 17 2011 02:24 GMT
#2681
On October 17 2011 11:21 Requizen wrote:
Show nested quote +
On October 17 2011 11:15 Skithiryx wrote:
Is it confirmed/assumed that Kumiho is going to be the hero for the next patch? After her little preview I can't wait until she comes out !

I'm also pretty stoked that they're nerfing Gunblade, might mean that Akali will no longer be insta-banned and I can actually play her again.

Graves will be next patch, Kumiho will be like Wukong was: they showed her off, but she probably won't be around for a while.


Whoops, I meant after Graves, but if they do that's saddening, we need more mobility skill based AP' characters. An AP version of ezrael all built on skillshots would be awesome.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 17 2011 02:25 GMT
#2682
On October 17 2011 11:22 dignity wrote:
I think Riot is doing the same thing as Pixar in the sense that they have ~4 projects being worked on at once, with differing focus levels.


They have upwards of 5 champion design teams (according to what I've found out and confirmed kind of by Steve Snow) and a Live Balance team.

Each champion design team rotates releases (which is why the champions that get released sequentially tend not to have the same designer). Each champion has a production cycle of atleast 8 weeks and I believe Ezreal is working on Kumiho (or Gumiho, whatever she's called now). His last project was dominion, which was like 4 weeks ago? so I'd assume the fox lady will be released in november or early december.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 17 2011 02:28 GMT
#2683
Thanks for the info. I always wondered how Riot worked on things, seeing as they churned stuff out way faster than other game companies.
Pinith
Profile Joined September 2010
651 Posts
October 17 2011 02:37 GMT
#2684
On October 17 2011 11:24 Skithiryx wrote:
Show nested quote +
On October 17 2011 11:21 Requizen wrote:
On October 17 2011 11:15 Skithiryx wrote:
Is it confirmed/assumed that Kumiho is going to be the hero for the next patch? After her little preview I can't wait until she comes out !

I'm also pretty stoked that they're nerfing Gunblade, might mean that Akali will no longer be insta-banned and I can actually play her again.

Graves will be next patch, Kumiho will be like Wukong was: they showed her off, but she probably won't be around for a while.


Whoops, I meant after Graves, but if they do that's saddening, we need more mobility skill based AP' characters. An AP version of ezrael all built on skillshots would be awesome.


I think thats what they had in mind when they made lux...
Dgiese
Profile Joined July 2010
United States2687 Posts
October 17 2011 02:37 GMT
#2685
Bug report for moonbear:

The other day I was playing as Garen Vs. Cho. I was able to use my R on him despite being hit by his silence.

Not sure what more to add. We both noticed it though (as it killed him), he was a little annoyed afterwards
Craton
Profile Blog Joined December 2009
United States17274 Posts
October 17 2011 02:38 GMT
#2686
Probably working as intended. It's designed so that you can still use abilities as you're hit by CC.
twitch.tv/cratonz
Skithiryx
Profile Joined August 2010
Australia648 Posts
October 17 2011 02:39 GMT
#2687
On October 17 2011 11:37 Pinith wrote:
Show nested quote +
On October 17 2011 11:24 Skithiryx wrote:
On October 17 2011 11:21 Requizen wrote:
On October 17 2011 11:15 Skithiryx wrote:
Is it confirmed/assumed that Kumiho is going to be the hero for the next patch? After her little preview I can't wait until she comes out !

I'm also pretty stoked that they're nerfing Gunblade, might mean that Akali will no longer be insta-banned and I can actually play her again.

Graves will be next patch, Kumiho will be like Wukong was: they showed her off, but she probably won't be around for a while.


Whoops, I meant after Graves, but if they do that's saddening, we need more mobility skill based AP' characters. An AP version of ezrael all built on skillshots would be awesome.


I think thats what they had in mind when they made lux...


Excepting the whole mobility part.
red_
Profile Joined May 2010
United States8474 Posts
October 17 2011 02:40 GMT
#2688
On October 17 2011 11:28 dignity wrote:
Thanks for the info. I always wondered how Riot worked on things, seeing as they churned stuff out way faster than other game companies.


