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[Patch 1.0.0.126: Xerath] General Discussion - Page 125

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
October 15 2011 15:51 GMT
#2481
On October 16 2011 00:46 GranDim wrote:
Fiddle's fear

Forgot about that. Rammus taunt too, I guess. Still, I feel there ought to be more of those. Their power level isn't hugely out of line, and it lets them squeeze more utility onto a CC spell than they otherwise get.
Moderator
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
October 15 2011 15:54 GMT
#2482
Nasus wither.

It's not their power level is out of line, its their power level is too weak l0l.
HS: cascades#1595 || LoL: stoppin
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2011-10-15 16:06:07
October 15 2011 15:56 GMT
#2483
Terrify (Fiddlesticks), Wither (Nasus), Time Warp (Zilean), Hyper-Kinetic Position Reverser (Urgot), Shadow Dash (Shen), Crystallize (Anivia), Pillar of Filth (Trundle), Puncturing Taunt (Rammus), Mega Adhesive (Singed), Event Horizon (Veigar), Debilitating Poison (Twitch)

That's about all the non-scaling CC I could think of.

If you want to include passives: Grog Soaked Blade (Gangplank), Two-Shiv Poison (Shaco), Pyromania (Annie), Frost Shot (Ashe)
3.
Alaric
Profile Joined November 2009
France45622 Posts
October 15 2011 15:59 GMT
#2484
I wouldn't call wither "weak" any way. It's still one of the best single target slow in the game along with Nunu's Iceball and Ashe's frost arrows.
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17250 Posts
October 15 2011 16:00 GMT
#2485
Wither needs a nerf if anything.

Every one of the CC listed above is incredibly strong.
twitch.tv/cratonz
Qualm
Profile Joined December 2009
721 Posts
October 15 2011 16:01 GMT
#2486
On October 15 2011 23:31 TheYango wrote:
Show nested quote +
On October 15 2011 23:16 Qualm wrote:
I can't believe they are nerfing Gunblade but not Wota, and that they are leaving Kog/Cait as is.

Hopefully the patch includes more changes than what they have shown in the preview.

I think that Riot is at least partly mindful of the fact that part of the reason why Kog/Cait are a cut above the rest of the AD carries right now is because of how all 3 of the previous top dogs got nerfed (Ashe, Corki, Vayne all got nerfed one after another), and nerfing Kog/Cait isn't likely to solve any problems, just like nerfing those 3 champs didn't really solve anything.


I'd argue that Kog and Cait are OP due to the set of buffs they have given to both more than because of the nerfs to the other ADs.

Craton
Profile Blog Joined December 2009
United States17250 Posts
October 15 2011 16:05 GMT
#2487
Their range is just too long.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-10-15 16:08:56
October 15 2011 16:06 GMT
#2488
On October 16 2011 00:56 Inschato wrote:
Terrify (Fiddlesticks), Wither (Nasus), Time Warp (Zilean), Hyper-Kinetic Position Reverser (Urgot), Shadow Dash (Shen), Crystallize (Anivia), Pillar of Filth (Trundle), Puncturing Taunt (Rammus), Mega Adhesive (Singed), Event Horizon (Veigar), Debilitating Poison (Twitch)

That's about all the non-scaling CC I could think of.

If you want to include passives: Grog Soaked Blade (Gangplank), Two-Shiv Poison (Shaco), Pyromania (Annie), Frost Shot (Ashe)

OK now I feel stupid for forgetting about all those.

Grog-Soaked Blade does damage.

On October 16 2011 01:01 Qualm wrote:
I'd argue that Kog and Cait are OP due to the set of buffs they have given to both more than because of the nerfs to the other ADs.


Cait seemed like she felt pretty in line with Vayne/Ashe/Corki throughout the big tournaments leading up to their nerfs.
Moderator
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
October 15 2011 16:06 GMT
#2489
So do all of those passives, that's why I threw them in as an afterthought, they don't scale directly though.
3.
Offhand
Profile Joined June 2010
United States1869 Posts
October 15 2011 16:14 GMT
#2490
Any suggestions on what to play when the whole team decides to be a ranged carry? I wish there was a way to force actual compositions in draft.
Craton
Profile Blog Joined December 2009
United States17250 Posts
October 15 2011 16:17 GMT
#2491
Jungle taric
twitch.tv/cratonz
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
October 15 2011 16:20 GMT
#2492
Or if one of the ranged carries is MF, make her go jungle
3.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
October 15 2011 16:23 GMT
#2493
On October 16 2011 01:00 Craton wrote:
Wither needs a nerf if anything.

Every one of the CC listed above is incredibly strong.


By weak I mean weak in lane. Ofc wither and fear are some of the best CCs around.
HS: cascades#1595 || LoL: stoppin
Craton
Profile Blog Joined December 2009
United States17250 Posts
October 15 2011 16:25 GMT
#2494
Wither is not weak in lane.
twitch.tv/cratonz
nojok
Profile Joined May 2011
France15845 Posts
October 15 2011 16:55 GMT
#2495
I've not really understood the corki's change on his E. It's the skill which makes him interesting because you have to go close to use it and when you fight against him you know you have to keep something to make him back when he uses this skill. I don't like this long range permaautohit from the current dominant ad carries. So I hope they don't change his E too hard (or they give back the 35% miss on Q :p).
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
dignity
Profile Blog Joined May 2010
Canada908 Posts
October 15 2011 17:21 GMT
#2496
Wither is the bane of my top solo bruisers' existence.
STS17
Profile Joined April 2010
United States1817 Posts
October 15 2011 17:34 GMT
#2497
On October 15 2011 21:05 shinarit wrote:
Btw, dont you think its a bit too fast to add champions like this? I mean we already have 80+ champs, if we get much more, balancing will be a hard issue, and getting familiar with all of them is harder still. I played 2-300 games and there are still champs i dont really know (their skills, capabilities). I never met Yorick before this free rotation for example. Also rarely see Trundle, still dont know what his skills doing (read once on the wiki page, but dont really remember). I feel we dont really need a champion every 2 weeks.


We really don't and if they keep this up it will eventually kill the game in the long run. MOBAs already have an extremely difficult learning curve for new players, let alone when there are 150+ champions that you need to learn and the price to buy them is so prohibitive without spending real cash.

Patch changes are a little too frequent for my liking as well but I may be spoiled by Starcraft's idea of "let the players figure out how to beat it, if it's still a problem in six months I'll fix it"
Platinum Level Terran - Take my advice from that perspective
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
October 15 2011 18:09 GMT
#2498
I think eventually they are just going to split the pool into chunks for competitive play, then rotate among different combinations.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Flakes
Profile Blog Joined July 2008
United States3125 Posts
October 15 2011 18:14 GMT
#2499
I don't think I've ever considered "high number of playable characters" as a drawback in any game, but I can understand resentment about the pricing (as "1 champ" becomes a progressively smaller percentage of the game's content).

Over two years, I've probably played a majority of my games with a pool of <10 champions. Maybe once LoL hits the 100-champion mark they should give new players discount coupons to form a "starting roster" without having to play too many games.
Attakijing
Profile Joined June 2011
United States693 Posts
October 15 2011 18:20 GMT
#2500
On October 16 2011 03:09 Two_DoWn wrote:
I think eventually they are just going to split the pool into chunks for competitive play, then rotate among different combinations.
this would drive so many people crazy
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