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United States47024 Posts
On October 16 2011 00:46 GranDim wrote: Fiddle's fear Forgot about that. Rammus taunt too, I guess. Still, I feel there ought to be more of those. Their power level isn't hugely out of line, and it lets them squeeze more utility onto a CC spell than they otherwise get.
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Nasus wither.
It's not their power level is out of line, its their power level is too weak l0l.
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Terrify (Fiddlesticks), Wither (Nasus), Time Warp (Zilean), Hyper-Kinetic Position Reverser (Urgot), Shadow Dash (Shen), Crystallize (Anivia), Pillar of Filth (Trundle), Puncturing Taunt (Rammus), Mega Adhesive (Singed), Event Horizon (Veigar), Debilitating Poison (Twitch)
That's about all the non-scaling CC I could think of.
If you want to include passives: Grog Soaked Blade (Gangplank), Two-Shiv Poison (Shaco), Pyromania (Annie), Frost Shot (Ashe)
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I wouldn't call wither "weak" any way. It's still one of the best single target slow in the game along with Nunu's Iceball and Ashe's frost arrows.
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Wither needs a nerf if anything.
Every one of the CC listed above is incredibly strong.
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On October 15 2011 23:31 TheYango wrote:Show nested quote +On October 15 2011 23:16 Qualm wrote: I can't believe they are nerfing Gunblade but not Wota, and that they are leaving Kog/Cait as is.
Hopefully the patch includes more changes than what they have shown in the preview. I think that Riot is at least partly mindful of the fact that part of the reason why Kog/Cait are a cut above the rest of the AD carries right now is because of how all 3 of the previous top dogs got nerfed (Ashe, Corki, Vayne all got nerfed one after another), and nerfing Kog/Cait isn't likely to solve any problems, just like nerfing those 3 champs didn't really solve anything.
I'd argue that Kog and Cait are OP due to the set of buffs they have given to both more than because of the nerfs to the other ADs.
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Their range is just too long.
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United States47024 Posts
On October 16 2011 00:56 Inschato wrote: Terrify (Fiddlesticks), Wither (Nasus), Time Warp (Zilean), Hyper-Kinetic Position Reverser (Urgot), Shadow Dash (Shen), Crystallize (Anivia), Pillar of Filth (Trundle), Puncturing Taunt (Rammus), Mega Adhesive (Singed), Event Horizon (Veigar), Debilitating Poison (Twitch)
That's about all the non-scaling CC I could think of.
If you want to include passives: Grog Soaked Blade (Gangplank), Two-Shiv Poison (Shaco), Pyromania (Annie), Frost Shot (Ashe) OK now I feel stupid for forgetting about all those.
Grog-Soaked Blade does damage.
On October 16 2011 01:01 Qualm wrote: I'd argue that Kog and Cait are OP due to the set of buffs they have given to both more than because of the nerfs to the other ADs.
Cait seemed like she felt pretty in line with Vayne/Ashe/Corki throughout the big tournaments leading up to their nerfs.
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So do all of those passives, that's why I threw them in as an afterthought, they don't scale directly though.
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Any suggestions on what to play when the whole team decides to be a ranged carry? I wish there was a way to force actual compositions in draft.
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Or if one of the ranged carries is MF, make her go jungle
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On October 16 2011 01:00 Craton wrote: Wither needs a nerf if anything.
Every one of the CC listed above is incredibly strong.
By weak I mean weak in lane. Ofc wither and fear are some of the best CCs around.
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Wither is not weak in lane.
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I've not really understood the corki's change on his E. It's the skill which makes him interesting because you have to go close to use it and when you fight against him you know you have to keep something to make him back when he uses this skill. I don't like this long range permaautohit from the current dominant ad carries. So I hope they don't change his E too hard (or they give back the 35% miss on Q :p).
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Wither is the bane of my top solo bruisers' existence.
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On October 15 2011 21:05 shinarit wrote: Btw, dont you think its a bit too fast to add champions like this? I mean we already have 80+ champs, if we get much more, balancing will be a hard issue, and getting familiar with all of them is harder still. I played 2-300 games and there are still champs i dont really know (their skills, capabilities). I never met Yorick before this free rotation for example. Also rarely see Trundle, still dont know what his skills doing (read once on the wiki page, but dont really remember). I feel we dont really need a champion every 2 weeks.
We really don't and if they keep this up it will eventually kill the game in the long run. MOBAs already have an extremely difficult learning curve for new players, let alone when there are 150+ champions that you need to learn and the price to buy them is so prohibitive without spending real cash.
Patch changes are a little too frequent for my liking as well but I may be spoiled by Starcraft's idea of "let the players figure out how to beat it, if it's still a problem in six months I'll fix it"
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I think eventually they are just going to split the pool into chunks for competitive play, then rotate among different combinations.
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I don't think I've ever considered "high number of playable characters" as a drawback in any game, but I can understand resentment about the pricing (as "1 champ" becomes a progressively smaller percentage of the game's content).
Over two years, I've probably played a majority of my games with a pool of <10 champions. Maybe once LoL hits the 100-champion mark they should give new players discount coupons to form a "starting roster" without having to play too many games.
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On October 16 2011 03:09 Two_DoWn wrote: I think eventually they are just going to split the pool into chunks for competitive play, then rotate among different combinations. this would drive so many people crazy
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