Ya, replays and observer mode got put out so quickly, really impressed by their efficiency.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
October 17 2011 02:48 GMT
#2689
kass is essentially the AP version of ez. o.o
"Your full potential does not matter if you do not use all 100% of it."
Psyonic_Reaver
Profile Blog Joined June 2007
United States4339 Posts
October 17 2011 02:58 GMT
#2690
What I want to know is, if there will be a cap on the Graves passive ability.
So wait? I'm bad? =(
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2011-10-17 03:06:15
October 17 2011 03:06 GMT
#2691
On October 17 2011 11:48 BlackPaladin wrote:
kass is essentially the AP version of ez. o.o


Minus the skillshots; you guys suck at this.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Dgiese
Profile Joined July 2010
United States2687 Posts
October 17 2011 03:07 GMT
#2692
Ap Ez is the AP version of Ez. Easy
HazMat
Profile Blog Joined October 2009
United States17077 Posts
October 17 2011 03:23 GMT
#2693
On October 17 2011 12:06 red_ wrote:
Show nested quote +
On October 17 2011 11:48 BlackPaladin wrote:
kass is essentially the AP version of ez. o.o


Minus the skillshots; you guys suck at this.

But they both have a blink!
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 17 2011 03:27 GMT
#2694
On October 17 2011 11:40 red_ wrote:
Show nested quote +
On October 17 2011 11:28 dignity wrote:
Thanks for the info. I always wondered how Riot worked on things, seeing as they churned stuff out way faster than other game companies.


Ya, replays and observer mode got put out so quickly, really impressed by their efficiency.


design != engineering/programming
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Phrost
Profile Blog Joined May 2010
United States4008 Posts
October 17 2011 03:28 GMT
#2695
On October 17 2011 11:37 Dgiese wrote:
Bug report for moonbear:

The other day I was playing as Garen Vs. Cho. I was able to use my R on him despite being hit by his silence.

Not sure what more to add. We both noticed it though (as it killed him), he was a little annoyed afterwards


If you get cc'd within a certain threshold of casting a spell you can still cast.

One thing you can do to test this is play garen vs singed. If garen uses Q he will always get tossed by singed if singed queues up fling at the same time.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2011-10-17 03:38:34
October 17 2011 03:32 GMT
#2696
On October 17 2011 12:27 Phrost wrote:
Show nested quote +
On October 17 2011 11:40 red_ wrote:
On October 17 2011 11:28 dignity wrote:
Thanks for the info. I always wondered how Riot worked on things, seeing as they churned stuff out way faster than other game companies.


Ya, replays and observer mode got put out so quickly, really impressed by their efficiency.


design != engineering/programming


That's cool and I understand it, but it has nothing to do with my assessment of the quoted text.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
October 17 2011 03:34 GMT
#2697
The reason is because garen's silence has an animation where he swings his sword.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-10-17 03:37:02
October 17 2011 03:34 GMT
#2698
so does somebody who knows the art of jungle twitch wanna dump their info on me? I can't promise you a dicksucking but I do have newds of somebody I believe to be unichan.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Dgiese
Profile Joined July 2010
United States2687 Posts
October 17 2011 03:36 GMT
#2699
On October 17 2011 12:28 Phrost wrote:
Show nested quote +
On October 17 2011 11:37 Dgiese wrote:
Bug report for moonbear:

The other day I was playing as Garen Vs. Cho. I was able to use my R on him despite being hit by his silence.

Not sure what more to add. We both noticed it though (as it killed him), he was a little annoyed afterwards


If you get cc'd within a certain threshold of casting a spell you can still cast.

One thing you can do to test this is play garen vs singed. If garen uses Q he will always get tossed by singed if singed queues up fling at the same time.


Yeah, I've definitely noticed the fling vs Q thing.

in this particular case I thought I was outside of that 'window' if you will, however I could just be mis remembering. Was pretty sure I got silenced, walked forward a couple steps and then got my R off a good 0.5 - 1 second after being silenced.

Just thought I'd bring it up on the off chance that it was worth looking at. Personally even if it was a bug I'd be happy with it not being fixed... I love getting Garen ults off whenever I can
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
October 17 2011 03:36 GMT
#2700
On October 17 2011 12:27 Phrost wrote:
Show nested quote +
On October 17 2011 11:40 red_ wrote:
On October 17 2011 11:28 dignity wrote:
Thanks for the info. I always wondered how Riot worked on things, seeing as they churned stuff out way faster than other game companies.


Ya, replays and observer mode got put out so quickly, really impressed by their efficiency.


design != engineering/programming


Uh...that has nothing to do with releasing features in a timely manner.
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